History Main / RocketJump

19th Jul '16 12:27:30 AM Dravencour
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* In the Special Edition of ''Franchise/DevilMayCry 4'', [[BadassNormal Lady's]] double jump is just her shooting her rocket launcher at the floor while in the air.

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* In the Special Edition of ''Franchise/DevilMayCry 4'', [[BadassNormal Lady's]] double jump is just her shooting her rocket launcher at Kalina Ann into the floor or ground while she's in the air.
12th Jul '16 12:49:09 PM Morgenthaler
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* In ''Level30Psychiatry'' [[VideoGame/TeamFortress2 The Soldier]] [[http://lvl30psy.thecomicseries.com/comics/pl/185079 attempts this but]] RealityEnsues.

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* In ''Level30Psychiatry'' ''Webcomic/Level30Psychiatry'' [[VideoGame/TeamFortress2 The Soldier]] [[http://lvl30psy.thecomicseries.com/comics/pl/185079 attempts this but]] RealityEnsues.
28th Jun '16 4:59:39 PM Someoneman
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* ''Videogame/{{Overwatch}}'' has Junkrat's Concussion Mine, which can be used to give him to propel him upwards. Unlike other examples, he doesn't take damage from this.

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* ''Videogame/{{Overwatch}}'' has ''Videogame/{{Overwatch}}''
**
Junkrat's Concussion Mine, which can be used to give him to propel him upwards. Unlike other examples, he doesn't take damage from this.this.
** {{Conversed}} by Pharah, who has a rocket launcher but also has a {{jetpack}}, rendering this trope unnecessary for her. One of her voice lines is "Rocket Jumping? Sounds dangerous."
14th Jun '16 1:26:01 PM Stealth
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* In ''WebComic/GoneWithTheBlastwave'', a couple of the notoriously TooDumbToLive Greens [[http://www.blastwave-comic.com/images/green4.jpg attempted this]]. Emphasis on 'attempt.'
11th May '16 8:04:40 AM Hanz
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* Rocket jumps in ''Serious Sam'' provide hardly any horizontal push when compared to games like ''Quake'', so they are mostly used for vertical boosts over walls. The distance you receive depends on how much health you lose, not a damage total of health and armor lost. In short, this means that armor-less players will receive more distance than players with armor.

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* Rocket jumps in ''Serious Sam'' ''Videogame/SeriousSam'' provide hardly any horizontal push when compared to games like ''Quake'', so they are mostly used for vertical boosts over walls. The distance you receive depends on how much health you lose, not a damage total of health and armor lost. In short, this means that armor-less players will receive more distance than players with armor.
* ''Videogame/{{Overwatch}}'' has Junkrat's Concussion Mine, which can be used to give him to propel him upwards. Unlike other examples, he doesn't take damage from this.
6th May '16 10:56:25 PM justanid
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Compare with JumpingOnAGrenade.
7th Apr '16 8:16:58 AM PixelKnight
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** The Demoman can also jump using his grenade launcher: although it's both trickier and less effective, it is the only option when using a loadout without stickybombs. The Iron Bomber's grenades can make this tactic more easy to do, since they have very little bounce and roll than the stock grenades. The Loose Cannon makes doing this more effective, working much like the Beggars Bazooka above in that you can have the explosion be right in front of you if you hold down fire for long enough.

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** The Demoman can also jump using his grenade launcher: although it's both trickier and less effective, it is the only option when using a loadout without stickybombs. The Iron Bomber's grenades can make this tactic more easy to do, since they have very little bounce and roll than the stock grenades. The Loose Cannon makes doing this more effective, working much like the Beggars Bazooka above in that you can have the explosion be right in front of you if you hold down fire cook off the fuse for '''just''' long enough.



* ''VideoGame/TeamFortressClassic'' had it, too. Rocket-jumping was possible with the Soldier's rockets, the Demoman's pipebombs, or with any kind of grenade, although grenades dealt significantly more damage. Since you could only deal armor damage against team mates in non-friendly fire games, you could also assist your teammates by rocket jumping them, and it was a particularly favored tactic in games like Hunted, where it would let the President bypass several nasty sniping points. Particularly effective grenade jumps could be performed with the concussion grenade (basically a flashbang) used by Scouts and Medics, as it had much greater knockback/lift and it dealt a completely minimal amount of damage, making the Medic one of the preferred flag-capturing units. Notably difficult maps, such as 2fort, made flashbang jumps the ''only'' way to fly.

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* ''VideoGame/TeamFortressClassic'' had it, too. Rocket-jumping was possible with the Soldier's rockets, the Demoman's pipebombs, or with any kind of grenade, although grenades dealt significantly more damage. Since you could only deal armor damage against team mates in non-friendly fire games, you could also assist your teammates by rocket jumping them, and it was a particularly favored tactic in games like Hunted, where it would let the President bypass several nasty sniping points. Particularly effective grenade jumps could be performed with the concussion grenade (basically a flashbang) grenade with little actual damage but huge knockback) used by Scouts and Medics, as it had much greater knockback/lift and it dealt a completely minimal amount of damage, making the Medic one of the preferred flag-capturing units. Notably difficult maps, such as 2fort, made flashbang jumps the ''only'' way to fly.
5th Apr '16 2:47:30 PM Kitsyfluff
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* ''VideoGame/TowerOfGuns'' One of the few games to encourage mastering this skill. Every weapon and perk in the game has some way to be used for rocket jumping, eg: Major Moose + The Hand Cannon or Egon's Pride + BlueGrass. Most of the secrets, Such as reaching the Literal top of the Tower by escaping the Battlements, require Rocket jumping to reach them, assuming the player hasn't amassed an absurd number of the rare Double Jump upgrades through Sheer [[{{BornLucky}} Luck]].
20th Jan '16 5:31:21 AM PixelKnight
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* In ''VideoGame/TeamFortress2'', the Soldier and the Demoman can do this with rockets and stickybombs respectively. In theory, every class can do it, but only if an enemy shoots them (since there is no friendly fire). Of course, the technique was already present in the original. Both classes since received weapons specifically designed to be used to train this technique, as they deal no damage.

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* In ''VideoGame/TeamFortress2'', the Soldier and the Demoman can do this with rockets and stickybombs respectively. In theory, every class can do it, but only if an enemy shoots them (since there is no friendly fire). Of course, the technique was already present in the original. Both classes since received weapons specifically designed to be used to train this technique, as they deal no damage.damage, and a sufficiently skilled player can cross the map in seconds.
28th Dec '15 4:34:53 PM eroock
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->''For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? Thatís where your bed is.''
-->--''VideoGame/TeamFortress2'', "[[http://www.teamfortress.com/war/victory/ The Gunboats]]"

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->''For ->''"For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? Thatís where your bed is.''
-->--''VideoGame/TeamFortress2'',
"''
-->-- ''VideoGame/TeamFortress2'',
"[[http://www.teamfortress.com/war/victory/ The Gunboats]]"
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RocketJump