History Main / RewardingInactivity

16th Sep '17 11:30:02 AM nombretomado
Is there an issue? Send a Message


** In the GameBoyAdvance re-release, Cecil is given some extra Paladin tasks to do in the BonusDungeon. One of them is standing guard in front of a door. No matter what kind of interesting, profitable, threatening or otherwise just plain funky things happen in front of you, you fail the quest if you step away.

to:

** In the GameBoyAdvance UsefulNotes/GameBoyAdvance re-release, Cecil is given some extra Paladin tasks to do in the BonusDungeon. One of them is standing guard in front of a door. No matter what kind of interesting, profitable, threatening or otherwise just plain funky things happen in front of you, you fail the quest if you step away.
1st Jun '17 5:51:27 AM CaptainTedium
Is there an issue? Send a Message


* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]]''.

to:

* This is the entire premise of ''[[http://www.kongregate.com/games/Aragagg/dont-shoot-the-puppy Don't Shoot The Puppy]]''. Clicking or even so much as moving the mouse while the puppy is in the line of fire will instantly kill it, so the only way you can beat every level is by not doing anything.
22nd Apr '17 4:46:28 PM nombretomado
Is there an issue? Send a Message


* ''SuikodenII'', ''[[VideoGame/DarkForcesSaga Dark Forces: Mysteries Of The Sith]]'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/{{Xenogears}}'' all feature fights where you're supposed to do nothing but defend until your opponent gives up. Fighting back results in failure (or blocking off the best ending).

to:

* ''SuikodenII'', ''VideoGame/SuikodenII'', ''[[VideoGame/DarkForcesSaga Dark Forces: Mysteries Of The Sith]]'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/{{Xenogears}}'' all feature fights where you're supposed to do nothing but defend until your opponent gives up. Fighting back results in failure (or blocking off the best ending).
22nd Mar '17 10:30:28 AM CapnAndy
Is there an issue? Send a Message

Added DiffLines:

** There's also a trophy for recreating the controller failure during their E3 demo. When you get to the point in the game which they were demonstrating, simply put your controller down and do nothing for 30 seconds to recieve it.
17th Mar '17 12:06:09 PM erforce
Is there an issue? Send a Message


* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.

to:

* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' ''VideoGame/{{Koudelka}}'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* ''VideoGame/WarioLand''
**
One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.



** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''

to:

** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/SuperSmashBrosBrawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''
17th Feb '17 6:39:08 PM jormis29
Is there an issue? Send a Message


* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.

to:

* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' ''VideoGame/Uncharted4AThiefsEnd'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.
17th Feb '17 10:58:08 AM Matrix4767
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/RealmGrinder'', doing absolutely nothing at the start of a run for 5 minutes awards you the "Need a Headstart?" Trophy.
** Being an IdleGame, progress will eventually come to letting the game play on it's own. The Undead and Drow factions both have upgrades that only work while idling/offline.
2nd Feb '17 2:16:20 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* Triangle Service's console ports of their games each award you with a "Long Time No See" achievement for taking a few days' break from the game.
2nd Feb '17 2:15:17 AM LucaEarlgrey
Is there an issue? Send a Message


Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.

to:

Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while.
2nd Feb '17 2:15:10 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:


Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.
This list shows the last 10 events of 118. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RewardingInactivity