History Main / RuinsForRuinsSake

30th Oct '17 6:53:16 PM Epicazeroth
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* The United States government decided to [[http://en.wikipedia.org/wiki/Mount_Rushmore#Controversy carve giant presidential heads into the sacred hills of the Lakota tribe of South Dakota]]. Why? Practical purposes? Religious worship? Nope, [[ItAmusedMe just because]]. Unless intentionally demolished, the faces will remain recognizable for thousands of years. Not to be outdone, Lakota factions commissioned [[UpToEleven an even larger statue]] of [[http://en.wikipedia.org/wiki/Crazy_Horse_Memorial#Controversies the Lakota hero Crazy Horse]]. The project is quite controversial among the Lakota nation, with many seeing it as [[NotSoDifferent stooping to the government's level]]. Detractors point to Chief Crazy Horse's stated beliefs and say that the man himself would consider the statue an abomination.

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* The United States government decided to [[http://en.wikipedia.org/wiki/Mount_Rushmore#Controversy carve giant presidential heads into the sacred hills of the Lakota tribe of South Dakota]]. Why? Practical purposes? Religious worship? Nope, [[ItAmusedMe just because]]. Unless intentionally demolished, the faces will remain recognizable for tens of thousands of years. Not to be outdone, Lakota factions commissioned [[UpToEleven an even larger statue]] larger]] (and famously perpetually unfinished) statue of [[http://en.wikipedia.org/wiki/Crazy_Horse_Memorial#Controversies the Lakota hero Crazy Horse]]. The project is quite controversial among the Lakota nation, with many seeing it as [[NotSoDifferent stooping to the government's level]]. Detractors point to Chief Crazy Horse's stated beliefs and say that the man himself would consider the statue an abomination.
28th Oct '17 3:42:05 PM Actua11y
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Every intrepid {{RPG}} player has done the [[DungeonCrawling dungeon crawl]]. Poking around ancient ruins looking for treasure or an important item while dodging the many monsters that make these places their home is the bread and butter of {{RPG}}s.

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Every intrepid {{RPG}} player has done the [[DungeonCrawling dungeon crawl]].{{Dungeon Crawl|ing}}. Poking around ancient ruins looking for treasure or an important item while dodging the many monsters that make these places their home is the bread and butter of {{RPG}}s.



** ''VideoGame/TheElderScrollsVSkyrim'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the [[DungeonCrawl dungeons]] in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.

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** ''VideoGame/TheElderScrollsVSkyrim'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the [[DungeonCrawl dungeons]] {{Dungeon|Crawl}}s in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.



** This was {{handwave}}d in the [[AllThereInTheManual manual]]. The catacombs were built explicitly to be a maze that would safeguard the SealedEvilInACan... that has broken loose and made the deeper levels even more convoluted and filled the place with monsters and death traps.

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** This was {{handwave}}d {{Handwave}}d in the [[AllThereInTheManual manual]]. The catacombs were built explicitly to be a maze that would safeguard the SealedEvilInACan... that has broken loose and made the deeper levels even more convoluted and filled the place with monsters and death traps.



* [[JustifiedTrope Justified]] in ''VideoGame/TheTalosPrinciple'' by virtue of the fact that you and the ruins you encounter are all in a giant computer simulation meant to create a proper, free willed artificial consciousness.

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* [[JustifiedTrope Justified]] {{Justified|Trope}} in ''VideoGame/TheTalosPrinciple'' by virtue of the fact that you and the ruins you encounter are all in a giant computer simulation meant to create a proper, free willed artificial consciousness.



* [[JustifiedTrope Justified]] in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built pre-ruined a few decades ago, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.

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* [[JustifiedTrope Justified]] {{Justified|Trope}} in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built pre-ruined a few decades ago, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.
28th Oct '17 3:36:01 PM Actua11y
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** In ''Literature/TheTamuli'' the country of Arjuna is describes as being littered with ruins left over after a punitive expedition by a ProudWarriorRace.

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** In ''Literature/TheTamuli'' the country of Arjuna is describes described as being littered with ruins left over after a punitive expedition by a ProudWarriorRace.



* ''TabletopGame/DungeonsAndDragons'' may be the TropeMaker: while the earliest dungeons had the justification of being wizards' laboratories (and thus full of traps, guardians and escaped monsters) later ones did not. There were some good exceptions, though.

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* ''TabletopGame/DungeonsAndDragons'' may be the TropeMaker: while the earliest dungeons had the justification of being wizards' laboratories (and thus full of traps, guardians guardians, and escaped monsters) later ones did not. There were some good exceptions, though.



* One of the first dungeons in ''VideoGame/BlueDragon'' is a hospital ruins. Other ruins seem to exist only to provide an easy introduction to the no random encounters concept, and to house the hardest Bonus Boss in the game. Who the hell builds a device with the purpose of sawing a planet in two?

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* One of the first dungeons in ''VideoGame/BlueDragon'' is a hospital ruins.ruin. Other ruins seem to exist only to provide an easy introduction to the no random encounters concept, and to house the hardest Bonus Boss in the game. Who the hell builds a device with the purpose of sawing a planet in two?



** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the dungeons are prisons, mansions and mines, all looking fairly realistic and practical, even if they were just as malevolent as the more traditional dungeons.

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** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the dungeons are prisons, mansions mansions, and mines, all looking fairly realistic and practical, even if they were just as malevolent as the more traditional dungeons.



* Lampshaded in ''VideoGame/LegendOfKay'' by one of the archaeologists you meet in the dungeon.

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* Lampshaded {{Lampshaded}} in ''VideoGame/LegendOfKay'' by one of the archaeologists you meet in the dungeon.



* Webcomic/{{Break}} opens to a fight inside an abandoned Romanesque Colosseum. One wonders, if they where going to keep using it for fights, why they let it fall into disrepair in the first place.

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* Webcomic/{{Break}} opens to a fight inside an abandoned Romanesque Colosseum. One wonders, if they where were going to keep using it for fights, why they let it fall into disrepair in the first place.



* In the Romantic era people took an interest in classical/medieval times and aesthetics, and also archeology. The philosophically inclined also liked to visit ruins of ancient constructions and ruminate about Days Gone By. In England, this led to an interesting development of the English park: many of the wealthier gentlemen ''built authentic-looking ruins'' in their gardens and estates, for no other reason than adding to the scenery.
* In Ancient Rome its been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist for so long because these building eventually became genuine ruins.
** Rome also loved to import or otherwise copy the monuments of even more ancient civilizations. If i was ruined already, that made it cooler. The most famous example is the massive obelisk they imported that now resides in the Vatican, making this trope OlderThanFeudalism.

to:

* In the Romantic era era, people took an interest in classical/medieval times and aesthetics, and also archeology. The philosophically inclined also liked to visit ruins of ancient constructions and ruminate about Days Gone By. In England, this led to an interesting development of the English park: many of the wealthier gentlemen ''built authentic-looking ruins'' in their gardens and estates, for no other reason than adding to the scenery.
* In Ancient Rome its it's been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began begun to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist for so long because these building eventually became genuine ruins.
** Rome also loved to import or otherwise copy the monuments of even more ancient civilizations. If i I was ruined already, that made it cooler. The most famous example is the massive obelisk they imported that now resides in the Vatican, making this trope OlderThanFeudalism.
19th Sep '17 8:33:51 PM Wooboo
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* Fequently played straight in older ''Franchise/TombRaider'' games, but most especially the earliest games. The stand-out example would be St. Francis' Folly in the original ''VideoGame/TombRaider''. Exterior shots show a rather benign-looking Medieval monastery situated high atop a cliff, but when the level begins, the player is instantly brought into what appears to be a Grecco-Roman temple, with no visible living space for anyone, much less monks. As the player continues inside later on in the level and in subsequent levels taking place in the same location, it goes from merely odd to {{Bizarrchitecture}}, bordering on an EldritchLocation.
7th Sep '17 9:07:39 AM Galle
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* [[JustifiedTrope Justified]] in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built a few decades ago, in exactly the same condition as it's in currently, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.

to:

* [[JustifiedTrope Justified]] in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built pre-ruined a few decades ago, in exactly the same condition as it's in currently, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.
7th Sep '17 9:05:39 AM Galle
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Added DiffLines:

* [[JustifiedTrope Justified]] in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built a few decades ago, in exactly the same condition as it's in currently, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.
28th Aug '17 11:01:09 AM Tir
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* In Ancient Rome its been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist because for so long because these building eventually became genuine ruins.

to:

* In Ancient Rome its been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist because for so long because these building eventually became genuine ruins.
16th Aug '17 5:20:17 AM morenohijazo
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* ''VideoGame/TheWitness'': The desert at the northwest part of the island has lots of ruins whch don't seem to serve any apparent purpose.
3rd Aug '17 11:15:26 AM xcountryguy
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** Averted in ''Ruby, Sapphire,'' and ''Emerald'' (along with the remakes), where all ruins have a purpose. Mt. Pyre is an ancient burial ground, the Sky Pillar is a tower meant to [[spoiler: honor/summon Rayquaza (though this is more evident in the remakes)]], and the mysterious monoliths scattered throughout the region are [[spoiler: explicitly said to be built to hold the Regis within]]. The latter does involve some ridiculously unintuitive and hard to crack puzzles, but they have a purpose non the less.

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** Averted in ''Ruby, Sapphire,'' and ''Emerald'' (along with the remakes), where all ruins have a purpose. Mt. Pyre is an ancient burial ground, the Sky Pillar is a tower meant to [[spoiler: honor/summon [[spoiler:honor/summon Rayquaza (though this is more evident in the remakes)]], and the mysterious monoliths scattered throughout the region are [[spoiler: explicitly [[spoiler:explicitly said to be built to hold the Regis within]]. The latter does involve some ridiculously unintuitive and hard to crack puzzles, but they have a purpose non the less.



* ''VideoGame/NoMoreHeroes'' does this with ''a modern city''. [[spoiler: Speed City]] is the dust-choked ruins of a modern metropolis, with absolutely no explanation as to why it's in that state, given that the game takes place in a modern-day setting.

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* ''VideoGame/NoMoreHeroes'' does this with ''a modern city''. [[spoiler: Speed [[spoiler:Speed City]] is the dust-choked ruins of a modern metropolis, with absolutely no explanation as to why it's in that state, given that the game takes place in a modern-day setting.



* In ''VideoGame/SkiesOfArcadia'', nearly all dungeons avert this, with most being either ancient civilizations that were abandoned after an apocalyptic meteor shower or structures built specifically to contain powerful weapons and protect them from would-be thieves. The only ones that play this trope straight are the Valuan Catacombs and Shrine Island, [[spoiler: at least until Soltis rises and Shrine Island is revealed to have been a portion of it that for whatever reason didn't sink into Deep Sky with the rest of the continent.]]

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* In ''VideoGame/SkiesOfArcadia'', nearly all dungeons avert this, with most being either ancient civilizations that were abandoned after an apocalyptic meteor shower or structures built specifically to contain powerful weapons and protect them from would-be thieves. The only ones that play this trope straight are the Valuan Catacombs and Shrine Island, [[spoiler: at [[spoiler:at least until Soltis rises and Shrine Island is revealed to have been a portion of it that for whatever reason didn't sink into Deep Sky with the rest of the continent.]]
25th Jul '17 1:48:27 PM Caps-luna
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Added DiffLines:

* In Ancient Rome its been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist because for so long because these building eventually became genuine ruins.
** Rome also loved to import or otherwise copy the monuments of even more ancient civilizations. If i was ruined already, that made it cooler. The most famous example is the massive obelisk they imported that now resides in the Vatican, making this trope OlderThanFeudalism.
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