History Main / RewardingInactivity

9th Dec '16 9:20:40 PM LucaEarlgrey
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* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.

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* ''VideoGame/AntiIdleTheGame'' is already a game that [[IdleGame lets you progress even without making input, input]], but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
9th Dec '16 9:20:28 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
8th Dec '16 4:12:45 PM FordPrefect
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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' can only be acquired [[GuideDangIt with a certain number of items in your inventory; and a saved game saved at ''precisely'' a certain point of time in the game timer]]; the really good items requiring you to wait longer than it takes to beat the entire game.

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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' can only be acquired [[GuideDangIt can only be acquired]] with a certain number of items in your inventory; inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer]]; timer; the really good items requiring require you to wait longer than it takes to beat the entire game.
25th Nov '16 5:30:49 PM Lemia
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* If you think of The Game, you lose. Thus by not playing it, you win.

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* ''VideoGame/ClickerHeroes'' is already an IdleGame that runs itself even if you don't play it, but it takes it one step further by letting you purchase upgrades that massively boost your damage and gold output if and ''only'' if you don't click on monsters for at least a minute.
* If you think of The Game, you lose. Thus by not playing it, you win.
3rd Nov '16 10:37:03 AM bowserbros
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* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds, the stage ends and you get the new story.

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* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds, seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.
7th Aug '16 9:51:43 AM Morgenthaler
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* The only way to open one of the locked corridors in ''TheGuardianLegend'' is to wait for a specified amount of time.

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* The only way to open one of the locked corridors in ''TheGuardianLegend'' ''VideoGame/TheGuardianLegend'' is to wait for a specified amount of time.



* ''LostOdyssey'' includes a battle in which the BigBad turns one of your own party members into a [[PeoplePuppets People Puppet]] and forces him to attack you. There's no way to break the villain's control, and killing your friend results in an immediate GameOver, so the only option is to simply not act.

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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' includes a battle in which the BigBad turns one of your own party members into a [[PeoplePuppets People Puppet]] and forces him to attack you. There's no way to break the villain's control, and killing your friend results in an immediate GameOver, so the only option is to simply not act.



* In HarvestMoon: Magical Melody, you acquire the Stationary Note by simply standing still for a minute.
* One of the achievements for "TheSaboteur" is for Sean to smoke fifty cigarettes. You can make him smoke by clicking the thumbstick, but Sean will light up if he's idle for a moment, so you can put the controller down and walk away for an hour.

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* In HarvestMoon: VideoGame/HarvestMoon: Magical Melody, you acquire the Stationary Note by simply standing still for a minute.
* One of the achievements for "TheSaboteur" "VideoGame/TheSaboteur" is for Sean to smoke fifty cigarettes. You can make him smoke by clicking the thumbstick, but Sean will light up if he's idle for a moment, so you can put the controller down and walk away for an hour.



* In ''SwordOfTheStars'', it is inadvisable to destroy Von Neumann ships, as this leads to attacks by the more powerful Berserkers.

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* In ''SwordOfTheStars'', ''VideoGame/SwordOfTheStars'', it is inadvisable to destroy Von Neumann ships, as this leads to attacks by the more powerful Berserkers.
8th Jun '16 10:43:07 PM LucaEarlgrey
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.

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See also IdleGame, a genre of games in which automatic progress without the player's input is a core mechanic.
8th Jun '16 10:42:54 PM LucaEarlgrey
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.
28th May '16 8:10:27 PM nombretomado
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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."

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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's UsefulNotes/PlayStation2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."
2nd May '16 2:07:30 PM KatanaCat
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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... By by landing some seriously heavy hits on your static opponents. opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.
'''PUNCH!'''''
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