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A safe is a box designed to house valuable items, protected with a lock to prevent unauthorized access to the contents. In the pre-digital world, people tended to load safes protected by combination locks with tons of money, important documents, and fabulous jewelry. (They did in popular media, anyway.)

Naturally, other people would sometimes want the fabulous loot hidden away in someone's seemingly impregnable safe. These people won't be given the combination to the safe's lock, as they're usually enemies of the owner. They may not be able to steal the combination. [[CuttingTheKnot Breaking into the safe with sledgehammers]] or just [[StealTheSurroundings stealing it outright]] isn't advisable since the safe is probably in an enemy's house, protected by guards.

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A safe is a heavy armored box designed to house valuable items, protected with a sophisticated lock to prevent unauthorized access to the contents. In the pre-digital world, people tended to load use wall safes protected by combination locks with tons of with money, important documents, and fabulous jewelry. (They did in popular media, anyway.)

Naturally, other people would sometimes want the fabulous loot hidden away in someone's seemingly impregnable safe. These people won't be given the combination to the safe's lock, as they're usually enemies of the owner. They may not be able to steal the combination. [[CuttingTheKnot Breaking into the safe with sledgehammers]] sledgehammers]], welding torches or just [[StealTheSurroundings stealing it outright]] isn't advisable since the safe is probably too heavy to move and it is usually in an enemy's house, mansion, protected by armed guards.



It's a DeadHorseTrope now - but survives due to the GrandfatherClause in older material, and is [[PlayedForLaughs used for comedy]] occasionally but ''never'' straight. In modern settings it's been largely replaced by PasswordSlotMachine.

In a digital world, valuable information is rarely stored in physical formats - well, '''except''' backups of printed materials like magazines etc. - digital publishing, despite the name, also produces physical magazines. Other valuables are likely to be protected by safes using electronic locks, buried deep in highly inaccessible vaults. Even when a safe does have a combination lock... well, modern combination locks are much better thanks to new materials and manufacturing methods. While it is possible to break your average safe open with the right tools, it'll usually take hours and will involve cutting open the safe (with a slight risk of damaging whatever's inside).

Typically this trope is only played straight in older media (and sometimes parodies, homages, or remakes of said older media). Otherwise, the Safecracker's role is most likely to be played by a main character equipped with cool gadgets or a computer hacker who needs to work inscrutable magic on an electronic lock.

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It's a DeadHorseTrope now - but survives due to the GrandfatherClause in older material, and is [[PlayedForLaughs used for comedy]] occasionally but ''never'' straight. In modern settings it's been largely replaced by PasswordSlotMachine.

PasswordSlotMachine that digitally cracks the password.

In a digital world, valuable information is rarely stored in physical formats - well, '''except''' backups of printed materials like magazines etc. - digital publishing, despite the name, also produces physical magazines. Other valuables are likely to be protected by safes using electronic locks, buried deep in highly inaccessible vaults. Even when a safe does have a combination lock... well, modern combination locks are much better thanks to new materials and manufacturing methods. While it is possible to break your average safe open with the right tools, it'll usually take hours and will involve cutting open the safe (with a slight risk of damaging whatever's inside).

Typically this trope is only played straight in older media (and sometimes parodies, homages, or remakes of said older media). Otherwise, the Safecracker's role is most likely to be played by a main character equipped with cool gadgets or a computer hacker who needs to work inscrutable tech magic on an electronic lock.
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** ''Film/OnHerMajestysSecretService''. Bond uses a device that directly manipulates the dial automatically to open it, and has a photocopier function so Bond can put back the documents he wants so as to eliminate evidence of his break in. The cold bastard [[FelonyMisdemeanor then steals a]] ''[[{{Filth}} Playboy]]'' in the safe.

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** ''Film/OnHerMajestysSecretService''. Bond uses a trunk-sized device that directly manipulates the dial automatically to open it, and has a photocopier function so Bond can put back the documents he wants so as to eliminate evidence of his break in. The cold bastard [[FelonyMisdemeanor then steals a]] ''[[{{Filth}} Playboy]]'' in centerfold from the safe.safe!

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* ''Series/{{NCIS}}'': A suspect named Scoletti hires a guy to break into NCIS' evidence locker and switch his gun. He uses this method.

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* ''Series/{{NCIS}}'': A suspect named Scoletti hires a guy to break into NCIS' evidence locker and switch his gun. He uses this method.


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* ''Series/DoctorWho''. In "The Sunmakers", the Doctor tries the listening-to-the-tumblers method, but quickly gives up and uses his ever-handy sonic screwdriver instead.


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* ''Series/{{NCIS}}'': A suspect named Scoletti hires a guy to break into NCIS' evidence locker and switch his gun. He uses this method.
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* In the opening scene of ''Gotham Girls'', Poison Ivy is going the "listen to the tumblers" version, only to be repeatedly distracted by the sounds [[YouTalkTooMuch that Harley Quinn is making]].
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* ''Film/AManCalledSledge'': The gold is held in a safe in a cell, but only the warden knew the combination. Sledge locks the old man up in his former cell, adjoining the cell with the safe, which he heard being opened for years. By sound, the old man guides Bice through opening the safe.
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* ''{{Comicbook/Bookhunter}}'' has the detective investigating a thief who apparently cracked a safe without leaving any physical evidence of safecracking, since the theft wasn't discovered until weeks after the fact. The eventual solution: [[spoiler:The thief drilled through the safe door, noted its old combination, then disassembled the safe with a torch. Then they replaced it with another safe of the same model, and set it to the same combination as the old one.]]

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* ''{{Comicbook/Bookhunter}}'' ''{{ComicBook/Bookhunter}}'' has the detective investigating a thief who apparently cracked a safe without leaving any physical evidence of safecracking, since the theft wasn't discovered until weeks after the fact. The eventual solution: [[spoiler:The thief drilled through the safe door, noted its old combination, then disassembled the safe with a torch. Then they replaced it with another safe of the same model, and set it to the same combination as the old one.]]



* In the remake of ''TheItalianJob'', this is Stella's role, inherited from her father after he was shot on the last job they pulled.

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* In the remake of ''TheItalianJob'', ''Film/TheItalianJob2003'', this is Stella's role, inherited from her father after he was shot on the last job they pulled.
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* ''WesternAnimation/ThePinkPanther'' cartoon "Dial P For Pink" shows this trope taken UpToEleven with AmusingInjuries quite obviously PlayedForLaughs, including StockCostumeTraits too.

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* ''WesternAnimation/ThePinkPanther'' cartoon "Dial P For Pink" shows this trope taken UpToEleven with AmusingInjuries quite obviously PlayedForLaughs, including StockCostumeTraits too.
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* ''VideoGame/TormentedSouls:'' One puzzle is to crack a safe. To solve it, you have to spot the connection between the numbers in a diary page found in the safe room, and the pictures on the TV in the next room (e.g. tricycle has 3 wheels, spider has 8 legs).
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* ''Pinball/{{Heist}}'': Franklin Cooper, fittingly billed as "the Safecracker," cracks safes with nimble fingers and a stethoscope.
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* ''Manga/DetectiveConan'': Kaitou Kid is asked by Jirokichi Suzuki to crack his safe the Iron Tanuki.

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* ''Manga/DetectiveConan'': ''Manga/CaseClosed'': Kaitou Kid is asked by Jirokichi Suzuki to crack his safe the Iron Tanuki.
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* In ''Film/ArmyOfTheDead'', this is the job of quirky German mercenary/thief Ludwig Dieter (Creator/MatthiasSchweighofer). A {{prequel}} titled ''Army of Thieves'' is centered around him and his previous team.

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* In ''Film/ArmyOfTheDead'', this is the job of quirky German mercenary/thief Ludwig Dieter (Creator/MatthiasSchweighofer). A {{prequel}} titled ''Army of Thieves'' {{prequel}}, ''Film/ArmyOfThieves'', is centered around him and his previous heist team.
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* In ''Film/ArmyOfTheDead'', this is the job of German mercenary/thief Ludwig Dieter (Creator/MatthiasSchweighofer). A {{prequel}} titled ''Army of Thieves'' is centered around him and his previous team.

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* In ''Film/ArmyOfTheDead'', this is the job of quirky German mercenary/thief Ludwig Dieter (Creator/MatthiasSchweighofer). A {{prequel}} titled ''Army of Thieves'' is centered around him and his previous team.
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* UsefulNotes/RichardFeynman got into the habit of breaking into safes while working on the Manhattan Project. He discovered that, due to a design flaw, when one of the combination-locked filing cabinets that were used to hold the project's documents was open, he could read off all but one number of the combination. Then he broke into the main project archives, [[CrazyAwesome because the guy who could have let him in was out of the office]].

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* UsefulNotes/RichardFeynman got into the habit of breaking into safes while working on the Manhattan Project. He discovered that, due to a design flaw, when one of the combination-locked filing cabinets that were used to hold the project's documents was open, he could read off all but one number of the combination. Then he broke into the main project archives, [[CrazyAwesome because the guy who could have let him in was out of the office]].office.
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[[[[VideoGame/RedDeadRedemptionII quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5db82a6752e7065ba8a5e19dc801fb73.jpeg]]]]

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[[[[VideoGame/RedDeadRedemption2 quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5db82a6752e7065ba8a5e19dc801fb73.jpeg]]]]

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[[quoteright:293:[[VideoGame/RedDeadRedemption https://static.tvtropes.org/pmwiki/pub/images/rdr_safe_3522.jpg]]]]
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Now in {{minigame}} form!]]
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* In ''Film/ArmyOfTheDead'', this is the job of German mercenary/thief Ludwig Dieter (Creator/MatthiasSchweighofer). A {{prequel}} titled ''Army of Thieves'' is centered around him and his previous team.
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* In ''Film/ForAFewDollarsMore'', Colonel Mortimer forces open a safe stolen by Indio. He uses a drill to bore a hole to the locking mechanism, then pours acid into the hole to destroy the tumblers.
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* Done numerous times in ''Series/BurnNotice'', though Michael tends to cut out the bottom of a cup and use that to listen to the tumblers falling into place. He also is seen in several episodes practicing on similar safes, before actually cracking the real thing. When he ''can't'' break into a safe (usually because he doesn't have the time), he [[TakeAThirdOption takes another route]] and steals the safe, knowing that just having it (or depriving his target of it) is sufficient for his purposes.

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* Done numerous times in ''Series/BurnNotice'', though as breaking into a safe is a standard requirement both for Michael's life as a spy and also in many of the cons and crimes he gets involved with [[VillainOfTheWeek day to day]]. Though the more serious safes do require the complicated skills and training you'll see elsewhere on this page, Michael tends has also been known to cut out the bottom of a cup and use that to listen to the tumblers falling into place. He also place in a cheaper model. On one case he realized that the safe was ''so'' cheap that he didn't even need to crack the combination, he just needed to bring a hammer to knock off the combination wheel. For the more sophisticated events he is seen in several episodes practicing on similar safes, safes before actually cracking the real thing. When he ''can't'' break into a safe (usually because he doesn't have the time), he [[TakeAThirdOption takes another route]] and steals the safe, knowing that since just having it (or depriving his target of it) is sufficient for his purposes.
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* In ''No Deposit No Return'' Duke is a safe cracker he and his partner are held hostage by two rich kids that are faking their own kidnapping. At the climax of the film [[spoiler: Duke has to crack a safe to save the children who have been locked inside - in front of the police detective that has been hunting him down]]

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* In ''No Deposit No Return'' ''Film/NoDepositNoReturn'' Duke is a safe cracker he and his partner are held hostage by two rich kids that are faking their own kidnapping. At the climax of the film [[spoiler: Duke has to crack a safe to save the children who have been locked inside - in front of the police detective that has been hunting him down]]
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* In ''VideoGame/SleepingDogs'', you unlock safes and lockboxes with the help of a program on your phone that listens for the "click" of the tumblers aligning. Hong Kong police have some pretty nifty tools, apparently.
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* An episode of ''Series/ThePretender'' dealt with Jarod overhearing a conversation between an ex-con trying to go straight and his former boss, who wants him to pull OneLastJob with him. The boss mentions the last member of the team is a one-armed safecracker, due to arrive by bus that day. Jarod intercepts the safecracker at the bus station, tells him the police are onto him, takes his tools, gives him a wad of cash and a new target (The Centre), then takes his place on the job.

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* In ''Film/UnderworldUSA'', Tolly is an expert safecracker. When he infiltrates the mob, they initially put him to work as a numbers runner, but after he proves himself, they send him to break into the federal prosecutor's safe to find out what evidence he has against them.



* In ''Film/UnderworldUSA'', Tolly is an expert safecracker. When he infiltrates the mob, they initially put him to work as a numbers runner, but after he proves himself, they send him to break into the federal prosecutor's safe to find out what evidence he has against them.
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* In ''Film/UnderworldUSA'', Tolly is an expert safecracker. When he infiltrates the mob, they initially put him to work as a numbers runner, but after he proves himself, they send him to break into the federal prosecutor's safe to find out what evidence he has against them.
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* ''Film/DieHard'' has Hans Gruber and his gang deal with a super secure vault. Here, Gruber's tech expert, Theo, notes that he can break through 6 of the seven locks, the final electromagnetic lock is beyond him. However, Gruber's EvilPlan is set up to deal with this.

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* ''Film/DieHard'' has Hans Gruber and his gang deal with a super secure vault. Here, Here Gruber's tech expert, Theo, notes that he can break through 6 of the seven locks, but the final electromagnetic lock is beyond him. However, Gruber's EvilPlan is set up to deal with this.this [[spoiler:via making the FBI cut off the power to the tower in their belief they're dealing with WesternTerrorists, thus opening the final lock for them]].
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** It's definitely a Ferengi thing; before that, one of the first signs that Rom, Nog's otherwise bumbling father, has some HiddenDepths in terms of amazing engineering skills is when he offers to pick a combination lock for his brother Quark during a burglary, pointing out he can do it in a fraction of the time Quark would need. At first Quark is incredulous of the claim and then very angry when Rom explains he's had a lot of practice on the same kind of lock ''because it's the one Quark has on his storeroom''.
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* ''VideoGame/TheLastOfUsPartII'' has safes scattered throughout the game. Although a clue to the combination can usually be found by searching the vicinity, the option to brute-force your way through is available by listening for the slightly louder clicks when turning the dial.

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