History Main / PsychicStatic

15th Jul '16 7:38:17 PM DastardlyDemolition
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* In an episode of Supernatural, Sam and Castiel visit a psychic so they can contact bobby in heaven. When they first visit, the psychic is not surprised by sam and can read him clearly. However, when the psychic looks at [[FallenAngel catiel]] he says to Castiel "What are you?". Later when Castiel asks if he can hear everyone talking in their minds, the psychic said all he could read from castiel was "colors"

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* In an episode of Supernatural, Sam and Castiel visit a psychic so they can contact bobby Bobby in heaven. When they first visit, the psychic is not surprised by sam Sam and can read him clearly. However, when the psychic looks at [[FallenAngel catiel]] Castiel]] he says to Castiel him "What are you?". Later when Castiel asks if he can hear everyone talking in their minds, the psychic said all he could read from castiel Castiel was "colors"
3rd Jul '16 3:49:15 AM Morgenthaler
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* In ''TheDragonAndTheGeorge'', James Eckert goes over his master's thesis in his head to push back the suicide-causing noise of the Sandmirks, while Sir Brian recites prayers.
* In ''AWrinkleInTime'', Meg tries to hold off IT's mind control by mentally reciting nursery rhymes and the periodic table. It works initially, but IT overwhelms such efforts later on and must ultimately be defeated by the PowerOfLove.

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* In ''TheDragonAndTheGeorge'', the first book of ''Literature/TheDragonKnight'', James Eckert goes over his master's thesis in his head to push back the suicide-causing noise of the Sandmirks, while Sir Brian recites prayers.
* In ''AWrinkleInTime'', ''Literature/AWrinkleInTime'', Meg tries to hold off IT's mind control by mentally reciting nursery rhymes and the periodic table. It works initially, but IT overwhelms such efforts later on and must ultimately be defeated by the PowerOfLove.
23rd Jun '16 9:37:55 AM Hanz
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** In the ''Knights of the Fallen Empire'' expansion of ''Videogame/StarWarsTheOldRepublic'', [[TheBarnum Gault Rennow]] is able to beat mind-reading simply by thinking incredibly disgusting and repulsive thoughts. If the PC is a force-user, they can attempt to test this out, only to recoil in disgust.
19th Jun '16 8:28:41 PM nombretomado
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* In ''{{Thunderbolts}}'':

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* In ''{{Thunderbolts}}'':''ComicBook/{{Thunderbolts}}'':
15th Jun '16 7:07:02 PM nombretomado
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* In the third "season" of ''{{VideoGame/Sam and Max|FreelancePolice}}'' games by TelltaleGames, Max gains the ability to read minds, but some characters are immune:

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* In the third "season" of ''{{VideoGame/Sam and Max|FreelancePolice}}'' games by TelltaleGames, Creator/TelltaleGames, Max gains the ability to read minds, but some characters are immune:
12th Jun '16 10:51:42 PM Gravidef
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* A variation in the ''Literature/{{Animorphs}}'' books: Humans who have been infested and taken over by Yeerks can't really do anything to stop the Yeerks from reading their thoughts and hijacking their brains, but they can still annoy the hell out of them. For instance, in ''Megamorphs Three'', Visser Four gets his hands on [[TimeMachine the Time Matrix]] and uses it to rewrite history, transforming the United States into a genocidal empire where slavery is still practiced and reeducation camps are commonplace. When the Animorphs have their memories restored and are sent back to [[SetRightWhatOnceWentWrong fix the past]] by [[EnemyMine the Ellimist and Crayak]], they retrace Visser Four's steps and surprisingly find themselves at the Battle of Agincourt, which seemingly has little relation to the mission. It turns out that John Berryman, Visser Four's host, was an actor before being infested, and endlessly recited the "band of brothers" speech from ''[[Creator/WilliamShakespeare Henry V]]'', which was inspired by Agincourt, as a means of bother his Yeerk--and it worked so well that when given the chance to alter anything he wanted in history, Visser Four started by changing the battle so the speech wouldn't be written. [[CrowningMomentOfAwesome Pretty awesome, when you think about it.]]

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* A variation in the ''Literature/{{Animorphs}}'' books: Humans who have been infested and taken over by Yeerks can't really do anything to stop the Yeerks slugs from reading their thoughts and hijacking their brains, but they can still annoy the hell out of them. For instance, in ''Megamorphs Three'', Visser Four gets his hands on [[TimeMachine the Time Matrix]] and uses it to rewrite history, transforming the United States into a genocidal empire where slavery is still practiced and reeducation camps are commonplace. When the Animorphs have their memories restored and are sent back to [[SetRightWhatOnceWentWrong fix the past]] by [[EnemyMine the Ellimist and Crayak]], they retrace Visser Four's steps and surprisingly find themselves at the Battle of Agincourt, which seemingly has little relation to the mission. It turns out that John Berryman, Visser Four's host, was an actor before being infested, and infested; he endlessly recited the "band of brothers" speech from ''[[Creator/WilliamShakespeare Henry V]]'', which was inspired by Agincourt, as a means of bother bothering his Yeerk--and it worked so well that when given the chance to alter anything he wanted in history, Visser Four started by changing the battle so the speech wouldn't be written. [[CrowningMomentOfAwesome Pretty awesome, when you think about it.]]
12th Jun '16 12:26:41 PM BackAccursedHelspawnBack
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** It's also worth noting that for whatever reason, Ferengi are completely unreadable to telepaths.

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** It's also worth noting that for whatever reason, Ferengi are completely unreadable to telepaths.telepaths and empaths due to the four lobed structure of the Ferengi brain.
6th Jun '16 11:48:49 AM Morgenthaler
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** The ''{{Foundation}}'' series creates a device with this effect, the "Mental Static Field", to elude the telepathic Second Foundation. When used [[TimTaylorTechnology at high power]], the device also doubles as a weapon against telepaths. Of course, the Second Foundationers anticipated the creation of the device, given the First Foundationers' concerns about being controlled. The whole thing was set up in order to trick the First Foundationers that they have discovered the location of the Second Foundation and neutralized them all (sacrificing 50 members in the process). Thus, the Mental Static Field would be rendered useless and, eventually, forgotten, allowing the Second Foundation to do its thing unhindered. It works, although the device is later restored through archived plans and used again.

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** The ''{{Foundation}}'' ''Literature/{{Foundation}}'' series creates a device with this effect, the "Mental Static Field", to elude the telepathic Second Foundation. When used [[TimTaylorTechnology at high power]], the device also doubles as a weapon against telepaths. Of course, the Second Foundationers anticipated the creation of the device, given the First Foundationers' concerns about being controlled. The whole thing was set up in order to trick the First Foundationers that they have discovered the location of the Second Foundation and neutralized them all (sacrificing 50 members in the process). Thus, the Mental Static Field would be rendered useless and, eventually, forgotten, allowing the Second Foundation to do its thing unhindered. It works, although the device is later restored through archived plans and used again.



* In ''TheRedemptionOfAlthalus'' by David and Leigh Eddings, it is possible to prevent mind-reading by counting in your head, and mixing up the numbers intentionally. The villain's designated mind-reader hates this. A lot. Taking this a step further, fractions are actively painful to the reader.

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* In ''TheRedemptionOfAlthalus'' ''Literature/TheRedemptionOfAlthalus'' by David and Leigh Eddings, it is possible to prevent mind-reading by counting in your head, and mixing up the numbers intentionally. The villain's designated mind-reader hates this. A lot. Taking this a step further, fractions are actively painful to the reader.
30th May '16 4:52:43 PM Dirtyblue929
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* In ''VideoGame/KnightsOfTheOldRepublic 2'', there's a long, multi-planet dialogue tree to figure out how Atton blocks telepaths by playing [[CallARabbitASmeerp space-blackjack]] in his head. [[spoiler: And why.]] It also reveals [[spoiler: Jedi killers]] would "throw up walls" of strong emotions such as lust or rage to mask their true emotions. Ironically in many cases with the proper training the less force sensitive an individual the greater their ability to mask their intentions from Jedi could be.

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* In ''VideoGame/KnightsOfTheOldRepublic 2'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', there's a long, multi-planet dialogue tree to figure out how Atton blocks telepaths by playing [[CallARabbitASmeerp space-blackjack]] in his head. [[spoiler: And why.]] It also reveals [[spoiler: Jedi killers]] would "throw up walls" of strong emotions such as lust or rage to mask their true emotions. Ironically in many cases with the proper training the less force sensitive an individual the greater their ability to mask their intentions from Jedi could be.
22nd May '16 6:26:59 PM Sharlee
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* ''Series/NightGallery'' episode "Lady, Lady, Take My Life": The hero wards off the psychics' attempt to kill him by focusing on his memories, a struggle represented by multiple short flashbacks.
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