History Main / RewardingInactivity

2nd May '16 2:07:30 PM KatanaCat
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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots it's sometimes better to suck down any punishment handed out for failing the Microgame... By landing some seriously heavy hits on your static opponents. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.

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** In the ''VideoGame/WarioWare'' stage on ''VideoGame/SuperSmashBros. Brawl'', one of the microgames that may pop up is to stand still and do nothing. However, stomping over this trope with steel-shod boots boots, it's sometimes better to suck down any punishment handed out for failing the Microgame... By by landing some seriously heavy hits on your static opponents. opponents, since even the AI tries to follow the game's instruction to stay still. ''Falcon '''PAWNCH!'''''
*** The AI will actually try to follow the do nothing rule, unless you attack them.
'''PUNCH!'''''
15th Apr '16 12:59:28 PM Ferot_Dreadnaught
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->''"A strange game. The only winning move is not to play. How about a nice game of chess?"''
-->-- '''JOSHUA''', ''Film/WarGames''
28th Mar '16 4:37:37 PM UmbrellasWereAwesome
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* Similarly, in ''SakuraTaisen'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.

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* Similarly, in ''SakuraTaisen'' ''VideoGame/SakuraWars'' you frequently have to choose from a list of three things you can make your character say, and in several cases the best choice is actually to say none of them.
29th Nov '15 8:32:37 PM nombretomado
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* A SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.

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* A SegaGenesis UsefulNotes/SegaGenesis ''[[Series/BarneyAndFriends Barney]]'' game had Barney complete the level himself if you didn't touch anything for awhile.
22nd Nov '15 10:58:55 AM nombretomado
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* There was a brilliant ''{{Foxtrot}}'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.

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* There was a brilliant ''{{Foxtrot}}'' ''ComicStrip/FoxTrot'' comic a while back in which Jason was trying to figure out how to beat this huge boss in a video game, and it turned out all that was necessary was to ''walk past it''. Hilarity ensued.
18th Oct '15 12:22:00 AM KarjamP
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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' is unlocked by reading a braille message, which tells you to stand there for two minutes.

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** Also in ''Videogame/{{Pokemon}}'', the door to Regice's chamber in ''VideoGame/PokemonRubyAndSapphire'' and its remakes is unlocked by reading a braille message, which tells you to stand there for two minutes.
10th Oct '15 2:26:25 PM Ganondox
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Added DiffLines:

* If you think of The Game, you lose. Thus by not playing it, you win.
18th Sep '15 12:01:03 AM manat31790
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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, meaning he has to stay on guard until the shadow recedes on it own.

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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, self violently, meaning he has to stay on guard until the shadow recedes on it own.
17th Sep '15 11:59:51 PM manat31790
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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, meaning he either has to stand still, defend, or heal himself until the shadow recedes on it own.

to:

* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, meaning he either has to stand still, defend, or heal himself stay on guard until the shadow recedes on it own.
17th Sep '15 11:58:31 PM manat31790
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* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently destroy his dark self, meaning he either has to stand still, defend, or heal himself until the shadow recedes.

to:

* In ''VideoGame/FinalFantasyIV'', Cecil's class change pits him with his Dark Knight alter ego. The idea is that Cecil must not insist to violently reject or destroy his dark self, meaning he either has to stand still, defend, or heal himself until the shadow recedes.recedes on it own.
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