History Main / PsychologicalHorror

5th Dec '16 10:30:19 PM blurrylightning
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* ''LightNovel/ReZero''
26th Nov '16 2:01:39 PM darkchiefy
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* ''Film/GreenRoom''
24th Nov '16 8:42:15 PM WanderingBrowser
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%%* ''VideoGame/{{Penumbra}}''.

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%%* ''VideoGame/{{Penumbra}}''.* ''VideoGame/{{Penumbra}}'' is a series of SurvivalHorror games that makes copious use of ominous atmospheres, NothingIsScarier, PrimalFears and subversions of standard horror tropes to portray a protagonist being caught in a world of inescapable madness.



** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]

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** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, himself from an EldritchAbomination chasing him down, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, degradation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]



%%* ''VideoGame/{{Pathologic}}''

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%%* ''VideoGame/{{Pathologic}}''* ''VideoGame/{{Pathologic}}'' has a thick atmosphere of physical and spiritual decay, manifested through disease, that eats away both the game world and the confidence of the player actually runing it.



* ''Franchise/DeadSpace'' is more of an ActionHorror SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and record

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* ''Franchise/DeadSpace'' is more of an ActionHorror Action SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and recordrecordings of the slow descent of the world into madness [[LateToTheTragedy before you arrived]]. All punctuated with the need to brutally rip apart corpses before they turn into horrific monsters and do the same thing to you.



%%* One or two of the missions of ''VideoGame/{{SWAT 4}}'' tackle extremely disturbing crime cases in very creepy locales.

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%%* * One or two of the missions of ''VideoGame/{{SWAT 4}}'' tackle extremely disturbing crime cases in very creepy locales.



* The trippy horror in ''VideoGame/MetalGearSolid4'' was intended to disturb on this level, such as unmanned biomechanical robots that moo like cows and can rotate their legs on 360 degree joints to climb buildings, and a very sexy woman in a skintight suit wearing Snake's face while murdering people and laughing with huge robotic tentacles, and the 'white room' segments after defeating the bosses in which you hear a distorted soundtrack of women moaning in orgasm and crying/screaming/snarling/laughing, and so on.

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* The trippy horror in ''VideoGame/MetalGearSolid4'' was intended to disturb on this level, such as unmanned biomechanical robots that moo like cows and can rotate their legs on 360 degree joints to climb buildings, and a very sexy woman in a skintight suit wearing Snake's face while murdering people and laughing with huge robotic tentacles, tentacles and laughing, and the 'white room' segments after defeating the bosses in which you hear a distorted soundtrack of women moaning in orgasm and crying/screaming/snarling/laughing, and so on.
17th Nov '16 11:28:54 AM WanderingBrowser
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** ''Thinner''

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** ''Thinner''''Thinner'', in which the cursed JerkAss protagonist finds himself starving to death with increasing speed, no matter how voraciously he eats.



%%* ''VideoGame/FatalFrame''

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%%* ''VideoGame/FatalFrame''* ''VideoGame/FatalFrame'' is a cross between Psychological and SurvivalHorror, with the overarching story being the protagonists getting trapped in haunted villages and slowly piecing together what ominous events created the various horrific ghosts that will kill them cruelly and painfully if they catch them.



%%* ''SilentHillShatteredMemories'' in particular relies on psychological horror, since it prefers to downplay the "survival" element.

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%%* ** ''SilentHillShatteredMemories'' in particular relies on psychological horror, since it prefers to downplay the "survival" element.element. [[spoiler: Especially with the reveal that the entire game was literally taking place in one character's mind in response to attempt psychological therapy.]]



%%* ''VideoGame/AmnesiaTheDarkDescent''.
%%* ''VideoGame/RuleOfRose''.

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%%* ''VideoGame/AmnesiaTheDarkDescent''.
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* ''VideoGame/AmnesiaTheDarkDescent'' and its sequels ''VideoGame/AmnesiaAMachineForPigs'' and ''VideoGame/{{SOMA}}'' all work as a combination of this and Survival horror:
** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]
** ''VideoGame/{{SOMA}}'', whilst on the surface going back to more of a BodyHorror-laced SurvivalHorror game, explores deep questions about the nature of human consciousness, immortality, and the value of life through truly horrifying mediums.
*
''VideoGame/RuleOfRose''.



%%* ''Franchise/DeadSpace''

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%%* ''Franchise/DeadSpace''* ''Franchise/DeadSpace'' is more of an ActionHorror SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and record



%%* ''VideoGame/CondemnedCriminalOrigins''

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%%* ''VideoGame/CondemnedCriminalOrigins''* ''VideoGame/CondemnedCriminalOrigins'' explores themes of violent insanity and whether or not the player can trust they aren't going crazy, even as they fight off waves of delusional, psychotic killers.



%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''

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%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', naturally, makes heavy use of this trope due to being a first person perspective retelling of the famous "Shadow over Innsmouth" story.
25th Oct '16 8:00:49 PM nombretomado
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* Many of GeorgeRRMartin's stories use this trope heavily. For example, "A Song for Lya", "Meathouse Man", or "The Second Kind of Loneliness".

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* Many of GeorgeRRMartin's Creator/GeorgeRRMartin's stories use this trope heavily. For example, "A Song for Lya", "Meathouse Man", or "The Second Kind of Loneliness".
20th Oct '16 10:54:56 PM ProdigalDaughter
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%%* ''VideoGame/ThePath''

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%%* ''VideoGame/ThePath''* ''VideoGame/ThePath'' explores the psyches of a family of sisters by sending them one by one to [[Literature/LittleRedRidingHood Grandmother's house]]-- and forces you to disobey and send them into danger by straying from the titular path in order to progress in the game. The eerie ambiance of the forest, the JigsawPuzzlePlot wherein you discover each girl's personality by the scraps of her thoughts you see when she interacts with objects, and especially the abstract (and often AdultFear) "wolf encounters" and the twisted state of Grandmother's house afterwards place it firmly here.



%%* ''VideoGame/AmericanMcGeesAlice''
%%* ''VideoGame/AliceMadnessReturns''

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%%* ''VideoGame/AmericanMcGeesAlice''
%%* ''VideoGame/AliceMadnessReturns''
* ''VideoGame/AmericanMcGeesAlice'' is a famous example of this, in which the monsters Alice fights are physical representations of her own psychological issues, mostly regarding her survivor's guilt after the death of her family.
** Its sequel,''VideoGame/AliceMadnessReturns'', carries on the tradition, adding [[spoiler: overhearing but not knowing to stop the rape of her sister]] to her list of guilts. Unlike the first game, parts of the plot take place in the real world, which then hammer in the horror as the two realms start to bleed together.
3rd Oct '16 10:35:36 PM FlakyPorcupine
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* ''VideoGame/{{Anatomy}}'' has a very slow NothingIsScarier grind in comparing the house you're in to a human mind and body, going on about how important and how deceitful a home can be. The house accommodates itself accordingly.
21st Jul '16 9:29:26 PM FlakyPorcupine
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* ''VideoGame/Prey2017'' has you dealing with breaks from reality, such as your reflection talking to you or halucinating being consumed by shadowy tendrils.

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* ''VideoGame/Prey2017'' has you dealing with breaks from reality, such as your reflection talking to you or halucinating hallucinating being consumed by shadowy tendrils.tendrils.
* ''VideoGame/{{Imscared}}'' toys with the player in a very interesting way of immersion; the game torments you with the prospect that the game's villain is a real entity, and is actively playing around with your computer by downloading text files pretending it's a computer virus. That's right, a real life version of TheMostDangerousVideoGame.
12th Jun '16 8:26:56 PM ashlay
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[[folder:Videogames]]

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[[folder:Videogames]][[folder:Video Games]]


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* ''VideoGame/Prey2017'' has you dealing with breaks from reality, such as your reflection talking to you or halucinating being consumed by shadowy tendrils.
5th May '16 2:38:47 PM TheOneWhoTropes
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%%** ''VisualNovel/UminekoNoNakuKoroNi''

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%%** ''VisualNovel/UminekoNoNakuKoroNi''''VisualNovel/UminekoWhenTheyCry''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PsychologicalHorror