History Main / RubberbandAI

1st Feb '18 10:09:00 PM BattleMaster
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* ''VideoGame/GrandTheftAutoV'': The third triathlon race, big time, though ultimately the rubberbanding is deceptive as it's still possible to catch up, even late in the race, even if at first it appears the competitors are miles ahead.

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* ''VideoGame/GrandTheftAutoV'': ''VideoGame/GrandTheftAutoV'':
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The third triathlon race, big time, though ultimately the rubberbanding is deceptive as it's still possible to catch up, even late in the race, even if at first it appears the competitors are miles ahead.ahead.
** Some of the story missions are ridiculously bad about this, especially when you're supposed to be chasing a large, slow-moving vehicle like a garbage truck or a bus in a tricked-out street racer or motorcycle, you'll somehow be struggling to catch something you ought to be able to outrun in second gear.
28th Dec '17 5:42:58 AM Cryoclaste
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* The {{Tekken}} games also do this. Win a certain amount of matches (sometimes as little as two, though your streak can be as high as twenty) and the game seemingly becomes a gambling machine, setting itself to win no matter what you do.

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* The {{Tekken}} ''VideoGame/{{Tekken}}'' games also do this. Win a certain amount of matches (sometimes as little as two, though your streak can be as high as twenty) and the game seemingly becomes a gambling machine, setting itself to win no matter what you do.
10th Dec '17 12:50:54 PM Malady
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* In {{Shoot Em Up}}s, which don't feature a player going up against apparently identical computer opponents, the feature where the machine becomes more efficient if the player does better is known as "rank" and is often an expected part of the game.
** ''VideoGame/BattleGaregga'' is a particularly guilty offender. You have to keep your shot power and number of {{Attack Drone}}s low for the first five stages, as well as limit your shooting and avoid collecting excess powerups. Failure to do so would make enemies more durable and shoot more bullets, items fall off the screen faster, and overall make the game nearly impossible to survive.
** Creator/{{Raizing}}'s games are designed to punish the player for playing them wrong. In this case, you are supposed to play the game for score, to give you extra lives so you could die more often to lower the rank. Fortunately, most of them aren't that bad... Battle Bakraid actually lets you beat it by playing the game traditionally for survival.
9th Dec '17 1:46:52 PM Malady
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** The Shoot Em Up ''VideoGame/WarningForever'' is '''based''' off this trope, being nothing but a BossRush with the boss changing depending on how you beat it the last time, how well the different weapons worked against you, how quickly you beat it, etc.
** Rank was designed originally to avoid UnstableEquilibrium. When they started putting powerups into shooters, you'd get to the point where it was easy with the powerups, but impossible without them. So someone came up with the bright idea of making the enemies more aggressive if you powered up, so they would still be a threat to your powered ship, and then when you died, they would go back down to normal so you had a chance at recovery. Before, they instead had to balance the enemy power to what you'd have if you didn't die, meaning that if you die once you might as well restart. Hence, rank. This is not usually considered a bad thing, as making recovery from death impossible is considered worse. The real hate is only when it ratchets up too much when you powerup, meaning that not powering up in the first place was preferable. Fortunately this is rare, but...



** Raizing games are designed to punish the player for playing them wrong. In this case, you are supposed to play the game for score, to give you extra lives so you could die more often to lower the rank. Fortunately, most of them aren't that bad... Battle Bakraid actually lets you beat it by playing the game traditionally for survival.

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** Raizing Creator/{{Raizing}}'s games are designed to punish the player for playing them wrong. In this case, you are supposed to play the game for score, to give you extra lives so you could die more often to lower the rank. Fortunately, most of them aren't that bad... Battle Bakraid actually lets you beat it by playing the game traditionally for survival.
9th Dec '17 8:33:47 AM Malady
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* The ''[[MatchThreeGame Puyo Puyo]]'' GBA game's first level's opponent always gangs up on you with garbage ''late in the level and just as you think you're doing well''.

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* The ''[[MatchThreeGame Puyo Puyo]]'' ''VideoGame/PuyoPuyo'' GBA game's version's first level's opponent always gangs up on you with garbage ''late in the level and just as you think you're doing well''.



* The fishing MiniGame in the ''{{FATE}}'' series adjusts its required reaction time based on how fast the player is. It is believed to shoot for a 50% success rate.

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* The fishing MiniGame in the ''{{FATE}}'' ''VideoGame/{{FATE}}'' series adjusts its required reaction time based on how fast the player is. It is believed to shoot for a 50% success rate.



* Many games in the ''VideoGame/{{SaGa}}'' series -- especially ''VideoGame/{{Romancing SaGa}}'' -- are open-ended titles where the player can go anywhere at anytime, so random monsters are designed to suit the party's power level at all times.

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* Many games in the ''VideoGame/{{SaGa}}'' series -- especially ''VideoGame/{{Romancing SaGa}}'' ''VideoGame/RomancingSaGa'' -- are open-ended titles where the player can go anywhere at anytime, so random monsters are designed to suit the party's power level at all times.



* Once you control a majority of territories on the map in ''[[{{VideoGame/PokemonConquest}} Pokemon Conquest]]'' (e.g. nine of 17, five of eight, four of seven, etc.) the opposing warlords will [[TheComputerIsACheatingBastard jump the levels of its mons to match yours]]. Except it doesn't work correctly: the level jump is decided by your strongest nation (regardless of how many people are in there) and how many nations you have adjacent to their territories and how strong their allies get. Which means if say you have someone surrounded on all sides with 6 warriors in your strongest nation with a strength of 1500 and they have 4 people their levels will jump up to match yours but because it's split between 4 instead of 6, they're a hell of a lot harder to beat. On the other hand, this can fail spectacularly if it messes up and instead they'll be at half your strength instead.

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* Once you control a majority of territories on the map in ''[[{{VideoGame/PokemonConquest}} Pokemon Conquest]]'' ''VideoGame/PokemonConquest'' (e.g. nine of 17, five of eight, four of seven, etc.) the opposing warlords will [[TheComputerIsACheatingBastard jump the levels of its mons to match yours]]. Except it doesn't work correctly: the level jump is decided by your strongest nation (regardless of how many people are in there) and how many nations you have adjacent to their territories and how strong their allies get. Which means if say you have someone surrounded on all sides with 6 warriors in your strongest nation with a strength of 1500 and they have 4 people their levels will jump up to match yours but because it's split between 4 instead of 6, they're a hell of a lot harder to beat. On the other hand, this can fail spectacularly if it messes up and instead they'll be at half your strength instead.



* A racing sequence early on in ''TheSaboteur'' uses rubber-banding very, very obviously: The developers intended for the player to feel like they were steadily progressing from last place to second throughout the race, but the result is that for the first lap of the race, the player becomes perpetually stuck in 8th place, until the second lap when the other racers suddenly start driving much slower and the player can catch up and move up to 4th place for the rest of the lap, etc.

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* A racing sequence early on in ''TheSaboteur'' ''VideoGame/TheSaboteur'' uses rubber-banding very, very obviously: The developers intended for the player to feel like they were steadily progressing from last place to second throughout the race, but the result is that for the first lap of the race, the player becomes perpetually stuck in 8th place, until the second lap when the other racers suddenly start driving much slower and the player can catch up and move up to 4th place for the rest of the lap, etc.
9th Dec '17 8:25:49 AM Malady
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** The game, however, gives the A.I. a speed boost, after they got the lead. While mostly not a problem, (if you know to let of the gas on the zippers) on maps with planes like "Windmill Plains" it's nearly impossible to catch up, if the A.I. has the lead for too long.

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** The game, however, gives the A.I. a speed boost, after they got the lead. While mostly not a problem, (if you know to let of off the gas on the zippers) on maps with planes like "Windmill Plains" it's nearly impossible to catch up, if the A.I. has the lead for too long.
9th Dec '17 8:23:11 AM Malady
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* ''{{Franchise/Pokemon}}'' is absolutely ''insane'' about this when it comes to the post-game battle institutions. The higher your win streak, [[TheComputerIsACheatingBastard the deeper the AI will sink.]] Fully expect to have your 95% accuracy moves miss virtually all of the time, while your opponent's 30% accuracy Horn Drill almost never will; feel free to note that their Pokémon often have abilities that cannot be accessed in-game and possibly be hacked with moves and stats; watch in despair as they predict your switches with uncanny accuracy; fall to the Pokémon the computer throws at you that would utterly ''fail'' in a competitive setting yet are designed perfectly to frustrate all your efforts.

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* ''{{Franchise/Pokemon}}'' is absolutely ''insane'' about this when it comes to the post-game battle institutions. The higher your win streak, [[TheComputerIsACheatingBastard the deeper the AI will sink.]] Fully expect to have your 95% accuracy moves miss virtually all of the time, while your opponent's 30% accuracy Horn Drill almost never will; feel free to note that their Pokémon often have abilities that cannot be accessed in-game and possibly be hacked with moves and stats; watch in despair as they predict your switches with uncanny accuracy; fall to the Pokémon the computer throws at you that would utterly ''fail'' in a competitive setting yet are designed perfectly to frustrate all your efforts.

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4th Sep '17 12:16:17 PM Tsukiyomaru0
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* ''Videogame/RogueLegacy'' has the monsters in the castle scale to your (castle's) level! In other words, you can't overpower the monsters, but they can easily overpower you instead, and all because you thought you could overpower them at all!
1st Sep '17 1:58:28 AM v-n-n-n-n
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** GTA IV also rubberbands AI cars if the game wants a specific narrative to unfold. So say you are supposed to get in a car chase and the enemy is supposed to get to a location, the enemy car will speed up so the player can never catch them, regardless of how fast the player is going. And the game never tells you this, in fact it will lie to the player. The mission objective will be "make sure Todd doesn't get to the escape point" and the game will speed up Todd so the player can never catch them.

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** GTA IV ''GTA IV'' also rubberbands AI cars if the game wants a specific narrative to unfold. So say you are supposed to get in a car chase and the enemy is supposed to get to a location, the enemy car will speed up so the player can never catch them, regardless of how fast the player is going. And the game never tells you this, in fact it will lie to the player. The mission objective will be "make sure Todd doesn't get to the escape point" and the game will speed up Todd so the player can never catch them.
* In the ''Episodes'', your support in the gang/drug war side missions are always behind you no matter how much faster your vehicle is to theirs. You can even see their blip on the map move at breakneck speed to catch up with you.
29th Jul '17 1:41:04 PM nombretomado
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* In the original ''VideoGame/MicroMachines'' video game for the [[NintendoEntertainmentSystem NES]], a car that was behind you would be faster than if it was in front of you. It didn't matter how far ahead/behind they were, however, so if that wasn't enough, there was no further help coming. It also featured a rather hilarious, and unintentional, [[UnstableEquilibrium inversion]]: if you put the fastest drivers in the fastest cars, the speed boost from being behind would be more than the AI could handle, causing the cars to leave the track and fall even further behind.

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* In the original ''VideoGame/MicroMachines'' video game for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]], a car that was behind you would be faster than if it was in front of you. It didn't matter how far ahead/behind they were, however, so if that wasn't enough, there was no further help coming. It also featured a rather hilarious, and unintentional, [[UnstableEquilibrium inversion]]: if you put the fastest drivers in the fastest cars, the speed boost from being behind would be more than the AI could handle, causing the cars to leave the track and fall even further behind.
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