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* The ''TeamFortressClassic'' Engineer gets a railgun that doesn't share its ammo with any of his other weapons. Its practically useless due to its low rate of fire and damage output, suggesting it was included for this reason.
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In movies, a character in this situation tends to rely on ThrowingYourSwordAlwaysWorks; unfortunately very few video games give you that option.

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In movies, a character in this situation tends to without such a weapon can always rely on ThrowingYourSwordAlwaysWorks; unfortunately very few video games give you that option.
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In movies, a character in this situation tends to rely on ThrowingYourSwordAlwaysWorks; unfortunately very few video games give you that option.
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* Throwing knives in ''MountAndBlade'' require no skill in throwing to use and take up 1 of your 4 weapon slot (opposed to a bow/crossbows 1 another for ammo) but do poor damage. Their primary use is to give a sword/shield/lance user some range. Many infantry units have a chance at having proper throwing weapons at creation.

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* Throwing knives in ''MountAndBlade'' ''VideoGame/MountAndBlade'' require no skill in throwing to use and take up 1 of your 4 weapon slot (opposed to a bow/crossbows 1 another for ammo) but do poor damage. Their primary use is to give a sword/shield/lance user some range. Many infantry units have a chance at having proper throwing weapons at creation.
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** The Valkyries are consummate warriors in the game's universe just like in RealLife. There's a reason her FinishingMove has a bow version as well as a sword version.

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** The Valkyries are consummate warriors in the game's universe just like in RealLife.RealLife (Real Myth?). There's a reason her FinishingMove has a bow version as well as a sword version.
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Adding the Liberator Pistol

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[[AC: {{RealLife}}]]
* The [[http://en.wikipedia.org/wiki/FP-45_Liberator Liberator Pistol]], made during WWII was a crude, single shot .45 caliber pistol. It was intended to be dropped into occupied territory and be used by resistance groups to kill occupying soldiers and take their much better weapons. It never saw much use in Europe, but was employed in numbers in the Philippines and China.
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* While not deliberate, many ModernWarfare2 players have been absolutely shocked when a knife rusher (commando-marathon-lightweight) actually shot at them, since they (usually) rely on {{One Hit Kill}}s from their melee.
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** Most WoW or ''{{Lineage 2}}'' inspired MMOs have ranged weapons serve this purpose for melee characters. In the case of the [[AnAdventurerIsYou Party tank]], a solo ranged pull is often safer than running into the middle of the room with the Taunt key held down as it allows the player to control how much aggro he gets and what mobs notice him.
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Adjusted for accuracy, The pistols only hold 15 rounds, but have infinite reloads.


* ''{{Left 4 Dead}}'' features pistols with {{Bottomless Magazines}} as your sidearms and indeed Ranged Emergency Weapons.

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* ''{{Left 4 Dead}}'' features pistols with {{Bottomless Magazines}} [[BottomlessMagazines an endless supply of magazines]] as your sidearms and indeed Ranged Emergency Weapons.
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** The Valkyries are consummate warriors in the game's universe just like in RealLife. There's a reason her FinishingMove has a bow version as well as a sword version.
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* DragonAge Origins uses Strength to determine whether a character can wield big melee weapons and Dexterity for bows. There are also Strength-based crossbows to provide Warriors with an EmergencyRangedWeapon. Crossbows are universally and unconditionally awful.
* ''{{Darksiders}}'' gives War a gun and a boomerang for long-range work, but there's no question that he's a meele-character - neither of them can do much of any damage, but there are a few situations where you're forced to use them on enemies you either can't reach, or don't want to be standing next to.

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* DragonAge Origins ''DragonAge Origins'' uses Strength to determine whether a character can wield big melee weapons and Dexterity for bows. There are also Strength-based crossbows to provide Warriors with an EmergencyRangedWeapon. Crossbows are universally and unconditionally awful.
* ''{{Darksiders}}'' gives War a gun and a boomerang for long-range work, but there's no question that he's a meele-character melee-character - neither of them can do much of any damage, but there are a few situations where you're forced to use them on enemies you either can't reach, or don't want to be standing next to.



* In the {{Dragonlance}} video game ''Heroes of the Lance'', Flint Fireforge, similarly to the Gimli example given above, has a single axe he can throw in addition to his melee axe.

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* In the {{Dragonlance}} ''{{Dragonlance}}'' video game ''Heroes of the Lance'', Flint Fireforge, similarly to the Gimli example given above, has a single axe he can throw in addition to his melee axe.



* In Rune: Halls Of Valhalla and possibly Rune itself too, any weapon can be thrown with the obvious backdraw of not having said weapon in your hands anymore. In player versus player duels, throwing your last remaining melee weapon is usually unexpected and can bring victory, but if it fails you're weaponless. You can pick up one of every kind, giving you quite an arsenal to throw with. You can also pick up chopped off pieces of enemies and throw those. Ineffective, but funny.
* {{Left 4 Dead}} features pistols with {{Bottomless Magazines}} as your sidearms and indeed Ranged Emergency Weapons.

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* In Rune: ''Rune: Halls Of Valhalla Valhalla'' and possibly Rune itself too, any weapon can be thrown with the obvious backdraw of not having said weapon in your hands anymore. In player versus player duels, throwing your last remaining melee weapon is usually unexpected and can bring victory, but if it fails you're weaponless. You can pick up one of every kind, giving you quite an arsenal to throw with. You can also pick up chopped off pieces of enemies and throw those. Ineffective, but funny.
* {{Left ''{{Left 4 Dead}} Dead}}'' features pistols with {{Bottomless Magazines}} as your sidearms and indeed Ranged Emergency Weapons.



* This sort of thing used to be ridiculously common in DungeonsAndDragons, before Fourth Edition. In all earlier editions, the main factor in hitting with a weapon is your Base Attack Bonus (or THAC0, in AD&D), which is the same value for melee and ranged attacks, so an otherwise melee-focused character could still probably hit with a bow or a thrown weapon if the situation called for it. Most characters would carry around a backup weapon, "just in case". In Fourth Edition, a character won't possibly hit with any weapon outside of that character's narrow focus, so the rules give most classes abilities that let them use their main focus somehow at range (often relying on the rule that any thrown weapon immediately reappears in the attacker's hand after it does damage, so the fighter would just gain abilities to throw his InfinityPlusOneSword in the off case that he can't get up and beat someone down with it directly). Spellcasters, who would previously carry a crossbow in case they ran out of spells, are instead incapable of running out of spells.

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* This sort of thing used to be ridiculously common in DungeonsAndDragons, ''DungeonsAndDragons'', before Fourth Edition. In all earlier editions, the main factor in hitting with a weapon is your Base Attack Bonus (or THAC0, in AD&D), which is the same value for melee and ranged attacks, so an otherwise melee-focused character could still probably hit with a bow or a thrown weapon if the situation called for it. Most characters would carry around a backup weapon, "just in case". In Fourth Edition, a character won't possibly hit with any weapon outside of that character's narrow focus, so the rules give most classes abilities that let them use their main focus somehow at range (often relying on the rule that any thrown weapon immediately reappears in the attacker's hand after it does damage, so the fighter would just gain abilities to throw his InfinityPlusOneSword in the off case that he can't get up and beat someone down with it directly). Spellcasters, who would previously carry a crossbow in case they ran out of spells, are instead incapable of running out of spells.
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* In the {{Dragonlance}} novel ''Dragons of Winter Night'', when Sturm needs to buy time for Laurana to use the Dragon Orb, he decides that he needs to draw the attacking dragons toward him, and fires a bow at them to do so, even though he never otherwise uses a ranged attack.

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* In the {{Dragonlance}} novel ''Dragons of Winter Night'', when Sturm needs to buy time for Laurana to use the [[AncientArtifact Dragon Orb, Orb]], he decides that he needs to draw the attacking dragons toward him, and fires a bow at them to do so, even though he never otherwise uses a ranged attack.

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Most {{Emergency Weapon}}s are close-ranged or occasionally small, weak long-ranged weapons used in reserve for a character who normally fights with guns or magic in case they run out of juice for said guns or magic, or perhaps for a character with breakable or disarmable weapons. However, sometimes, rather than simply being a question of weapon availability, a situation occurs where a character who specialises in melee and isn't much good with ranged weapons, nonetheless does have a ranged option open to him. They are not very effective with the ranged weapon, but if they absolutely have to do something at a longer distance than the nasty sharp thing can reach, the ranged weapon will do the job. Often not an actual gun, bombs, throwing knives and other odd bits and pieces can do for these characters.

This is fairly rare, mainly due to the story wanting to focus more on the melee action: if a guy is an awesome swordsman why make him use a gun or bow? Also, there's a tendency for good guys in fiction to be great shots whatever their melee skills. However, a handful of characters graduated from the {{Imperial Stormtrooper Marksmanship Academy}} even as they kick ass at melee.

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Most While most {{Emergency Weapon}}s are close-ranged or occasionally small, weak long-ranged melee weapons used in reserve for the hands of characters who normally fight at long range, sometimes the inverse happens and a character who normally fights with guns or magic specializes in case they run out of juice for said guns or magic, or perhaps for a character with breakable or disarmable weapons. However, sometimes, rather than simply being a question of weapon availability, primarily close-range fighting lands in a situation occurs where a character who specialises in melee and isn't much good with ranged weapons, nonetheless does have a ranged option open to him. They are that cannot be resolved without ''some'' manner of long-range striking ability.

The RangedEmergencyWeapon is generally
not very effective with the ranged weapon, but if they absolutely have to do something at a longer distance than the nasty sharp thing can reach, the ranged weapon will do the job. Often as an attack (it's usually not an actual gun, bombs, throwing knives and other odd bits and pieces can do for these characters.

gun or bomb), but it may be enough to, say, flip a door switch behind that open mesh grate.

This is fairly rare, mainly due to the story wanting to focus more on the melee action: if action: If a guy is an awesome swordsman why make him use a gun or bow? Also, there's a tendency for good guys in fiction to be great shots whatever their melee skills. However, a handful of characters graduated from the {{Imperial Stormtrooper Marksmanship Academy}} even as they kick ass at melee.
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* DragonAge Origins uses Strength to determine whether a character can wield big melee weapons and Dexterity for bows. There are also Strength-based crossbows to provide Warriors with an EmergencyRangedWeapon. Crossbows are universally and unconditionally awful.
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* In ''WorldOfWarcraft'' all ranged weapons are this for all classes except Hunters. They consist of guns, bows, crossbows and throwing knives for warriors and rogues and wands for mages, priests and warlocks. The most common use of them is ''initiating'' battle from a distance in order to lure mobs to a more favourable position.

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* In ''WorldOfWarcraft'' all ranged weapons are this for all classes except Hunters. They consist of guns, bows, crossbows and throwing knives for warriors and rogues and wands for mages, priests and warlocks. The most common use of them is ''initiating'' battle from a distance in order to lure mobs to a more favourable position.position[[hottip:*:Technically that's the most common use that actually involves ''using'' said weapon. For most classes it's just another slot's worth of stat-bonus-granting gear.]].
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* Also averted elsewhere. A few of melee powersets available to players include a ranged attack (SuperStrength, [[DishingOutDirt Stone Melee]], Spines, [[WolverineClaws Claws]] and Kinetic Melee) which is no weaker than their other attacks. Their range may be shorter than a Blaster, and they lack a full ranged attack chain, but the attack is more than capable of putting the hurt on a runner or an enemy that hangs back.

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* ** Also averted elsewhere. A few of melee powersets available to players include a ranged attack (SuperStrength, [[DishingOutDirt Stone Melee]], Spines, [[WolverineClaws Claws]] and Kinetic Melee) which is no weaker than their other attacks. Their range may be shorter than a Blaster, and they lack a full ranged attack chain, but the attack is more than capable of putting the hurt on a runner or an enemy that hangs back.
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* Also averted elsewhere. A few of melee powersets available to players include a ranged attack (SuperStrength, [[DishingOutDirt Stone Melee]], Spines, [[WolverineClaws Claws]] and Kinetic Melee) which is no weaker than their other attacks. Their range may be shorter than a Blaster, and they lack a full ranged attack chain, but the attack is more than capable of putting the hurt on a runner or an enemy that hangs back.

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** Additionally, the boomerang can be upgraded to ricochet many times between several enemies, tying them up well enough for War to finish what he's doing and come beat them up.



* Many melee specialists in ''{{Warhammer 40000}}: DawnOfWar'' have a ranged weapon of an upgrade that gives them one.

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* Many melee specialists in ''{{Warhammer 40000}}: DawnOfWar'' have a ranged weapon of or an upgrade that gives them one.



* In CityOfHeroes when the custom mission creator was released it was possible to make custom enemies with no ranged attacks allowing a ranged character to fly up and fight them in perfect safety. Consequently all custom enemies with a melee attack set now get Throwing Knives as a ranged attack power.

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* In CityOfHeroes when the custom mission creator was released it was possible to make custom enemies with no ranged attacks allowing a ranged character to fly up and fight them in perfect safety. Consequently all custom enemies with a melee attack set now get Throwing Knives or Shuriken as a ranged attack power.




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* All of the melee weapon styles in ''DCUniverseOnline'' offer some manner of ranged attack capability, via some combination of RazorWind, ThrowingYourSwordAlwaysWorks, ShockwaveClap, throwing rocks, shuriken, or a straight-up [[ElementalAttacks elemental]] ChargedAttack.
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** Much earlier, a quintet of origin-based attacks was introduced to guarantee that all players had at least one (very weak) ranged attack.
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***Don't underestimate [[RockBeatsLaser rocks]], though. Many a new player has been undone by wild forest men with rocks and sticks.
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* in the {{Dragonlance}} novel ''Dragons of Winter Night'', when Sturm needs to buy time for Laurana to use the Dragon Orb, he decides that he needs to draw the attacking dragons toward him, and fires a bow at them to do so, even though he never otherwise uses a ranged attack.

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* in In the {{Dragonlance}} novel ''Dragons of Winter Night'', when Sturm needs to buy time for Laurana to use the Dragon Orb, he decides that he needs to draw the attacking dragons toward him, and fires a bow at them to do so, even though he never otherwise uses a ranged attack.
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None



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*In ''WorldOfWarcraft'' all ranged weapons are this for all classes except Hunters. They consist of guns, bows, crossbows and throwing knives for warriors and rogues and wands for mages, priests and warlocks. The most common use of them is ''initiating'' battle from a distance in order to lure mobs to a more favourable position.
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* Not a single weapon, but Lenneth's ability to equip bows is likely this in the first ''ValkyrieProfile'' game. While there's no enemies that can't ever be reached by melee, an early boss battle has a powerful mage protected by a pair of very durable henchmen, which you'd have to break through to reach the mage with melee, during which the mage will be pounding you with spells. It's possible to have recruited an archer prior to this, but just in case you haven't, the game advises you to switch Lenneth from her usual sword to a bow.
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Yeah, should read the trope descriptions before editing...thought it was simply Emergency Weapons that are ranged


* ''SeriousSam'' had a pair of revolvers with infinite ammo as the EmergencyWeapon.

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* ''SeriousSam'' had a pair of revolvers with infinite ammo as the EmergencyWeapon.
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* ''SeriousSam'' had a pair of revolvers with infinite ammo as the EmergencyWeapon.
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* In CityOfHeroes when the custom mission creator was released it was possible to make custom enemies with no ranged attacks allowing a ranged character to fight them in perfect safety. Consequently all custom enemies with a melee attack set now get Throwing Knives as a ranged attack power.

to:

* In CityOfHeroes when the custom mission creator was released it was possible to make custom enemies with no ranged attacks allowing a ranged character to fly up and fight them in perfect safety. Consequently all custom enemies with a melee attack set now get Throwing Knives as a ranged attack power.
Is there an issue? Send a MessageReason:
None



to:

* In CityOfHeroes when the custom mission creator was released it was possible to make custom enemies with no ranged attacks allowing a ranged character to fight them in perfect safety. Consequently all custom enemies with a melee attack set now get Throwing Knives as a ranged attack power.
Is there an issue? Send a MessageReason:
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* Throwing Knifes in ''MountAndBlade'' require no skill in throwing to use and take up 1 of your 4 weapon slot (opposed to a bow/crossbows 1 another for ammo) but do poor damage. Their primary use is to give a sword/shield/lance user some range. Many infantry units have a chance at having proper throwing weapons at creation.

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* Throwing Knifes knives in ''MountAndBlade'' require no skill in throwing to use and take up 1 of your 4 weapon slot (opposed to a bow/crossbows 1 another for ammo) but do poor damage. Their primary use is to give a sword/shield/lance user some range. Many infantry units have a chance at having proper throwing weapons at creation.



* Handaxes and Javelins in ''FireEmblem'' have the attack power of the most basic axes/lances with lower accuracy and much lower durability, but have a range of 1 or 2 tiles, opposed to every other melee weapons 1 (There are stronger versions with the strength of higher grade weapons, but they are rare and typically [[TooAwesomeToUse can not be bought]])

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* Handaxes Hand axes and Javelins in ''FireEmblem'' have the attack power of the most basic axes/lances with lower accuracy and much lower durability, but have a range of 1 or 2 tiles, opposed to every other melee weapons 1 (There are stronger versions with the strength of higher grade weapons, but they are rare and typically [[TooAwesomeToUse can not be bought]])
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** The sequel adds an oddly low-powered Desert Eagle("Desert Cobra") as an alternative to your pistol(s), and should you decide to pick up a melee weapon to replace your sidearm? Get knocked on the ground and it BECOMES a single pistol.

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** The sequel adds an oddly low-powered Desert Eagle("Desert Cobra") Eagle("[[AKA47 Desert Cobra]]") as an alternative to your pistol(s), and should you decide to pick up a melee weapon to replace your sidearm? Get knocked on the ground and it BECOMES a single pistol.pistol. This is justified though, as melee weapons are a one hit kill against almost all infected, and being downed is supposed to put you at a disadvantage.

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* {{Left 4 Dead}} features pistols with {{Bottomless Magazines}} as your sidearms and indeed Ranged Emergency Weapons.
**The sequel adds an oddly low-powered Desert Eagle("Desert Cobra") as an alternative to your pistol(s), and should you decide to pick up a melee weapon to replace your sidearm? Get knocked on the ground and it BECOMES a single pistol.
**The chainsaw in the sequel also becomes a single pistol when it runs out of fuel. Clearly, in the south they've run out of places to stash their guns.

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