History Main / RadioSilence

3rd Dec '17 12:12:25 AM Breakerchase
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* It is a good idea to refrain from issuing excessive orders in ''VideoGame/FlashpointCampaigns'', as it will generate large amounts of radio traffic for enemy direction finders. The intercepted traffic may have enough info for the enemy to start shelling your field headquarters in a matter of minutes.
25th Feb '17 11:29:24 AM nombretomado
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* A few missions across the ''AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.

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* A few missions across the ''AceCombat'' ''VideoGame/AceCombat'' series impose this for storyline reasons, sometimes combined with altitude restrictions or avoiding enemy radar. At most, this is just a break from your wingmen's chatter.
2nd Aug '16 4:23:07 AM thatother1dude
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[[RuleOfDrMa For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.

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[[RuleOfDrMa [[RuleOfDrama For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.
2nd Aug '16 4:20:10 AM thatother1dude
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[[RuleOfDrMa For dramatic purposes]], this often ends up backfiring by turning a regular order into an IrrevocableOrder.
14th Apr '16 10:04:46 AM Morgenthaler
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* In ''DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.

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* In ''DrStrangelove'', ''Film/DrStrangelove'', GeneralRipper issues radio silence on his airbase, making his men think that they're under attack. After Captain Mandrake, while shutting off his own radio, discovers that civilian stations are still broadcasting music, he gradually begins to realize that there is no emergency at all, and Ripper is deliberately trying to fool the airbase into starting WorldWarThree.
18th Aug '15 7:17:12 AM Prfnoff
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* In ''BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]

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* In ''BattleLosAngeles'', ''Film/BattleLosAngeles'', the Marines have to observe radio silence once the realize that the aliens are able to home in on their radio transmissions. They use this fact to [[spoiler: lure an alien drone into investigating a radio planted in a petrol station, and then chuck a grenade into the station. Kaboom.]]
19th Apr '15 11:13:53 PM nombretomado
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* This is how ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.

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* This is how ColdWar UsefulNotes/ColdWar Soviet tank units operated, combined with formation drills, arm and flag signals when appropriate.
28th Jan '15 12:04:25 PM TheUnsquished
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* The ''StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.

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* The ''StarTrekTheNextGeneration'' ''Series/StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.
21st Aug '14 6:17:22 PM dspitzle
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[[/folder]]
23rd Jul '14 7:47:42 PM PrimeEvil
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[[/folder]]

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[[/folder]]
* The ''StarTrekTheNextGeneration'' Interactive VCR Board Game uses this as a gameplay mechanic involving a set of pin-backed communicator badges. If you didn't want the Klingon holding the ''Enterprise'' hostage to know where you were, you had to take your communicator off. On the other hand, when he calls you have to put the badge back on or risk losing time.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RadioSilence