History Main / RuleofFun

30th Jan '16 6:46:55 PM Argon2
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* ApocalypticLogistics: Sure it is probably unrealistic that the survivors AfterTheEnd can consistently get hold of effective weapons and what not after modern infrastructure is no more, but isn't it badass to see your favorite characters duke it out with some abandoned tanks, and manage to find just enough fuel for them too?
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* ApocalypticLogistics: Sure Sure, it is probably unrealistic that the survivors AfterTheEnd can consistently get hold of effective weapons and what not after modern infrastructure is no more, but isn't it badass to see your favorite characters duke it out with some abandoned tanks, and manage to find just enough fuel for them too?

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* ApocalypticLogistics: Sure it is probably unrealistic that BlackAndWhiteMorality: All the survivors AfterTheEnd can consistently get hold of effective weapons coolness and what not after modern infrastructure is no more, but isn't it badass to see your favorite characters duke it out with some abandoned tanks, emotional satisfaction of seeing good inevitably triumph over evil, none of the doubt, exhaustion and manage to find just enough fuel for them too?emotional ambiguity inherent in real life.
7th Jan '16 1:43:02 PM nombretomado
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* In ''SpaceChannel5'', you play a TV reporter who's fighting off an alien invasion. The aliens haven't come to talk, though. They've come... ''to dance!'' Only by shaking your booty can you thwart the hordes of colorful rubbery aliens!
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* In ''SpaceChannel5'', ''VideoGame/SpaceChannel5'', you play a TV reporter who's fighting off an alien invasion. The aliens haven't come to talk, though. They've come... ''to dance!'' Only by shaking your booty can you thwart the hordes of colorful rubbery aliens!

* The ''SonicTheHedgehog'' series is about a hedgehog with superpowers who saved small woodland animals from being turned into killer robots/the world from being taken over by an evil fat man with a robot fetish. Said hedgehog, with the help of some GreenRocks, can also apparently go ''[[Manga/DragonBall Super Saiyan]]''. At its peak, this series matched the popularity of ''{{Mario}}'' and ''Zelda''.
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* The ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series is about a hedgehog with superpowers who saved small woodland animals from being turned into killer robots/the world from being taken over by an evil fat man with a robot fetish. Said hedgehog, with the help of some GreenRocks, can also apparently go ''[[Manga/DragonBall Super Saiyan]]''. At its peak, this series matched the popularity of ''{{Mario}}'' and ''Zelda''.
1st Dec '15 2:53:33 PM hamza678
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''StreetFighter'' Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[{{Frogger}} the frog]] needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''StreetFighter'' ''VideoGame/StreetFighter'' Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[PacMan [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[{{Frogger}} [[VideoGame/{{Frogger}} the frog]] needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.

** The same goes for the ''{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
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** The same goes for the ''{{Wario}}'' ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
7th Nov '15 5:13:21 PM nombretomado
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** [[{{Deconstruction}} Taken completely seriously at face value]] by the RedAlert3Paradox GameMod, then stuffed into a blender with other game genres, creating 5 new factions and a rooster of minifactions. If you thought RedAlert3 was crazy, then Paradox gives you the possibility to play an {{RPG}}, VideoGame/SimCity or a TowerDefense game (notably both the towers and the creeps as separate factions) in a RealTimeStrategy game. [[Franchise/RedAlert3ParadoxExpandedUniverse To top it off, the mod is growing in size due to its fanbase who try to think of ever newer factions]].
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** [[{{Deconstruction}} Taken completely seriously at face value]] by the RedAlert3Paradox ''VideoGame/RedAlert3Paradox'' GameMod, then stuffed into a blender with other game genres, creating 5 new factions and a rooster of minifactions. If you thought RedAlert3 was crazy, then Paradox gives you the possibility to play an {{RPG}}, VideoGame/SimCity or a TowerDefense game (notably both the towers and the creeps as separate factions) in a RealTimeStrategy game. [[Franchise/RedAlert3ParadoxExpandedUniverse To top it off, the mod is growing in size due to its fanbase who try to think of ever newer factions]].
31st Oct '15 8:34:07 PM nombretomado
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* ''PuyoPuyo'' has a pretty basic concept; connect four jellies of a kind to make points and trash for the opponent. What makes this fun is the fact that it tests your ability as a player by also testing how good you can get at the game by ''[[NintendoHard throwing everything a puzzle game could do]]'' at you. [[spoiler: Then they add the RuleOfCool by having the backstory revolve around a six-year old child going off to face and defeat the forces of darkness and '''Satan'''. Then they toss in the RuleOfFunny by making {{Satan}} a Bishounen male with long green hair attempting to go out on dates with the now 16 year old girl. Then it becomes batshit crazy with dancing-on-feet-with-arms salmon, maids who are obsessed with cleaning, dragon-lady fanclubs, books possessed by demons who never do any real damage, talking cat puppets that want to take over the world, gay skeletons... ]] At some point the plot gave up.
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* ''PuyoPuyo'' ''VideoGame/PuyoPuyo'' has a pretty basic concept; connect four jellies of a kind to make points and trash for the opponent. What makes this fun is the fact that it tests your ability as a player by also testing how good you can get at the game by ''[[NintendoHard throwing everything a puzzle game could do]]'' at you. [[spoiler: Then they add the RuleOfCool by having the backstory revolve around a six-year old child going off to face and defeat the forces of darkness and '''Satan'''. Then they toss in the RuleOfFunny by making {{Satan}} a Bishounen male with long green hair attempting to go out on dates with the now 16 year old girl. Then it becomes batshit crazy with dancing-on-feet-with-arms salmon, maids who are obsessed with cleaning, dragon-lady fanclubs, books possessed by demons who never do any real damage, talking cat puppets that want to take over the world, gay skeletons... ]] At some point the plot gave up.
30th Oct '15 5:21:15 PM nombretomado
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** Really, any RhythmGame but let's single out ''GuitarHero'' and ''RockBand''.
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** Really, any RhythmGame but let's single out ''GuitarHero'' ''VideoGame/GuitarHero'' and ''RockBand''.''VideoGame/RockBand''.
30th Jul '15 5:05:12 PM nombretomado
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* Parodied by ''TheOnion'', when they touted ''VideoGame/CallOfDuty: ModernWarfare 3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!
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* Parodied by ''TheOnion'', when they touted ''VideoGame/CallOfDuty: ModernWarfare 3''[[note]]this VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!
18th Jul '15 3:08:04 PM nero666
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback.html David Sirlin]]''' on ''StreetFighter''
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback.html net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''StreetFighter''
18th May '15 2:58:53 AM uhaveachoice81
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talked about Assassin's Creeds' dev team kinda-sorta breaking the fourth wall in order to talk about where they want the series to go and using the Rule of Fun as justification for some of their ideas
*** The issue of ancestors traveling long distances/waiting long times being skipped over while in the Animus is somewhat explained in terms of the series's "lore" in a later installment. It is implied that it is difficult for the animus to establish synchronization with memories of activities with low mental involvement, especially those of a rote nature, such as driving. Presumably, long horse rides and waiting for the appropriate times for the major assassinations would fall under this category. The logistics of the animus seem to inadvertently fall pretty closely in line with the Rule of Fun.
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*** The issue of ancestors traveling long distances/waiting long times being skipped over while in the Animus is somewhat explained in terms of the series's "lore" in a later installment. It is implied that it is difficult for the animus Animus to establish synchronization with memories of activities with low mental involvement, especially those of a rote nature, such as driving. Presumably, long horse rides and waiting for the appropriate times for the major assassinations would fall under this category.category, so the Animus skips them. The logistics of the animus seem to inadvertently fall pretty closely in line with the Rule of Fun.

** In later installments in the series (namely Rogue and Black Flag), the player characters are employees in a subsidiary of Abstergo Industries called Abstergo Entertainment, which uses the animus to gather material for various entertainment products, such as documentaries, historical dramas, and, you guessed it, video games. In Black Flag and Rogue, various games and other media under the Assassin's Creed IP, and indeed the IP itself, are presented as the property of Abstergo Entertainment, and the studio is portrayed as an in-universe version of the series's real-world development studio-Ubisoft Montreal-in order to be used as a mouthpiece for the real-world development teams' thoughts about where the series should go. The executives and creative directors of Abstergo Entertainment, in emails intercepted by the player character, frequently invoke Rule of Fun and {{Rule of Cool}} as reasons why certain historical time periods/regions, ideas, or themes should or shouldn't be used to make products for Abstergo Entertainment(/Ubisoft).
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** In later installments in the series (namely Rogue and Black Flag), the player characters are employees in a subsidiary of Abstergo Industries called Abstergo Entertainment, which uses the animus Animus to gather material for various entertainment products, such as documentaries, historical dramas, and, you guessed it, video games. In Black Flag and Rogue, various games and other media under the Assassin's Creed IP, and indeed the IP itself, are presented portrayed as the property of Abstergo Entertainment, and the studio is portrayed as an in-universe version of the series's real-world development studio-Ubisoft Montreal-in order to be used as a mouthpiece for the real-world development teams' thoughts about where the series should go. The executives and creative directors of Abstergo Entertainment, in emails intercepted email threads accessed by the player character, frequently invoke Rule of Fun and {{Rule of Cool}} as reasons why certain historical time periods/regions, ideas, or themes should or shouldn't be used to make products for Abstergo Entertainment(/Ubisoft).
18th May '15 2:53:04 AM uhaveachoice81
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*** The issue of ancestors traveling long distances/waiting long times being skipped over while in the Animus is somewhat explained in terms of the series's "lore" in a later installment, Assassin's Creed: Black Flag. In it, an email thread between several individuals who know about how the animus works can be intercepted and read by the player character. In the thread, it is implied that it is difficult for the animus to establish synchronization with memories of activities with low mental involvement, especially those of a rote nature, such as driving (the people in the thread, who are part of an Abstergo subsidiary that uses the animus to make entertainment products, also say that the experience wouldn't be fun for the player). Presumably, long horse rides and waiting for the appropriate times for the major assassinations would fall under this category. The logistics of the animus seem to inadvertently fall pretty closely in line with the Rule of Fun.
to:
*** The issue of ancestors traveling long distances/waiting long times being skipped over while in the Animus is somewhat explained in terms of the series's "lore" in a later installment, Assassin's Creed: Black Flag. In it, an email thread between several individuals who know about how the animus works can be intercepted and read by the player character. In the thread, it installment. It is implied that it is difficult for the animus to establish synchronization with memories of activities with low mental involvement, especially those of a rote nature, such as driving (the people in the thread, who are part of an Abstergo subsidiary that uses the animus to make entertainment products, also say that the experience wouldn't be fun for the player).driving. Presumably, long horse rides and waiting for the appropriate times for the major assassinations would fall under this category. The logistics of the animus seem to inadvertently fall pretty closely in line with the Rule of Fun.

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*** The issue of ancestors traveling long distances/waiting long times being skipped over while ** In later installments in the Animus is somewhat explained in terms of the series's "lore" in a later installment, Assassin's Creed: series (namely Rogue and Black Flag. In it, an email thread between several individuals who know about how the animus works can be intercepted and read by Flag), the player character. In the thread, it is implied that it is difficult for the animus to establish synchronization with memories of activities with low mental involvement, especially those of a rote nature, such as driving (the people in the thread, who characters are part of an Abstergo employees in a subsidiary that of Abstergo Industries called Abstergo Entertainment, which uses the animus to make gather material for various entertainment products, also say that such as documentaries, historical dramas, and, you guessed it, video games. In Black Flag and Rogue, various games and other media under the experience wouldn't Assassin's Creed IP, and indeed the IP itself, are presented as the property of Abstergo Entertainment, and the studio is portrayed as an in-universe version of the series's real-world development studio-Ubisoft Montreal-in order to be fun used as a mouthpiece for the player). Presumably, long horse rides real-world development teams' thoughts about where the series should go. The executives and waiting for creative directors of Abstergo Entertainment, in emails intercepted by the appropriate times for the major assassinations would fall under this category. The logistics of the animus seem to inadvertently fall pretty closely in line with the player character, frequently invoke Rule of Fun.Fun and {{Rule of Cool}} as reasons why certain historical time periods/regions, ideas, or themes should or shouldn't be used to make products for Abstergo Entertainment(/Ubisoft).
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