History Main / ReflectingLaser

16th Apr '16 7:58:04 AM Prfnoff
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* Creator/{{Irem}}'s ''X-Multiply'' has four lasers ricocheting around the Stage 3 BossRoom.
6th Mar '16 8:29:20 PM BattleMaster
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* Similarly, Cyclops's optic blast will ricochet off walls, floors, and ceilings if the button is held down for a second in the first X-Men game for the Sega Genesis. As Cyclops can't move while doing so, the utility of this is somewhat limited.
15th Jan '16 6:27:52 PM DanaO
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* In the ''VideoGame/BloonsTowerDefense'' games, lead bloons cannot be popped by lasers, but no beam is seen reflecting off of it's lead surface.

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* In the ''VideoGame/BloonsTowerDefense'' games, a lead bloons bloon cannot be popped by weak lasers, but no beam is ever seen reflecting off of its lead surface. (There ''are'' richocheting projectiles, but lasers aren't among them.)
** In general, the Tower Defense genre rarely averts the HomingBoulders problem (with lots of targets and projectiles and nothing trying to avoid the latter
it's lead surface.not always considered worth the effort) so laser reflection will usually be of the programmatic "chain hit" style rather than a physically accurate reflection.
4th Jan '16 2:02:06 PM Willbyr
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* In ''WolfsRain'', blasts from the Nobles' ships go ''beyond'' {{Roboteching}} -- they change directions in midflight, as if reflecting off invisible walls in the air. [[RuleOfCool It looks cool]] (and nicely conveys the idea of weapons so advanced as to defy easy comprehension), so [[BellisariosMaxim we try to let it be]].

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* In ''WolfsRain'', ''Anime/WolfsRain'', blasts from the Nobles' ships go ''beyond'' {{Roboteching}} -- they change directions in midflight, as if reflecting off invisible walls in the air. [[RuleOfCool It looks cool]] (and nicely conveys the idea of weapons so advanced as to defy easy comprehension), so [[BellisariosMaxim we try to let it be]].



* In ''KonjikiNoGashBell'', a minor villain early on in the series, Robnos, uses lasers as his main attack; Gash and Kiyomaro fight him in a warehouse filled with glass, and the lasers reflect all over the place. The lasers are quicker than the normally are for this trope, and are a continuous beam, but [[AwesomenessByAnalysis Kiyomaro figures out a position where it is not possible to be hit by them]].

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* In ''KonjikiNoGashBell'', ''Manga/ZatchBell'', a minor villain early on in the series, Robnos, uses lasers as his main attack; Gash and Kiyomaro fight him in a warehouse filled with glass, and the lasers reflect all over the place. The lasers are quicker than the normally are for this trope, and are a continuous beam, but [[AwesomenessByAnalysis Kiyomaro figures out a position where it is not possible to be hit by them]].
28th Nov '15 8:50:07 PM nombretomado
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* ''VideoGame/BangaiO'', {{Dreamcast}} version. In the {{Nintendo64}} version and the {{DS}} sequel, they are Reflect Missiles that reflect in the direction of nearby enemies when they hit surfaces.

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* ''VideoGame/BangaiO'', {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] version. In the {{Nintendo64}} version and the {{DS}} sequel, they are Reflect Missiles that reflect in the direction of nearby enemies when they hit surfaces.
15th Nov '15 5:31:44 PM nombretomado
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[[quoteright:350:[[VideoGame/{{R-Type}} http://static.tvtropes.org/pmwiki/pub/images/0353_5067.png]]]]

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[[quoteright:350:[[VideoGame/{{R-Type}} [[quoteright:350:[[VideoGame/RType http://static.tvtropes.org/pmwiki/pub/images/0353_5067.png]]]]



* The ''VideoGame/{{R-Type}}'' series had this as perhaps its most memorable projectile, besides the [[WaveMotionGun huge laser you could charge up]].

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* The ''VideoGame/{{R-Type}}'' ''VideoGame/RType'' series had this as perhaps its most memorable projectile, besides the [[WaveMotionGun huge laser you could charge up]].
3rd Aug '15 3:03:59 PM nombretomado
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* Something similar to this trope shows up in the ''Franchise/{{Gundam}}'' series, wherein beams (not lasers, as Beam weapons are accelerated particle cannons operating under a specific subset of physics) are fired at a remote I-Field projector and reflected towards their intended target. There must have been some problems with the practicality (or morality, or legality) of this, as it's mostly only the [[ZetaGundam Psyco Gundam]] [[Anime/MobileSuitGundamZZ Mk. II]] that does this in the TV series. There, the Mk. II fires off Reflector Bits (self-contained wireless devices controlled through passively-received [[PsychicPowers brain waves]] and capable of 3-dimentional movement) and fires its own mounted beam cannons at them.
** The [[GundamSentinel Ex-Superior Gundam]] has a similar trick, except it uses Reflector Incoms (wired devices controlled by actively-scanned brain waves capable of 2-dimentional movement) and its Beam Smartgun.
** In the fourth MobileSuitGundamUnicorn, the mobile armour Shamblo has several similar reflectors that bear a striking resemblance to RealLife [[AttackDrone UAVs]], which fly around it using rotors and reflect any incoming beam, sometimes via each-other, in an attempt to send them back to the shooter.
** Also, in MobileSuitGundam00, the mobile armour Regnant possesses a ''WaveMotionGun'' that fires a beam which can bend mid-flight in order to hit its target(s).

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* Something similar to this trope shows up in the ''Franchise/{{Gundam}}'' series, wherein beams (not lasers, as Beam weapons are accelerated particle cannons operating under a specific subset of physics) are fired at a remote I-Field projector and reflected towards their intended target. There must have been some problems with the practicality (or morality, or legality) of this, as it's mostly only the [[ZetaGundam [[Anime/MobileSuitZetaGundam Psyco Gundam]] [[Anime/MobileSuitGundamZZ Mk. II]] that does this in the TV series. There, the Mk. II fires off Reflector Bits (self-contained wireless devices controlled through passively-received [[PsychicPowers brain waves]] and capable of 3-dimentional 3-dimensional movement) and fires its own mounted beam cannons at them.
** The [[GundamSentinel [[Manga/GundamSentinel Ex-Superior Gundam]] has a similar trick, except it uses Reflector Incoms (wired devices controlled by actively-scanned brain waves capable of 2-dimentional movement) and its Beam Smartgun.
** In the fourth MobileSuitGundamUnicorn, ''Anime/MobileSuitGundamUnicorn'', the mobile armour Shamblo has several similar reflectors that bear a striking resemblance to RealLife [[AttackDrone UAVs]], which fly around it using rotors and reflect any incoming beam, sometimes via each-other, in an attempt to send them back to the shooter.
** Also, in MobileSuitGundam00, ''Anime/MobileSuitGundam00'', the mobile armour Regnant possesses a ''WaveMotionGun'' that fires a beam which can bend mid-flight in order to hit its target(s).
19th Jul '15 8:33:44 AM nombretomado
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* In ''{{U|pdatedReRelease}}ltimate [[CapcomVsWhatever Marvel vs. Capcom]] [[MarvelVsCapcom3 3]]'', [[StreetFighter Ryu's]] [[KamehameHadouken Shinku Hadouken]] is aimable and now reflects off of the side of the stage. Even when there's [[FridgeLogic nothing there to reflect it.]]

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* In ''{{U|pdatedReRelease}}ltimate [[CapcomVsWhatever Marvel vs. Capcom]] [[MarvelVsCapcom3 [[VideoGame/MarvelVsCapcom3 3]]'', [[StreetFighter Ryu's]] [[KamehameHadouken Shinku Hadouken]] is aimable and now reflects off of the side of the stage. Even when there's [[FridgeLogic nothing there to reflect it.]]
1st Jul '15 2:13:13 AM shokoshu
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* Inverted in the game "Laser" (duh - your goal is to hit all targets with a laser) where the rays are blocked by almost any obstacle - even including other rays. To reflect a beam, you must explicitely insert a mirror stone (and the puzzle maker might have granted you a limited amount only).
17th Jun '15 12:29:34 PM Morgenthaler
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** In between is ''DawnOfSorrow'', with Paranoia, the boss that hides in mirrors and fires these around the very small room.

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** In between is ''DawnOfSorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'', with Paranoia, the boss that hides in mirrors and fires these around the very small room.
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