History Main / RuleOfFun

20th Nov '16 10:31:57 PM BiffJr
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** From this it's easy to see why most games go for EasyLogistics. Of course, for some, keeping track of all that ''is'' fun, so it's a matter of taste.
24th Oct '16 9:48:39 AM Morgenthaler
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* Parodied by ''TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!

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* Parodied by ''TheOnion'', ''Website/TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!
11th Oct '16 12:43:32 AM kome360
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** As for stealth missions, any respectable MissionControl would have noticed something was off if a guard suddenly yelped or fired a shot, and then an obscurely distinct and nervous voice called in a false alarm. You can do this FOUR TIMES. Let alone that the possible voices include dialects in different nationalities from the usual hire, someone of the opposite sex / someone fucking the guard during guard duty, a playboy on blow / getting blown, ''in Japanese'', or even A TAPE RECORDING OF AN EDUCATIONAL VIDEO.
11th Oct '16 12:35:53 AM kome360
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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic.

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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic. So go nuts and screw around with history (you get an achievement for unlocking ALL the bad endings)
11th Oct '16 12:34:33 AM kome360
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** Nearly every rule of time travel is broken over the course of the game, but that's just how the book works - it alters history, and damns the FridgeLogic.
24th Sep '16 2:50:44 AM SurenXIV
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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.

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The RuleOfFun extends to game design, as well as game play: while ''being'' a blacksmith, or a tailor, or an engineer, may be fun, the ''details'' of the professions (such as the technical aspects of smithing, or the time investment reqired required for tailoring) are decidedly ''not'' -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is significant ''effort'' involved in the actual ''production'' process.
14th Aug '16 5:33:24 AM hawkjohenson
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* Arcanik exemplifies this trope. The key mechanic of the game, Ingenuity, is designed to encourage players to produce outrageous plans that could never work in real life (or even other game systems)... and then watch them happen.
24th Jun '16 2:12:43 PM ElodieHiras
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* Here is how your average ''VideoGame/{{Payday2}}'' bank heist would go if Payday 2 had anywhere near realistic police response. Four clowns armed to the teeth arrive in a van at the local bank. They walk in through the front door. The security guards here beg for their lives, killing them would just be a waste of bullets. The security guard in the camera room sees what happens with the cameras, and calls the cops. The Payday crew grabs the Thermal Drill, and spend five minutes drilling through the vault door. A few beat cops arrive, but keep their distances as soon as they see you have hostages, calling for heavy backup. The vault door is drilled, then it's time to drill the inner vault gate, which takes four minutes. Then, the Payday crew saws open the safe deposit boxes, the ATMs and grab all the loose cash, and hightail it to their van, taking two hostages with them. The beat cops release and reassure the security guards and hostages. A few kilometers away from the bank, the Payday crew drops the hostages, untie them and drive off. '''Then''' the SWATTeam arrives at the bank, complaining about having wasted their time since the criminals already got away.The Payday Crew is a million dollars richer and makes the news. Body count: 0. But it wouldn't be nearly as fun as the nerve wracking infiltration and crowd control or the badass fight against a SWATTeam that is armed to the teeth and much more skilled than realistic Navy Seals while you control nearly immortal robbers, now would it?
14th Jun '16 12:54:04 AM erforce
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-->--'''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''VideoGame/StreetFighter''

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-->--'''[[http://www.-->-- '''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''VideoGame/StreetFighter''



** The same goes for the ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' series, or the ''YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
** The ''Donkey Kong'' series is by far the most "realistic" one of all the Mario-verse game series, though, at least as far as ''VideoGame/DonkeyKongCountry'' is concerned. The settings are very naturalistic and the baddies look like your [[ReptilesAreAbhorrent average fantasy / sci-fi evil reptilian race]], even if the series as a whole does angle toward the cartoony side of things, especially in [=DKC3=]. The [=DKC=] games were made by Rareware under a license by Nintendo; however, Miyamoto had [[http://wii.ign.com/articles/110/1100039p1.html much influence]] on the series' design.

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** The same goes for the ''VideoGame/{{Wario}}'' series, or the ''VideoGame/DonkeyKong'' ''Franchise/DonkeyKong'' series, or the ''YoshisIsland'' ''VideoGame/YoshisIsland'' series. Pretty much all of them based on the same 'How fun but completely and utterly crazy can the designers make these games?' formula.
** The ''Donkey Kong'' ''Franchise/DonkeyKong'' series is by far the most "realistic" one of all the Mario-verse ''Mario''-verse game series, though, at least as far as ''VideoGame/DonkeyKongCountry'' is concerned. The settings are very naturalistic and the baddies look like your [[ReptilesAreAbhorrent average fantasy / sci-fi evil reptilian race]], even if the series as a whole does angle toward the cartoony side of things, especially in [=DKC3=]. ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]''. The [=DKC=] ''[=DKC=]'' games were made by Rareware under a license by Nintendo; however, Miyamoto had [[http://wii.ign.com/articles/110/1100039p1.html much influence]] on the series' design.



* In the Nintendo DS game ''OsuTatakaeOuendan'', Japanese cheerleaders help people complete all kinds of tasks, from getting into a good college to fighting giant monsters to saving the world, by cheering them on to a selection of J-pop and J-rock hits.
** Similarly, its American counterpart/sequel ''EliteBeatAgents'', where TheMenInBlack fight off alien invasions, [[BackFromTheDead resurrect the dead]], [[WeHelpTheHelpless help the helpless]], and [[SavingTheWorld save the world]] -- with ThePowerOfRock!
* ''VideoGame/SuperSmashBros.'' is probably the distilled personification of this trope. Why are an [[{{Pokemon}} electrically charged rodent]], an [[SuperMarioBros Italian plumber]], a [[SonicTheHedgehog speedy blue hedgehog]] and an [[Franchise/TheLegendOfZelda elfish tunic-wearing hero]] duking it out with lightsabers on top of a spaceship? Because it's awesome!

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* In the Nintendo DS game ''OsuTatakaeOuendan'', ''VideoGame/OsuTatakaeOuendan'', Japanese cheerleaders help people complete all kinds of tasks, from getting into a good college to fighting giant monsters to saving the world, by cheering them on to a selection of J-pop and J-rock hits.
** Similarly, its American counterpart/sequel ''EliteBeatAgents'', ''VideoGame/EliteBeatAgents'', where TheMenInBlack fight off alien invasions, [[BackFromTheDead resurrect the dead]], [[WeHelpTheHelpless help the helpless]], and [[SavingTheWorld save the world]] -- with ThePowerOfRock!
* ''VideoGame/SuperSmashBros.'' is probably the distilled personification of this trope. Why are an [[{{Pokemon}} [[Franchise/{{Pokemon}} electrically charged rodent]], an [[SuperMarioBros Italian plumber]], a [[SonicTheHedgehog speedy blue hedgehog]] and an [[Franchise/TheLegendOfZelda elfish tunic-wearing hero]] duking it out with lightsabers on top of a spaceship? Because it's awesome!
11th Apr '16 2:44:16 PM Willbyr
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* The ''WanganMidnight Maximum Tune'' series allows you not only drive a car with horsepower in excess of 700 without it breaking down at all, but a 700 HP, full-tuned car has ''balanced'' handling. And this is without discussing the super-drifty, yet spinout-proof physics that make the game more accessible to beginners than, say, the ''Tokyo Xtreme Racer'' series.

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* The ''WanganMidnight ''VideoGame/WanganMidnight Maximum Tune'' series allows you not only drive a car with horsepower in excess of 700 without it breaking down at all, but a 700 HP, full-tuned car has ''balanced'' handling. And this is without discussing the super-drifty, yet spinout-proof physics that make the game more accessible to beginners than, say, the ''Tokyo Xtreme Racer'' series.
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