History Main / RareCandy

16th May '17 10:53:11 PM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has ''mitama'' of many varieties and quality which increases ''shikigami'''s stats when equipped. The higher the quality and/or level, the better the stats. Furthermore, these ''mitama'' grant bonuses when equipped in ''sets'': two of the same kind give a huge boost in a certain stat, while four of the same kind give special and at times ''hilarious'' effects unique to each kind. ''Mitama'' can be bought in the store or collected in dungeons, especially the ''mitama'' dungeon.
24th Apr '17 6:42:26 PM nombretomado
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* The TalesSeries has various herbs like sage and saffron that would increase various stats. Frequently, another item could be used to boost their potency.

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* The TalesSeries VideoGame/TalesSeries has various herbs like sage and saffron that would increase various stats. Frequently, another item could be used to boost their potency.
17th Apr '17 12:27:38 AM Antronach
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* ''VideoGame/PhantasyStarOnline'' contains items called "materials." A character may consume up to 200 materials, each of which permanently increase a stat such as evasion, accuracy, damage, or mind strength.

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* ''VideoGame/PhantasyStarOnline'' contains has two different kinds:
* The first one are
items called "materials." A character may consume up to 200 materials, each of Materials, which permanently grant small permanent boosts to stats and are rather hard to find. Everything except for Accuracy and elemental resistances can be increased this way. Depending on your character's race, they have certain limitations[[labelnote:*]]You can use 125 HP materials and 125 TP Materials (although Androids can't use the latter, but TP materials only appear in Challenge Mode anyways). Humans can split 250 among their stats, while everyone else can use 125 since they get regenerating HP or TP.[[/labelnote]].
** The other one are most of the Armor Units, in an odd sort of way. Instead of providing stat bonuses, they
increase your ''base'' stats, allowing you to learn new Techniques and equip weapons you couldn't normally, so long as said Armor Units are equipped. They range from "slightly increase an elemental resistance" to "increase all of your stats by several levels". This only becomes a problem late in the game, since every class has stat such as evasion, accuracy, damage, or mind strength.caps and Armor Units ''won't'' go beyond them.
16th Mar '17 10:06:18 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/TheElderScrollsVSkyrim'' have skill books that were thrown in with the normal books and would increase a skill one point upon reading them.
** All numbered games excepting Morrowind also have the Oghma Infinium, a reward for Hermaeus Mora's Daedric Quest, which gave stat points to spend (''Arena'' and ''Daggerfall'') or directly raised skills (''Oblivion'' and ''Skyrim''.)
** Skill Trainers are a form that skips the middleman (you pay them, they raise a stat). Most trainers, however, can only train you to a modest cap of 50, while the best trainers can only get you to 90 (100 is the cap). In addition, you can only receive 5 trainings in total per level (however, it's not hard to level up before using up your 5th training when you're still in the early stages of the game). Normally you'd have to pay a hefty fee for their services, but certain trainers are also followers, and you are fully capable of taking the money back immediately afterwards.

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* ''VideoGame/TheElderScrollsIIIMorrowind'', ''VideoGame/TheElderScrollsIVOblivion'', ''Franchise/TheElderScrolls''
** Starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'',
and ''VideoGame/TheElderScrollsVSkyrim'' have continuing into the games that followed, skill books that were thrown in with the normal books and would increase serve this purpose. They raise a particular skill one point upon reading them.
them and contain [[InGameNovel short stories]] relating to that skill.
** All numbered games excepting Morrowind also have Each main series game except for ''Morrowind'' contains the Oghma Infinium, a reward for legendary book associated with the [[PowersThatBe Daedric Prince]] [[EldritchAbomination Hermaeus Mora's Daedric Quest, Mora]], which gave either gives stat points to spend (''Arena'' (''[[VideoGame/TheElderScrollsArena Arena]]'' and ''Daggerfall'') ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or directly raised raises skills (''Oblivion'' (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''Skyrim''.)
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.) ''Morrowind'' instead has the Bitter Cup, an artifact associated with the Daedric Prince [[DealWithTheDevil Clavicus Vile]], in a similar role that plays with the trope. It will raise your highest two attributes, but also lower your lowest two attributes by the same amount.
** Skill Trainers are a form that skips the middleman (you pay them, they raise a stat). skill). Most trainers, however, can only train raise you to a modest cap of cap, often 50, while the best after which you've SurpassedTheTeacher. Some more advanced trainers can only take you train you a bit more, but typically have a cap of around 75 and are usually associated with a guild or faction you must join in order to get their services. Finally, there are the "Master Trainers," who can take you all the way up to 90 (100 is the cap). In addition, There is typically only one master trainer in the game for each skill, and some are difficult to find. Finally, in ''Oblivion'' and ''Skyrim'', you can only receive be trained 5 trainings in total times per level (however, it's not hard (with 10 skill increases needed to level up before using up your 5th training when you're still in the early stages up). Regardless of the game). Normally you'd have to pay a hefty fee for their services, but certain game, high level skill trainers are also followers, and you are fully capable of taking the money back immediately afterwards. almost always extremely expensive.
5th Mar '17 9:08:21 AM akkristor
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* ''VideoGame/Growlanser'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.

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* ''VideoGame/Growlanser'' ''VideoGame/{{Growlanser}}'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.
5th Mar '17 9:04:09 AM akkristor
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* ''VideoGame/Growlanser'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.
14th Feb '17 4:27:44 PM Gosicrystal
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* The ''Franchise/ShiningSeries'' has food items. Quick Chicken boosts dexterity, Power Potions or Power Wines boost attack, Defense Potions or Protect Milk raise defense, Bright Honey increases mana (MP), and Life Bread boosts HP.
** However, be careful when using them in the original game. Due to a bug, the boosts are [[LostForever lost]] if you promote the unit you used these items on, so it's always better to use them ''after'' promotion. This has been fixed in the sequels and remakes.

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* The ''Franchise/ShiningSeries'' has food items. Quick Chicken boosts dexterity, Power Potions or Power Wines boost attack, Defense Potions or Protect Milk raise defense, Bright Honey increases mana (MP), and Life Bread boosts HP.
**
HP. However, be careful when using them in the original game. Due to a bug, the boosts are [[LostForever [[PermanentlyMissableContent lost]] if you promote the unit you used these items on, so it's always better to use them ''after'' promotion. This has been fixed in the sequels and remakes.



** ''VideoGame/DragonAgeII'' also has stat and skill increasing items, though they're not as common as in the first game. Also, the Night Terrors side quest has 3 different ways of increasing Hawke's attributes, although 2 of them can be LostForever because [[spoiler:failing the barrel puzzles causes monsters to appear, and the puzzles can't be repeated once failed]]. Finally, in Act 3, you can brew the Elixir of Heroism, which can only be crafted once-per-playthrough if you found its unique and easy-to-miss recipe in Act 2 and have a ton of resources (including the unique, easy-to-miss, and completely unobtainable in certain story branches Ambrosia), but gives your entire party a free LevelUp.

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** ''VideoGame/DragonAgeII'' also has stat and skill increasing items, though they're not as common as in the first game. Also, the Night Terrors side quest has 3 different ways of increasing Hawke's attributes, although 2 of them can be LostForever [[PermanentlyMissableContent lost]] because [[spoiler:failing the barrel puzzles causes monsters to appear, and the puzzles can't be repeated once failed]]. Finally, in Act 3, you can brew the Elixir of Heroism, which can only be crafted once-per-playthrough if you found its unique and easy-to-miss recipe in Act 2 and have a ton of resources (including the unique, easy-to-miss, and completely unobtainable in certain story branches Ambrosia), but gives your entire party a free LevelUp.



* ''VideoGame/MegaManXCommandMission''. The best are the rare Build Hyper items, which extend a character's Hyper Mode duration by one round. Doesn't sound like much, but Hyper Mode is so overpowered that one more round may just decide a tough boss fight. Unlike the other Build items in the game that increase base stats (which can be gotten as [[RandomDrops drops]] from normal enemies), there's only 12 Build Hypers in the entire game, and roughly 3-4 of them can be [[LostForever permanently missed]] if you don't steal them from one-time bosses.

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* ''VideoGame/MegaManXCommandMission''. The best are the rare Build Hyper items, which extend a character's Hyper Mode duration by one round. Doesn't sound like much, but Hyper Mode is so overpowered that one more round may just decide a tough boss fight. Unlike the other Build items in the game that increase base stats (which can be gotten as [[RandomDrops drops]] from normal enemies), there's only 12 Build Hypers in the entire game, and roughly 3-4 of them can be [[LostForever [[PermanentlyMissableContent permanently missed]] if you don't steal them from one-time bosses.
14th Jan '17 7:02:49 PM nombretomado
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* ''Franchise/{{Lufia}}'' has Sources for each stat, as well.

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* ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' has Sources for each stat, as well.
28th Jul '16 6:40:10 PM Malady
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* The ''VideoGame/WildARMs'' series has apples. It actually makes sense for apples to be rare and valuable in most of the games because of the rarity of successful plant life in Filgaia.

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* The ''VideoGame/WildARMs'' ''VideoGame/WildArms'' series has apples. It actually makes sense for apples to be rare and valuable in most of the games because of the rarity of successful plant life in Filgaia.


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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has Nuts to boost stats, and are also {{RareDrop}}s dropped by monsters in the Temple of the Elder Gods, Life (Max HP +20), Mana (Max MP +5), the others give +1 to the corresponding stat. Attack, Defense, Spirit, Agility
* ''VideoGame/BraveHeroYuusha'' has fruits to boost each stat: Lemon (Max HP +5), Orange (Max MP +5), Apple, Watermelon, Raspberry, Banana
* ''VideoGame/LuxarenAllure'' has Serums to boost each stat: Heart (Max HP +12), Mystic (Max MP +5), and the other serums increase their corresponding stat by 2, Strength, Defense, Ether, Lucky, Resistance, and Speed.
3rd May '16 4:23:11 PM Jacob175
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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' both have stat boosters, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.

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* ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' both have stat boosters, but they're quite hard to make, so until the inevitable grind to HundredPercentCompletion, they're TooAwesomeToUse.



* Elixirs and Wines in ''VagrantStory''. This is one of ''two'' ways (the other one is beating bosses) that Ashley can raise his stats, because the game has no experience points and levels.

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* Elixirs and Wines in ''VagrantStory''.''VideoGame/VagrantStory''. This is one of ''two'' ways (the other one is beating bosses) that Ashley can raise his stats, because the game has no experience points and levels.


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* Stat Seeds in ''VideoGame/RakenzarnTales'', usually obtained from chests, quests and boss fights. They can raise HP or RP by 50 or one of the four base stats by 3.
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