History Main / RuleofFun

24th Sep '16 2:50:44 AM SurenXIV
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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.

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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired required for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.
14th Aug '16 5:33:24 AM hawkjohenson
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* Arcanik exemplifies this trope. The key mechanic of the game, Ingenuity, is designed to encourage players to produce outrageous plans that could never work in real life (or even other game systems)... and then watch them happen.
24th Jun '16 2:12:43 PM ElodieHiras
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* Here is how your average ''VideoGame/{{Payday2}}'' bank heist would go if Payday 2 had anywhere near realistic police response. Four clowns armed to the teeth arrive in a van at the local bank. They walk in through the front door. The security guards here beg for their lives, killing them would just be a waste of bullets. The security guard in the camera room sees what happens with the cameras, and calls the cops. The Payday crew grabs the Thermal Drill, and spend five minutes drilling through the vault door. A few beat cops arrive, but keep their distances as soon as they see you have hostages, calling for heavy backup. The vault door is drilled, then it's time to drill the inner vault gate, which takes four minutes. Then, the Payday crew saws open the safe deposit boxes, the ATMs and grab all the loose cash, and hightail it to their van, taking two hostages with them. The beat cops release and reassure the security guards and hostages. A few kilometers away from the bank, the Payday crew drops the hostages, untie them and drive off. '''Then''' the SWATTeam arrives at the bank, complaining about having wasted their time since the criminals already got away.The Payday Crew is a million dollars richer and makes the news. Body count: 0. But it wouldn't be nearly as fun as the nerve wracking infiltration and crowd control or the badass fight against a SWATTeam that is armed to the teeth and much more skilled than realistic Navy Seals while you control nearly immortal robbers, now would it?
14th Jun '16 12:54:04 AM erforce
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''VideoGame/StreetFighter''

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-->--'''[[http://www.-->-- '''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''VideoGame/StreetFighter''



** The same goes for the ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
** The ''Donkey Kong'' series is by far the most "realistic" one of all the Mario-verse game series, though, at least as far as ''VideoGame/DonkeyKongCountry'' is concerned. The settings are very naturalistic and the baddies look like your [[ReptilesAreAbhorrent average fantasy / sci-fi evil reptilian race]], even if the series as a whole does angle toward the cartoony side of things, especially in [=DKC3=]. The [=DKC=] games were made by Rareware under a license by Nintendo; however, Miyamoto had [[http://wii.ign.com/articles/110/1100039p1.html much influence]] on the series' design.

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** The same goes for the ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' ''Franchise/DonkeyKong'' series, or the ''YoshisIsland'' ''VideoGame/YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
** The ''Donkey Kong'' ''Franchise/DonkeyKong'' series is by far the most "realistic" one of all the Mario-verse ''Mario''-verse game series, though, at least as far as ''VideoGame/DonkeyKongCountry'' is concerned. The settings are very naturalistic and the baddies look like your [[ReptilesAreAbhorrent average fantasy / sci-fi evil reptilian race]], even if the series as a whole does angle toward the cartoony side of things, especially in [=DKC3=]. ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]''. The [=DKC=] ''[=DKC=]'' games were made by Rareware under a license by Nintendo; however, Miyamoto had [[http://wii.ign.com/articles/110/1100039p1.html much influence]] on the series' design.



* In the Nintendo DS game ''OsuTatakaeOuendan'', Japanese cheerleaders help people complete all kinds of tasks, from getting into a good college to fighting giant monsters to saving the world, by cheering them on to a selection of J-pop and J-rock hits.
** Similarly, its American counterpart/sequel ''EliteBeatAgents'', where TheMenInBlack fight off alien invasions, [[BackFromTheDead resurrect the dead]], [[WeHelpTheHelpless help the helpless]], and [[SavingTheWorld save the world]] -- with ThePowerOfRock!
* ''VideoGame/SuperSmashBros.'' is probably the distilled personification of this trope. Why are an [[{{Pokemon}} electrically charged rodent]], an [[SuperMarioBros Italian plumber]], a [[SonicTheHedgehog speedy blue hedgehog]] and an [[Franchise/TheLegendOfZelda elfish tunic-wearing hero]] duking it out with lightsabers on top of a spaceship? Because it's awesome!

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* In the Nintendo DS game ''OsuTatakaeOuendan'', ''VideoGame/OsuTatakaeOuendan'', Japanese cheerleaders help people complete all kinds of tasks, from getting into a good college to fighting giant monsters to saving the world, by cheering them on to a selection of J-pop and J-rock hits.
** Similarly, its American counterpart/sequel ''EliteBeatAgents'', ''VideoGame/EliteBeatAgents'', where TheMenInBlack fight off alien invasions, [[BackFromTheDead resurrect the dead]], [[WeHelpTheHelpless help the helpless]], and [[SavingTheWorld save the world]] -- with ThePowerOfRock!
* ''VideoGame/SuperSmashBros.'' is probably the distilled personification of this trope. Why are an [[{{Pokemon}} [[Franchise/{{Pokemon}} electrically charged rodent]], an [[SuperMarioBros Italian plumber]], a [[SonicTheHedgehog speedy blue hedgehog]] and an [[Franchise/TheLegendOfZelda elfish tunic-wearing hero]] duking it out with lightsabers on top of a spaceship? Because it's awesome!
11th Apr '16 2:44:16 PM Willbyr
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* The ''WanganMidnight Maximum Tune'' series allows you not only drive a car with horsepower in excess of 700 without it breaking down at all, but a 700 HP, full-tuned car has ''balanced'' handling. And this is without discussing the super-drifty, yet spinout-proof physics that make the game more accessible to beginners than, say, the ''Tokyo Xtreme Racer'' series.

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* The ''WanganMidnight ''VideoGame/WanganMidnight Maximum Tune'' series allows you not only drive a car with horsepower in excess of 700 without it breaking down at all, but a 700 HP, full-tuned car has ''balanced'' handling. And this is without discussing the super-drifty, yet spinout-proof physics that make the game more accessible to beginners than, say, the ''Tokyo Xtreme Racer'' series.
29th Feb '16 2:32:34 PM Morgenthaler
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** ''CommandAndConquerGenerals'' has this is with the [[TerroristsWithoutACause GLA]] using an arsenal of out of date weapons, including tanks from ''WorldWarII'' and tractors that spew out poison, that are far more effective in game than in real life, and American which would be overpowered if its units were as strong as they were in real life.

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** ''CommandAndConquerGenerals'' * ''VideoGame/CommandAndConquerGenerals'' has this is with the [[TerroristsWithoutACause GLA]] using an arsenal of out of date weapons, including tanks from ''WorldWarII'' ''World War II'' and tractors that spew out poison, that are far more effective in game than in real life, and American which would be overpowered if its units were as strong as they were in real life.
29th Feb '16 2:32:12 PM Morgenthaler
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* ''VideoGame/CommandAndConquer: RedAlert3'' had such a nonsensical premise, a bizarre story, weird gameplay mechanics, strange history, and implausible science (the side with helicopters armed with {{Freeze Ray}}s and {{Shrink Ray}}s was probably the most sensible) and crazed HamToHamCombat in the mission briefings that trying to think about it too hard will make your head hurt. So, don't think about it, and have (a lot of) fun.

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* ''VideoGame/CommandAndConquer: RedAlert3'' ''VideoGame/CommandAndConquerRedAlert3'' had such a nonsensical premise, a bizarre story, weird gameplay mechanics, strange history, and implausible science (the side with helicopters armed with {{Freeze Ray}}s and {{Shrink Ray}}s was probably the most sensible) and crazed HamToHamCombat in the mission briefings that trying to think about it too hard will make your head hurt. So, don't think about it, and have (a lot of) fun.
30th Jan '16 6:46:55 PM Argon2
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* ApocalypticLogistics: Sure it is probably unrealistic that the survivors AfterTheEnd can consistently get hold of effective weapons and what not after modern infrastructure is no more, but isn't it badass to see your favorite characters duke it out with some abandoned tanks, and manage to find just enough fuel for them too?

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* ApocalypticLogistics: Sure Sure, it is probably unrealistic that the survivors AfterTheEnd can consistently get hold of effective weapons and what not after modern infrastructure is no more, but isn't it badass to see your favorite characters duke it out with some abandoned tanks, and manage to find just enough fuel for them too?


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* BlackAndWhiteMorality: All the coolness and emotional satisfaction of seeing good inevitably triumph over evil, none of the doubt, exhaustion and emotional ambiguity inherent in real life.
7th Jan '16 1:43:02 PM nombretomado
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* In ''SpaceChannel5'', you play a TV reporter who's fighting off an alien invasion. The aliens haven't come to talk, though. They've come... ''to dance!'' Only by shaking your booty can you thwart the hordes of colorful rubbery aliens!

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* In ''SpaceChannel5'', ''VideoGame/SpaceChannel5'', you play a TV reporter who's fighting off an alien invasion. The aliens haven't come to talk, though. They've come... ''to dance!'' Only by shaking your booty can you thwart the hordes of colorful rubbery aliens!



* The ''SonicTheHedgehog'' series is about a hedgehog with superpowers who saved small woodland animals from being turned into killer robots/the world from being taken over by an evil fat man with a robot fetish. Said hedgehog, with the help of some GreenRocks, can also apparently go ''[[Manga/DragonBall Super Saiyan]]''. At its peak, this series matched the popularity of ''{{Mario}}'' and ''Zelda''.

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* The ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series is about a hedgehog with superpowers who saved small woodland animals from being turned into killer robots/the world from being taken over by an evil fat man with a robot fetish. Said hedgehog, with the help of some GreenRocks, can also apparently go ''[[Manga/DragonBall Super Saiyan]]''. At its peak, this series matched the popularity of ''{{Mario}}'' and ''Zelda''.
1st Dec '15 2:53:33 PM hamza678
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''StreetFighter''

Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[{{Frogger}} the frog]] needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.

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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''StreetFighter''

''VideoGame/StreetFighter''

Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[PacMan [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[{{Frogger}} [[VideoGame/{{Frogger}} the frog]] needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.



** The same goes for the ''{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.

to:

** The same goes for the ''{{Wario}}'' ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
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