History Main / RuinsForRuinsSake

4th Apr '18 12:46:09 PM HasturHasturHastur
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** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' there's a ''very'' good reason for all these [[AfterTheEnd ruins]]; of them, Dragon Roost Cavern was a mine, the Forbidden Woods are an abandoned city, the Tower of the Gods are explicitly a proving ground, the Earth Temple is a mausoleum, and the Wind Temple was most likely a power plant.

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** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' there's a ''very'' good reason for all these [[AfterTheEnd ruins]]; of them, Dragon Roost Cavern was a mine, the Forbidden Woods are an abandoned city, the Tower of the Gods are is explicitly a proving ground, the Earth Temple is a mausoleum, and the Wind Temple was most likely a power plant.
4th Apr '18 12:45:29 PM HasturHasturHastur
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** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' there's a ''very'' good reason for all these [[AfterTheEnd ruins]].

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** In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' there's a ''very'' good reason for all these [[AfterTheEnd ruins]].ruins]]; of them, Dragon Roost Cavern was a mine, the Forbidden Woods are an abandoned city, the Tower of the Gods are explicitly a proving ground, the Earth Temple is a mausoleum, and the Wind Temple was most likely a power plant.



** The Woodfall Temple in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' was a place of worship, the Snowhead Temple appears to be an abandoned city, the Great Bay Temple is a power plant, the Stone Tower Temple appears to have been a blasphemous monument designed to insult the Golden Goddesses and praise Majora, and Beneath the Well was a crypt.

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** The Woodfall Temple in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' was a place of worship, the Snowhead Temple appears to be an abandoned city, mine, the Great Bay Temple is a power plant, the Stone Tower Temple appears to have been a blasphemous monument designed to insult the Golden Goddesses and praise Majora, and Beneath the Well was a crypt.
7th Feb '18 11:40:44 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series tends to avert this with justifiable ruins, with some exceptions.
** ''VideoGame/TheElderScrollsIIDaggerfall'' had a lot of randomly generated dungeons to visit. You could go to the ruins of some farmstead, enter a cellar door and find yourself in some absurdly extensive cavern/dungeon complex. In fact, most dungeons were more complex than the majority of regular buildings, and this was never justified in-game.
** ''VideoGame/TheElderScrollsIIIMorrowind'' averted this by as much as this trope can be averted. Vvardenfell has lots and lots of ruins, but they are all justified by the lore. The old Dunmer strongholds were actual outposts during the old wars with the Dwemer and Nords. The Dwemer ruins were formerly Dwemer cities before the Dwemer disappeared, and their propensity towards building things to last has kept them in relatively good shape in the ages since. The Daedric ruins were built by the ancient Daedra worshiping Chimer before the Tribunal came into existence. Since Vvardenfell was a Tribunal Temple preserve, open only to Temple pilgrims, until about 20 years before the events of the game, most of these ruins have been left unspoiled.
** ''VideoGame/TheElderScrollsIVOblivion'': There are some geographically unlikely (and even impossible) sets of generic ruins dotted around beneath innocuous looking caves and forts above. These typically lead to a final chamber where the hardest enemy and best loot can be found, but there's rarely an explanation of why any of the Goblins/Vampires/Whatever are even hanging around inside in the first place, or who would want to build such a place.
*** A large number of the ruins are old cities of the Ayleids, an old group of [[OurElvesAreDifferent Mer]] who once ruled the Men of Cyrodill. This despite the "cities" being unnecessarily mazelike, full of traps, etc. No wonder the Mer were defeated.

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* ''Franchise/TheElderScrolls'' series tends to avert this with justifiable ruins, with some exceptions.
exceptions:
** ''VideoGame/TheElderScrollsIIDaggerfall'' had ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' has a lot of [[RandomlyGeneratedLevels randomly generated dungeons dungeons]] to visit. You could can go to the ruins of some farmstead, enter a cellar door door, and find yourself in some absurdly extensive cavern/dungeon complex. In fact, most dungeons were are more complex than the majority of regular buildings, and this was is never justified in-game.
** ''VideoGame/TheElderScrollsIIIMorrowind'' averted ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' averts this by as much as this trope can be averted. Vvardenfell has lots and lots of ruins, but they are all justified by the lore. The old Dunmer strongholds were actual outposts during the old wars with the Dwemer and Nords. The Dwemer ruins were formerly Dwemer cities before the Dwemer disappeared, and their propensity towards [[RagnarokProofing building things to last last]] has kept them in relatively good shape in the ages since. The Daedric ruins were built by the ancient Daedra worshiping Chimer before the Tribunal [[PhysicalGod Tribunal]] came into existence. Since Vvardenfell was a [[CorruptChurch Tribunal Temple Temple]] preserve, open only to Temple pilgrims, until about 20 years before the events of the game, most of these ruins have been left unspoiled.
** ''VideoGame/TheElderScrollsIVOblivion'': ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
***
There are some geographically unlikely (and even impossible) sets of generic ruins dotted around beneath innocuous looking caves and forts above. These typically lead to a final chamber where the hardest enemy and best loot can be found, but there's rarely an explanation of why any of the Goblins/Vampires/Whatever are even hanging around inside in the first place, or who would want to build such a place.
*** A large number of the ruins are old cities of the Ayleids, [[AbusivePrecursors Ayleids]], an old extinct group of [[OurElvesAreDifferent Mer]] Mer (Elves)]] who once ruled the Men of Cyrodill. Cyrodiil. This despite the "cities" being unnecessarily mazelike, maze-like, full of traps, etc. No wonder the Mer were defeated. defeated...



** ''VideoGame/TheElderScrollsVSkyrim'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the {{Dungeon|Crawl}}s in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.

to:

** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the {{Dungeon|Crawl}}s in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.
20th Jan '18 7:35:44 PM Malady
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* Creator/DavidEddings seems to like this trope.
** In ''Literature/TheBelgariad'', [[HonorBeforeReason Arendia]] is described as being littered with ruins as the result of a millennia-long CivilWar. After being razed by their neighbours, the ghost-haunted valley of Maragor only contains enigmatic ruins. The city of Ulgo actually lies in the mountain beneath the ruins of the original city. Nyissa contains ruins partly as the result of being invaded several times and partly because they are often so spaced out that they are really bad at actually finishing a job.
** In ''Literature/TheTamuli'' the country of Arjuna is described as being littered with ruins left over after a punitive expedition by a ProudWarriorRace.
11th Dec '17 5:57:03 AM Cryoclaste
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* Since Gold/Silver, the ''{{Pokemon}}'' games have included some ruins somewhere in the game world, complete with an AdventurerArchaeologist or two puzzling over them, ancient meaningless secrets for the player to unlock, and the Unown, twenty-eight variations of the same living LampshadeHanging of a [[{{Mon}} Pokemon]].

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* Since Gold/Silver, the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games have included some ruins somewhere in the game world, complete with an AdventurerArchaeologist or two puzzling over them, ancient meaningless secrets for the player to unlock, and the Unown, twenty-eight variations of the same living LampshadeHanging of a [[{{Mon}} Pokemon]].
9th Dec '17 12:58:26 PM CountDorku
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* ''VideoGame/DarkestDungeon'' is laden with dungeons, each with its own explanation for the at-times weird outcomes of the procedural generation. The Warrens were ancient catacombs that the Ancestor broke into and used as a dumping ground for his failed summoning experiments, and have actual living space in them - you regularly encounter tables and food carts [[ImAHumanitarian covered in human bodies]] (where they're getting all the bodies is the interesting question). The Ruins ''used'' to have a proper layout, but the awakening EldritchAbomination twisted the structures into new patterns, which is why you can find alchemy tables, confession booths, and bookshelves scattered at random throughout the corridors. The Cove is the truest example, being covered in weird and eldritch stuff like occult bas-reliefs and sculptures of Cthulhu; there's no real information on whether it's human-designed or the work of the pelagics.
30th Oct '17 6:53:16 PM Epicazeroth
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* The United States government decided to [[http://en.wikipedia.org/wiki/Mount_Rushmore#Controversy carve giant presidential heads into the sacred hills of the Lakota tribe of South Dakota]]. Why? Practical purposes? Religious worship? Nope, [[ItAmusedMe just because]]. Unless intentionally demolished, the faces will remain recognizable for thousands of years. Not to be outdone, Lakota factions commissioned [[UpToEleven an even larger statue]] of [[http://en.wikipedia.org/wiki/Crazy_Horse_Memorial#Controversies the Lakota hero Crazy Horse]]. The project is quite controversial among the Lakota nation, with many seeing it as [[NotSoDifferent stooping to the government's level]]. Detractors point to Chief Crazy Horse's stated beliefs and say that the man himself would consider the statue an abomination.

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* The United States government decided to [[http://en.wikipedia.org/wiki/Mount_Rushmore#Controversy carve giant presidential heads into the sacred hills of the Lakota tribe of South Dakota]]. Why? Practical purposes? Religious worship? Nope, [[ItAmusedMe just because]]. Unless intentionally demolished, the faces will remain recognizable for tens of thousands of years. Not to be outdone, Lakota factions commissioned [[UpToEleven an even larger statue]] larger]] (and famously perpetually unfinished) statue of [[http://en.wikipedia.org/wiki/Crazy_Horse_Memorial#Controversies the Lakota hero Crazy Horse]]. The project is quite controversial among the Lakota nation, with many seeing it as [[NotSoDifferent stooping to the government's level]]. Detractors point to Chief Crazy Horse's stated beliefs and say that the man himself would consider the statue an abomination.
28th Oct '17 3:42:05 PM Actua11y
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Every intrepid {{RPG}} player has done the [[DungeonCrawling dungeon crawl]]. Poking around ancient ruins looking for treasure or an important item while dodging the many monsters that make these places their home is the bread and butter of {{RPG}}s.

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Every intrepid {{RPG}} player has done the [[DungeonCrawling dungeon crawl]].{{Dungeon Crawl|ing}}. Poking around ancient ruins looking for treasure or an important item while dodging the many monsters that make these places their home is the bread and butter of {{RPG}}s.



** ''VideoGame/TheElderScrollsVSkyrim'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the [[DungeonCrawl dungeons]] in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.

to:

** ''VideoGame/TheElderScrollsVSkyrim'' has dungeons which occasionally fall into this, but the Nordic Ruins were deliberately full of traps to hide the [[WordsOfPower treasure]] within. Most of said Nordic ruins are also in fact burial crypts, if you go into pretty much any random dungeon there's a very high chance that there will be undead inside. Regarding forts, the situation is mixed; in the beginning, all forts are abandoned and occupied by various hostile fringe factions, but during the progress of the Civil War questline, some of them, one per hold, are reoccupied, cleaned and restored by Imperials and Stormcloaks to be used in the war, giving a boot to the previous occupants. If you don't want to wait for the government to clean everything up, you can open up a can of whoop-ass in these forts yourself; there's a small chance that soldiers will move in when you kill the bandit boss, master necromancer or whoever owned the place. Friendly forts are good places to sleep, eat, use the smithy or borrow a horse. Also, unlike in Oblivion, a majority of the mines are actually in use. It helps that the interiors of the [[DungeonCrawl dungeons]] {{Dungeon|Crawl}}s in the game mostly resemble what they're supposed to be (the interior of forts follow the geography of the building outside, caves have very natural interiors etc.) and that there are often reasons to go into them (Thanks to the Radiant AI system assigning quests to them) and enough items and literature lying around to reinforce the idea that these are real places.



** This was {{handwave}}d in the [[AllThereInTheManual manual]]. The catacombs were built explicitly to be a maze that would safeguard the SealedEvilInACan... that has broken loose and made the deeper levels even more convoluted and filled the place with monsters and death traps.

to:

** This was {{handwave}}d {{Handwave}}d in the [[AllThereInTheManual manual]]. The catacombs were built explicitly to be a maze that would safeguard the SealedEvilInACan... that has broken loose and made the deeper levels even more convoluted and filled the place with monsters and death traps.



* [[JustifiedTrope Justified]] in ''VideoGame/TheTalosPrinciple'' by virtue of the fact that you and the ruins you encounter are all in a giant computer simulation meant to create a proper, free willed artificial consciousness.

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* [[JustifiedTrope Justified]] {{Justified|Trope}} in ''VideoGame/TheTalosPrinciple'' by virtue of the fact that you and the ruins you encounter are all in a giant computer simulation meant to create a proper, free willed artificial consciousness.



* [[JustifiedTrope Justified]] in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built pre-ruined a few decades ago, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.

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* [[JustifiedTrope Justified]] {{Justified|Trope}} in ''VideoGame/SunlessSea'' - the Pentecost Apes of the Empire of Hands want to imitate humans, but only have a partial understanding of humanity. Their first emperor is entombed in an "ancient ruin" that was built pre-ruined a few decades ago, simply because the Penties were under the impression that great rulers ought to be buried in ancient ruins.
28th Oct '17 3:36:01 PM Actua11y
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** In ''Literature/TheTamuli'' the country of Arjuna is describes as being littered with ruins left over after a punitive expedition by a ProudWarriorRace.

to:

** In ''Literature/TheTamuli'' the country of Arjuna is describes described as being littered with ruins left over after a punitive expedition by a ProudWarriorRace.



* ''TabletopGame/DungeonsAndDragons'' may be the TropeMaker: while the earliest dungeons had the justification of being wizards' laboratories (and thus full of traps, guardians and escaped monsters) later ones did not. There were some good exceptions, though.

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* ''TabletopGame/DungeonsAndDragons'' may be the TropeMaker: while the earliest dungeons had the justification of being wizards' laboratories (and thus full of traps, guardians guardians, and escaped monsters) later ones did not. There were some good exceptions, though.



* One of the first dungeons in ''VideoGame/BlueDragon'' is a hospital ruins. Other ruins seem to exist only to provide an easy introduction to the no random encounters concept, and to house the hardest Bonus Boss in the game. Who the hell builds a device with the purpose of sawing a planet in two?

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* One of the first dungeons in ''VideoGame/BlueDragon'' is a hospital ruins.ruin. Other ruins seem to exist only to provide an easy introduction to the no random encounters concept, and to house the hardest Bonus Boss in the game. Who the hell builds a device with the purpose of sawing a planet in two?



** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the dungeons are prisons, mansions and mines, all looking fairly realistic and practical, even if they were just as malevolent as the more traditional dungeons.

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** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the dungeons are prisons, mansions mansions, and mines, all looking fairly realistic and practical, even if they were just as malevolent as the more traditional dungeons.



* Lampshaded in ''VideoGame/LegendOfKay'' by one of the archaeologists you meet in the dungeon.

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* Lampshaded {{Lampshaded}} in ''VideoGame/LegendOfKay'' by one of the archaeologists you meet in the dungeon.



* Webcomic/{{Break}} opens to a fight inside an abandoned Romanesque Colosseum. One wonders, if they where going to keep using it for fights, why they let it fall into disrepair in the first place.

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* Webcomic/{{Break}} opens to a fight inside an abandoned Romanesque Colosseum. One wonders, if they where were going to keep using it for fights, why they let it fall into disrepair in the first place.



* In the Romantic era people took an interest in classical/medieval times and aesthetics, and also archeology. The philosophically inclined also liked to visit ruins of ancient constructions and ruminate about Days Gone By. In England, this led to an interesting development of the English park: many of the wealthier gentlemen ''built authentic-looking ruins'' in their gardens and estates, for no other reason than adding to the scenery.
* In Ancient Rome its been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist for so long because these building eventually became genuine ruins.
** Rome also loved to import or otherwise copy the monuments of even more ancient civilizations. If i was ruined already, that made it cooler. The most famous example is the massive obelisk they imported that now resides in the Vatican, making this trope OlderThanFeudalism.

to:

* In the Romantic era era, people took an interest in classical/medieval times and aesthetics, and also archeology. The philosophically inclined also liked to visit ruins of ancient constructions and ruminate about Days Gone By. In England, this led to an interesting development of the English park: many of the wealthier gentlemen ''built authentic-looking ruins'' in their gardens and estates, for no other reason than adding to the scenery.
* In Ancient Rome its it's been discovered that several buildings were intentionally left looking uncompleted and unpainted. Why? In Greece, where Rome obviously took a lot of inspiration, cities had began begun to age and many structures were starting on their path to being ruins. Some Romans thought that looked cool and copied the look back in Rome. This went unnoticed by archeologist for so long because these building eventually became genuine ruins.
** Rome also loved to import or otherwise copy the monuments of even more ancient civilizations. If i I was ruined already, that made it cooler. The most famous example is the massive obelisk they imported that now resides in the Vatican, making this trope OlderThanFeudalism.
19th Sep '17 8:33:51 PM Wooboo
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Added DiffLines:

* Fequently played straight in older ''Franchise/TombRaider'' games, but most especially the earliest games. The stand-out example would be St. Francis' Folly in the original ''VideoGame/TombRaider''. Exterior shots show a rather benign-looking Medieval monastery situated high atop a cliff, but when the level begins, the player is instantly brought into what appears to be a Grecco-Roman temple, with no visible living space for anyone, much less monks. As the player continues inside later on in the level and in subsequent levels taking place in the same location, it goes from merely odd to {{Bizarrchitecture}}, bordering on an EldritchLocation.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RuinsForRuinsSake