History Main / RadioSilence

14th Apr '16 10:04:46 AM Morgenthaler
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* In ''DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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* In ''DrStrangelove'', ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.
18th Aug '15 7:17:12 AM Prfnoff
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* In ''BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]

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* In ''BattleLosAngeles'', ''Film/BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]
19th Apr '15 11:13:53 PM nombretomado
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* This is how ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.

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* This is how ColdWar UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.
28th Jan '15 12:04:25 PM TheUnsquished
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* The ''StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.

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* The ''StarTrekTheNextGeneration'' ''Series/StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.
21st Aug '14 6:17:22 PM dspitzle
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23rd Jul '14 7:47:42 PM PrimeEvil
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* The ''StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.
9th Jun '14 10:32:54 AM D4
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* The Roanoke colonists are forced to do this in ''Literature/TheLastColony'' by foregoing the use of their technology.

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* The Roanoke colonists are forced to do this in ''Literature/TheLastColony'' by foregoing the use of their technology. Note that this requires far more than simply not making radio transmissions--much of their technology relies on wireless communications, even between different components of the same item.
28th Jan '14 5:38:37 PM TheMorrison
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* Capt. Ramius' forged orders in ''Film/TheHuntForRedOctober'' specify that [[CoolBoat the eponymous submarine]] is to observe strict radio silence.

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* Capt. Ramius' forged orders in ''Film/TheHuntForRedOctober'' specify that [[CoolBoat the eponymous submarine]] is to observe strict radio silence. It quickly becomes clear that his real goal is to go AWOL and defect to the United States with the submarine's technology, triggering the hunt of the title.
* In ''DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.



[[folder:Music]]
* Given the WordSaladLyrics, this is probably what's going on in Music/TheTragicallyHip's "Tiger The Lion".
-->This is Tiger the Lion\\
Get me the Knuckles of Frisco\\
If there's danger in the language, gentlemen\\
I suggest no further use of the two-way radio.
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5th Nov '13 1:13:48 PM Virg
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* In ''Franchise/StarWars: Film/ThePhantomMenace'', it was vital that the Queen's shuttle not respond to the distress signals from Naboo to prevent giving away their location. But Darth Maul was somehow able to track them down anyway.

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* In ''Franchise/StarWars: Film/ThePhantomMenace'', it was vital that the Queen's shuttle not respond to the distress signals from Naboo to prevent giving away their location. But location and exposing Queen Amidala to Trade Federation forces. Darth Maul was somehow able to track them down anyway.but he was a Sith apprentice and his master was the Naboo delegate to the Senate.
9th Oct '13 10:07:52 AM PatBerry
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Added DiffLines:

* In the {{Literature/Shannara}} series, any use of magic tends to reveal the user's location to his or her enemies. The more powerful the magic, the more likely it is to be noticed; using the Elfstones is like setting off a flare. In the later novels, the Druids' headquarters at Paranor has a [[CrystalBall scrye pool]] that can detect magic use throughout the Four Lands not only in the present, but in the recent past as well.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RadioSilence