History Main / RewardingInactivity

8th Jun '16 10:43:07 PM LucaEarlgrey
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.

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See also IdleGame, a genre of games in which automatic progress without the player's input is a core mechanic.
8th Jun '16 10:42:54 PM LucaEarlgrey
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See also IdleGame, a genre of games in automatic progress without the player's input is a core mechanic.
28th May '16 8:10:27 PM nombretomado
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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."

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* In ''VideoGame/MetalGearSolid3'' One of the bosses [[spoiler:The End]] dies of old age (should the player wait too long before resuming the game mid-battle, or change the PlayStation 2's UsefulNotes/PlayStation2's internal clock), Snake will feel guilty for letting him down, since The guy's dying wish was to fight him. Zero will also comment that Snake's mission is "not a game."
2nd May '16 2:07:30 PM KatanaCat
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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... By by landing some seriously heavy hits on your static opponents. opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.
'''PUNCH!'''''
15th Apr '16 12:59:28 PM Ferot_Dreadnaught
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->''"A strange game. The only winning move is not to play. How about a nice game of chess?"''
-->-- '''JOSHUA''', ''Film/WarGames''
28th Mar '16 4:37:37 PM UmbrellasWereAwesome
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* Similarly, in ''SakuraTaisen'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.

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* Similarly, in ''SakuraTaisen'' ''VideoGame/SakuraWars'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.
29th Nov '15 8:32:37 PM nombretomado
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* A SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.

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* A SegaGenesis UsefulNotes/SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.
22nd Nov '15 10:58:55 AM nombretomado
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* There was a brilliant ''{{Foxtrot}}'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.

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* There was a brilliant ''{{Foxtrot}}'' ''ComicStrip/FoxTrot'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.
18th Oct '15 12:22:00 AM KarjamP
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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' is unlocked by reading a braille message, which tells you to stand there for two minutes.

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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' and its remakes is unlocked by reading a braille message, which tells you to stand there for two minutes.
10th Oct '15 2:26:25 PM Ganondox
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* If you think of The Game, you lose. Thus by not playing it, you win.
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