History Main / RecurringBoss

2nd Jan '18 7:04:51 PM Schismatism
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* In ''VideoGame/FinalFantasyXIV'', this is the modus operandi of the Primals. Primals are drawn into existence by belief, and then 'temper' those around them so that they worship the Primals unthinkingly. Even when they're destroyed temporarily, they keep getting brought back, and oftentimes stronger than ever.
** Zenos yae Galvus shows up repeatedly over the course of ''Stormblood''. The first two times, he pulls out just what he needs from his Ronco Peel-O-Matic knife rack. The third time, all the chips are down. [[spoiler: And then he fuses with Shinryu.]]
20th Dec '17 2:10:48 PM Plactus
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* ''VideoGame/StarWarsTheOldRepublic'':
** HK-47 and Revan: Imperial players fight both in The Foundry flashpoint. Darth Malgus rebuilds HK-47 and players from both sides fight him in The False Emperor flashpoint. Revan is the final boss of the Temple of Sacrifice operation; he summons HK-47 during the fight, and flees at the end. The PlayerCharacter and their allies track him down and finish him off.
** Kephess is the end boss of the Explosive Conflict operation, then is resurrected as a cyborg by the Dread Masters and appears in the Terror From Beyond operation.
18th Dec '17 7:21:26 PM Amahn
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* ''[[Videogame/{{Onimusha}} Onimusha 2]]'' has Gogandantess [[CatchPhrase "Greatest Swordsman of all the Demons"]], who hounds the player and challenges him to a dual 3 times before you can finally shut him up.
16th Dec '17 1:48:24 PM Gess
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* ''VideoGame/HouseOfTheDead'':
** The Magician, the FinalBoss of the first game, is brought back as a second-to-final boss in the second one, and then as a BonusBoss in the fourth one.
2nd Dec '17 4:40:34 PM Jamie1000
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** In ''VideoGame/ResidentEvil7Biohazard'', Jack Baker serves as an ImplacableMan who pursues Ethan during the early sections of the game. You fight him twice, the second being an epic chainsaw battle that seemingly kills him. [[spoiler: Nope! Jack returns later in the game for a final battle as a monstrous mold creature which Ethan finally puts down.]] His wife, Marguerite, is also fought twice.
17th Nov '17 10:34:40 PM gearfist0
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** ''VideoGame/ResidentEvil4'' has two odd examples. Saddler is fought twice, but in different scenarios (he's the final boss for both Leon and Ada). Krauser is also fought twice: once in a [[PressXToNotDie QTE]] sequence and then several times in succession in chapter 6-2. [[spoiler:He then proves to be NotQuiteDead in Separate Ways.]]

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** ''VideoGame/ResidentEvil4'' has two odd examples. Saddler is fought twice, but in different scenarios (he's the final boss for both Leon and Ada). Krauser is also fought twice: once in a [[PressXToNotDie QTE]] sequence and then several times in succession in chapter 6-2.5-2. [[spoiler:He then proves to be NotQuiteDead in Separate Ways.]]
9th Nov '17 1:18:21 PM Adbot
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* The ''VideoGame/{{Yakuza}}'' series has a few of these, though ''Yakuza Kiwami'' easily has the best example with Goro Majima.
12th Oct '17 3:21:10 PM AndreaTx
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* In ''VideoGame/InfamousSecondSon'', protagonist Delsin Rowe faces DUP boss, Brooke Augustine, four times over the course of the game, not including cut scenes.
20th Sep '17 8:28:58 PM EndarkCuli
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* ''VideoGame/AtelierIris2TheAzothOfDestiny'' has Chaos, TheRival with the twin to [[TheHero Felt's]] sword. And despite being optional, Punis Taro, Jiro, and Kichi in almost every ''VideoGame/{{Atelier}}'' game are of the third variety.
* ''VideoGame/BatenKaitos'':
** In ''Eternal Wings and the Lost Ocean'', Giacomo and his crew appear several times as bosses, even forcing two difficult fights sequentially (to the annoyance of many gamers). They've even got their own [[{{Leitmotif}} theme music]], "Chaotic Dance."
** Giacomo also appears several times in ''Origins'' (complete with a remixed "Chaotic Dance"), though he's rather less threatening and stops showing up near the end of Disc 1.
** It also features outer dimensional worm creatures which break through where reality is weak, or something along those lines. Also, one of the supporting bad guys turns into a [[EyesDoNotBelongThere crotch-eyed abomination]] which gets [[PaletteSwap mirrored in one]] of the optional {{sidequest}}s [[ShiftingSandLand in the desert.]]
** In ''Baten Kaitos Origins'', the heroes have to face one boss, the Lord of the Lava Caves, three times in about ten minutes of game. Notable because the (otherwise serious) heroes [[LampshadeHanging hang lampshades]] all over the encounter, complaining bitterly about how difficult the boss is and how annoying the repetitive fights are, and even stomping spitefully on his corpse when he goes down for good.
* The ''VideoGame/BreathOfFire'' series has several examples:
** ''VideoGame/{{Breath of Fire|I}}'' has the Knight and General bosses being fought atleast twice, and then one more time in their OneWingedAngel form. Other bosses who are fought twice are RugaX, Mothra and Cerl.
** ''VideoGame/BreathOfFireII'' has Barubary/Barbaroi and the Goldfly, fought two and three times respectively. FinalBoss Deathevans fights you twice, his first fight being just a ZeroEffortBoss.
** ''VideoGame/BreathOfFireIII'' has the "Horse Brothers" Balio and Sunder, a DualBoss: the first battle against them is [[HopelessBossFight unwinnable]], the second can be won (but can also be lost without getting a Game Over), and it's in the third battle where you finally get rid of them for good. Garr as well, being fought twice (the first of which is also [[HopelessBossFight unwinnable]]).
** Bosch in ''VideoGame/BreathOfFireDragonQuarter''. Including his dragonized form, he is fought at least three times.
* [[BigBad Rhapthorne]] from ''VideoGame/DragonQuestVIII''. Counting the [[SealedEvilInACan different people he possesses,]] you fight [[DiscOneFinalBoss Dhoulmagus]], then an [[OneWingedAngel upgraded form]] of Dhoulmagus, then [[spoiler:Jessica after she's been possessed]], then Sir Leopold. And though Marcello resists Rhapthorne, he's still using Rhapthorne's staff against you, so he counts. Then you finally go fight the man himself in [[ClippedWingAngel tiny baby mode]], and then battle two different stages of him in the final boss battle. All told, that's having to beat him ''[[ArcNumber eight]] times'' before he finally goes down.



** Ultros is fought four times in the same game - once in Lete River, once in the Opera House, once in the Cave on Crescent Island, and once in the air.
** ''VI'' also has Deathgaze, which will flee whenever it receives damage, forcing the party to hunt it down in the airship again and repeat fighting it until it's finally defeated for good. Though optional, it's required to beat if the player wants to get the Bahamut summon.

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** *** Ultros is fought four times in the same game - once in Lete River, once in the Opera House, once in the Cave on Crescent Island, and once in the air.
** *** ''VI'' also has Deathgaze, which will flee whenever it receives damage, forcing the party to hunt it down in the airship again and repeat fighting it until it's finally defeated for good. Though optional, it's required to beat if the player wants to get the Bahamut summon.



* [[BigBad Rhapthorne]] from ''VideoGame/DragonQuestVIII''. Counting the [[SealedEvilInACan different people he possesses,]] you fight [[DiscOneFinalBoss Dhoulmagus]], then an [[OneWingedAngel upgraded form]] of Dhoulmagus, then [[spoiler:Jessica after she's been possessed]], then Sir Leopold. And though Marcello resists Rhapthorne, he's still using Rhapthorne's staff against you, so he counts. Then you finally go fight the man himself in [[ClippedWingAngel tiny baby mode]], and then battle two different stages of him in the final boss battle. All told, that's having to beat him ''eight times'' before he finally goes down.

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* [[BigBad Rhapthorne]] from ''VideoGame/DragonQuestVIII''. Counting the [[SealedEvilInACan different people he possesses,]] Saturos and Menardi in ''VideoGame/GoldenSun''. The first encounter is a HopelessBossFight. Next, you fight [[DiscOneFinalBoss Dhoulmagus]], just a weakened Saturos on the Mercury Lighthouse. Finally, you have to [[DualBoss fight them both]] on the [[TheVeryDefinitelyFinalDungeon Venus Lighthouse]]. After being defeated at the Venus Lighthouse, they merge to become a very big dragon.
* ''Franchise/KingdomHearts'':
** Hades from ''VideoGame/KingdomHeartsII''. When you first meet him, he is impervious to your attacks and you're forced to flee while he hurls fireballs at you. Becomes beatable later, being fought and defeated in the second visit to the Colosseum,
then an [[OneWingedAngel upgraded form]] again at the end of Dhoulmagus, then [[spoiler:Jessica after she's been possessed]], then Sir Leopold. And though Marcello resists Rhapthorne, two of the Colosseum cups.
** In ''VideoGame/KingdomHeartsChainOfMemories'', numerous members of Organization XIII are fought numerous times. At least in Sora mode - You fight Vexen a third time in Riku mode, and Zexion and Lexaeus are fought only once. But the king of this trope is ''Riku Replica'', who, over the course of Sora's and Riku's story, is fought a total of ''six'' times.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' has Vanitas who's probably a quarter of the bosses in the game. In Aqua and Ven's paths
he's still using Rhapthorne's staff against you, so he counts. Then you finally go fight the man himself in [[ClippedWingAngel tiny baby mode]], and then battle two different stages fought 3 times each, including both of him in the their final boss battle. All told, that's having to beat fights. Terra only fights him ''eight times'' before he finally goes down.once, but as a DualBoss with Xenahort.
** Hades is a recurring boss throughout the entire series; one of the few villains who continuously pesters Sora (and the Keyblade users for that matter) besides Maleficent and Pete. But if bosses who are fought multiple times in the series count as a Recurring Boss, we'd be here all day just reading the examples.



* ''Franchise/KingdomHearts'':
** Hades from ''VideoGame/KingdomHeartsII''. When you first meet him, he is impervious to your attacks and you're forced to flee while he hurls fireballs at you. Becomes beatable later, being fought and defeated in the second visit to the Colosseum, then again at the end of two of the Colosseum cups.
** In ''VideoGame/KingdomHeartsChainOfMemories'', numerous members of Organization XIII are fought numerous times. At least in Sora mode - You fight Vexen a third time in Riku mode, and Zexion and Lexaeus are fought only once. But the king of this trope is ''Riku Replica'', who is, over the course of Sora's and Riku's story, is fought a total of ''six'' times.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' has Vanitas who's probably a quarter of the bosses in the game. In Aqua and Ven's paths he's fought 3 times each, including both of their final boss fights. Terra only fights him once, but as a DualBoss with Xenahort.
** Hades is a recurring boss throughout the entire series; one of the few villains who continuously pesters Sora (and the Keyblade users for that matter) besides Maleficent and Pete. But if bosses who are fought multiple times in the series count as a Recurring Boss, we'd be here all day just reading the examples.
* Subverted in [[http://www.goldcoincomics.com/?id=61 this]] [[Webcomic/GoldCoinComics GCC]] strip, where the main character laments about having just realized he will need to fight his rival again and again.
* ''VideoGame/BatenKaitos'':
** In ''Eternal Wings and the Lost Ocean'', Giacomo and his crew appear several times as bosses, even forcing two difficult fights sequentially (to the annoyance of many gamers). They've even got their own [[{{Leitmotif}} theme music]], "Chaotic Dance."
** Giacomo also appears several times in ''Origins'' (complete with a remixed "Chaotic Dance"), though he's rather less threatening and stops showing up near the end of Disc 1.
** It also features outer dimensional worm creatures which break through where reality is weak, or something along those lines. Also, one of the supporting bad guys turns into a [[EyesDoNotBelongThere crotch-eyed abomination]] which gets [[PaletteSwap mirrored in one]] of the optional {{sidequest}}s [[ShiftingSandLand in the desert.]]
** In ''Baten Kaitos Origins'', the heroes have to face one boss, the Lord of the Lava Caves, three times in about ten minutes of game. Notable because the (otherwise serious) heroes [[LampshadeHanging hang lampshades]] all over the encounter, complaining bitterly about how difficult the boss is and how annoying the repetitive fights are, and even stomping spitefully on his corpse when he goes down for good.



* Jin and Takaya, of ''VideoGame/{{Persona 3}}'', after the fight against them before fighting the Hanged Man, proceed to jump off a bridge. They come back.



* The ''[[{{Franchise/WildARMs}} Wild ARMs]]'' games use this ''constantly'', with the third game being the worst contender (practically every significant boss is fought at least three times). The fourth game is the only one that avoided this trope, by giving the main antagonists so many members you only need to fight each of them once.



* Jin and Takaya, of ''VideoGame/{{Persona 3}}'', after the fight against them before fighting the Hanged Man, proceed to jump off a bridge. They come back.



* Saturos and Menardi in ''VideoGame/GoldenSun''. The first encounter is a HopelessBossFight. Next, you fight just a weakened Saturos on the Mercury Lighthouse. Finally, you have to [[DualBoss fight them both]] on the [[TheVeryDefinitelyFinalDungeon Venus Lighthouse]]. After being defeated at the Venus Lighthouse, they merge to become a very big dragon.
* The ''VideoGame/BreathOfFire'' series has several examples:
** ''VideoGame/{{Breath of Fire|I}}'' has the Knight and General bosses being fought atleast twice, and then one more time in their OneWingedAngel form. Other bosses who are fought twice are RugaX, Mothra and Cerl.
** ''VideoGame/BreathOfFireII'' has Barubary/Barbaroi and the Goldfly, fought two and three times respectively. FinalBoss Deathevans fights you twice, his first fight being just a ZeroEffortBoss.
** ''VideoGame/BreathOfFireIII'' has the "Horse Brothers" Balio and Sunder, a DualBoss: the first battle against them is [[HopelessBossFight unwinnable]], the second can be won (but can also be lost without getting a Game Over), and it's in the third battle where you finally get rid of them for good. Garr as well, being fought twice (the first of which is also [[HopelessBossFight unwinnable]]).
** Bosch in ''VideoGame/BreathOfFireDragonQuarter''. Including his dragonized form, he is fought at least three times.
* ''VideoGame/AtelierIris2TheAzothOfDestiny'' has Chaos, TheRival with the twin to [[TheHero Felt's]] sword. And despite being optional, Punis Taro, Jiro, and Kichi in almost every ''VideoGame/{{Atelier}}'' game are of the third variety.



* ''VideoGame/WildARMS3'': Janus, his two flunkies, the prophets, and the Schroedinger family are all fought multiple times through the game. Notable in that the prophets are at first fought one by one, but are also fought together, and [[OneWingedAngel in empowered forms]], while the Schroedingers only add new attacks and Maya changes up her routine.

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* ''VideoGame/WildARMS3'': The ''[[{{Franchise/WildARMs}} Wild ARMs]]'' games use this ''constantly''. The fourth game is the only one that avoided this trope, by giving the main antagonists so many members you only need to fight each of them once.
** ''VideoGame/WildARMS3'' is the worst contender, as practically every significant boss is fought at least three times.
Janus, his two flunkies, the prophets, and the Schroedinger family are all fought multiple times through the game. Notable in that the prophets are at first fought one by one, but are also fought together, and [[OneWingedAngel in empowered forms]], while the Schroedingers only add new attacks and Maya changes up her routine.
20th Sep '17 6:28:46 PM EndarkCuli
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* Akmsot every boss apart from the final bosses in the ''VideoGame/SuperRobotWarsOriginalGeneration'', though you can [[NonLethalKO shoot them down]] before they retreat if you reduce their hit points to just above the point where they'd retreat, then use a really powerful attack.

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* Akmsot Almost every boss apart from the final bosses in the ''VideoGame/SuperRobotWarsOriginalGeneration'', though you can [[NonLethalKO shoot them down]] before they retreat if you reduce their hit points to just above the point where they'd retreat, then use a really powerful attack.


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** The Chosen in UpdatedRerelease ''War of the Chosen'' are also persistent threats, requiring a chain of covert operations before the player can take the fight to each of them individually and put them down for good.
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