History Main / RocketJump

20th Jan '16 5:31:21 AM PixelKnight
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* In ''VideoGame/TeamFortress2'', the Soldier and the Demoman can do this with rockets and stickybombs respectively. In theory, every class can do it, but only if an enemy shoots them (since there is no friendly fire). Of course, the technique was already present in the original. Both classes since received weapons specifically designed to be used to train this technique, as they deal no damage.
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* In ''VideoGame/TeamFortress2'', the Soldier and the Demoman can do this with rockets and stickybombs respectively. In theory, every class can do it, but only if an enemy shoots them (since there is no friendly fire). Of course, the technique was already present in the original. Both classes since received weapons specifically designed to be used to train this technique, as they deal no damage.damage, and a sufficiently skilled player can cross the map in seconds.
28th Dec '15 4:34:53 PM eroock
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->''For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? Thatís where your bed is.'' -->--''VideoGame/TeamFortress2'', "[[http://www.teamfortress.com/war/victory/ The Gunboats]]"
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->''For ->''"For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? Thatís where your bed is.'' -->--''VideoGame/TeamFortress2'', "'' -->-- ''VideoGame/TeamFortress2'', "[[http://www.teamfortress.com/war/victory/ The Gunboats]]"
16th Dec '15 8:03:01 PM nombretomado
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* {{Mafalda}} does it with a siphon bottle that's used in making alcoholic beverages' she plays with it like she were a spacewoman, and so do her friends... [[http://i100.photobucket.com/albums/m2/asdkant/comics/mafalda-traje-espacial.jpg Here]]'s a pic.
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* {{Mafalda}} ComicStrip/{{Mafalda}} does it with a siphon bottle that's used in making alcoholic beverages' she plays with it like she were a spacewoman, and so do her friends... [[http://i100.photobucket.com/albums/m2/asdkant/comics/mafalda-traje-espacial.jpg Here]]'s a pic.
15th Dec '15 5:03:25 AM ChronoLegion
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* Used in an episode of ''Series/TheLibrarians2014'', where a strange mix of quantum computing and magic has overlaid RealLife with a video game. Thus, video game tropes override the laws of physics. When the team needs to get across a chasm, Ezekiel suggests tossing grenades under the jumpers to propel them to the other side. When Baird (an ex-soldier) hears this, she screams "Grenades don't work that way!" Ezekiel counters that they do in video games. And yes, it works just fine. They don't even suffer any damage.
10th Dec '15 3:05:57 PM LondonKdS
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* In ''WesternAnimation/AvatarTheLastAirbender'', powerful firebenders are capable of this as an advanced technique.
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* In ''WesternAnimation/AvatarTheLastAirbender'', powerful firebenders are capable of this as an advanced technique. technique. The heaviest use is in the fight on the cable car in "The Burning Rock".
10th Dec '15 8:56:46 AM LondonKdS
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* In ''WesternAnimation/AvatarTheLastAirbender'', powerful firebenders are capable of this as an advanced technique.
28th Nov '15 5:17:05 PM nombretomado
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* ''TheSecretSaturdays'': In "Where Lies the Engulfer", Zak uses the blast from one of Doyle's grenades to propel himself through a skylight.
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* ''TheSecretSaturdays'': ''WesternAnimation/TheSecretSaturdays'': In "Where Lies the Engulfer", Zak uses the blast from one of Doyle's grenades to propel himself through a skylight.
24th Nov '15 9:29:58 PM KhrizVile
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Added Iron Bomber grenade jumping on Team Fortress 2 entry
** The Demoman can also jump using his grenade launcher: although it's both trickier and less effective, it is the only option when using a loadout without stickybombs. The Loose Cannon makes doing this more effective, working much like the Beggars Bazooka above in that you can have the explosion be right in front of you if you hold down fire for long enough.
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** The Demoman can also jump using his grenade launcher: although it's both trickier and less effective, it is the only option when using a loadout without stickybombs. The Iron Bomber's grenades can make this tactic more easy to do, since they have very little bounce and roll than the stock grenades. The Loose Cannon makes doing this more effective, working much like the Beggars Bazooka above in that you can have the explosion be right in front of you if you hold down fire for long enough.
9th Oct '15 6:39:14 PM nombretomado
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* At some point, somebody realized that the SplashDamage from the Phoenix in ''PerfectDark'' (which is fairly minor compared to other explosives) could be used to propel the player forward at greater than normal speeds. This has little utility outside of speedruns, though.
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* At some point, somebody realized that the SplashDamage from the Phoenix in ''PerfectDark'' ''VideoGame/PerfectDark'' (which is fairly minor compared to other explosives) could be used to propel the player forward at greater than normal speeds. This has little utility outside of speedruns, though.
9th Oct '15 4:35:03 PM kknizaa
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A technique most commonly encountered in FirstPersonShooter games, rocket jumping involves explosives (often rockets, obviously, but grenades or other explosives and items can be used in the same way) used to propel the player to normally unreachable places. Depending on the game, this might either be the only way to jump, or it has to be combined with timed jumps for full effect. Rarely is this practice implemented as a necessary skill in the game itself (''Nitro Family'', for subversive example, utilizes air-juggling your opponent with rockets and shooting them with other weapons while they are airborne to gain buying-points). When developers began realizing the potential of this trick, they thought to hide {{Easter Egg}}s and secrets with it. On the other hand, rocket jumping has also been used, with incredible effect, [[{{Speedrun}} to completely humiliate]] [[SequenceBreaking structural efforts used by developers]] to [[NoSidepathsNoExplorationNoFreedom streamline your gaming experience]]. In most cases, this technique will hurt the player, so he has to consider the sacrifice of health (including possible fall damage) versus the benefit of the jump. In the case of the video game ''VideoGame/{{Doom}}'', in one of the levels where you would do a rocket jump to get to an otherwise unreachable region, this potential for severe damage was averted by providing access to an invulnerability sphere you could use before using the rocket to launch yourself into the special area; thus the damage would be zero in that case. With that in mind, rocket jumping is either considered as an exploit of a game engine processing physics and explicit numerical damage, or considered as an [[AcceptableBreaksFromReality acceptable break from reality]] in video games that just emphasizes how tough your OneManArmy really is. The game has to take into account, among possible other considerations: movement across the 'z'-axis (3D) or Y-axis (2D), splash damage that produces a kickback effect on both the player character and enemies, that rockets do not kill in one hit as a specific function of being hit with a rocket, and that explosive damage is dealt rather liberally (to accommodate armor loss/reduction, frequently utilized as in the ''Serious Sam'' series, where the amount of armor can actually help influence the height of your jump). At the very least, the game attempts and fails at properly applying or understanding impulse and momentum. A weapon designed with mobility in mind is a tactical HealingShiv. Generally unrelated to the {{Jetpack}}. Compare ExplosionPropulsion, the [[GameplayAndStorySegregation cinematics only]] version of this trope also found in movies and TV. For a less explosive version, see RecoilBoost. For versions in which something other than the character is launched via an explosion, see GasCylinderRocket. For rocket jumping spaceships, see OrionDrive. ''Not'' to be confused with [[Music/HidetoMatsumoto "Rocket Dive,"]] which is [[BiTheWay something]] [[IntercourseWithYou else]] [[DoubleEntendre entirely.]]
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A technique most commonly encountered in FirstPersonShooter games, rocket jumping involves explosives (often rockets, obviously, but grenades or other explosives and items can be used in the same way) used to propel the player to normally unreachable places. Depending on the game, this might either be the only way to jump, or it has to be combined with timed jumps for full effect. Rarely is this practice implemented as a necessary skill in the game itself (''Nitro Family'', for subversive example, utilizes air-juggling your opponent with rockets and shooting them with other weapons while they are airborne to gain buying-points).itself. When developers began realizing the potential of this trick, they thought to hide {{Easter Egg}}s and secrets with it. On the other hand, rocket jumping has also been used, with incredible effect, [[{{Speedrun}} to completely humiliate]] [[SequenceBreaking structural efforts used by developers]] to [[NoSidepathsNoExplorationNoFreedom streamline your gaming experience]]. In most cases, this technique will hurt the player, so he has to consider the sacrifice of health (including possible fall damage) versus the benefit of the jump. In the case of the video game ''VideoGame/{{Doom}}'', in one of the levels where you would do a rocket jump to get to an otherwise unreachable region, this potential for severe damage was averted by providing access to an invulnerability sphere you could use before using the rocket to launch yourself into the special area; thus the damage would be zero in that case. jump. With that in mind, rocket jumping is either considered as an exploit of a game engine processing physics and explicit numerical damage, or considered as an [[AcceptableBreaksFromReality acceptable break from reality]] in video games that just emphasizes how tough your OneManArmy really is. The game has to take into account, among possible other considerations: movement across the 'z'-axis (3D) or Y-axis (2D), splash damage that produces a kickback effect on both the player character and enemies, that rockets do not kill in one hit as a specific function of being hit with a rocket, and that explosive damage is dealt rather liberally (to accommodate armor loss/reduction, frequently utilized as in the ''Serious Sam'' series, where the amount of armor can actually help influence the height of your jump). liberally. At the very least, the game attempts and fails at properly applying or understanding impulse and momentum. A weapon designed with mobility in mind is a tactical HealingShiv. Generally unrelated to the {{Jetpack}}. Compare ExplosionPropulsion, the [[GameplayAndStorySegregation cinematics only]] version of this trope also found in movies and TV. For a less explosive version, see RecoilBoost. For versions in which something other than the character is launched via an explosion, see GasCylinderRocket. For rocket jumping spaceships, see OrionDrive. ''Not'' to be confused with [[Music/HidetoMatsumoto "Rocket Dive,"]] which is [[BiTheWay something]] [[IntercourseWithYou else]] [[DoubleEntendre entirely.]] momentum.

[[folder: Adventure Game ]] * In a non-violent variant, sealing off several steam vents in one of the Ages from ''VideoGame/{{Uru}}'' lets you achieve an identical effect to a rocket jump when you jump from on top of the remaining vent. The blast of concentrated steam allows you to rise high enough to reach otherwise-inaccessible locations. [[/folder]]
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[[folder: %%[[folder: Adventure Game ]] * In a non-violent variant, sealing off several steam vents in one of the Ages from ''VideoGame/{{Uru}}'' lets you achieve an identical effect to a rocket jump when you jump from on top of the remaining vent. The blast of concentrated steam allows you to rise high enough to reach otherwise-inaccessible locations. [[/folder]] ]] %%[[/folder]]

* It is possible to Rocket Jump in VideoGame/BloodCrusher2. Although some [[FrickinLaserBeams projectiles are more interesting than others...]]
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* It is possible to Rocket Jump in VideoGame/BloodCrusher2.''VideoGame/BloodCrusher2''. Although some [[FrickinLaserBeams projectiles are more interesting than others...]]

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* Rocket jumps in ''Serious Sam'' provide hardly any horizontal push when compared to games like ''Quake'', so they are mostly used for vertical boosts over walls. The distance you receive depends on how much health you lose, not a damage total of health and armor lost. In short, this means that armor-less players will receive more distance than players with armor.

[[folder: MMORP Gs ]]
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[[folder: MMORP Gs [=MMORPGs=] ]]
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