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A sharp eye can sometimes catch a similar building structure or a particular wall that's rotated to different sets. This similarity is rarely noticed or remarked upon by any of the characters, except possibly as a LampshadeHanging. They simply go on their merry way, unconcerned that Bob's front door looks strikingly similar to Officer John's office door. This can also be justified through standardization of designs; things like office buildings, military armories and town squares will tend to look alike. See also PropRecycling and CaliforniaDoubling.

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A sharp eye can sometimes catch a similar building structure or a particular wall that's rotated to different sets. This similarity is rarely noticed or remarked upon by any of the characters, except possibly as a LampshadeHanging. They simply go on their merry way, unconcerned that Bob's front door looks strikingly similar to Officer John's office door. This can also be justified through standardization of designs; things like office buildings, military armories and town squares will tend to look alike. This kind of cost saving measure is invaluable for a BottleEpisode. See also PropRecycling and CaliforniaDoubling.

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Since all of television and film works around a budget, there often isn't enough money to pay for all those expensive sets to be designed, constructed, and decorated and then be used for only one scene. When this is the case, the producers and/or director may opt for a Recycled Set.

A Recycled Set is [[ExactlyWhatItSaysOnTheTin pretty much what you would expect:]] a set that is either entirely or in large part composed of the main sets of the project. Since walls, windows, and doors tend to be fairly simple and unremarkable, it's typically easy for set designers to rearrange specific pieces of furniture or strategically cover wall segments to create an entirely unique look.

Except in very rare circumstances, i.e. unless PlayedForLaughs, this set similarity is never noticed or remarked upon by any of the show's characters on-camera. They simply go on their merry way, unconcerned that Bob's front door looks strikingly similar to Officer John's office door.

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Since all Among the most expensive part of film and television production is creating large scale sets, as it takes time and film works around a budget, there often isn't enough money to pay for all those expensive sets to be designed, constructed, design and decorated build an entire prop building, fill it with appropriate signage and then furniture and land rental has exponential costs. Especially if it is to be used for only one scene. When this is the case, the producers and/or director may opt for a Recycled Set.

A Recycled Set is [[ExactlyWhatItSaysOnTheTin pretty much when the foundation of an existing location is used as the skeleton and changes are made relative to what you would expect:]] a set that is either entirely or in large part composed of needed for the main sets of the project.scene. Since walls, windows, and doors tend to be fairly simple and unremarkable, it's typically easy for set designers to rearrange specific pieces of furniture or strategically cover wall segments to create an entirely unique look.

Except The methods used as generally the following:
* Studio Backlots: Large areas with pre-built structures designed to reflect a number of generic locations such as a rural town, suburban block or city park. Tight camera angles can make a location
in the middle of Los Angeles look like the Wild West. These are often rented out to different productions, all depending on the look they are going for.
* Communal Locations: Different shows and movies may be filming simultaneously or in sequence, and it can be
very rare circumstances, i.e. unless PlayedForLaughs, beneficial to borrow a specific set because they are literally next door. This allows a PoliceProcedural to get a SpaceOpera set with little trouble.
* Set Redress: The underlying tactic for most of
this trope, a redress is the act of adding walls, changing paint jobs, moving furniture and filming from unfamiliar angles to make an established set feel different. Indeed, some sound stages often have all-purpose sets designed for easy manipulation between a casino floor to a funeral parlor, and productions often justify set construction by how many different locations it could stand in for.

A sharp eye can sometimes catch a similar building structure or a particular wall that's rotated to different sets. This
similarity is never rarely noticed or remarked upon by any of the show's characters on-camera. characters, except possibly as a LampshadeHanging. They simply go on their merry way, unconcerned that Bob's front door looks strikingly similar to Officer John's office door.
door. This can also be justified through standardization of designs; things like office buildings, military armories and town squares will tend to look alike. See also PropRecycling and CaliforniaDoubling.
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-->-- '''Creator/MargaretCho''', on her sitcom's replacement with ''Series/TheDrewCareyShow''

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-->-- '''Creator/MargaretCho''', on [[Series/AllAmericanGirl1994 her sitcom's sitcom's]] replacement with ''Series/TheDrewCareyShow''
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* The downtown area from [=MDickie=]'s ''Old School'' is nearly identical to the open world map from ''[[VideoGame/WrestlingMpire Wrestling Empire]]'', featuring many of the same locales and interiors.

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Compare HeyItsThatPlace and ThreeWallSet. For the video game equivalent, see CopyAndPasteEnvironments.

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Compare HeyItsThatPlace and ThreeWallSet. For the video game equivalent, see CopyAndPasteEnvironments.CutAndPasteEnvironments.



* ''VideoGame/MassEffect1'' is quite notorious for having all your fights on planets take place on the same 3 or so pre-fab building floorplans -- the "mine with one large room full of enemies and two deeper chambers", "specialist base with one large room full of enemies and two deeper chambers ''connected by a corridor''", and "identical exterior buildings that closely resemble a tissue box with a door". It also made frequent use of a Kowloon-class freighter, which broke up the monotony by having ''three'' chambers that could have stuff once you got through the large room, not just two. [[LampshadeHanging Lampshaded]] in the second game, with a volus and an asari on Illium playing the market regarding stocks in prefabs after the attacks on Freedom's Progress and Horizon.
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* ''VideoGame/RiverCityGirls2'' uses most of the same maps from ''VideoGame/RiverCityGirls'', which makes sense because it's set in the same city after a few months. Urban restructuring takes a long time.
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* ''VideoGame/FamilyGuyBackToTheMultiverse'' reuses the airport map from ''VideoGame/CallOfDutyModernWarfare2'' during the boss fight with Ernie the Giant Chicken.
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Should be plural.


A Recycled Set is [[ExactlyWhatItSaysOnTheTin pretty much what you would expect:]] a set that is either entirely or in large part composed of the main sets of the project. Since walls, windows, and door tend to be fairly simple and unremarkable, it's typically easy for set designers to rearrange specific pieces of furniture or strategically cover wall segments to create an entirely unique look.

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A Recycled Set is [[ExactlyWhatItSaysOnTheTin pretty much what you would expect:]] a set that is either entirely or in large part composed of the main sets of the project. Since walls, windows, and door doors tend to be fairly simple and unremarkable, it's typically easy for set designers to rearrange specific pieces of furniture or strategically cover wall segments to create an entirely unique look.
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* ''Anime/DeliciousPartyPrettyCure'' is ''notorious'' for this. Almost every single episode featuring a battle with the Bundoru Gang (barring the final villain and two other instances) involves taking the participating combatants (Rosemary, the Cures, Black Pepper, whoever's involved with the Bunduru Gang at the time, and their Ubauzo) into a desert/canyon area. TheMovie of the season isn't safe from this either.

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