History Main / RidiculouslyFastConstruction

26th Aug '16 5:23:20 AM SuperFeatherYoshi
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* The ''Videogame/CommandAndConquer'' series made its overcoming of this trope an integral part of the story. Tiberium is the element that allows for 'micro-manufacturing' of all those buildings within about 5 seconds or so, which is why GDI and NOD fight over it so much. The official strategy guide for the original ''Command and Conquer'' not only explains how Tiberium enables quick, automatic building construction, but even goes into how your troops and tanks never run out of ordnance, due to a Tiberium reinforced supply of micro-manufactured warheads. They even go into a long spiel on how Engineers can capture enemy buildings so fast -- they're trained ''so well'' in the use of shaped charges that they could walk straight through a bank vault without changing pace. Further, much of their training is conducted completely blind, and off-color jokes abound about how quickly they can accomplish certain operations in the dark. In the case of NOD, the majority of all vehicles are also bought and flown in via airstrip, eliminating the construction aspect of the necessity to explain why they materialize so quickly, but not how deliveries are so rapid and constantly successful.

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* The ''Videogame/CommandAndConquer'' series made its overcoming of this trope an integral part of the story. Tiberium is the element that allows for 'micro-manufacturing' of all those buildings within about 5 seconds or so, which is why GDI and NOD Nod fight over it so much. The official strategy guide for the original ''Command and Conquer'' not only explains how Tiberium enables quick, automatic building construction, but even goes into how your troops and tanks never run out of ordnance, due to a Tiberium reinforced supply of micro-manufactured warheads. They even go into a long spiel on how Engineers can capture enemy buildings so fast -- they're trained ''so well'' in the use of shaped charges that they could walk straight through a bank vault without changing pace. Further, much of their training is conducted completely blind, and off-color jokes abound about how quickly they can accomplish certain operations in the dark. In the case of NOD, Nod, the majority of all vehicles are also bought and flown in via airstrip, eliminating the construction aspect of the necessity to explain why they materialize so quickly, but not how deliveries are so rapid and constantly successful.
15th Aug '16 1:50:24 PM UmbrellasWereAwesome
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* Justified in ''VideoGame/HaloWars'' as similarly to ''VideoGame/DawnOfWar'' buildings, units, and almost all of your resources are brought down from your ship in orbit, UNSC supply pads periodically show ships landing and off-loading supplies and the construction cinematic for a new base depicts two drop ships dropping the two halves of the base which are then welded together.

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* Justified in ''VideoGame/HaloWars'' ''VideoGame/HaloWars'', as similarly (similarly to ''VideoGame/DawnOfWar'' ''VideoGame/DawnOfWar'') buildings, units, and almost all of your resources are brought down from your ship in orbit, orbit; UNSC supply pads periodically show ships landing and off-loading supplies supplies, and the construction cinematic for a new base depicts two drop ships dropping the two halves of the base which are then welded together.
24th Jul '16 5:47:32 PM nombretomado
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Recent RTS games have [[JustifiedTrope danced around this issue]] by explaining new units as off-map reinforcements, or airborne troops, and/or new structures as "dropped in from orbit". ''CompanyOfHeroes'' is somewhat idiosyncratic in this regard, since many of the units in the game, despite being described as "reinforcements" that the player has to "requisition", magically appear next to the barracks where they were requisitioned, in a manner similar to units in traditional RTS games. However, the player is occasionally able to spend resources to call in off-map reinforcements which roll onto the battlefield from off the edge of the map in a more realistic fashion.

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Recent RTS games have [[JustifiedTrope danced around this issue]] by explaining new units as off-map reinforcements, or airborne troops, and/or new structures as "dropped in from orbit". ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' is somewhat idiosyncratic in this regard, since many of the units in the game, despite being described as "reinforcements" that the player has to "requisition", magically appear next to the barracks where they were requisitioned, in a manner similar to units in traditional RTS games. However, the player is occasionally able to spend resources to call in off-map reinforcements which roll onto the battlefield from off the edge of the map in a more realistic fashion.
15th Apr '16 4:00:37 AM aye_amber
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* In ''VideoGame/LEGORockRaiders'', once the Raiders have paid the necessary price of energy crystals and ore, already-completed buildings are teleported down from the orbiting LMS Explorer rather than being constructed on-site. Other construction efforts such as assembling Power Paths or repairing erosion still take two seconds at most, though. Additionally, training is still incredibly quick, for instance taking just three seconds to be trained as an explosives expert!

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* In ''VideoGame/LEGORockRaiders'', ''Franchise/RockRaiders'', once the Raiders have paid the necessary price of energy crystals and ore, already-completed buildings are teleported down from the orbiting LMS Explorer rather than being constructed on-site. Other construction efforts such as assembling Power Paths or repairing erosion still take two seconds at most, though. Additionally, training is still incredibly quick, for instance taking just three seconds to be trained as an explosives expert!
10th Apr '16 8:12:16 PM superkeijikun
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* In ''VideoGame/DarkCloud'' and ''VideoGame/DarkChronicle'', items and structures in the Georamas can be built and constructed instantly. The former game achieves this through a PowerCrystal called an Altamillia, while the latter game has a special machine called "Carpenterion".
22nd Feb '16 1:52:32 PM TonyG
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[[folder:Western Animation]]
* ''WesternAnimation/LooneyTunes''
** On "Bugs Bunny Rides Again", WesternAnimation/YosemiteSam tells Bugs that [[NotBigEnoughForTheTwoOfUs "This town ain't big enough for the two of us!"]] Bugs runs out, you hear sawing and hammering, and then he comes back and asks "''Now'' is it big enough?" In the two seconds he's out, Bugs has built about a dozen skyscrapers around the town.
** In "Rhapsody in Rivets", a skyscraper is built in the time it takes to play Liszt's ''Hungarian Rhapsody". By the end of the cartoon, the pace seems to be about five floors a second.
[[/folder]]
5th Feb '16 5:02:56 AM DanaO
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** The ''Chasing Shadows'' installment finally disproves the GameplayAndStorySegregation hypothesis by introducing another being which "can move in frozen time" and thus making it clear that yes, you really are building instantly from the perspective of monsters.
15th Nov '15 10:40:51 PM Talos22
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** The sequel mixes it up a bit: the ED main building is lowered from orbit then it builds the rest around itself; the UCS still plays it straight. The protagonists even use UCS forces in the third campaign especially because they can [[JustifiedTrope drop a few construction units disguised as asteroids onto the planet then build their forces on-site and take their objective without getting blown out of the sky by orbital defenses]]. And since the UCS forces are purely robotic... ''VideoGame/SupremeCommander'' comes to mind.

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** The sequel mixes it up a bit: the ED main building is lowered from orbit then it builds the rest around itself; the UCS still plays it straight. The protagonists even use UCS forces in the third campaign especially because they can [[JustifiedTrope drop a few construction units disguised as asteroids onto the planet then build their forces on-site and take their objective without getting blown out of the sky by orbital defenses]]. And since the UCS forces are purely robotic...
* ''VideoGame/{{Outpost 2}}'' has structures built in a factory as a kit, which then has to be loaded onto a ConVec (Construction Vehicle), which in turn has to build it in a suitable area, usually one linked up to a tube (underground tunnel connecting the buildings.)
''VideoGame/SupremeCommander'' comes to mind.
8th Oct '15 3:18:20 PM Saber15
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** ''Star Ruler 2'' adds conventional build times, though they are absurdly short - a MileLongShip can be built in under two minutes.

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** ''Star Ruler 2'' ''Videogame/StarRuler2'' adds conventional build times, though they are absurdly short - a MileLongShip can be built in under two minutes.
1st Sep '15 7:32:54 AM SovereignGFC
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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor.

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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[=/=]''VideoGame/{{Borderlands}}''[[spoiler:[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the "digistruction" technology seen on Pandora allows ships and vehicles to be created in very short periods of time. This gives some carriers of the technology a mechanical HealingFactor. It's also the only way to take on [[spoiler:the Flood at Intergalactic Stage]] since nothing else seems to be able to produce military units quickly enough. [[spoiler:RISE]] knows this and was already building massive facilities to digistruct ''entire Star Dreadnaughts'' in a matter of '''weeks'''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RidiculouslyFastConstruction