History Main / SavageSetpiece

30th Jan '18 3:51:27 PM FGHIK
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* In the jungle stage of ''{{VideoGame/Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, this is the only attack in the game that kills you instantly.

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* In the jungle stage of ''{{VideoGame/Contra}} Hard Corps'', there's an apatosaurus whose back you land on after defeating one of the stage's minibosses. You have to walk up his neck and over his head to move on, but if you shoot his face, he'll unleash a stream of white-hot plasma DEATH out of his nose. In the Japanese version where you could take up to 3 hits before dying, dying ([[OneHitPointWonder unlike the US version]]), this is the only attack in the game that [[OneHitKill kills you instantly.instantly]].
30th Jan '18 3:44:59 PM FGHIK
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* ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.

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* ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade [[SequenceBreaking before acquiring the Space Jump.Jump]].
30th Jan '18 3:43:56 PM FGHIK
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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times.

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** Multiple franchise installments have the Cuccos, vicious birds who many old-school gamers can recognize by name as being this trope. In every game they appear in and are attackable they'll gang up on Link and viciously destroy him should he poke them with his sword one too many times. In some games the barrage will stop if you survive long enough, but in others the only escape is to leave the area or die.
29th Nov '17 11:18:59 AM GoblinCipher
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** In ''VideoGame/TheLegendOfZelda'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.



** In ''VideoGame/TheLegendOfZelda'', if you attack [=NPCs=] with your sword, the fires next to them start flinging fireballs at you.



* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.

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* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.them.
* Stuart Smith's ''VideoGame/AdventureConstructionSet'' had "Aggressive Neutral" as a possible AI setting for creatures. This type of creature will move around on its own, but won't attack unless the player (or some other Aggressive creature) hits it first. It then swaps to either "Aggressive Friend" (if an Enemy hit it) or "Aggressive Enemy" (if you did). Given the incredibly bad aim characters tend to have with missile weapons, accidentally triggering them is not difficult.
16th Nov '17 7:25:53 PM FRizer
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Compare HelpfulMook and ShopliftAndDie.

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See also HeroicNeutral and AwakeningTheSleepingGiant for story/characterization version of this trope. Compare HelpfulMook and ShopliftAndDie.



* ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.slumber.
* ''Videogame/{{Kirby}}'': The Scarfies are recurring adorable mooks who simply float in the air, being completely still. However, if Kirby try to [[VacuumMouth inhale]] them, they'll suddenly turn into hideous cyclopean critters who try to bite Kirby. Subverted in some games where sometimes they'll slowly drift towards Kirby (with the same hideous face) if he turns his back on them.
13th Nov '17 2:29:31 AM AtmosBlitzer
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** Similarly, the Long Guis and Shaolong Guis in ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' ignore you completely unless you deliberately pick a fight with them. They don't show up nearly as early as the FFXII example, but they are very powerful for when you first encounter them. By the postgame of XIII, however, you'll be farming them if you want to achieve OneHundredPercentCompletion.
* ''VideoGame/WorldOfWarcraft'' has a neutral NPC named [[http://www.wowhead.com/npc=6466#comments:id=1200166 Gamon]] in the Horde capital. He used to be the general beating doll, then apparently TookALevelInBadass and can now deal enough damage to one-hit players attacking him.

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** Similarly, the Long Guis and Shaolong Guis in ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyXIII2'' ignore you completely unless you deliberately pick a fight with them. They don't show up nearly as early as the FFXII example, but they are very powerful for still strong enough to OneHitKill you when you first encounter them. By the postgame of XIII, however, you'll be farming them if you want to achieve OneHundredPercentCompletion.
* For a short time, ''VideoGame/WorldOfWarcraft'' has a neutral NPC named [[http://www.wowhead.com/npc=6466#comments:id=1200166 had [[https://wow.gamepedia.com/Gamon Gamon]] in the Horde capital. He used to be was originally level 13 and frequently killed by Horde players for no reason. However, just before the general beating doll, then apparently TookALevelInBadass and can now Cataclysm expansion, Gamon was [[TookALevelInBadass raised to level 85]], past the previous expansion's level limit, allowing him to deal enough damage to one-hit players attacking him.him. Gamon's status as a savage setpiece disappeared as Cataclysm released, allowing players to reach level 85.
9th Nov '17 8:21:33 AM Mullon
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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's completely non-hostile. But if you attack it, it's the single most powerful enemy in the game.

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* ''VideoGame/XenobladeChroniclesX'' is absolutely ''lousy'' with these; the world is filled to the brim with monsters, a number of whom won't attack you unless you provoke them. The enormous Millesaurs are the earliest example. They're some of the largest and most powerful enemies in the game, but will ignore you as long as you leave them alone. The most extreme example is the game's BonusBoss; it's BonusBoss: [[NamesToRunAwayFromReallyFast Telethia, the Endbringer]]. It's completely non-hostile. But non-hostile, but if you attack it, it it's the single most powerful enemy in the game.
6th Nov '17 8:51:09 AM rjd1922
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* ''Super {{Metroid}}'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.

to:

* ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' has a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, [[MamaBear the mother will immediately spin around in her shell after you.]] This is how you can reach an item upgrade before acquiring the Space Jump.
25th Oct '17 5:46:11 AM RedScharlach
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** The Elementals and Entites too. They appear in a variety of locations, all the same level regardless of region (so in some places they're overpowered and in others remarkably weak). Unfortunatly, casting magic anywhere near them will also set them off.

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** The Elementals and Entites too. They appear in a variety of locations, all the same level regardless of region (so in some places they're overpowered and in others remarkably weak). Unfortunatly, Unfortunately, casting magic anywhere near them will also set them off.
8th Aug '17 11:00:06 AM Gamermaster
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* ''VideoGame/Pikmin'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.

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* ''VideoGame/Pikmin'' ''VideoGame/{{Pikmin}}'' has sleeping bugs that sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half open eyes have the lighter slumber.
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