History Main / RewardingInactivity

22nd Mar '17 10:30:28 AM CapnAndy
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** There's also a trophy for recreating the controller failure during their E3 demo. When you get to the point in the game which they were demonstrating, simply put your controller down and do nothing for 30 seconds to recieve it.
17th Mar '17 12:06:09 PM erforce
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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.

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* Some secret items in ''[[VideoGame/ShadowHearts Koudelka]]'' ''VideoGame/{{Koudelka}}'' [[GuideDangIt can only be acquired]] with a certain number of items in your inventory, and a saved game saved at ''precisely'' a certain point of time in the game timer; the really good items require you to wait longer than it takes to beat the entire game.
* ''VideoGame/WarioLand''
**
One of the hidden paths in ''VideoGame/WarioLand 2'' requires you to have Wario sleep in, by simply not pressing a button to wake him up at the start of the first level. After a few seconds (thirty seconds if this your first time playing the level), the stage ends and you get the new story.



** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/SuperSmashBrosBrawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... by landing some seriously heavy hits on your static opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PUNCH!'''''
17th Feb '17 6:39:08 PM jormis29
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* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.

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* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' ''VideoGame/Uncharted4AThiefsEnd'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.
17th Feb '17 10:58:08 AM Matrix4767
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* In ''VideoGame/RealmGrinder'', doing absolutely nothing at the start of a run for 5 minutes awards you the "Need a Headstart?" Trophy.
** Being an IdleGame, progress will eventually come to letting the game play on it's own. The Undead and Drow factions both have upgrades that only work while idling/offline.
2nd Feb '17 2:16:20 AM LucaEarlgrey
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* Triangle Service's console ports of their games each award you with a "Long Time No See" achievement for taking a few days' break from the game.
2nd Feb '17 2:15:17 AM LucaEarlgrey
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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.

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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being idle or gone for a while.
2nd Feb '17 2:15:10 AM LucaEarlgrey
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Contrast GuiltBasedGaming, in which the game tries to make you feel bad for being gone for a while.
22nd Jan '17 12:15:51 PM Killerikala
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* ''[[VideoGame/{{Uncharted}} Uncharted 4]]'' adds relics to an offline bank each day you don't play, to a maximum of 250. Each match you play gives you 20 relics from the bank, 10 if only 50 remain in bank, and 5 from 25 onwards.
9th Dec '16 9:20:40 PM LucaEarlgrey
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* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.

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* ''VideoGame/AntiIdleTheGame'' is already a game that [[IdleGame lets you progress even without making input, input]], but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
9th Dec '16 9:20:28 PM LucaEarlgrey
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* ''VideoGame/AntiIdleTheGame'' is already a game that lets you progress even without making input, but it takes it a step further with REST bonuses: If you close the game and come back to it at least an hour later, you will gain "Offline Progress" in the form of EXP, Coins, and other resources, and you will also go into REST mode, in which various things are buffed for as long as the REST timer is ticking down. The longer you're away, the more REST time you'll have, up to 99:59:59. Or, you can just purchase REST time with Blue Coins or White Coins, but the cost is not trivial.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RewardingInactivity