History Main / Roboteching

24th Mar '18 8:48:48 PM nombretomado
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* In the StargateVerse, Ancient Drone weapons are mentally controlled by the one who fires them, and are ''extremely'' maneuverable, resulting in some seriously impressive {{Roboteching}} at times. They've been known to loop around friendlies, blast through enemies, then turn around to hit them ''again''.

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* In the StargateVerse, Franchise/StargateVerse, Ancient Drone weapons are mentally controlled by the one who fires them, and are ''extremely'' maneuverable, resulting in some seriously impressive {{Roboteching}} at times. They've been known to loop around friendlies, blast through enemies, then turn around to hit them ''again''.
21st Mar '18 9:45:36 PM nombretomado
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* Taito's Ray Series (''RayForce'', ''RayStorm'', and ''RayCrisis'') and several other shmups by them have Roboteching lasers sometimes fired by enemies.

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* Taito's Ray Series (''RayForce'', ''RayStorm'', (''VideoGame/RayForce'', ''VideoGame/RayStorm'', and ''RayCrisis'') ''VideoGame/RayCrisis'') and several other shmups by them have Roboteching lasers sometimes fired by enemies.
3rd Mar '18 10:05:39 PM nombretomado
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* ''UltramanMax'': DASH's missiles curve and follow their targets, or randomly fly before hitting them. And it's awesome.

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* ''UltramanMax'': ''Series/UltramanMax'': DASH's missiles curve and follow their targets, or randomly fly before hitting them. And it's awesome.
24th Feb '18 2:36:42 PM nombretomado
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* The page image is a test of a [[RussiansWithRustingRockets Russian]] [[https://en.wikipedia.org/wiki/K-300P_Bastion-P Bastion coastal defence battery]] armed with the [[https://en.wikipedia.org/wiki/P-800_Oniks P-800 Oniks]], a missile on which the aforementioned [=BrahMos=] is based, and thus displaying virtually the same launch behavior.

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* The page image is a test of a [[RussiansWithRustingRockets [[UsefulNotes/RussiansWithRustingRockets Russian]] [[https://en.wikipedia.org/wiki/K-300P_Bastion-P Bastion coastal defence battery]] armed with the [[https://en.wikipedia.org/wiki/P-800_Oniks P-800 Oniks]], a missile on which the aforementioned [=BrahMos=] is based, and thus displaying virtually the same launch behavior.
28th Dec '17 10:47:14 AM Game_Fan
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* Despite public perception to the contrary, certain missiles actually behave ''almost'' like this. While they are not fired in massive salvos, as in ''{{Anime/Robotech}}'', often a missile will waver back and forth in flight a moment as its guidance system makes gross corrections.

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* Despite public perception to the contrary, certain missiles actually designed to home in on a target will often behave ''almost'' in a way that seems a lot like this. While they Because explosions tend to damage a large area steering system are not fired in massive salvos, as in ''{{Anime/Robotech}}'', often a very simple and use the "bang-bang" method. After determining what direction the target is in the missile will waver back turn as hard as it can in that direction. Eventually it will oversteer and forth have to correct in flight a moment as its guidance system makes gross corrections.the same way. This results in the missile seeming to spiral to snake through the air depending on the perspective it is seen from.
10th Dec '17 4:58:56 PM nombretomado
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** And ''[[DungeonsAndDragonsShadowOverMystara Shadow Over Mystara]]''.

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** And ''[[DungeonsAndDragonsShadowOverMystara ''[[VideoGame/DungeonsAndDragonsChroniclesOfMystara Shadow Over Mystara]]''.
26th Nov '17 5:56:51 PM nombretomado
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** One of the most impressive examples hitherto documented on video: the [[IsraelisWithInfraredMissiles IDF]] Iron Dome countermissile system, [[https://www.youtube.com/watch?v=_e9UhLt_J0g shown here intercepting a multitude of unguided rockets at once.]]

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** One of the most impressive examples hitherto documented on video: the [[IsraelisWithInfraredMissiles [[UsefulNotes/IsraelisWithInfraredMissiles IDF]] Iron Dome countermissile system, [[https://www.youtube.com/watch?v=_e9UhLt_J0g shown here intercepting a multitude of unguided rockets at once.]]
25th Nov '17 5:35:54 PM JamesAustin
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* There looks to be some of this in the upcoming ''Film/BattleLosAngeles''

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* There looks to be some of this in the upcoming ''Film/BattleLosAngeles''
25th Nov '17 5:33:47 PM JamesAustin
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* In ''Anime/DragonBallZ,'' Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom.
** Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right.
*** Not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
** Another example with Piccolo occurred much earlier when he was still an antagonist in the 23rd Tenka'ichi Budokai, when he fires a powerful [[KiAttacks ki attack]] at Goku, leaving him to run and fly around the arena. Goku, however runs towards him, and {{Flash Step}}s out of the way, [[HoistByHisOwnPetard severely injuring Piccolo]]. Though, this is the first time Goku learned that [[GoodThingYouCanHeal it wasn't much of an inconvenience for Piccolo]]...
** Goku was once able to control where his [[KamehameHadoken Kamehameha]] was going against Raditz.
*** He did it much earlier against Piccolo (the original one) in the first part of the series.

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* In ''Anime/DragonBallZ,'' ''Franchise/DragonBall''
** When
Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom.
** Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right.
*** Not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
** Another example with Piccolo occurred much earlier when he
was still an antagonist in the 23rd Tenka'ichi Budokai, when he fires a powerful [[KiAttacks ki attack]] {{Ki Attack|s}} at Goku, leaving him to run and fly around the arena. Goku, however runs towards him, and {{Flash Step}}s out of the way, [[HoistByHisOwnPetard severely injuring Piccolo]]. Though, this is the first time Goku learned that [[GoodThingYouCanHeal it wasn't much of an inconvenience for Piccolo]]...
** Goku was once able to control where his [[KamehameHadoken Kamehameha]] was going both against Raditz.
*** He did it much earlier against
Demon King Piccolo (the original one) in the first part of the series.Piccolo) and Raditz.


Added DiffLines:

** In ''Anime/DragonBallZ,'' Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom. Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right, but not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
16th Nov '17 1:31:35 PM Killerweinerdog
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* Laser beams do this in ''Anime/GallForce'', arcing away from the ship at an angle before tracking towards the intended target.
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