History Main / Roboteching

22nd Apr '16 12:43:58 AM UmbrellasWereAwesome
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-->Jack [=McKinney=] not even trying to explain the first example of roboteching in his novelization of the Macross Saga

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-->Jack [=McKinney=] not even trying to explain the first example of roboteching in his novelization of the ''Anime/{{Robotech}}'''s Macross Saga
Saga.



* Used in ''Anime/ProjectAKo'' -- though, oddly, a freeze-frame reveals the missiles to be cans of Coca-Cola. This is a parody of several missiles fired in ''[[Anime/SuperDimensionFortressMacross Macross: Do you Remember Love?]]'', where some of the missiles were drawn as cans of beer.

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* Being the source show for ''Anime/{{Robotech}}''[='=]s Macross Saga, ''Anime/SuperDimensionFortressMacross'' is perhaps the "true" codifier of this trope.
* Used in ''Anime/ProjectAKo'' -- though, oddly, a freeze-frame reveals the missiles to be cans of Coca-Cola. This is a parody of several missiles fired in ''[[Anime/SuperDimensionFortressMacross Macross: Do you Remember Love?]]'', ''Anime/MacrossDoYouRememberLove'', where some of the missiles were drawn as cans of beer.
3rd Apr '16 8:11:08 PM Gamermaster
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* The Divine Shooter/[[MidSeasonUpgrade Axel Shooter]] spell of ''Franchise/LyricalNanoha''--magic missiles whose individual flight paths Nanoha can control to streak towards different targets.

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* The Divine Shooter/[[MidSeasonUpgrade Axel Shooter]] spell of ''Franchise/LyricalNanoha''--magic missiles whose individual flight paths Nanoha can control to streak towards different targets. Teana's Cross Fire Shoot can also do this, but she doesn't have the same level of finesse that Nanoha demonstrates.
3rd Apr '16 8:06:24 PM Gamermaster
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* The Divine Shooter/[[MidSeasonUpgrade Axel Shooter]] spell of ''MagicalGirlLyricalNanoha''--magic missiles whose individual flight paths Nanoha can control to streak towards different targets.

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* The Divine Shooter/[[MidSeasonUpgrade Axel Shooter]] spell of ''MagicalGirlLyricalNanoha''--magic ''Franchise/LyricalNanoha''--magic missiles whose individual flight paths Nanoha can control to streak towards different targets.
12th Mar '16 1:59:55 PM Saber15
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* ''Videogame/MechWarrior 2 and 3 do this with Long Range Missile pods and guided (Streak) Short Range Missiles. 2's expansion pack especially - the player can tag the target Beagle Active Probe, turn 180 degrees away, and fire the pod, and missiles will immediately do a "Fifth Element" impression. In ''[=MechWarrior=] Living Legends'', one can easily make missiles Robotech by turning on a TAG TargetSpotter laser once the missiles are already airborne - which will cause the missiles to abruptly swerve to hit the TAG beam. Or you can simply toss a [[http://i.imgur.com/o8Co3.gif NARC missile beacon on yourself and fire your missiles]] for maximum MacrossMissileMassacre.

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* ''Videogame/MechWarrior 2 2'' and 3 do this with Long Range Missile pods and guided (Streak) Short Range Missiles. 2's expansion pack especially - the player can tag the target Beagle Active Probe, turn 180 degrees away, and fire the pod, and missiles will immediately do a "Fifth Element" impression. In ''[=MechWarrior=] Living Legends'', one can easily make missiles Robotech by turning on a TAG TargetSpotter laser once the missiles are already airborne - which will cause the missiles to abruptly swerve to hit the TAG beam. Or you can simply toss a [[http://i.imgur.com/o8Co3.gif NARC missile beacon on yourself and fire your missiles]] for maximum MacrossMissileMassacre.
12th Mar '16 1:59:36 PM Saber15
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* [[TabletopGame/BattleTech Mechwarrior]] 2 and 3 do this with Long Range Missile pods and guided (Streak) Short Range Missiles. 2's expansion pack especially - the player can tag the target Beagle Active Probe, turn 180 degrees away, and fire the pod, and missiles will immediately do a "Fifth Element" impression. In ''MechWarrior [[FanSequel Living Legends]]'', one can easily make missiles Robotech by turning on the TAG laser guidance beam once the missiles are already airborne - which will cause the missiles to abruptly swerve to hit the TAG beam. Or you can simply toss a [[http://i.imgur.com/o8Co3.gif NARC missile beacon on yourself and fire your missiles]] for maximum MacrossMissileMassacre.

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* [[TabletopGame/BattleTech Mechwarrior]] ''Videogame/MechWarrior 2 and 3 do this with Long Range Missile pods and guided (Streak) Short Range Missiles. 2's expansion pack especially - the player can tag the target Beagle Active Probe, turn 180 degrees away, and fire the pod, and missiles will immediately do a "Fifth Element" impression. In ''MechWarrior [[FanSequel ''[=MechWarrior=] Living Legends]]'', Legends'', one can easily make missiles Robotech by turning on the a TAG TargetSpotter laser guidance beam once the missiles are already airborne - which will cause the missiles to abruptly swerve to hit the TAG beam. Or you can simply toss a [[http://i.imgur.com/o8Co3.gif NARC missile beacon on yourself and fire your missiles]] for maximum MacrossMissileMassacre.
24th Jan '16 10:00:39 AM nombretomado
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* In ''StrikeWitches'' the neuroi attack using ''beams'' that robotech, even when the targets are very close.
* In ''PokemonSpecial'', the Elite Four all have special powers from out of freaking nowhere, and Lance's is that his {{mon}}s' Hyper Beams can robotech.

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* In ''StrikeWitches'' ''Anime/StrikeWitches'' the neuroi attack using ''beams'' that robotech, even when the targets are very close.
* In ''PokemonSpecial'', ''Manga/PokemonSpecial'', the Elite Four all have special powers from out of freaking nowhere, and Lance's is that his {{mon}}s' Hyper Beams can robotech.
23rd Jan '16 8:25:42 PM nombretomado
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* In the earlier issues of ImageComics' ''{{Stormwatch}}'', Flashpoint (one of the members of Stormwatch Prime) also had the ability to control the direction and intensity of his eye blasts. It was ''very'' cool. Too bad the character was a prime {{Jerkass}} and TheMole (actually, all three members of Stormwatch Prime were moles, but he was the only one who enjoyed it and stayed evil. He [[KarmicDeath got his in the end]], too.)

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* In the earlier issues of ImageComics' ''{{Stormwatch}}'', ''ComicBook/{{Stormwatch}}'', Flashpoint (one of the members of Stormwatch Prime) also had the ability to control the direction and intensity of his eye blasts. It was ''very'' cool. Too bad the character was a prime {{Jerkass}} and TheMole (actually, all three members of Stormwatch Prime were moles, but he was the only one who enjoyed it and stayed evil. He [[KarmicDeath got his in the end]], too.)
7th Jan '16 1:13:08 PM nombretomado
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* In ''UchuuSenkanYamato'', Gamilus uses mirror satellites to direct their reflex cannon at the Yamato even when it is on the other side of a planet from their base. FridgeLogic asks, if they have something that FrickinLaserBeams just bounce right off of, why not use it for shields? [[spoiler: Eventually the good guys do exactly this to defend against the Desler Cannon. It's a pretty awesome DeusExMachina, but it doesn't explain why the Gamilusians didn't think of it first.]]

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* In ''UchuuSenkanYamato'', ''Anime/UchuuSenkanYamato'', Gamilus uses mirror satellites to direct their reflex cannon at the Yamato even when it is on the other side of a planet from their base. FridgeLogic asks, if they have something that FrickinLaserBeams just bounce right off of, why not use it for shields? [[spoiler: Eventually the good guys do exactly this to defend against the Desler Cannon. It's a pretty awesome DeusExMachina, but it doesn't explain why the Gamilusians didn't think of it first.]]
21st Dec '15 11:55:22 PM jormis29
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* ''VideoGame/{{Homeworld}} 2'''s Vaygrs love to use missiles. Their missiles often overshoot their targets. What does the missile do? Robotech their way to the original target. Original target died before the missiles reach? Robotech ''again'' to the nearest enemy craft.

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* ''VideoGame/{{Homeworld}} 2'''s ''VideoGame/{{Homeworld 2}}'''s Vaygrs love to use missiles. Their missiles often overshoot their targets. What does the missile do? Robotech their way to the original target. Original target died before the missiles reach? Robotech ''again'' to the nearest enemy craft.
15th Nov '15 9:56:02 AM Prfnoff
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* Battlefront 2 plays this trope straight and averts it. Interceptor fighters' and Imperial and CIS shuttles have small guided missiles that can sometimes dodge around things to catch their targets (though their targets are more maneuverable), while normal anti-tank rockets mostly just travel in a straight line. Though, both of them can curve automatically with a lock-on, so its not wholly unjustified.

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* Battlefront 2 ''VideoGame/{{Battlefront}} 2'' plays this trope straight and averts it. Interceptor fighters' and Imperial and CIS shuttles have small guided missiles that can sometimes dodge around things to catch their targets (though their targets are more maneuverable), while normal anti-tank rockets mostly just travel in a straight line. Though, both of them can curve automatically with a lock-on, so its not wholly unjustified.



* In ''{{Conduit 2}}'', Shrieker shots can be steered by the player after firing.

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* In ''{{Conduit ''VideoGame/{{Conduit 2}}'', Shrieker shots can be steered by the player after firing.



* Rare non-missile example: the ''{{Raiden}}'' series has a roboteching ''laser'', which is able to twist and turn in all sorts of improbable shapes to hit targets once they've been locked on.

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* Rare non-missile example: the ''{{Raiden}}'' ''VideoGame/{{Raiden}}'' series has a roboteching ''laser'', which is able to twist and turn in all sorts of improbable shapes to hit targets once they've been locked on.



* All ranged and magic attacks in ''RuneScape'' follow this trope when attacking a moving player or monster.

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* All ranged and magic attacks in ''RuneScape'' ''VideoGame/RuneScape'' follow this trope when attacking a moving player or monster.



* Missiles and other homing projectiles in ''{{PN 03}}'' usually behave like this.
* The Missile weapon in ''Fester's Quest''.
* The scram cannon in {{Oni}} does this. The small [[MacrossMissileMassacre macross missiles]] fire out lazily in an unfocused ring, then after about half a second the warheads arm and the missiles lock on to [[KillEmAll anyone nearby]].

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* Missiles and other homing projectiles in ''{{PN ''VideoGame/{{PN 03}}'' usually behave like this.
* The Missile weapon in ''Fester's Quest''.
''VideoGame/FestersQuest''.
* The scram cannon in {{Oni}} ''VideoGame/{{Oni}}'' does this. The small [[MacrossMissileMassacre macross missiles]] fire out lazily in an unfocused ring, then after about half a second the warheads arm and the missiles lock on to [[KillEmAll anyone nearby]].



* [[Videogame/{{Rollcage}} Rollcage]] has the Leader missile, which will home in on the first car in the race. It has perfect guidance and follows the track exactly, cannot be diverted or shot down, and when it reaches the leading car it'll overtake, pull an instant 180° and slam into its target. If you hear the telltale warning sound and you're first, you can either allow someone to pass you or try to get as much distance between you and the second as you can so you can recover in time. Needless to say, firing the Leader missile when you're the leader is... counter-productive.

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* [[Videogame/{{Rollcage}} Rollcage]] ''Videogame/{{Rollcage}}'' has the Leader missile, which will home in on the first car in the race. It has perfect guidance and follows the track exactly, cannot be diverted or shot down, and when it reaches the leading car it'll overtake, pull an instant 180° and slam into its target. If you hear the telltale warning sound and you're first, you can either allow someone to pass you or try to get as much distance between you and the second as you can so you can recover in time. Needless to say, firing the Leader missile when you're the leader is... counter-productive.counter-productive.
* In ''VideoGame/GateOfThunder'', the Stage 2 boss fires FrickinLaserBeams which move straight left and then turn towards your ship at a 90° angle.
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