History Main / RankInflation

23rd Sep '16 11:55:43 PM SoulsinAshes
Is there an issue? Send a Message

Added DiffLines:

*** Same thing happens in ''Fates'', but with an added "A+" rank for two units of the same gender ([[GayOption excluding a male avatar and Niles or a female avatar and Rhajat]]), which adds extra pair-up bonuses like an S rank. (The only difference is that an S rank support has an accompanying conversation, while an A+ rank does not.)
25th Aug '16 2:23:03 PM OddHack
Is there an issue? Send a Message


** Also, the ACBL title "Life Master" originally signified a very high level player[[note]]It originally included a lifetime membership and subscription to the monthly magazine[[/note]] -- now there are Bronze, Silver, Ruby, Gold, Sapphire, Diamond, Emerald, Platinum, and Grand Life Master levels above that.

to:

** Also, the ACBL title "Life Master" originally initially signified a very high level player[[note]]It originally included a lifetime membership and subscription to the monthly magazine[[/note]] -- now there are Bronze, Silver, Ruby, Gold, Sapphire, Diamond, Emerald, Platinum, and Grand Life Master levels above that.


Added DiffLines:

** A 22 fluid ounce (650 ml) soda used to be the standard "large" size. Then it became "medium", and is now labelled "small" by many (but not all) chains.
23rd Aug '16 9:21:22 AM Vir
Is there an issue? Send a Message


* In ''VideoGame/LeagueOfLegends'' your rank at the end of a match is determined by several factors, namely your creep score (lane minions and jungle monsters killed), your kill/death/assist ratio, and for support champions, damaged healed or shielded. Getting an S- or high gives you a Hextech Chest for each champion once a season, and a token for champions at level 5 Mastery that can be used to increase their Mastery to levels 6 and 7.

to:

* In ''VideoGame/LeagueOfLegends'' your rank at the end of a match is determined by several factors, namely your creep score (lane minions and jungle monsters killed), your kill/death/assist ratio, and for support champions, damaged healed or shielded. healed, damaged shielded, and wards placed. Getting an S- or high higher gives you a Hextech Chest for each champion once a season, and season and/or a token for champions at level 5 Mastery that can be used to increase their Mastery to levels level 6. For champions at level 6 and Mastery, getting an S or S+ gives them a token that can increase their level to 7.
22nd Aug '16 1:23:47 AM Morgenthaler
Is there an issue? Send a Message


* In ImperialRussia, the public servants, or ''chinovniks'', were divided in the 14 degrees on the [[https://en.wikipedia.org/wiki/Table_of_Ranks Table of Ranks]], and the possession of a '''chin'' awarded personnal nobility to its holder, except for the ranks 8 -- or upper, which gave hereditary nobility[[note]]Which gave the holder, with the exemption of capitation and the ''[[ATasteOfTheLash knout]]'', the right to own serfs[[/note]]; given the advancement was done every three years in average, some low-ranking bureaucrats or soldiers ended with the hereditary nobility comung with the title of State Councilor. This was [[{{Nerf}} fixed]] by Nicholas Ist, who [[ObviousRulePatch decided]] personnal nobility would come only with the 8th rank - Collegiate Assessor and Major - and the hereditary one only with the 5th - State Councilor and ''Kapitan'' and that, moreover, any promotion beyond the fifth degree would require imperial autorisation.

to:

* In ImperialRussia, UsefulNotes/ImperialRussia, the public servants, or ''chinovniks'', were divided in the 14 degrees on the [[https://en.wikipedia.org/wiki/Table_of_Ranks Table of Ranks]], and the possession of a '''chin'' awarded personnal nobility to its holder, except for the ranks 8 -- or upper, which gave hereditary nobility[[note]]Which gave the holder, with the exemption of capitation and the ''[[ATasteOfTheLash knout]]'', the right to own serfs[[/note]]; given the advancement was done every three years in average, some low-ranking bureaucrats or soldiers ended with the hereditary nobility comung with the title of State Councilor. This was [[{{Nerf}} fixed]] by Nicholas Ist, who [[ObviousRulePatch decided]] personnal nobility would come only with the 8th rank - Collegiate Assessor and Major - and the hereditary one only with the 5th - State Councilor and ''Kapitan'' and that, moreover, any promotion beyond the fifth degree would require imperial autorisation.
15th Aug '16 9:18:11 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''VideoGame/HaloReach'' has a total of ''fifty'' ranks for you to progress through. [[http://www.halopedian.com/Rank_%28Halo:_Reach%29 You can find the full list here]]

to:

* ''Franchise/{{Halo}}'' games tend to have a large number of ranks for you to progress through. ''VideoGame/HaloReach'' has a total of ''fifty'' ranks for you to progress through. [[http://www.halopedian.com/Rank_%28Halo:_Reach%29 ([[http://www.halopedia.org/Rank_(Halo:_Reach) You can find the full list here]]here]]), and subsequent games have ''even more''.
30th Jul '16 3:41:28 PM nombretomado
Is there an issue? Send a Message


* In the {{Daria}}[=/=]ComicBook/{{Legion of Super-Heroes}} crossover series ''Legion of Lawndale Heroes'', the myriad powers are ranked on what's known as 'the Claremont-Byrne scale' (an obvious ShoutOut to [[ComicBook/XMen one of the writers' favorite series]]). The C-B scale is based partly on the power scales used in the X-Men films (Classes One through Five), with an series of levels within each class (Marginal, Low-grade, Mid-range, High, and Extreme).

to:

* In the {{Daria}}[=/=]ComicBook/{{Legion WesternAnimation/{{Daria}}[=/=]ComicBook/{{Legion of Super-Heroes}} crossover series ''Legion of Lawndale Heroes'', the myriad powers are ranked on what's known as 'the Claremont-Byrne scale' (an obvious ShoutOut to [[ComicBook/XMen one of the writers' favorite series]]). The C-B scale is based partly on the power scales used in the X-Men films (Classes One through Five), with an series of levels within each class (Marginal, Low-grade, Mid-range, High, and Extreme).
29th Jul '16 6:46:11 AM case
Is there an issue? Send a Message


* ''VideoGame/DanceDanceRevolution'' has AAA and AA rankings. Getting a regular A isn't that hard. Getting a AA required a full combo in 5th Mix. Getting a AAA (prior to [=DDR SuperNOVA 2=]), however, requires a perfect run.

to:

* ''VideoGame/DanceDanceRevolution'' ''VideoGame/DanceDanceRevolution'':
** The series
has AAA and AA rankings. Getting a regular A isn't that hard. Getting a AA required a full combo in 5th Mix. Getting a AAA (prior to [=DDR SuperNOVA 2=]), however, requires a perfect run.



* The NintendoHard ''{{Beatmania}} IIDX'' uses a similar ranking to DDR's, but you only need 88.8% of maximum "EX points" for a AAA. However, the timing judgments in this game are extremely strict (rendering perfect scores impossible on any song that is more than a complete walk in the park), and it's easy to be offbeat enough to get more "Great"s (worth half credit) than "Just Great"s. The US [=PS2=] version does inflate your rank by 1 level unless you got less than 11% of the EX points in a song (half of the cutoff for "E" in all other versions)

to:

** Before the difficulty system was revamped, the maximum difficulty rating was ten. In ''Dance Dance Revolution Extreme 8th Mix'' and other games, the rating of ten flashed for the very hardest songs, to show that they were harder than the other tens. In a different sense, the revamped difficulty system itself counts, as the old "out of 10" songs have had their ratings roughly multiplied by 1.5 to fit the new "out of 20" system.
* The NintendoHard ''{{Beatmania}} IIDX'' uses IIDX'':
** The NintendoHard ''[=IIDX=]'' games use
a similar ranking to DDR's, but you only need 88.8% of maximum "EX points" for a AAA. However, the timing judgments in this game are extremely strict (rendering perfect scores impossible on any song that is more than a complete walk in the park), and it's easy to be offbeat enough to get more "Great"s (worth half credit) than "Just Great"s. The US [=PS2=] version does inflate your rank by 1 level unless you got less than 11% of the EX points in a song (half of the cutoff for "E" in all other versions)
26th Jul '16 1:35:48 AM Vir
Is there an issue? Send a Message


* ''CrazyTaxi'' grades you on a E to A scale, with a Class S License being even better than that. And an "Awesome" is even better than that, with "Crazy!!!" is the highest possible rating. On the other end, [[FMinusMinus you don't get a grade at all]] if you didn't even earn a single cent.
* ''VideoGame/MarioKart Super Circuit'' for the GBA has E through A, then 1, 2, and 3 stars. This has since been used in ''VideoGame/MarioKart DS'' and ''VideoGame/MarioKart Wii''. After 1-star ratings, it's mostly for bragging rights - getting at least one star or all 3 in each cup will display stars next to your name online, but there is hidden content that actually requires getting at least one star in all cups in each engine class. ''VideoGame/MarioKart 7'' removed all scores below 1 star, leaving only four possible ranks (zero through three stars).
* ''{{Trackmania}} Sunrise'' and ''Nations'' rank your track times with four medals: Bronze, Silver, Gold and Nadeo Developer.

to:

* ''CrazyTaxi'' ''VideoGame/CrazyTaxi'' grades you on a E to A scale, with a Class S License being even better than that. And an "Awesome" is even better than that, with "Crazy!!!" is the highest possible rating. On the other end, [[FMinusMinus you don't get a grade at all]] if you didn't even earn a single cent.
* ''VideoGame/MarioKart Super Circuit'' ''VideoGame/MarioKartSuperCircuit'' for the GBA has E through A, then 1, 2, and 3 stars. This has since been used in ''VideoGame/MarioKart DS'' ''VideoGame/MarioKartDS'' and ''VideoGame/MarioKart Wii''.''VideoGame/MarioKartWii''. After 1-star ratings, it's mostly for bragging rights - getting at least one star or all 3 in each cup will display stars next to your name online, but there is hidden content that actually requires getting at least one star in all cups in each engine class. ''VideoGame/MarioKart 7'' ''VideoGame/MarioKart7'' removed all scores below 1 star, leaving only four possible ranks (zero through three stars).
* ''{{Trackmania}} ''VideoGame/{{Trackmania}} Sunrise'' and ''Nations'' rank your track times with four medals: Bronze, Silver, Gold and Nadeo Developer.
26th Jul '16 1:34:30 AM Vir
Is there an issue? Send a Message


* ''VideoGame/VirtuaFighter'': After reaching [[KyuAndDanRanks 10th dan]], players can recieve titles (going up to Emperor / High King in ''VF4'' and Champion in ''VF4 Evo''.

to:

* ''VideoGame/VirtuaFighter'': After reaching [[KyuAndDanRanks 10th dan]], players can recieve titles (going up to Emperor / High King in ''VF4'' ''[=VF4=]'' and Champion in ''VF4 ''[=VF4=] Evo''.
16th Jul '16 11:50:29 AM DoctorTItanX
Is there an issue? Send a Message


* ''Manga/JoJosBizarreAdventure'' ranks aspects of stands from E to A for things like Strength, Range, Learning (user's ability to fully exploit their stand's powers) and such. The scale isn't weighed on too heavily in the series, but in one notable exception, Giorno Giovanna's Gold Experience Requiem is so powerful that its attributes are literally ALL ranked "unknown", as it is simply impossible to rank such vast powers off the scale. To put thing into perspective, Gold Experience Requiem's power is so overwhelming that he could beat practically ''anyone'' from ''any other series/reality'' (short of a RealityWarper and ''even then'', that's debatable) simply because he can nullify any attack/move that his opponent makes and has what is essentially a OneHitKill.

to:

* ''Manga/JoJosBizarreAdventure'' ranks aspects of stands from E to A for things like Strength, Range, Learning (user's ability to fully exploit their stand's powers) and such. The scale isn't weighed on too heavily in the series, but in one notable exception, Giorno Giovanna's Gold Experience Requiem is so powerful that its attributes are literally ALL ranked "unknown", as it is simply impossible to rank such vast powers off the scale. To put thing things into perspective, Gold Experience Requiem's power is so overwhelming that he could beat practically ''anyone'' from ''any other series/reality'' (short of a RealityWarper and ''even then'', that's debatable) simply because he can nullify any attack/move that his opponent makes and has what is essentially a OneHitKill.



* ''Manga/FairyTail'' has a sorta kinda version of this. Normal jobs are just jobs. No ranking whatsoever. There are really tricky ones ranked "S" though (no one seems to know what the S stands for). Later, to make a character seem that much cooler, they say he can also take "SS" jobs, and was assigned something even more impressive "The 100 year job" [[spoiler:Unfortunately, he failed because of outside circumstances and had to go home. The interruption was a giant dragon of apocalypse eating some limbs and internal organs when he wasn't looking.]]

to:

* ''Manga/FairyTail'' has a sorta kinda version of this. Normal jobs are just jobs. No ranking whatsoever. There are really tricky ones who are ranked "S" though (no one seems to know what the S stands for). Later, to make a character seem that much cooler, they say he can also take "SS" jobs, and was assigned something even more impressive "The 100 year job" [[spoiler:Unfortunately, he failed because of outside circumstances and had to go home. The interruption was a giant dragon of apocalypse eating some limbs and internal organs when he wasn't looking.]]



** ''VideoGame/MegaManX5'' goes for a B, A, SA, GA, PA, MH ranking scale; ''VideoGame/MegaManX6'' goes D, C, B, A, SA, GA, PA, UH. ''VideoGame/MegaManX7'' sucks. ''VideoGame/MegaManX8'' goes D, C, B, A, AA, AAA, S. It should be noted that getting a high rank in ''VideoGame/MegaManX6 ''has nothing to do with performance, though.

to:

** ''VideoGame/MegaManX5'' goes for a B, A, SA, GA, PA, MH ranking scale; ''VideoGame/MegaManX6'' goes D, C, B, A, SA, GA, PA, UH. ''VideoGame/MegaManX7'' sucks. ''VideoGame/MegaManX8'' goes D, C, B, A, AA, AAA, S. It should be noted that getting a high rank in ''VideoGame/MegaManX6 ''has ''VideoGame/MegaManX6'' has nothing to do with performance, though.



*** The 200% in ''Symphony'' was really just a method to hide the ENTIRE LAST THIRD OF THE GAME from the players. Once you've searched most of the castle (specifically, found three items before fighting the final boss), you would not get the bad ending and instead go through an inverted version of the entire castle. Still doesn't explain the .6%.

to:

*** The 200% in ''Symphony'' was really just simply a method to hide the ENTIRE LAST THIRD OF THE GAME from the players. Once you've searched most of the castle (specifically, found three items before fighting the final boss), you would not get the bad ending and instead go through an inverted version of the entire castle. Still It still doesn't explain the .6%.
This list shows the last 10 events of 161. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RankInflation