History Main / RespawnOnTheSpot

2nd May '17 3:53:44 AM Cryoclaste
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* In the {{Lego Adaptation Game}}s, players respawn exactly on the spot with only a loss of studs.

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* In the {{Lego VideoGame/{{Lego Adaptation Game}}s, players respawn exactly on the spot with only a loss of studs.
7th Apr '17 12:47:49 PM Prfnoff
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* In timed racing games such as ''VideoGame/OutRun'' and ''Hang-on'', your vehicle reappears intact on the road in case you crash. As you recover, time keeps running down, so generally you can't afford to crash more than twice.

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* In timed racing games such as ''VideoGame/OutRun'' and ''Hang-on'', ''VideoGame/HangOn'', your vehicle reappears intact on the road in case you crash. As you recover, time keeps running down, so generally you can't afford to crash more than twice.
16th Apr '16 2:03:38 AM Morgenthaler
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* The {{NES}} version of ''RushnAttack'' did this, although it could be manipulated to work in single player as well.

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* The {{NES}} version of ''RushnAttack'' ''VideoGame/RushnAttack'' did this, although it could be manipulated to work in single player as well.
16th Mar '16 1:18:57 PM easytorememberhandle
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* ''VideoGame/SpiderManFriendOrFoe'' combined this with infinite lives and easy combat, making for a very low-effort experience. One review noted that they left the game running and went for lunch, leaving Spider-Man and Black Cat standing on a mountaintop surrounded by enemies. When they returned, the heroes hadn't budged and the enemies were all gone without a trace.
8th Jan '16 12:35:09 AM dancnbna
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* In ''VideoGame/{{Undertale}}'', if you die during the battle against the GoldenEnding's final boss, you automatically revive.
15th Dec '15 3:37:23 AM Morgenthaler
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* The ''MrDriller'' series has you respawn physically right where you stand.
* This happens in ''ButThatWasYesterday'' when you fall off a cliff or a roof.

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* The ''MrDriller'' ''VideoGame/MrDriller'' series has you respawn physically right where you stand.
* This happens in ''ButThatWasYesterday'' ''VideoGame/ButThatWasYesterday'' when you fall off a cliff or a roof.
5th Dec '15 11:40:23 AM nombretomado
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* The ''SeriousSam'' games, although it's a server setting. The game host can choose to enable respawning at checkpoints (which are plentiful), or respawning on the spot. Both forms of respawning only exist in the cooperative mode.

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* The ''SeriousSam'' ''VideoGame/SeriousSam'' games, although it's a server setting. The game host can choose to enable respawning at checkpoints (which are plentiful), or respawning on the spot. Both forms of respawning only exist in the cooperative mode.
29th Nov '15 8:31:59 PM nombretomado
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* The SegaGenesis game ''Sub Terrania'' offers this when fighting against the FinalBoss: otherwise, you [[IncrediblyLamePun Respawn On The Starting Platform]].

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* The SegaGenesis UsefulNotes/SegaGenesis game ''Sub Terrania'' offers this when fighting against the FinalBoss: otherwise, you [[IncrediblyLamePun Respawn On The Starting Platform]].
2nd Aug '15 2:15:30 AM DavidCowie
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* ''VideoGame/FinalFantasyXIII:'' The game auto saves before every battle. If you die, you are offered the choice of Retry or Quit. Retry respawns you just before the battle, allowing you to either try again or walk away.
8th Dec '14 3:27:56 PM StFan
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* Creator/{{Konami}}'s beat-em-ups - all of them, such as ''VideoGame/{{X-Men}}'', ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', etc.

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* Creator/{{Konami}}'s beat-em-ups - all of them, such as ''VideoGame/{{X-Men}}'', ''VideoGame/XMen'', ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', etc.
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