History Main / RealityIsOutToLunch

17th May '16 2:12:44 PM Willbyr
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* The first ''KingdomHearts'' game had the VeryDefinitelyFinalDungeon, End of the World, created from the remains of worlds consumed by TheHeartless. The phenomena there includes: small islands floating in a purple void with spheres of darkness (which contain snowy canyons filled with treasure chests) constantly dropping on them; towers of rock that contain purple flames that can transport someone to other worlds (or [[spoiler:[[Disney/{{Fantasia}} Bald Mountain]]]]); an ornate door at the bottom of a cavern that opens up to [[spoiler: [[DoomedHometown Destiny Islands]], which splits open to reveal a valley made of purple rock]]; and a lot of [[WombLevel organic-looking structures]].
** There's also Hollow Bastion from the same game, which has also been consumed by darkness. The laws of physics don't work properly due to the world being damaged; Water acts as a solid surface and flows uphill, there are floating landmasses, and bubbles of water can levitate and transport people underwater, among other things.

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* ''VideoGamee/KingdomHeartsI'':
**
The first ''KingdomHearts'' game had the VeryDefinitelyFinalDungeon, End of the World, created from the remains of worlds consumed by TheHeartless. The phenomena there includes: small islands floating in a purple void with spheres of darkness (which contain snowy canyons filled with treasure chests) constantly dropping on them; towers of rock that contain purple flames that can transport someone to other worlds (or [[spoiler:[[Disney/{{Fantasia}} Bald Mountain]]]]); an ornate door at the bottom of a cavern that opens up to [[spoiler: [[DoomedHometown Destiny Islands]], which splits open to reveal a valley made of purple rock]]; and a lot of [[WombLevel organic-looking structures]].
** There's also Hollow Bastion from the same game, Bastion, which has also been consumed by darkness. The laws of physics don't work properly due to the world being damaged; Water acts as a solid surface and flows uphill, there are floating landmasses, and bubbles of water can levitate and transport people underwater, among other things.
17th May '16 7:52:55 AM Schismatism
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* Whenever the [[CosmicHorror Dreamers]] are encountered in ''VideoGame/TheSecretWorld'', you're sure to wind up with some craziness. Sometimes, it almost makes sense. Other times, you wind up with a delicious [[TimeyWimeyBall space-and-time pretzel]], with [[{{Metaphorgotten}} mustard and ranch dressing.]]
* At the very end of ''[[Videogame/{{Inca}} Inca II]]'', the protagonist winds up inside an asteroid comprised of his memories, as well as some sort of bomb which needs to be wrapped back in around itself. The maze alone is suitable enough to warp one's mind, but the puzzles - even for a game which has ''already'' been out there and back -- are sublime.
10th May '16 8:43:11 AM MaulMachine
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* In ''Literature/SpaceMarineBattles'' novels, xeno temples and daemon worlds alike have a bad habit of warping time and space around them like a scarf. AlienGeometries and YearOutsideHourInside abound.

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* In ''Literature/SpaceMarineBattles'' novels, xeno temples and daemon worlds alike have a bad habit of warping wrapping time and space around them like a scarf. AlienGeometries and YearOutsideHourInside abound. In one Salamander story, an Eldar in cryostasis has found a way to use its power to control gravity outside, wrecking a Terminator team that was coming to poison him.
5th Apr '16 10:05:11 AM Morgenthaler
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[[folder:Live-Action TV]]
* In the ''Series/StarTrekTheNextGeneration'' episode "Where No One Has Gone Before", the Enterprise is transported to the Outer Rim of the universe, where reality breaks down and starts making crew members' memories real.
* The Delphic Expanse in ''Series/StarTrekEnterprise''. In some parts of it, the known laws of physics did not seem to apply. Once a Klingon ship emerged from the expanse with its entire crew anatomically inverted, but still alive.
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** Similarly in the ''Series/StarTrekTheNextGeneration'' episode "Where No One Has Gone Before", the Enterprise is transported to the Outer Rim of the universe, where reality breaks down and starts making crew members' memories real.
** And then there's also the Delphic Expanse in ''Series/StarTrekEnterprise''. In some parts of it, the known laws of physics did not seem to apply. Once a Klingon ship emerged from the expanse with its entire crew anatomically inverted, but still alive.
6th Mar '16 6:06:39 AM SLOOGOVS
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** The fun thing about mathematics is that it doesn't have to reflect reality at all; it only usually does so because that's more convenient for most things. Want to redefine "continuity", make a [[http://en.wikipedia.org/wiki/Long_line_%28topology%29 longer-than-infinite line]], work in fractional or infinitely many dimensions, or [[http://en.wikipedia.org/wiki/Banach%E2%80%93Tarski_paradox split a sphere into two copies of itself]]? As long as you can formally define it and prove it works, there's no problem.

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** The fun thing about mathematics is that it doesn't have to reflect reality at all; it only usually does so because that's more convenient for most things. Want to redefine "continuity", make a [[http://en.wikipedia.org/wiki/Long_line_%28topology%29 longer-than-infinite line]], work in fractional or infinitely many dimensions, or [[http://en.[[https://en.wikipedia.org/wiki/Banach%E2%80%93Tarski_paradox org/wiki/Banach-Tarski_paradox split a sphere into two copies of itself]]? As long as you can formally define it and prove it works, there's no problem.
6th Mar '16 1:36:32 AM Morgenthaler
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* The Zones in ''RoadsidePicnic''. Aliens are weird like that.

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* The Zones in ''RoadsidePicnic''.''Literature/RoadsidePicnic''. Aliens are weird like that.
16th Feb '16 4:58:02 PM intastiel
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Added DiffLines:

* ''Webcomic/AwfulHospital'' doesn't have anything as normal as reality. Its local take on a {{Multiverse}} is the Perception Range, an infinite expanse of possibilities and subjective realities that people interpret differently based on what they're willing and able to perceive, subdivided into more-or-less discrete "Zones". Locations include the Grey Zones, our own laughably limited reality; a SmallSecludedWorld that grew out of one of the protagonist's corpses, populated by symbolic representations of fungi and bacteria; and The Hospital, the realized concept of medical care, which is under attack by an EldritchAbomination sabotaging the platonic ideals of sickness and health. MindScrew doesn't cover it.
5th Feb '16 10:26:52 PM intastiel
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* In ''Webcomic/{{Unsounded}}'' the Khert is the physical representation of reality and physical laws. Magic bends the Khert, and powerful enough magic can damage it. If the Khert is damaged in a location, extremely strange magical effects occur spontaneously in the area (and this can be dangerous if it happens, say, in the middle of a densely populated city).

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* In ''Webcomic/{{Unsounded}}'' the Khert is the physical representation of simultaneously a BackgroundMagicField that regulates reality and physical laws. Magic bends the Khert, and powerful a timeless, nondimensional EldritchLocation in itself. Powerful enough magic can damage it. If disrupt the Khert is damaged in a location, extremely strange magical effects occur spontaneously in the an area (and this so that physical laws malfunction: fire burns cold, ghosts escape into the physical world, mugs of coffee learn to fly and socialize, and the like. [[spoiler:Inside the Khert, the memories of everyone who has ever and will ever live are manifested and remade into the scenery, it's possible to glance down one vista of the fractal landscape and watch the time you visited last night, and you can be dangerous if it happens, say, in fall headfirst into a vision of the middle of future -- [[MindScrew or a densely populated city).possible future?]]]]



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27th Jan '16 8:22:36 AM REV6Pilot
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* Reality goes out for a smoke break whenever Alma of ''VideoGame/FirstEncounterAssaultRecon'' pays a visit. Then it goes to lunch. And visits the gym. And takes a three-day weekend. [[OverlyLongGag And quits its job]]. In the meantime, ghostly horrors and dismembering tentacles will erupt from nowhere, and monsters lurking in pools of blood will erupt without warning, and this is before Alma herself starts actively transforming the environment around you. Interestingly, the developers [[InvertedTrope invert]] the usual RealIsBrown pattern: a monochromatic or desaturated color palette indicates that some seriously ''[[SurrealHorror unreal]]'' stuff is about to go down.

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* Reality goes out for a smoke break whenever Alma of in ''VideoGame/FirstEncounterAssaultRecon'' goes out for a smoke break whenever Alma pays a visit. Then it goes to lunch. And visits the gym. And takes a three-day weekend. [[OverlyLongGag And quits its job]]. In the meantime, ghostly horrors and dismembering tentacles will erupt from nowhere, and monsters lurking in pools of blood will erupt without warning, and this is before Alma herself starts actively transforming the environment around you. Interestingly, the developers [[InvertedTrope invert]] the usual RealIsBrown pattern: a monochromatic or desaturated color palette indicates that some seriously ''[[SurrealHorror unreal]]'' stuff is about to go down.
27th Jan '16 8:21:59 AM REV6Pilot
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* Just as its [[VideoGame/{{Stalker}} original inspiration]], ''[[https://www.fanfiction.net/s/8512815/1/TROTTER-Shadow-of-Cheernobyl T.R.O.T.T.E.R., Shadow of Cheernobyl]]'' takes place in the Zone of Desolation, where even the laws of the My Little Pony universe do not apply. The weather changes on its own, the area is filled with physics-defying anomalies, magic is nearly useless, and every single animal is violent. It gets [[SurrealHorror even]] [[EldritchLocation weirder]] the closer to the Cheernobyl power plant the characters get.

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* Just as its [[VideoGame/{{Stalker}} original inspiration]], ''[[https://www.fanfiction.net/s/8512815/1/TROTTER-Shadow-of-Cheernobyl T.R.O.T.T.E.R., Shadow of Cheernobyl]]'' takes place in the Zone of Desolation, where even the laws of the My Little Pony ''WesternAnimation/MyLittlePony'' universe do not apply. The weather changes on its own, the area is filled with physics-defying anomalies, magic is nearly useless, and [[EverythingTryingToKillYou every single animal is violent.violent]]. It gets [[SurrealHorror even]] [[EldritchLocation weirder]] the closer to the Cheernobyl power plant the characters get.



* In the ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' series, Reality isn't out to lunch as much as [[UpToEleven it's on extended medical leave]]. The old Chernobyl power plant exudes... [[EldritchLocation weirdness]], moreso during a blowout, which, even aside from all the potentially fatal radiation, REALLY tends to mess things up. Just for example, you might be walking along a perfectly normal mutant-infested swamp only to have gravity suddenly crush you into the ground, possibly fatally. And that's a rather mild example. There are also the stretches of ordinary unremarkable ground which exude enough heat to burn a human to death ''for no reason at all'', the random massive electrical discharges, the always-entertaining white-hot jets of flame from out of nowhere, the plants that dissolve skin on contact, and the occasional place where space has folded in on itself and created a bizarre maze out of an ordinary room.

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* In the ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' series, Reality reality isn't out to lunch as much as [[UpToEleven it's on extended medical leave]]. The old Chernobyl power plant exudes... [[EldritchLocation weirdness]], moreso during a blowout, which, even aside from all the potentially fatal radiation, REALLY tends to mess things up. Just for example, you might be walking along a perfectly normal mutant-infested swamp only to have gravity suddenly crush you into the ground, possibly fatally. And that's a rather mild example. There are also the stretches of ordinary unremarkable ground which exude enough heat to burn a human to death ''for no reason at all'', the random massive electrical discharges, the always-entertaining white-hot jets of flame from out of nowhere, nowhere (that only hurt upon ignition and can be harmlessly traversed after that until they reset), the plants that dissolve skin on contact, contact depending on the speed something passes by it, and the occasional place where space has folded in on itself and created a bizarre maze out of an ordinary room.And that's because we haven't said a word about the artifacts these bizarre occurrences create, and which are very strange in and of themselves.



* ''[[{{Silent Hill 1}} Silent Hill]]'': Nowhere.
* And ''VideoGame/MetroLastLight'', one of the side effects of the nuclear war that destroyed most of humanity is that reality now sometimes...falters a bit in certain parts of the Metro. The first game included bizarre electrical anomalies that appear out of nowhere and float down tunnels, shocking everything around them, and some kind of sentient room that induces a hallucination of a great, glowing door that traps and kills people. The second followed suit with an EldritchLocation called the "River of Fate", where dead skeletons move around like they're alive and swimming in the river can allow people to visit entirely different places and times.

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* ''[[{{Silent Hill 1}} Silent Hill]]'': Nowhere. \n It's an amalgamation of all areas of the city that Harry's been through, organized in such a bizarre and nonsensical way that the only thing a room has in common with the ones it's connected to is the size of the door they share. It's not restricted to the Otherworl areas as it seems at first, either: some Fog/Dark World locations are present, such as the school classroom. To make it worse, even the savegame screen isn't immune: ''it can't identify the place you saved the game in''. All save points but the final one register the save location as "Nowhere".
* And ''VideoGame/MetroLastLight'', In ''VideoGame/{{Metro 2033}}'', one of the side effects of the nuclear war that destroyed most of humanity is that reality now sometimes...falters a bit in certain parts of the Metro. The first game included bizarre electrical anomalies that appear out of nowhere and float down tunnels, shocking everything around them, and some kind of sentient room that induces a hallucination of a great, glowing door that traps and kills people. The second ''MetroLastLight'' followed suit with an EldritchLocation called the "River of Fate", where dead skeletons move around like they're alive alive, the dead can make phone calls, and swimming in the river can allow people to visit entirely different places and times.
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