History Main / RocketJump

10th Jan '17 8:02:38 AM Zottoman
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** {{Conversed}} by Pharah, who has a rocket launcher but also has a {{jetpack}}, rendering this trope unnecessary for her. One of her voice lines is "Rocket Jumping? Sounds dangerous."[[note]]It is still entirely possible to rocket jump, albeit to very low heights, as Pharah, and can occasionally be seen when one is in trouble with their jetpack on cooldown. Usually it doesn't work and just results in death.[[/note]]

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** {{Conversed}} by Pharah, who has a rocket launcher but also has a {{jetpack}}, rendering this trope unnecessary for her. One of her voice lines is "Rocket Jumping? Sounds Jump? That sounds dangerous."[[note]]It is still entirely possible to rocket jump, albeit to very low heights, as Pharah, and can occasionally be seen when one is in trouble with their jetpack on cooldown. Usually it doesn't work and just results in death.[[/note]]


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** Soldier: 76 can use his helix rockets. Combining this with his sprint ability lets him get to places he previously couldn't, moreso than Zarya.
2nd Jan '17 9:17:35 AM nighttrainfm
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* In ''WesternAnimation/AvatarTheLastAirbender'', powerful firebenders are capable of this as an advanced technique. The heaviest use is in the fight on the cable car in "The Burning Rock".

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* In ''WesternAnimation/AvatarTheLastAirbender'', ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'', powerful firebenders are capable of this as an advanced technique. The heaviest use is in the fight on the cable car in "The Burning Rock".
25th Nov '16 8:13:08 AM SgtFrog1
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** Zarya can use her weapon's alt-fire (which lobs an explosive charge instead of a continuous laser beam) to boost herself up slightly. It doesn't give her nearly the amount of lift that, say, Junkrat's mine does, but it does open up a couple new pathways for sneaky flanking attacks.
26th Oct '16 9:22:03 PM Stealth
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** A Bastion with its Tank Mode ultimate ready can [[https://www.youtube.com/watch?v=FIlzzjEjj6M use its cannon shells]] to bound over walls and other obstacles, resulting in airborne robot tanks bombarding surprised enemies from above.
26th Oct '16 12:54:19 PM rjd1922
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If you're here looking for the YouTube channel formerly known as freddiew, go [[Creator/RocketJump here.]]

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If you're here looking for the YouTube Website/YouTube channel formerly known as freddiew, go [[Creator/RocketJump here.]]
26th Oct '16 12:54:03 PM rjd1922
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[[folder: First Person Shooter ]]

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[[folder: First Person First-Person Shooter ]]



[[folder: Action Adventure ]]

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[[folder: Action Adventure Action-Adventure ]]



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had a glitch involving quickly switching to the Hoverboots immediately after taking damage from a bomb. It's been used in {{SpeedRun}}s occasionally.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had a glitch involving quickly switching to the Hoverboots immediately after taking damage from a bomb. It's been used in {{SpeedRun}}s {{Speed Run}}s occasionally.



[[folder: Real Life ]]

* The [[OrionDrive Orion Engine]], a proposed starship drive that could be built with today's technology, which does this ''with nukes''. The ship is protected by a large shield (the "pusher plate") and some enormous shock absorbers. The pusher plate is in turn protected from the heat by spraying oil onto it between shots. Sadly, the Orion Engine falls under current laws banning nukes in space, so we're giving up one of our only currently technologically feasible methods of near lightspeed travel... if you consider 5% the speed of light "near".

[[/folder]]


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[[folder: Real Life ]]

* The [[OrionDrive Orion Engine]], a proposed starship drive that could be built with today's technology, which does this ''with nukes''. The ship is protected by a large shield (the "pusher plate") and some enormous shock absorbers. The pusher plate is in turn protected from the heat by spraying oil onto it between shots. Sadly, the Orion Engine falls under current laws banning nukes in space, so we're giving up one of our only currently technologically feasible methods of near lightspeed travel... if you consider 5% the speed of light "near".

[[/folder]]
7th Sep '16 7:38:52 PM Octorok103
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* In ''VideoGame/{{Warframe}}'', the Grineer-created Tonkor grenade launcher is designed for this. Unlike the Penta, its Corpus equivalent, the Tonkor does minimal splash damage to the user, allowing a creative Tenno to reach new heights.

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* In ''VideoGame/{{Warframe}}'', the Grineer-created Tonkor grenade launcher is designed for this. Unlike The gimmick kind of falls short, given how generous the Penta, game's movement system is normally; it's usually faster and easier to just use parkour instead of a grenade jump. However, the gimmick does end up giving it an edge over its Corpus equivalent, cousin, the Tonkor does minimal splash Penta: a well-modded weapon deals enough damage to down a Tenno in a heartbeat, so the user, Tonkor's self-damage was reduced to almost nothing, allowing a creative Tenno the user to reach new heights.
survive a grenade jump and making the weapon infinitely safer to wield than its counterparts.
9th Aug '16 12:23:43 PM UmbrellasWereAwesome
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*** Games from ''2'' onward have a collection of hidden skulls that affect the games' mechanics. For example you can find a skull that allowed Master Chief to turn invisible for a short duration instead of having a wimpy flashlight. Another skull makes all headshots pop people like plasma grenades. In ''Halo 2'' itself, one essential skull that allows you to even get the rest of these skulls is the one appropriately called Sputnik. This skull makes all knockback caused by explosions and melee attacks about 5 times as powerful. [[http://www.youtube.com/watch?v=PJC4_VJzkJo This also allows players to get]] the bigger-than-big {{BFG}} of the game to play around with. This of course is only available on the game's hardest difficulty. The effects don't save when the game is turned off, meaning that players who want to be blown high have to grab Sputnik again each time they turn on their Xbox.

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*** Games from ''2'' onward have a collection of hidden skulls that affect the games' mechanics. For example you can find a skull that allowed Master Chief to turn invisible for a short duration instead of having a wimpy flashlight. Another skull makes all headshots pop people like plasma grenades. In ''Halo 2'' itself, one essential skull that allows you to even get the rest of these skulls is the one appropriately called Sputnik. This skull makes all knockback caused by explosions and melee attacks about 5 times as powerful. [[http://www.youtube.com/watch?v=PJC4_VJzkJo This also allows players to get]] the bigger-than-big {{BFG}} of the game to play around with. This of course is only available on the game's hardest difficulty. The effects don't save when the game is turned off, meaning that players who want to be blown high have to grab find Sputnik again each time they turn on their Xbox.
9th Aug '16 12:23:35 PM UmbrellasWereAwesome
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*** Games from ''2'' onward have a collection of hidden skulls that affect the games' mechanics. For example you can find a skull that allowed Master Chief to turn invisible for a short duration instead of having a wimpy flashlight. Another skull makes all headshots pop people like plasma grenades. In ''Halo 2'' itself, one essential skull that allows you to even get the rest of these skulls is the one appropriately called Sputnik. This skull makes all knockback caused by explosions and melee attacks about 5 times as powerful. [[http://www.youtube.com/watch?v=PJC4_VJzkJo This also allows players to get]] the bigger-than-big {{BFG}} of the game to play around with. This of course is only available on the game's hardest difficulty.

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*** Games from ''2'' onward have a collection of hidden skulls that affect the games' mechanics. For example you can find a skull that allowed Master Chief to turn invisible for a short duration instead of having a wimpy flashlight. Another skull makes all headshots pop people like plasma grenades. In ''Halo 2'' itself, one essential skull that allows you to even get the rest of these skulls is the one appropriately called Sputnik. This skull makes all knockback caused by explosions and melee attacks about 5 times as powerful. [[http://www.youtube.com/watch?v=PJC4_VJzkJo This also allows players to get]] the bigger-than-big {{BFG}} of the game to play around with. This of course is only available on the game's hardest difficulty. The effects don't save when the game is turned off, meaning that players who want to be blown high have to grab Sputnik again each time they turn on their Xbox.
9th Aug '16 12:19:15 PM UmbrellasWereAwesome
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** '''VideoGame/{{Halo 2}}'':

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** '''VideoGame/{{Halo ''VideoGame/{{Halo 2}}'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RocketJump