History Main / RocketJump

15th Apr '17 10:56:57 AM Cookiestroke
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* In an episode of "Manga/MyHeroAcademia", Izuku uses mines from a minefield to propel himself to the leading position in a race, however, he uses a part of a fallen robot as a shield to protect himself from the blast.

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* In an episode of "Manga/MyHeroAcademia", Manga/MyHeroAcademia, Izuku uses mines from a minefield to propel himself to the leading position in a race, however, he uses a part of a fallen robot as a shield to protect himself from the blast.
15th Apr '17 10:56:10 AM Cookiestroke
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*In an episode of "Manga/MyHeroAcademia", Izuku uses mines from a minefield to propel himself to the leading position in a race, however, he uses a part of a fallen robot as a shield to protect himself from the blast.
7th Apr '17 9:33:05 PM Perelandra
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* In ''VideoGame/MonsterHunter'' ''Generations'', Light Bowgun users have access to a special move called "Bullet Geyser" which is basically a rocket jump in all but name. The one difference is that unlike most incarnations of the trope, the hunter isn't damaged by the blast.
31st Mar '17 2:23:40 PM Rysto
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* The opening for the second season of the ''LightNovel/KonoSubarashiiSekaiNiShukufukuO'' anime contains two examples. First, Darkness stacks an iron door on top of some [[DefeatEqualsExplosion explosive monsters]] and has the party stand on the door. Detonating the monsters launches the party into the sky. Seconds later, Megumin casts her explosion magic, and Aqua catches the backdraft in her raiment, slowing the party's descent.
25th Mar '17 10:08:06 PM FearlessSon
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A technique most commonly encountered in FirstPersonShooter games, rocket jumping involves explosives (often rockets, obviously, but grenades or other explosives and items can be used in the same way) used to propel the player to normally unreachable places. Depending on the game, this might either be the only way to jump, or it has to be combined with timed jumps for full effect. Rarely is this practice implemented as a necessary skill in the game itself. When developers began realizing the potential of this trick, they thought to hide {{Easter Egg}}s and secrets with it. On the other hand, rocket jumping has also been used, with incredible effect, [[{{Speedrun}} to completely humiliate]] [[SequenceBreaking structural efforts used by developers]] to [[NoSidepathsNoExplorationNoFreedom streamline your gaming experience]].

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A technique most commonly encountered in FirstPersonShooter games, rocket jumping involves explosives (often rockets, obviously, but grenades or other explosives and items can be used in the same way) used to propel the player to normally unreachable places. Depending on the game, this might either be the only way to jump, or it has to be combined with timed jumps for full effect. Rarely is this practice implemented as a necessary skill in the game itself. When [[DevelopersForesight developers began realizing the potential of this trick, trick]], they thought to hide {{Easter Egg}}s and secrets with it. On the other hand, rocket jumping has also been used, with incredible effect, [[{{Speedrun}} to completely humiliate]] [[SequenceBreaking structural efforts used by developers]] to [[NoSidepathsNoExplorationNoFreedom streamline your gaming experience]].
10th Jan '17 8:02:38 AM Zottoman
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** {{Conversed}} by Pharah, who has a rocket launcher but also has a {{jetpack}}, rendering this trope unnecessary for her. One of her voice lines is "Rocket Jumping? Sounds dangerous."[[note]]It is still entirely possible to rocket jump, albeit to very low heights, as Pharah, and can occasionally be seen when one is in trouble with their jetpack on cooldown. Usually it doesn't work and just results in death.[[/note]]

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** {{Conversed}} by Pharah, who has a rocket launcher but also has a {{jetpack}}, rendering this trope unnecessary for her. One of her voice lines is "Rocket Jumping? Sounds Jump? That sounds dangerous."[[note]]It is still entirely possible to rocket jump, albeit to very low heights, as Pharah, and can occasionally be seen when one is in trouble with their jetpack on cooldown. Usually it doesn't work and just results in death.[[/note]]


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** Soldier: 76 can use his helix rockets. Combining this with his sprint ability lets him get to places he previously couldn't, moreso than Zarya.
2nd Jan '17 9:17:35 AM nighttrainfm
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* In ''WesternAnimation/AvatarTheLastAirbender'', powerful firebenders are capable of this as an advanced technique. The heaviest use is in the fight on the cable car in "The Burning Rock".

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* In ''WesternAnimation/AvatarTheLastAirbender'', ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'', powerful firebenders are capable of this as an advanced technique. The heaviest use is in the fight on the cable car in "The Burning Rock".
25th Nov '16 8:13:08 AM SgtFrog1
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** Zarya can use her weapon's alt-fire (which lobs an explosive charge instead of a continuous laser beam) to boost herself up slightly. It doesn't give her nearly the amount of lift that, say, Junkrat's mine does, but it does open up a couple new pathways for sneaky flanking attacks.
26th Oct '16 9:22:03 PM Stealth
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** A Bastion with its Tank Mode ultimate ready can [[https://www.youtube.com/watch?v=FIlzzjEjj6M use its cannon shells]] to bound over walls and other obstacles, resulting in airborne robot tanks bombarding surprised enemies from above.
26th Oct '16 12:54:19 PM rjd1922
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If you're here looking for the YouTube channel formerly known as freddiew, go [[Creator/RocketJump here.]]

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If you're here looking for the YouTube Website/YouTube channel formerly known as freddiew, go [[Creator/RocketJump here.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RocketJump