History Main / RidiculouslyFastConstruction

18th Jul '17 1:57:23 PM Necrodomo
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* Strongholds in ''[[NexusWar Nexus Clash]]'' have Fortifications, which soak damage for faction members inside the stronghold, and which must usually be destroyed by raiders seeking to wipe out the inhabitants. It's possible for defenders with the right skills to rebuild the strongholds in seconds if they happen to log in during the raid, making structural engineers high-priority targets for successful raiders.
25th Jun '17 6:18:23 PM Abodos
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* The Tarrey Town sidequest in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' sees Link gathering wood for constructing houses and other buildings. He must subsequently find someone to move into the building that is being constructed while he is away; he will find the building finished immediately after sending that someone over there. Even if you take into account the speed of the in-universe clock, this will often only take a few in-game hours.
28th May '17 12:27:04 PM TristanJeremiah
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*** In ''VideoGame/StoryOfSeasons'', It takes 2 minutes to completely renovate your house [YouRequireMoreVespeneGas with the right materials]], and 5 seconds [[ItemCrafting to make]] (and upgrade) your gear.

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*** In ''VideoGame/StoryOfSeasons'', It takes 2 minutes to completely renovate your house [YouRequireMoreVespeneGas [[YouRequireMoreVespeneGas with the right materials]], and 5 seconds [[ItemCrafting to make]] (and upgrade) your gear.
28th May '17 12:22:17 PM TristanJeremiah
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* ''Harvest Moon: A New Beginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yeah.

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* ''Harvest Moon: A New Beginning''.** ''VideoGame/HarvestMoonANewBeginning''. You get to watch your character build ''all'' the town's buildings, eventually going so fast that they start leaving SpeedEchos that result in [[MesACrowd an entire army of identical guys/girls]] rushing around throwing rocks at a half-completed building and then using the cow brush to polish it. Yeah.Yeah.
*** In ''VideoGame/StoryOfSeasons'', It takes 2 minutes to completely renovate your house [YouRequireMoreVespeneGas with the right materials]], and 5 seconds [[ItemCrafting to make]] (and upgrade) your gear.
7th May '17 9:51:27 PM TV4Fun
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* All houses in ''Videogame/KingdomOfLoathing'' get instant erection; no one pitches a tent like an adventurer. A cottage is made simply by slapping anti-cheese into a bowl of cottage cheese ([[MST3KMantra where does the bowl go?]]). Just add water to the Instant House. Even pyramids, castles and fortresses can be built without spending a turn, not to mention the other, obviously absurd abodes.

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* All houses in ''Videogame/KingdomOfLoathing'' get instant erection; no one [[DoesThisRemindYouOfAnything pitches a tent tent]] like an adventurer. A cottage is made simply by slapping anti-cheese into a bowl of cottage cheese ([[MST3KMantra where does the bowl go?]]). Just add water to the Instant House. Even pyramids, castles and fortresses can be built without spending a turn, not to mention the other, obviously absurd abodes.
9th Apr '17 10:30:27 AM nombretomado
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* In ''Franchise/RockRaiders'', once the Raiders have paid the necessary price of energy crystals and ore, already-completed buildings are teleported down from the orbiting LMS Explorer rather than being constructed on-site. Other construction efforts such as assembling Power Paths or repairing erosion still take two seconds at most, though. Additionally, training is still incredibly quick, for instance taking just three seconds to be trained as an explosives expert!

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* In ''Franchise/RockRaiders'', ''VideoGame/RockRaiders'', once the Raiders have paid the necessary price of energy crystals and ore, already-completed buildings are teleported down from the orbiting LMS Explorer rather than being constructed on-site. Other construction efforts such as assembling Power Paths or repairing erosion still take two seconds at most, though. Additionally, training is still incredibly quick, for instance taking just three seconds to be trained as an explosives expert!
19th Mar '17 2:15:54 PM Doug86
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* Inverted in ''TabletopGame/Warhammer40K'' as far as the Imperium/Adeptus Mechanicus is concerned: to reinforce the always-losing state of the nominal good guys, everything takes a huge amount of time to replace (when they're not made with LostTechnology and thus irreplaceable). MileLongShip in particular take centuries to construct, partially because WeWillUseManualLaborInTheFuture is in full effect (one of the dangers of such ships is running into the inbred cannibalistic tribes descended from the workers who got lost during construction). Forge Worlds are entire planets devoted to producing vast amounts of ordnance, weapons and vehicles, but how fast they do so isn't stated.

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* Inverted in ''TabletopGame/Warhammer40K'' ''TabletopGame/Warhammer40000'' as far as the Imperium/Adeptus Mechanicus is concerned: to reinforce the always-losing state of the nominal good guys, everything takes a huge amount of time to replace (when they're not made with LostTechnology and thus irreplaceable). MileLongShip in particular take centuries to construct, partially because WeWillUseManualLaborInTheFuture is in full effect (one of the dangers of such ships is running into the inbred cannibalistic tribes descended from the workers who got lost during construction). Forge Worlds are entire planets devoted to producing vast amounts of ordnance, weapons and vehicles, but how fast they do so isn't stated.
17th Feb '17 3:13:05 AM Chabal2
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* Present in every game of the ''VideoGame/CityBuildingSeries''. However, while the buildings are instantly placed, they aren't immediately operational: a walker needs to move past housing in order to recruit workers, and raw materials must be brought in for production to begin.

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* Present in every game of the ''VideoGame/CityBuildingSeries''. However, while the buildings are instantly placed, they aren't immediately operational: a walker needs to move past housing in order to recruit workers, and raw materials must be brought in for production to begin.begin (though industrial buildings don't need to be staffed to receive the materials, storage buildings need to be fully staffed to work, for some reason).



[[folder:Web Comics]]
* In ''Webcomic/{{Erfworld}}'', as part of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults with basic skills and knowledge already in place. Not to speak of the cities, which build their own facilities, libraries included, the same "day" you pay their cost.

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[[folder:Web Comics]]
[[folder:Tabletop Games]]
* In ''Webcomic/{{Erfworld}}'', Inverted in ''TabletopGame/Warhammer40K'' as part far as the Imperium/Adeptus Mechanicus is concerned: to reinforce the always-losing state of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults nominal good guys, everything takes a huge amount of time to replace (when they're not made with basic skills LostTechnology and knowledge already thus irreplaceable). MileLongShip in place. Not particular take centuries to speak construct, partially because WeWillUseManualLaborInTheFuture is in full effect (one of the cities, which build their own facilities, libraries included, dangers of such ships is running into the same "day" you pay their cost.inbred cannibalistic tribes descended from the workers who got lost during construction). Forge Worlds are entire planets devoted to producing vast amounts of ordnance, weapons and vehicles, but how fast they do so isn't stated.


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[[folder:Web Comics]]
* In ''Webcomic/{{Erfworld}}'', as part of the general [[RPGMechanicsVerse "world that works by strategy game rules"]] premise, units (including people) pop into existence as adults with basic skills and knowledge already in place. Not to speak of the cities, which build their own facilities, libraries included, the same "day" you pay their cost.
[[/folder]]
17th Feb '17 1:03:54 AM jc3833
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** in ''VideoGame/CommandAndConquerGenerals'' the GLA can have units and tunnels appear in an instant from absolutely nowhere
1st Dec '16 5:37:52 PM Dallenson
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* ''VideoGame/MechWarrior: Living Legends'' has players purchasing their units (be it 'Mechs, vehicles or aerospace) for them to be assembled in a hangar that opens up. It's one of the AcceptableBreaksFromReality due to the fact that these units, especially 'Mechs, take a lot longer to build in the lore of ''TabletopGame/BattleTech'' or it would be a lot faster than flying the units in from offworld sites.
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