History Main / RareCandy

17th Sep '17 12:16:23 AM DavidCowie
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* Most of the ''Franchise/FinalFantasy'' series has these. They are usually quite rare. In ''VideoGame/FinalFantasyVII'', they are called Sources, and can be obtained in unlimited quantities by killing the right RandomEncounters in the right manner. ''VideoGame/FinalFantasyXI'' isn't the [[{{MMORPG}} type]] of game to have any sort of permanent stat boost items, but it does offer experience point scrolls, which ''can'' level you up if they give enough EXP for the next level. Doesn't work with Merit Points, sadly.

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* Most of the ''Franchise/FinalFantasy'' series has these. They are usually quite rare.
**
In ''VideoGame/FinalFantasyVII'', they are called Sources, and can be obtained in unlimited quantities by killing the right RandomEncounters in the right manner. ''VideoGame/FinalFantasyXI'' manner.
**''VideoGame/FinalFantasyXI''
isn't the [[{{MMORPG}} type]] of game to have any sort of permanent stat boost items, but it does offer experience point scrolls, which ''can'' level you up if they give enough EXP for the next level. Doesn't work with Merit Points, sadly.
17th Aug '17 7:55:11 AM BeerBaron
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** Each main series game except for ''Morrowind'' contains the Oghma Infinium, a legendary book associated with the [[PowersThatBe Daedric Prince]] [[EldritchAbomination Hermaeus Mora]], which either gives stat points to spend (''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or directly raises skills (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.) ''Morrowind'' instead has the Bitter Cup, an artifact associated with the Daedric Prince [[DealWithTheDevil Clavicus Vile]], in a similar role that plays with the trope. It will raise your highest two attributes, but also lower your lowest two attributes by the same amount.

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** Each main series game except for ''Morrowind'' contains the Oghma Infinium, a legendary book associated with the [[PowersThatBe [[OurGodsAreDifferent Daedric Prince]] [[EldritchAbomination Hermaeus Mora]], which either gives stat points to spend (''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or directly raises skills (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.) ''Morrowind'' instead has the Bitter Cup, an artifact [[UpgradeArtifact artifact]] associated with the Daedric Prince [[DealWithTheDevil Clavicus Vile]], in a similar role that plays with the trope. It will raise your highest two attributes, but also lower ''lower'' your lowest two attributes by the same amount.
28th Jul '17 12:30:35 PM WillKeaton
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** It should be noted that a Pokémon leveled up to [[{{Cap}} 100]] solely by Rare Candies is actually weaker than an equivalent Pokémon leveled up to 100 by battling. This is because of [[http://bulbapedia.bulbagarden.net/wiki/Effort_values Effort Values]], a hidden attribute that increases a Pokémon's stats based on the Pokémon it defeats in battle (or by using the aforementioned vitamins, but again, only up to 100 out of a maximum 255 [=EVs=] for each stat). Whereas Gens I and II use a slightly different system that still allows level 100 Pokemon to stat train, level 100 Mons in Gens III and IV are out of luck. [[AntiFrustrationFeatures Thankfully]], Gen V and beyond award [=EVs=] even if the Mon is level 100 and recalculate its stats every time it's deposited into the PC, and Gen VI adds a method to stat train without battling at all.

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** It should be noted that a Pokémon leveled up to [[{{Cap}} 100]] solely by Rare Candies is actually weaker than an equivalent Pokémon leveled up to 100 by battling. This is because of [[http://bulbapedia.bulbagarden.net/wiki/Effort_values Effort Values]], Values,]] a hidden attribute that increases a Pokémon's stats based on the Pokémon it defeats in battle (or by using the aforementioned vitamins, but again, only up to 100 out of a maximum 255 [=EVs=] for each stat). Whereas Gens I and II use a slightly different system that still allows level 100 Pokemon to stat train, level 100 Mons in Gens III and IV are out of luck. [[AntiFrustrationFeatures Thankfully]], Gen V and beyond award [=EVs=] even if the Mon is level 100 and recalculate its stats every time it's deposited into the PC, and Gen VI adds a method to stat train without battling at all.
23rd Jun '17 4:48:44 AM Fuyumoto
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** There are also the materials used to Awaken ''shikigami'' which come in four types, and the materials for one type come in three tiers. In order to Awaken a ''shikigami'', you need a set amount of materials belonging to certain types and tiers. These materials can be found in the Awakening dungeons or are given as rewards along with high-quality ''mitama'' after fighting an [[PinataEnemy Octopus]].
16th May '17 10:53:11 PM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' has ''mitama'' of many varieties and quality which increases ''shikigami'''s stats when equipped. The higher the quality and/or level, the better the stats. Furthermore, these ''mitama'' grant bonuses when equipped in ''sets'': two of the same kind give a huge boost in a certain stat, while four of the same kind give special and at times ''hilarious'' effects unique to each kind. ''Mitama'' can be bought in the store or collected in dungeons, especially the ''mitama'' dungeon.
24th Apr '17 6:42:26 PM nombretomado
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* The TalesSeries has various herbs like sage and saffron that would increase various stats. Frequently, another item could be used to boost their potency.

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* The TalesSeries VideoGame/TalesSeries has various herbs like sage and saffron that would increase various stats. Frequently, another item could be used to boost their potency.
17th Apr '17 12:27:38 AM Antronach
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* ''VideoGame/PhantasyStarOnline'' contains items called "materials." A character may consume up to 200 materials, each of which permanently increase a stat such as evasion, accuracy, damage, or mind strength.

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* ''VideoGame/PhantasyStarOnline'' contains has two different kinds:
* The first one are
items called "materials." A character may consume up to 200 materials, each of Materials, which permanently grant small permanent boosts to stats and are rather hard to find. Everything except for Accuracy and elemental resistances can be increased this way. Depending on your character's race, they have certain limitations[[labelnote:*]]You can use 125 HP materials and 125 TP Materials (although Androids can't use the latter, but TP materials only appear in Challenge Mode anyways). Humans can split 250 among their stats, while everyone else can use 125 since they get regenerating HP or TP.[[/labelnote]].
** The other one are most of the Armor Units, in an odd sort of way. Instead of providing stat bonuses, they
increase your ''base'' stats, allowing you to learn new Techniques and equip weapons you couldn't normally, so long as said Armor Units are equipped. They range from "slightly increase an elemental resistance" to "increase all of your stats by several levels". This only becomes a problem late in the game, since every class has stat such as evasion, accuracy, damage, or mind strength.caps and Armor Units ''won't'' go beyond them.
16th Mar '17 10:06:18 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'', ''VideoGame/TheElderScrollsIVOblivion'', and ''VideoGame/TheElderScrollsVSkyrim'' have skill books that were thrown in with the normal books and would increase a skill one point upon reading them.
** All numbered games excepting Morrowind also have the Oghma Infinium, a reward for Hermaeus Mora's Daedric Quest, which gave stat points to spend (''Arena'' and ''Daggerfall'') or directly raised skills (''Oblivion'' and ''Skyrim''.)
** Skill Trainers are a form that skips the middleman (you pay them, they raise a stat). Most trainers, however, can only train you to a modest cap of 50, while the best trainers can only get you to 90 (100 is the cap). In addition, you can only receive 5 trainings in total per level (however, it's not hard to level up before using up your 5th training when you're still in the early stages of the game). Normally you'd have to pay a hefty fee for their services, but certain trainers are also followers, and you are fully capable of taking the money back immediately afterwards.

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* ''VideoGame/TheElderScrollsIIIMorrowind'', ''VideoGame/TheElderScrollsIVOblivion'', ''Franchise/TheElderScrolls''
** Starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'',
and ''VideoGame/TheElderScrollsVSkyrim'' have continuing into the games that followed, skill books that were thrown in with the normal books and would increase serve this purpose. They raise a particular skill one point upon reading them.
them and contain [[InGameNovel short stories]] relating to that skill.
** All numbered games excepting Morrowind also have Each main series game except for ''Morrowind'' contains the Oghma Infinium, a reward for legendary book associated with the [[PowersThatBe Daedric Prince]] [[EldritchAbomination Hermaeus Mora's Daedric Quest, Mora]], which gave either gives stat points to spend (''Arena'' (''[[VideoGame/TheElderScrollsArena Arena]]'' and ''Daggerfall'') ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'') or directly raised raises skills (''Oblivion'' (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''Skyrim''.)
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.) ''Morrowind'' instead has the Bitter Cup, an artifact associated with the Daedric Prince [[DealWithTheDevil Clavicus Vile]], in a similar role that plays with the trope. It will raise your highest two attributes, but also lower your lowest two attributes by the same amount.
** Skill Trainers are a form that skips the middleman (you pay them, they raise a stat). skill). Most trainers, however, can only train raise you to a modest cap of cap, often 50, while the best after which you've SurpassedTheTeacher. Some more advanced trainers can only take you train you a bit more, but typically have a cap of around 75 and are usually associated with a guild or faction you must join in order to get their services. Finally, there are the "Master Trainers," who can take you all the way up to 90 (100 is the cap). In addition, There is typically only one master trainer in the game for each skill, and some are difficult to find. Finally, in ''Oblivion'' and ''Skyrim'', you can only receive be trained 5 trainings in total times per level (however, it's not hard (with 10 skill increases needed to level up before using up your 5th training when you're still in the early stages up). Regardless of the game). Normally you'd have to pay a hefty fee for their services, but certain game, high level skill trainers are also followers, and you are fully capable of taking the money back immediately afterwards. almost always extremely expensive.
5th Mar '17 9:08:21 AM akkristor
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* ''VideoGame/Growlanser'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.

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* ''VideoGame/Growlanser'' ''VideoGame/{{Growlanser}}'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.
5th Mar '17 9:04:09 AM akkristor
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* ''VideoGame/Growlanser'' has an interesting inversion. The Blessing Bell item. Quite rare on it's own, when used is reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger, faster.
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