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* ArmorPiercingQuestion: These questions tend to be a lot more effective in fiction than in real life, since they're used to make characters dramatically start doubting themselves at a critical point.
Changed line(s) 99 (click to see context) from:
* SupermanStaysOutOfGotham
to:
* SupermanStaysOutOfGothamSupermanStaysOutOfGotham: Because if he got involved, the antagonists would be defeated way too easily.
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Changed line(s) 111 (click to see context) from:
* YouCantThwartStageOne
to:
* YouCantThwartStageOneYouCantThwartStageOne: We can't have the conflict end too quickly, so antagonists ought to succeed at the first phase of their plans.
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* DramaticGunCock: A character racks their gun despite it being pointless or wasteful, or even when it's a gun that ''cannot'' be cocked, for the sake of highlighting the dramatic tension.
Changed line(s) 100 (click to see context) from:
* ThereAreNoTherapists
to:
* ThereAreNoTherapistsThereAreNoTherapists: Because if there were, the characters' internal struggles would be over without need for a big conflict.
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Added DiffLines:
* BladeLock: In real life, this kind of situation is sorted out through follow-up techniques and grappling, not forceful pushing, but that wouldn't open up opportunities for the characters to exchange dramatic dialogue.
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Added DiffLines:
* GuiltyUntilSomeoneElseIsGuilty: A crime story won't be dramatic enough if the conflict is resolved without catching the real culprit.
Added DiffLines:
* PoorCommunicationKills: Miscommunications as a source of conflict and drama.
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None
Changed line(s) 83 (click to see context) from:
* NearMisses
to:
* NearMissesNearMisses: Peak tension is achieved by a character ''almost'' getting hit by a projectile.
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Added DiffLines:
* MurphysBullet: Stray bullets will always hit someone important.
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not a trope anymore
Deleted line(s) 103 (click to see context) :
* WillTheyOrWontThey
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Added DiffLines:
* {{Hellistics}}: Unrelated events turn out to be connected with each other just to screw over the character(s).
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Indentation
Changed line(s) 70 (click to see context) from:
** IdiotPlot
to:
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TRS cleanup
Changed line(s) 54 (click to see context) from:
* DisposableWoman / StuffedIntoTheFridge
to:
* DisposableWoman / StuffedIntoTheFridge
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Changed line(s) 95 (click to see context) from:
* WhatAnIdiot: A foolish decision can raise the stakes.
to:
* WhatAnIdiot: DarthWiki/WhatAnIdiot: A foolish decision can raise the stakes.
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Changed line(s) 65 (click to see context) from:
* HandWave: how bad writers preserve the Rule of Drama in the face of potential conflict-quenching rationality when they don't want to resort to PoorCommunicationKills.
to:
* HandWave: how How bad writers preserve the Rule of Drama in the face of potential conflict-quenching rationality when they don't want to resort to PoorCommunicationKills.
Changed line(s) 77 (click to see context) from:
* MillionToOneChance - If the unlikelihood of a random outcome is deemed too low to be of concern, the likelihood of its occurrence will instead be based on the dramatic potential of that outcome.
to:
* MillionToOneChance - MillionToOneChance: If the unlikelihood of a random outcome is deemed too low to be of concern, the likelihood of its occurrence will instead be based on the dramatic potential of that outcome.
Added DiffLines:
* WhatAnIdiot: A foolish decision can raise the stakes.
* WhyDontYouJustShootHim: Villains develop overly-complicated methods of dispatching the heroes that are unlikely to go AllAccordingToPlan, because it's more dramatic that way.
* WhyDontYouJustShootHim: Villains develop overly-complicated methods of dispatching the heroes that are unlikely to go AllAccordingToPlan, because it's more dramatic that way.
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Deleted line(s) 86 (click to see context) :
* ShockingSwerve: When writers feel they need a twist to keep interest in the show, even if the twist makes no sense or comes out of nowhere.
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Changed line(s) 81 (click to see context) from:
* OutOfTheFryingPan* RememberedTooLate
to:
* OutOfTheFryingPan* OutOfTheFryingPan
* RememberedTooLate
* RememberedTooLate
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Changed line(s) 81,84 (click to see context) from:
* OutOfTheFryingPan
* PoorCommunicationKills (and all its varied {{Sub Trope}}s)
%% Seriously, check if something's listed under PoorCommunicationKills before putting it here.
* RememberedTooLate
* PoorCommunicationKills (and all its varied {{Sub Trope}}s)
%% Seriously, check if something's listed under PoorCommunicationKills before putting it here.
* RememberedTooLate
to:
* OutOfTheFryingPan
* PoorCommunicationKills (and all its varied {{Sub Trope}}s)
%% Seriously, check if something's listed under PoorCommunicationKills before putting it here.
*OutOfTheFryingPan* RememberedTooLate
* PoorCommunicationKills (and all its varied {{Sub Trope}}s)
%% Seriously, check if something's listed under PoorCommunicationKills before putting it here.
*
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* StrongAsTheyNeedToBe
Deleted line(s) 91 (click to see context) :
* StrongAsTheyNeedToBe