History Main / SavageSetpiece

15th Jul '16 1:42:10 PM Jhonny
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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.

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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.game.
* Pikmin has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
13th Jul '16 1:45:54 PM REV6Pilot
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* In ''VideoGame/{{Age of Empires|I}}'', elephants (except for King Elephants) only attack if you hurt them first. While they're dangerous to hunt as a result, you can safely ignore them. This is a big contrast to lions and crocodiles.
** Also, wild boars in VideoGame/AgeOfEmpiresII. Attempting to hunt one for food will likely end up with a few dead villagers (and boar) as a result.
* The Big Daddies basically fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, but if you take a shot at them (or their Little Sister) they won't stop until one of you is dead. But if you do kill them, you can capture the Little Sister and loot their bodies for money and weapons.

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* In ''VideoGame/{{Age of Empires|I}}'', elephants (except for King Elephants) only attack if you hurt them first. While they're dangerous to hunt as a result, you can safely ignore them. This is a big contrast to lions and crocodiles.
** Also, wild
crocodiles. Wild boars in VideoGame/AgeOfEmpiresII. Attempting ''VideoGame/AgeOfEmpiresII'' are similar: attempting to hunt one for food will likely end up with a few dead villagers (and boar) on the side as a result.
* The Big Daddies basically fill this role in ''VideoGame/BioShock1''. They'll lumber past ignoring you all day long, at worst shoving you aside dealing zero damage if you stand in their way, but if you take a shot at them (or their Little Sister) they won't stop until one of you is dead. But if you do kill them, you can both capture the Little Sister and loot their bodies for money and weapons.ammo.
13th Jul '16 11:41:33 AM REV6Pilot
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* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them. In some versions she'll rampage against the the other party members, too, out of sheer spite, and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone (and therefore stealth is far more manageable), she's barely an annoyance and a slowdown in pace, even less so than the Spitter.
** A particular example of this: the sugar mill. Even a single Survivor might have trouble weaving through a ''dozen'' of the bitches. (This is an AscendedGlitch; the Director had an odd tendency to roll a lot of Witches for the area, and the designers decided it was worth hardcoding.)

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* In ''VideoGame/Left4Dead'', the Witch does nothing besides moan, sob and cue creepy music. If you attack her in any way (be it by bullet, melee, explosion or fire), get too close to her, shine your flashlight at her for long, and in some cases, look at her too long, she'll get startled, which means she'll run at you faster than a survivor can run when not under the effects of an epinephrine boost (although [[KillItWithFire not when she's on fire, then she's slower]]), claw the offender for either an instant incap or, on higher difficulties, a OneHitKill, and if said offender is incapped, she'll rake ''furiously'' at them. In some versions she'll rampage against the the other party members, too, out of sheer spite, and in all cases, she'll switch targets if another survivor [[ManOnFire lights her up]]. Sneaking past is the preferrable option, although the Director is often smart enough to spawn her at a chokepoint with no way around, and vanilla bots don't have enough AI to run past her one at a time, and that often forces the player to kill her by any means possible. While she's a {{Demonic Spider|s}} when all four Survivors are together, in any game mode where the player is alone (and therefore alone, making stealth is far ''far'' more manageable), manageable, she's barely rarely more than an annoyance and a slowdown in pace, even less so than the Spitter.
** A particular example of this: the sugar mill. Even a single Survivor might have trouble weaving through a ''dozen'' dozens of the bitches. (This bitches.[[note]]This is an AscendedGlitch; the Director had an odd tendency to roll a lot of Witches for the area, and the designers decided it was worth hardcoding.)[[/note]]
31st May '16 9:09:26 AM MegaMarioMan
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* ''MarioAndLuigi'' introduced Oho Jees. Attacking these [[CloudCuckooLander oddballs]] with elemental moves triggers a battle. Incidentally, defeating them doesn't kill them; they simply return to normal, harmless blobs.

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* ''MarioAndLuigi'' introduced ''VideoGame/MarioAndLuigiSuperstarSaga'' has Oho Jees. Attacking these [[CloudCuckooLander oddballs]] with elemental moves triggers a battle. Incidentally, defeating them doesn't kill them; they simply return to normal, harmless harmless, friendly blobs.
25th Mar '16 9:44:25 PM JapaneseTeeth
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* The King P Statue in ''VideoGame/{{Mother 3}}'' is normally nothing more than a background element found in the upper right corner of New Pork City. However, you can choose to provoke it, in which case it will come to life and, unless you know a secret to defeating it, hand you your ass on a silver platter.

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* The King P Statue in ''VideoGame/{{Mother 3}}'' is normally nothing more than a background element found in the upper right corner of New Pork City. However, you can choose to provoke it, in which case it will come to life and, unless you know a secret to defeating it, hand you your ass on a silver platter.platter.
* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.
22nd Jan '16 8:35:01 PM jormis29
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* The [[EasilyAngeredShopkeeper Shopkeepers]] in ''{{Spelunky}}'' are like this. Even worse, killing one directly would cause all the other shopkeepers for the rest of the game to be hostile as well.

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* The [[EasilyAngeredShopkeeper Shopkeepers]] in ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' are like this. Even worse, killing one directly would cause all the other shopkeepers for the rest of the game to be hostile as well.
29th May '15 4:56:04 AM Chabal2
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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one room village making bombs for sale, utterly disheartened at how low he's fallennd doesn't make any attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode- with you still in it.

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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one room house in a village making bombs for sale, utterly disheartened at how low he's fallennd doesn't make any fallen, to the point where makes no attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode- with you still in it.
29th May '15 4:54:08 AM Chabal2
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** In ''VideoGame/TheLegendOfZeldaOracleOfSeasons'', you repeatedly defeat the Moblin King until he's living in a one room village making bombs for sale, utterly disheartened at how low he's fallennd doesn't make any attempt to harm you. If you put a bomb in his stockpile, however, it's the final straw, and he and his mooks run outside and watch the house explode- with you still in it.
19th Apr '15 7:05:11 PM nombretomado
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* In the jungle stage of ''{{Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, this is the only attack in the game that kills you instantly.

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* In the jungle stage of ''{{Contra}} ''{{VideoGame/Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, this is the only attack in the game that kills you instantly.
14th Feb '15 9:45:57 AM ManCalledTrue
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** A particular example of this: the sugar mill. Even a single Survivor might have trouble weaving through a ''dozen'' of the bitches. (This is an AscendedGlitch; the Director had an odd tendency to roll a lot of Witches for the area, and the designers decided it was worth hardcoding.)
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