History Main / RhythmGame

14th Jun '17 7:57:19 PM BillowyRangiferine
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* VideoGame/Idolish7
29th Apr '17 3:25:23 PM nombretomado
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* ''Franchise/TokimekiMemorial 2 Substories: Dancing Summer Vacation'', a VisualNovel containing the ''VideoGame/DanceDanceRevolution Tokimeki Mix'', which is a GameWithinAGame serving as the center of [=DSV=]'s main storyline and as [=DSV=]'s mini-game.

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* ''Franchise/TokimekiMemorial ''VisualNovel/TokimekiMemorial 2 Substories: Dancing Summer Vacation'', a VisualNovel containing the ''VideoGame/DanceDanceRevolution Tokimeki Mix'', which is a GameWithinAGame serving as the center of [=DSV=]'s main storyline and as [=DSV=]'s mini-game.
16th Apr '17 10:06:20 AM Dallenson
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* VideoGame/RiffRacer
8th Apr '17 9:46:54 PM nombretomado
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In rhythm games, Syncing the audio, video, and gameplay altogether is very important, and lag in either the audio or video is very noticeable to long-time rhythm game players, and can frustrate new players as well. Fortunately, modern games have calibration control to make up for this. The small downside to calibration for experienced players is that the TV still won't know if you were successful in hitting a marker until after the fact, so the marker will explode too late and past the target zone, but at least it'll give full points. The downside for casual players is that setting it up is hard, though some games like RockBand have controllers that have light and sound sensors that attempt to find the calibration for you (fan opinions vary wildly on how accurate these methods are, but for casual play it's usually good enough). Older CRT setups with built-in speakers (or simple speakers with no middle-man device) are the best in this regard, though most don't go so far as to BreakOutTheMuseumPiece since the audio-visual quality is generally lower.

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In rhythm games, Syncing the audio, video, and gameplay altogether is very important, and lag in either the audio or video is very noticeable to long-time rhythm game players, and can frustrate new players as well. Fortunately, modern games have calibration control to make up for this. The small downside to calibration for experienced players is that the TV still won't know if you were successful in hitting a marker until after the fact, so the marker will explode too late and past the target zone, but at least it'll give full points. The downside for casual players is that setting it up is hard, though some games like RockBand VideoGame/RockBand have controllers that have light and sound sensors that attempt to find the calibration for you (fan opinions vary wildly on how accurate these methods are, but for casual play it's usually good enough). Older CRT setups with built-in speakers (or simple speakers with no middle-man device) are the best in this regard, though most don't go so far as to BreakOutTheMuseumPiece since the audio-visual quality is generally lower.
1st Apr '17 1:31:12 AM TroperN912
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* ''Videoagame/{{Bully}}'' (music class minigame)

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* ''Videoagame/{{Bully}}'' ''VideoGame/{{Bully}}'' (music class minigame)
26th Mar '17 8:15:53 PM deckofeyes
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* VideoGame/RhythmDoctor
11th Mar '17 11:03:56 AM nombretomado
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* MermaidMelodyPichiPichiPitch

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* MermaidMelodyPichiPichiPitchManga/MermaidMelodyPichiPichiPitch
8th Feb '17 3:26:06 AM LucaEarlgrey
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* VideoGame/{{Chunithm}}
29th Dec '16 5:23:28 AM Adept
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* AuditionOnline

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* AuditionOnlineVideoGame/AuditionOnline
6th Dec '16 7:51:27 AM MegaMarioMan
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* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario And Luigi: Bowser's Inside Story]]'' (one of the arm minigames)
* ''VideoGame/MarioAndSonicAtTheOlympicGames'' (some of the synchronised events)

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* ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario And Luigi: Bowser's Inside Story]]'' (one In ''VideoGame/MarioAndLuigiBowsersInsideStory'', one of the arm minigames)
*
minigames requires you to hit balls of energy with Mario and Luigi to the same beat that they were fired.
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''VideoGame/MarioAndSonicAtTheOlympicGames'' (some of the synchronised events)



* '' VisualNovel/PrincessDebut''
* ''VideoGame/{{QWOP}}''
* ''Rayman: VideoGame/RavingRabbids''

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* %%* '' VisualNovel/PrincessDebut''
* %%* ''VideoGame/{{QWOP}}''
* %%* ''Rayman: VideoGame/RavingRabbids''



** ''VideoGame/Sly2BandOfThieves'' - the tango dances with Neyla and Carmelita are done via rhythm
** ''VideoGame/Sly3HonorAmongThieves'' - Bentley's duet with Octavio is also done via rhythm
** ''VideoGame/SlyCooperThievesInTime'' - Murray's Geisha Dance and Carmelita's Belly Dance are both done via rhythm, with [[{{EarWorm}} awesome music]] playing in the background. Also, during the boss battle with The Grizz, you have to use rhythm to copy his moves and outskate him.

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** ''VideoGame/Sly2BandOfThieves'' - the tango dances with Neyla and Carmelita are done via rhythm
rhythm.
** ''VideoGame/Sly3HonorAmongThieves'' - Bentley's duet with Octavio is also done via rhythm
rhythm.
** ''VideoGame/SlyCooperThievesInTime'' - Murray's Geisha Dance and Carmelita's Belly Dance are both done via rhythm, with [[{{EarWorm}} [[EarWorm awesome music]] playing in the background. Also, during the boss battle with The Grizz, to deal damage to him, you have to use rhythm to copy his moves and outskate him.press the same buttons he pressed in time with when he pressed them.



* ''SuperMario3DLand''
* ''SuperMario3DWorld''
* ''VideoGame/ToejamAndEarl in Panic on Funkotron''

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* ''SuperMario3DLand''
''VideoGame/SuperMario3DLand'' has two levels where blue, red, and yellow blocks appear and disappear in time with the beat of the song.
* ''SuperMario3DWorld''
*
''VideoGame/SuperMario3DWorld'' does the same, except there are only red and blue blocks, and the music is much funkier.
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''VideoGame/ToejamAndEarl in Panic on Funkotron''



* ''VideoGame/WarioWare''
* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'' (as an optional minigame)

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* %%* ''VideoGame/WarioWare''
* %%* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'' (as an optional minigame)



* "Let's Dance" by David Bowie: ''DanceDanceRevolution'', ''Lego RockBand'', and ''VideoGame/EliteBeatAgents''.

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* "Let's Dance" by David Bowie: ''DanceDanceRevolution'', ''VideoGame/DanceDanceRevolution'', ''Lego RockBand'', VideoGame/RockBand'', and ''VideoGame/EliteBeatAgents''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RhythmGame