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* VideoGame/OctopathTraveler, as well as its [[VideoGame/OctopathTravelerII sequel]], has nuts, which are items that permanently increase one of a character's stats by different amounts depending on the type and size of the nut.

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* VideoGame/OctopathTraveler, ''VideoGame/OctopathTraveler'', as well as its [[VideoGame/OctopathTravelerII sequel]], ''[[VideoGame/OctopathTravelerII sequel]]'', has nuts, which are items that permanently increase one of a character's stats by different amounts depending on the type and size of the nut.


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* ''VideoGame/{{Rimworld}}'' has the skilltrainers, nanite injectors which can be won from quests or purchased from traders, which grant a massive one-time experience boost to a specific skill. This experience boost granted is multiplied if the person you use the skilltrainer on has a passion/burning passion in the skill that is being boosted.
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* ''VideoGame/Persona5'': Incense returns as an item that you can use when you put a Persona into Jail. Being in Jail lets a Persona learn new skills (often ones that cover a weakness it has, while Incense will boost one or more of its stats. The trade-off is that you can't use the Persona while it's in Jail, which takes multiple in-game days, and taking the Persona out of Jail early results in a reduced boost. In ''Persona 5 Royal'', you can increase the power of both Jail and Incense by using it during a Fusion Alarm. There's also the Jazz Club, a new evening activity that unlocks partway through the game. Rather than boosting Joker or his Personas, it empowers whichever Phantom Thief that accompanies Joker to the club, providing them with increases to stats, HP or MP, bonus levels, or even letting them learn new abilities that aren't normally available. The boosts to stats, HP, and MP also carry over the NewGamePlus.

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* ** ''VideoGame/Persona5'': Incense returns as an item that you can use when you put a Persona into Jail. Being in Jail lets a Persona learn new skills (often ones that cover a weakness it has, while Incense will boost one or more of its stats. The trade-off is that you can't use the Persona while it's in Jail, which takes multiple in-game days, and taking the Persona out of Jail early results in a reduced boost. In ''Persona 5 Royal'', you can increase the power of both Jail and Incense by using it during a Fusion Alarm. There's also the Jazz Club, a new evening activity that unlocks partway through the game. Rather than boosting Joker or his Personas, it empowers whichever Phantom Thief that accompanies Joker to the club, providing them with increases to stats, HP or MP, bonus levels, or even letting them learn new abilities that aren't normally available. The boosts to stats, HP, and MP also carry over the NewGamePlus.
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* In ''VideoGame/TheWorldEndsWithYou'', consumable items are the ''only'' way to raise a stat other than HP, and correspondingly are quite common. Two that are quite hard to get -- Curious Mushrooms and Absolute Shadow Ramen--both [[RandomlyDrops increase the drop rate]].

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* In ''VideoGame/TheWorldEndsWithYou'', consumable items are the ''only'' way to raise a stat other than HP, and correspondingly are quite common. Two that are quite hard to get -- Curious Mushrooms and Absolute Shadow Ramen--both [[RandomlyDrops [[RandomDropBooster increase the drop rate]].
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* VideoGame/OctopathTraveler, as well as its [[VideoGame/OctopathTravelerII sequel]], has nuts, which are items that permanently increase one of a character's stats by different amounts depending on the type and size of the nut.

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* ''VideoGame/Persona5'': Incense returns as an item that you can use when you put a Persona into Jail. Being in Jail lets a Persona learn new skills (often ones that cover a weakness it has, while Incense will boost one or more of its stats. The trade-off is that you can't use the Persona while it's in Jail, which takes multiple in-game days, and taking the Persona out of Jail early results in a reduced boost. In ''Persona 5 Royal'', you can increase the power of both Jail and Incense by using it during a Fusion Alarm. There's also the Jazz Club, a new evening activity that unlocks partway through the game. Rather than boosting Joker or his Personas, it empowers whichever Phantom Thief that accompanies Joker to the club, providing them with increases to stats, HP or MP, bonus levels, or even letting them learn new abilities that aren't normally available. The boosts to stats, HP, and MP also carry over the NewGamePlus.



** ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' have various rare, single use stat boosts you can obtain. In the first game, there are Skill Books that raise skills, although unlike the newer games, each stat doesn't have a Skill Book. In the second game, most stat boosts are memory modules that a super computer surgically implants in your character.

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** ''VideoGame/{{Fallout 1}}'' and ''VideoGame/{{Fallout 2}}'' have various rare, single use stat boosts you can obtain. In the first game, there are Skill Books that raise skills, although unlike the newer games, each stat doesn't have a Skill Book. In the second game, most stat boosts are memory modules that a super computer surgically implants in your character. Fallout 2 also has the Hint Book, which is only available after beating the game. Reading it maxes all of the Chosen One's skills at 300% and gives them 100,000 XP (and it can be read multiple times, granting the XP bonus each time). [[BraggingRightsReward Of course, there's not much to do by the time you get it]].
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Crosswicking

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* ''VideoGame/VocaloidNoNatsuyasumiFinalFourDays'' has several Juice items that you can by from various vending machine: Their effect are permanent and carried to subsequent runs:
** The Spring Onion Juice increases max HP by 5 points.
** The Banana and Orange Juice boost the base power of the "Kagamine Cannon" skill. However, Len (Banana) and Rin (Orange) must be present when you used them; they have no effect if Miku drank them herself.
** The Eggplant Juice initially does nothing. However, if you have the Eggplant Club Card key item, the juice increases max MP by 1-5 points.
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the Plan With Me update's "candies" are actually extra stationery (although there are new candies as well)


* In ''VideoGame/StickyBusiness'', you can pack candy along with the ordered stickers to instantly increase the amount of XP each sticker part used in the order gets. This can also be done by adding more stickers not part of the order.

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* In ''VideoGame/StickyBusiness'', you can pack candy or small gifts along with the ordered stickers to instantly increase the amount of XP each sticker part used in the order gets. This can also be done by adding more stickers not part of the order.
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* ''VideoGame/LegendOfGrimrock II'' had potions that increased given primary stat by 1. These could be find in the open or made by someone with maxed out Alchemy skill by mixing one common ingredient with extremely rare Crystal Flower. The number of Crystal Flowers is extremely limited, but Alchemist can grow more of them if they have one in their inventory (here it duplicates with number of steps taken) so with one or more Alchemists you could get infinite number of Rare Candies, if you were patient enough.
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** In ''VideoGame/FinalFantasyIV'' there are Silver Apples, Gold Apples and Soma Drops which increase HP by 50, HP by 100 or MP by 10 respectively. They can be farmed indefinitely by killing monsters that drop them and are pretty much the only way to get your HP and MP to max.
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* In ''VideoGame/StickyBusiness'', you can pack candy along with the ordered stickers to instantly increase the amount of XP each sticker part used in the order gets. This can also be done by adding more stickers not part of the order.

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