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* Seen in ''[[WesternAnimation/TeenageMutantNinjaTurtles1987 Teenage Mutant Ninja Turtles]]'' in the episode '''Bebop and Rocksteady Conquer the Universe''', when Bebop and Rocksteady's attempt to [[ChainedToARailway tie Master Splinter to the railroad tracks]] goes horribly wrong thanks to Rocksteady pulling out the brake lever. They wind up rerouting the train via a switch so it doesn't run over Splinter, but instead it hits a runaway dinosaur robot and blows up, completely derailing in the process.
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* In the ''{{Roseanne}}'' episode '''Roseambo''', a gang of women-hating terrorists taken an Amtrak train hostage and deliberately render it a runaway so it will eventually derail and kill everyone on board. Roseanne comes to the rescue, defeating the terrorists and having her friends and family jump off the train, but right before she can go down with the train off a cliff ("That carnival psychic was right!" she wails), she is rescued at the last second by an FBI helicopter with a tire swing. As the entire train blows up underneath her, she yells "Cleanup on aisle four!" It is not implemented if anyone else was on board the train at the time it crashed (though it is likely the other terrorists were still on the train at the explosion.)
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* An episode of ''LittleHouseOnThePrairie'' featured a runaway train with children on board.

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* An episode of ''LittleHouseOnThePrairie'' ''Series/LittleHouseOnThePrairie'' featured a runaway train with children on board.
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* The premise of the Canadian NFB [[http://films.nfb.ca/runaway short]] {{Runaway}}.
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* One of these is created as part of an escape plan in ''{{Grandia}}''. The heroes lure the villains into the train engine, where they had stoked up the fire really high and then broke the brakes. Then they detached the passenger cares, trapping the villains in the engine. While nobody was hurt, by the time the engine had slowed down enough for the villains to safely leave, they were too far away to be an immediate threat.

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* One of these is created as part of an escape plan in ''{{Grandia}}''.''Game/{{Grandia}}''. The heroes lure the villains into the train engine, where they had stoked up the fire really high and then broke the brakes. Then they detached the passenger cares, trapping the villains in the engine. While nobody was hurt, by the time the engine had slowed down enough for the villains to safely leave, they were too far away to be an immediate threat.
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* On {{X-Men Evolution}} the Brotherhood create accidents so they can save the day. Their final act is trying to stop a runaway train. They leave after being reminded that there is a second train that will cause a collision.

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* On {{X-Men Evolution}} ''{{X-Men Evolution}}'' the Brotherhood create accidents so they can save the day. Their final act is trying to stop a runaway train. They leave after being reminded that there is a second train that will cause a collision.

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* The Reverend W. Awdry's Railway Series (more commonly known as Thomas the Tank Engine) features at least one incident of a runaway train caused by children interfering with the controls. As with all incidents in the series, this was based on similar real life occurrences. The train is caught when another engine's fireman hurls a shunting-pole/lasoo around the train, catches it, and then jumps over to apply the brake.

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* The Reverend W. Awdry's Railway Series (more commonly known as Thomas ''{{Thomas the Tank Engine) Engine}}'') features at least one incident of a runaway train caused by children interfering with the controls. As with all incidents in the series, this was based on similar real life occurrences. The train is caught when another engine's fireman hurls a shunting-pole/lasoo around the train, catches it, and then jumps over to apply the brake.



* Played almost perfectly straight in one of the later (and far sillier) episodes of SeaQuestDSV, with a trans-atlantic mag-lev. [[RefugeInAudacity Underwater]]. They even had to get it to jump the tracks...

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* Played almost perfectly straight in one of the later (and far sillier) episodes of SeaQuestDSV, ''SeaQuestDSV'', with a trans-atlantic mag-lev. [[RefugeInAudacity Underwater]]. They even had to get it to jump the tracks...



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**At least Doc is a physicist and engineer (he built his cybernetic arms) and is seen doing specific damage to the controls.
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* A similar thing is the concept of ''BlastCorps'', but instead of a runaway train, they have a truck set on an automated course.

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* A similar thing is the concept of ''BlastCorps'', but instead of a runaway train, they have a truck set on an automated course. A truck with nukes.
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A train of some kind is on an out-of-control (or apparent out-of-control) trip to disaster (or at the minimum, expensive damage.) Attempts to stop the train or prevent disaster consist of:

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A train of some kind is on an out-of-control (or apparent apparently out-of-control) trip to disaster (or at the minimum, expensive damage.) Attempts to stop the train or prevent disaster consist of:
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Clarifying a trope


* The entire plot of ''Blast Corps''.

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* The entire plot A similar thing is the concept of ''Blast Corps''.''BlastCorps'', but instead of a runaway train, they have a truck set on an automated course.
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The defining characteristic of this trope is that the train is out of control or can't be stopped. ''Emperor of the North'', where Ernest Borgnine as Shack tells the engineer not to stop the train even though there's a danger of a crash if they don't make the siding before the oncoming express, is not an example in this case; the engineer could stop the train.

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The defining characteristic of this trope is that the train is out of control or can't be stopped. ''Emperor of the North'', ''EmperorOfTheNorth'', where Ernest Borgnine as Shack tells the engineer not to stop the train even though there's a danger of a crash if they don't make the siding before the oncoming express, is not an example in this case; the engineer could stop the train.
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Justification of stuff blowing up

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**Justified, There was at least one visible crate of dynamite onboard the train when it plunges off the cliff
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* A recent episode of ''ScoobyDooMysteryIncorporated'' features one, complete with a knocked-out engineer, broken bridge and exploding locomotive.
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* Seen in the beginning of ''ToyStory 3''.
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* Played almost perfectly straight in one of the later (and far sillier) episodes of SeaQuest, with a trans-atlantic mag-lev. [[RefugeInAudacity Underwater]]. They even had to get it to jump the tracks...

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* Played almost perfectly straight in one of the later (and far sillier) episodes of SeaQuest, SeaQuestDSV, with a trans-atlantic mag-lev. [[RefugeInAudacity Underwater]]. They even had to get it to jump the tracks...
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* The ending of ''TotalOverdose'', after missiles destroy the train trestle. The train can't be saved, but Ram can rescue his [[{{Chifickification}} chickified]] LoveInterest from her bondage at the front of it.

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* The ending of ''TotalOverdose'', after missiles destroy the train trestle. The train can't be saved, but Ram can rescue his [[{{Chifickification}} chickified]] [[{{Chickification}} de-Actioned]] LoveInterest from her bondage at the front of it.
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* The ending of ''TotalOverdose'', after missiles destroy the train trestle. The train can't be saved, but Ram can rescue his [[{{Chifickification}} chickified]] LoveInterest from her bondage at the front of it.
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Loosely Based On A True Story, namely the \"Crazy Eights\" incident mentioned below.


* The entire plot of ''{{Unstoppable}}''.

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* The entire plot of ''{{Unstoppable}}''.
''{{Unstoppable}}''. VeryLooselyBasedOnATrueStory, namely the "Crazy Eights" incident mentioned below.

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The semi-unrealism with this trope is that the majority of locomotives in the world have some form of a DeadManSwitch. If a certain handle in the driver's cabin isn't depressed constantly when the train is moving or if no positive action is showing an alert operator is detected within a set time period, the emergency brakes will come on. Moreover many trains also are equipped with some sort of speed control device that will apply the brakes automatically if various unsafe conditions are met. In addition, since the 1870s, all trains have used a failsafe air braking system; when the braking lines are pressurised, the brakes are released. An absence of pressure applies the brakes. Therefore, an individual carriage severed from the rest of the train will automatically grind to a halt. If you're lucky, you'll get a [[HandWave handwave]] about how something has disabled these [[FailsafeFailure failsafes]] but don't count on it.

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The semi-unrealism with this trope is that the majority of locomotives in the world have some form of a DeadManSwitch. If a certain handle in the driver's cabin isn't depressed constantly when the train is moving or if no positive action is showing an alert operator is detected within a set time period, the emergency brakes will come on. Moreover many trains also are equipped with some sort of speed control device that will apply the brakes automatically if various unsafe conditions are met. an overspeed condition is detected.

In addition, since the 1870s, all trains have used a failsafe air braking system; when the braking lines are pressurised, the brakes are released. An absence of pressure applies the brakes. Therefore, an individual carriage severed from the rest of the train will automatically grind to a halt. If you're lucky, you'll get a [[HandWave handwave]] about how something has disabled these [[FailsafeFailure failsafes]] but don't count on it.



* ''Film/{{Runaway Train}}'', where the engineer has a heart attack, with two escaped convicts aboard (with sheeeeews), and the prison warden who wants to capture one of them really bad, rather than just, say, letting the train crash and having him get killed in the wreck.
** Don't forget there's an innocent woman with them on the train and the guard is really, really vicious and sadistic.

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* ''Film/{{Runaway Train}}'', where the engineer has a heart attack, with attack and falls off the train, leaving only two escaped stowaway convicts aboard (with sheeeeews), and the prison warden who wants to capture one of them really bad, rather than just, say, letting the train crash and having him get killed in the wreck.
** Don't forget there's
an innocent woman aboard. It makes a touch more sense in that the "train" in this case is just a set of 4 locomotives with no cars attached; and though the brakes DO come on, the engines easily generate more pulling power than the brakes can stop resulting in them on the train and the guard is really, really vicious and sadistic.burning off after a few miles.
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Grandia example



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* One of these is created as part of an escape plan in ''{{Grandia}}''. The heroes lure the villains into the train engine, where they had stoked up the fire really high and then broke the brakes. Then they detached the passenger cares, trapping the villains in the engine. While nobody was hurt, by the time the engine had slowed down enough for the villains to safely leave, they were too far away to be an immediate threat.
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* A train in Ohio [[http://abcnews.go.com/US/story?id=93304&page=1 left its station]] in Toledo without a conductor in May 2001 and went on a 66-mile runaway race, until an engineer was able to jump onto the engine and stop it.

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* A train in Ohio [[http://abcnews.go.com/US/story?id=93304&page=1 left its station]] in Toledo without a conductor in May 2001 and went on a 66-mile runaway race, until an engineer was able to jump onto the engine and stop it. This incident, known as "Crazy Eights" due to the train's number, inspired the film ''{{Unstoppable}}'', mentioned above.
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* Happens in a sequence in HeroicTrio when a bad guy takes over a train station as bait for the heroes.

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* Happens in a sequence in HeroicTrio ''HeroicTrio'' when a bad guy takes over a train station as bait for the heroes.
* The entire plot of ''{{Unstoppable}}''.
Camacan MOD

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See Also DeadFootLeadfoot. If the FailsafeFailure isn't justified, then this may also be a case of DidNotChooTheResearch.

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See Also DeadFootLeadfoot. If the FailsafeFailure isn't justified, then this may also be a case of DidNotChooTheResearch.JustTrainWrong.
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* Played almost perfectly straight in one of the later (and far sillier) episodes of SeaQuest, with a trans-atlantic mag-lev. [[RefugeInAudacity Underwater]]. They even had to get it to jump the tracks...
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* An episode of ''LittleHouseOnThePrairie'' featured a runaway train with children on board.

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* Happens in a sequence in HeroicTrio when a bad guy takes over a train station as bait for the heroes.

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Adding some (hopefully) relavant info on the safety systems on those trains


* A real-life incident happened in Australia when the driver of a commuter train suffered an apparent heart attack and died. He didn't fall out of his seat, and was heavy enough that the weight of his leg kept enough pressure on the pedal which controlled the dead-man's switch to prevent it from tripping, causing the train to go out of control and crash. The accident caused train manufacturers to add a second switch, a button that has to be pressed once a minute or so to prevent the train from stopping automatically.
** A lot of times crews would cheat with that system by putting heavy things like bricks, rocks, or their lunchbox on top of it to keep from having to press it.

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* A [[http://en.wikipedia.org/wiki/Waterfall_rail_accident real-life incident incident]] happened in Australia when the driver of a commuter train suffered an apparent heart attack and died. He didn't fall out of his seat, and was heavy enough that the weight of his leg kept enough pressure on the pedal which controlled the dead-man's switch to prevent it from tripping, tripping by release, but not enough pressure to trip it by too much pressure, causing the train to go out of control and crash. The accident caused train manufacturers to add resulted in the addition of a second switch, a button that has to be pressed once a minute or so every 30 seconds to prevent the train emergency brake from stopping the train automatically.
** A lot of times crews would Crews had also been known to cheat the deadman footpedal by jamming a flag stick (of coincidentally perfect length) between the underside of the control desk and the footpedal, although there was no evidence that this was the case in the abovementioned crash. Needless to say that sort of thing is a rather career-limiting maneuver these days.
** Other railway systems have also had [[http://en.wikipedia.org/wiki/Hinton_train_collision incidents]] related to disabling deadman systems. Given many hours
with that system by putting heavy little to occupy the mind, people will come up with many ingenious ways to bypass things like bricks, rocks, that they find inconvenient (and most deadman safety systems, whilst crucially important, are inconvenient in some way or their lunchbox on top of it to keep from having to press it. another).
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* In the 1950s in the UK, a train of empty coaches was approaching its destination when the driver realised the hard way that the couplings were connected, but not the brake pipes. Nobody was injured, but the damage bill was probably quite expensive.
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* One episode of ''JohnnyTest'' where Johnny and Duke took up full-time superheroics featured not less than five of these over the course on one episode, including two on a collision course. Dukey lampshades this by the fourth one.

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