History Main / RuleofFun

16th Apr '17 9:12:17 PM nombretomado
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* Cartoons in general. Why else would a person draw and show off pictures of [[SteamboatWillie a mouse whistling in a boat]] to a [[WesternAnimation/SpongebobSquarepants personified sea sponge]] and anything and everything in between and MORE? Because it's FUN.

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* Cartoons in general. Why else would a person draw and show off pictures of [[SteamboatWillie [[WesternAnimation/SteamboatWillie a mouse whistling in a boat]] to a [[WesternAnimation/SpongebobSquarepants personified sea sponge]] and anything and everything in between and MORE? Because it's FUN.
6th Apr '17 7:38:28 PM nombretomado
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* ''PlanescapeTorment'': Why doesn't The Nameless One lose his memories any more when he dies? For one, it wouldn't make for a terribly rewarding game experience if you lost all your progress in the game each time you did.

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* ''PlanescapeTorment'': ''VideoGame/PlanescapeTorment'': Why doesn't The Nameless One lose his memories any more when he dies? For one, it wouldn't make for a terribly rewarding game experience if you lost all your progress in the game each time you did.
5th Jan '17 3:43:56 AM jormis29
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** Regarding ''Link's Crossbow Training'', Miyamoto said that firing a crossbow rapid-fire like a machine gun is very unrealistic, but he quickly decided he didn't care [[MoreDakka as long as it was fun]].

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** Regarding ''Link's Crossbow Training'', ''VideoGame/LinksCrossbowTraining'', Miyamoto said that [[AutomaticCrossbows firing a crossbow rapid-fire like a machine gun gun]] is very unrealistic, but he quickly decided he didn't care [[MoreDakka as long as it was fun]].
20th Nov '16 10:31:57 PM BiffJr
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** From this it's easy to see why most games go for EasyLogistics. Of course, for some, keeping track of all that ''is'' fun, so it's a matter of taste.
24th Oct '16 9:48:39 AM Morgenthaler
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* Parodied by ''TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!

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* Parodied by ''TheOnion'', ''Website/TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!
11th Oct '16 12:43:32 AM kome360
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** As for stealth missions, any respectable MissionControl would have noticed something was off if a guard suddenly yelped or fired a shot, and then an obscurely distinct and nervous voice called in a false alarm. You can do this FOUR TIMES. Let alone that the possible voices include dialects in different nationalities from the usual hire, someone of the opposite sex / someone fucking the guard during guard duty, a playboy on blow / getting blown, ''in Japanese'', or even A TAPE RECORDING OF AN EDUCATIONAL VIDEO.
11th Oct '16 12:35:53 AM kome360
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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic.

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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic. So go nuts and screw around with history (you get an achievement for unlocking ALL the bad endings)
11th Oct '16 12:34:33 AM kome360
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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic.
24th Sep '16 2:50:44 AM SurenXIV
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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.

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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired required for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.
14th Aug '16 5:33:24 AM hawkjohenson
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* Arcanik exemplifies this trope. The key mechanic of the game, Ingenuity, is designed to encourage players to produce outrageous plans that could never work in real life (or even other game systems)... and then watch them happen.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RuleofFun