History Main / RealityIsOutToLunch

25th Jun '17 1:34:20 AM Jojolightningfingers
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* More so than most of the other episodes in the series, 'A World With No Sadness, Baby' in ''Anime/SpaceDandy'' is nonsensical in the extreme. The majority of it takes place in some bizarre limbo world inhabited by completely unexplained creatures. A choir of caricatured bears with disembodied human hands that, despite not having mouths, carry on conversation in abstract phrasing by singing? Unexplained. An otherwise normal looking lady that has the front half of a cat sticking out of her chest - and speaks through that cat's mouth instead of her own? Unexplained. That's not even getting into all the minutiae of the setting.
11th Jun '17 12:54:07 AM Piterpicher
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* ''[[{{Silent Hill 1}} Silent Hill]]'': Nowhere. It's an amalgamation of all areas of the city that Harry's been through, organized in such a bizarre and nonsensical way that the only thing a room has in common with the ones it's connected to is the size of the door they share. It's not restricted to the Otherworl areas as it seems at first, either: some Fog/Dark World locations are present, such as the school classroom. To make it worse, even the savegame screen isn't immune: ''it can't identify the place you saved the game in''. All save points but the final one register the save location as "Nowhere".

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* ''[[{{Silent Hill 1}} Silent Hill]]'': ''VideoGame/SilentHill1'': Nowhere. It's an amalgamation of all areas of the city that Harry's been through, organized in such a bizarre and nonsensical way that the only thing a room has in common with the ones it's connected to is the size of the door they share. It's not restricted to the Otherworl areas as it seems at first, either: some Fog/Dark World locations are present, such as the school classroom. To make it worse, even the savegame screen isn't immune: ''it can't identify the place you saved the game in''. All save points but the final one register the save location as "Nowhere".
9th Jun '17 2:59:48 PM nombretomado
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* Several places in the WhateleyUniverse, including the Dreamscape where Sara Waite has to fight The Kellith to the death [[spoiler: even though they are the same person]], or Gothmog's domain, or even the dimension where the demon '''BKCRMWDJVG''' comes from.

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* Several places in the WhateleyUniverse, Literature/WhateleyUniverse, including the Dreamscape where Sara Waite has to fight The Kellith to the death [[spoiler: even though they are the same person]], or Gothmog's domain, or even the dimension where the demon '''BKCRMWDJVG''' comes from.
4th Apr '17 3:40:43 PM eroock
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->''A computer chattered to itself in alarm as it noticed an airlock open and close itself for no apparent reason.\\
This was because reason was, in fact, out to lunch.''

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->''A ->''"A computer chattered to itself in alarm as it noticed an airlock open and close itself for no apparent reason.\\
This was because reason was, in fact, out to lunch.''"''
16th Jan '17 4:53:04 PM doggieboy9
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* In the climax of the Team Galactic plot of ''VideoGame/PokémonPlatinum'', you, Cyrus and Cynthia enter the Distortion World, the realm of [[OlympusMons Giratina]] described as being on the reverse of the normal one. It is defined by its disconnection from natural space and time - platforms appear out of nowhere, obstacles vanish (or spontaneously generate) as you walk towards them and gravity changes on a whim. At one rather impressive point, you surf up a waterfall simply by holding the D-Pad - a waterfall that flows from the bottom of the screen to the top. Cynthia remarks that although you appear to keep moving downwards toward the centre, in a world such as this its impossible to know.

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* In the climax of the Team Galactic plot of ''VideoGame/PokémonPlatinum'', ''VideoGame/PokemonPlatinum'', you, Cyrus and Cynthia enter the Distortion World, the realm of [[OlympusMons Giratina]] described as being on the reverse of the normal one. It is defined by its disconnection from natural space and time - platforms appear out of nowhere, obstacles vanish (or spontaneously generate) as you walk towards them and gravity changes on a whim. At one rather impressive point, you surf up a waterfall simply by holding the D-Pad - a waterfall that flows from the bottom of the screen to the top. Cynthia remarks that although you appear to keep moving downwards toward the centre, in a world such as this its impossible to know.
31st Dec '16 12:41:19 PM nombretomado
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* The Mournland from ''{{Eberron}}'' is a low-key example of this, seeing as it turned into the magical equivalent of a nuclear test site during the final years of the Last War. How bad is it nowadays? One of the common enemy types in the area is sentient ''spells''.

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* The Mournland from ''{{Eberron}}'' ''TabletopGame/{{Eberron}}'' is a low-key example of this, seeing as it turned into the magical equivalent of a nuclear test site during the final years of the Last War. How bad is it nowadays? One of the common enemy types in the area is sentient ''spells''.
13th Dec '16 2:40:41 PM 1810072342
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* In the climax of the Team Galactic plot of ''VideoGame/PokémonPlatinum'', you, Cyrus and Cynthia enter the Distortion World, the realm of [[OlympusMons Giratina]] described as being on the reverse of the normal one. It is defined by its disconnection from natural space and time - platforms appear out of nowhere, obstacles vanish (or spontaneously generate) as you walk towards them and gravity changes on a whim. At one rather impressive point, you surf up a waterfall simply by holding the D-Pad - a waterfall that flows from the bottom of the screen to the top. Cynthia remarks that although you appear to keep moving downwards toward the centre, in a world such as this its impossible to know.
3rd Nov '16 7:07:04 AM unokkun
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** And in a sort of inversion of this trope, sometimes branches of mathematics have been developed with no intention to model the real world, only to then be useful in modeling it after [[ScienceMarchesOn science marched on]]. For example, non-Euclidean geometries were first developed accidentally while trying to disprove the parallel postulate (which of course [[GoneHorriblyWrong went horribly wrong]] because the parallel postulate is what makes a geometry Euclidean), only to then be useful for modeling the Earth's surface and relativity.
16th Oct '16 3:35:31 AM kome360
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* Several settings in ''Anime/PrincessTutu'' are like this [[spoiler:since they were created by [[RewritingReality Drosselmeyer]]]]. Humans are transformed into talking animals on a regular basis (leaving many confused due to the glamour failure). There's a lake that can become solid and then turn into water again, another that functions like water but allows characters to breathe, and a separate reality that includes talking puppets and a crank to turn back time.

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* Several settings in ''Anime/PrincessTutu'' are like this [[spoiler:since they were created by [[RewritingReality Drosselmeyer]]]]. Humans are spontaneously transformed into talking animals on a regular basis (leaving many confused due to the glamour failure). There's a lake that can become solid and then turn into water again, another that functions like water but allows characters to breathe, and a separate reality that includes talking puppets and a crank to turn back time.
16th Oct '16 3:34:57 AM kome360
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* Several settings in ''Anime/PrincessTutu'' are like this [[spoiler:since they were created by [[RewritingReality Drosselmeyer]]]]. There's a lake that can become solid and then turn into water again, another that functions like water but allows characters to breathe, and a separate reality that includes talking puppets and a crank to turn back time.

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* Several settings in ''Anime/PrincessTutu'' are like this [[spoiler:since they were created by [[RewritingReality Drosselmeyer]]]]. Humans are transformed into talking animals on a regular basis (leaving many confused due to the glamour failure). There's a lake that can become solid and then turn into water again, another that functions like water but allows characters to breathe, and a separate reality that includes talking puppets and a crank to turn back time.
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