History Main / PsychologicalHorror

29th Mar '17 2:36:58 PM AgentS7
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&&* ''VideoGame/RuleOfRose''.

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&&* %%* ''VideoGame/RuleOfRose''.
29th Mar '17 2:36:16 PM AgentS7
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* ''VideoGame/RuleOfRose''.

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* &&* ''VideoGame/RuleOfRose''.
6th Mar '17 9:47:22 PM jamespolk
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** Dates back to 1964 and ''Film/WomanInTheDunes'', in which a man is held prisoner at the bottom of a sand pit while his will to resist is gradually broken.
18th Feb '17 9:40:00 PM cthulette
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** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degradation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]

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** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degradation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, DemonicPossession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]
17th Dec '16 3:52:21 PM Lyendith
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* ''Manga/{{Kasane}}'' has the main character literally stealing other people's identities, so obviously this has some nasty psychological effects, both for her and her victims.
5th Dec '16 10:30:19 PM blurrylightning
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* ''LightNovel/ReZero''
26th Nov '16 2:01:39 PM darkchiefy
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* ''Film/GreenRoom''
24th Nov '16 8:42:15 PM WanderingBrowser
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%%* ''VideoGame/{{Penumbra}}''.

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%%* ''VideoGame/{{Penumbra}}''.* ''VideoGame/{{Penumbra}}'' is a series of SurvivalHorror games that makes copious use of ominous atmospheres, NothingIsScarier, PrimalFears and subversions of standard horror tropes to portray a protagonist being caught in a world of inescapable madness.



** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]

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** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, himself from an EldritchAbomination chasing him down, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, degradation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]



%%* ''VideoGame/{{Pathologic}}''

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%%* ''VideoGame/{{Pathologic}}''* ''VideoGame/{{Pathologic}}'' has a thick atmosphere of physical and spiritual decay, manifested through disease, that eats away both the game world and the confidence of the player actually runing it.



* ''Franchise/DeadSpace'' is more of an ActionHorror SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and record

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* ''Franchise/DeadSpace'' is more of an ActionHorror Action SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and recordrecordings of the slow descent of the world into madness [[LateToTheTragedy before you arrived]]. All punctuated with the need to brutally rip apart corpses before they turn into horrific monsters and do the same thing to you.



%%* One or two of the missions of ''VideoGame/{{SWAT 4}}'' tackle extremely disturbing crime cases in very creepy locales.

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%%* * One or two of the missions of ''VideoGame/{{SWAT 4}}'' tackle extremely disturbing crime cases in very creepy locales.



* The trippy horror in ''VideoGame/MetalGearSolid4'' was intended to disturb on this level, such as unmanned biomechanical robots that moo like cows and can rotate their legs on 360 degree joints to climb buildings, and a very sexy woman in a skintight suit wearing Snake's face while murdering people and laughing with huge robotic tentacles, and the 'white room' segments after defeating the bosses in which you hear a distorted soundtrack of women moaning in orgasm and crying/screaming/snarling/laughing, and so on.

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* The trippy horror in ''VideoGame/MetalGearSolid4'' was intended to disturb on this level, such as unmanned biomechanical robots that moo like cows and can rotate their legs on 360 degree joints to climb buildings, and a very sexy woman in a skintight suit wearing Snake's face while murdering people and laughing with huge robotic tentacles, tentacles and laughing, and the 'white room' segments after defeating the bosses in which you hear a distorted soundtrack of women moaning in orgasm and crying/screaming/snarling/laughing, and so on.
17th Nov '16 11:28:54 AM WanderingBrowser
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** ''Thinner''

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** ''Thinner''''Thinner'', in which the cursed JerkAss protagonist finds himself starving to death with increasing speed, no matter how voraciously he eats.



%%* ''VideoGame/FatalFrame''

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%%* ''VideoGame/FatalFrame''* ''VideoGame/FatalFrame'' is a cross between Psychological and SurvivalHorror, with the overarching story being the protagonists getting trapped in haunted villages and slowly piecing together what ominous events created the various horrific ghosts that will kill them cruelly and painfully if they catch them.



%%* ''SilentHillShatteredMemories'' in particular relies on psychological horror, since it prefers to downplay the "survival" element.

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%%* ** ''SilentHillShatteredMemories'' in particular relies on psychological horror, since it prefers to downplay the "survival" element.element. [[spoiler: Especially with the reveal that the entire game was literally taking place in one character's mind in response to attempt psychological therapy.]]



%%* ''VideoGame/AmnesiaTheDarkDescent''.
%%* ''VideoGame/RuleOfRose''.

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%%* ''VideoGame/AmnesiaTheDarkDescent''.
%%*
* ''VideoGame/AmnesiaTheDarkDescent'' and its sequels ''VideoGame/AmnesiaAMachineForPigs'' and ''VideoGame/{{SOMA}}'' all work as a combination of this and Survival horror:
** ''VideoGame/AmnesiaTheDarkDescent'' makes extensive use of dark, ominous atmospheres, a SanityMeter effect that causes the world around you to visually change and morph for the horrifying as you slip, and the feeling of being constantly stalked by horrific, once-human abominations (which you ''are'') to great effect. Perhaps the kicker is TheReveal which strips away the hinted AmnesiacDissonance: [[spoiler: your player character was a sadistic monster who tortured and murdered innocent people to save himself, only to come to a HeelRealization and drink a memory-wiping potion to expunge the guilt of his crimes.]]
** ''VideoGame/AmnesiaAMachineForPigs'' focuses much more on the psychological than the survival, as many would say to its detriment, with a deep look into madness, social and mental degredation, eerie environments, and a truly horrific reveal of AmnesiacDissonance: [[spoiler: your player character, in a fit of insanity and possibly DemonicPosession, created a ''[[GeniusLoci sentient]]'' NightmarishFactory designed to [[IndustrializedEvil industrialize the process of]] HumanSacrifice, butchering all of humanity to turn them into [[ImAHumanitarian food]] and grotesque PigMen.]]
** ''VideoGame/{{SOMA}}'', whilst on the surface going back to more of a BodyHorror-laced SurvivalHorror game, explores deep questions about the nature of human consciousness, immortality, and the value of life through truly horrifying mediums.
*
''VideoGame/RuleOfRose''.



%%* ''Franchise/DeadSpace''

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%%* ''Franchise/DeadSpace''* ''Franchise/DeadSpace'' is more of an ActionHorror SurvivalHorror mixture, but the copious use of insanity, both in the player character and in the world around them, vivid and terrifying hallucinations, and record



%%* ''VideoGame/CondemnedCriminalOrigins''

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%%* ''VideoGame/CondemnedCriminalOrigins''* ''VideoGame/CondemnedCriminalOrigins'' explores themes of violent insanity and whether or not the player can trust they aren't going crazy, even as they fight off waves of delusional, psychotic killers.



%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''

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%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', naturally, makes heavy use of this trope due to being a first person perspective retelling of the famous "Shadow over Innsmouth" story.
25th Oct '16 8:00:49 PM nombretomado
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* Many of GeorgeRRMartin's stories use this trope heavily. For example, "A Song for Lya", "Meathouse Man", or "The Second Kind of Loneliness".

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* Many of GeorgeRRMartin's Creator/GeorgeRRMartin's stories use this trope heavily. For example, "A Song for Lya", "Meathouse Man", or "The Second Kind of Loneliness".
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