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** The Khajiit, a race of CatFolk who're known as skilled traders. [[TheStoner Among]] [[StickyFingers other]] [[BarbarianTribe things.]] They draw heavily from the Roma as a FantasyCounterpartCulture.
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** The Khajiit, a race of CatFolk who're who are known as skilled traders. [[TheStoner [[FantasticDrug Among]] [[StickyFingers other]] [[BarbarianTribe [[CrouchingMoronHiddenBadass things.]] They draw heavily from the Roma as a FantasyCounterpartCulture.part of their CultureChopSuey, and are known throughout Tamriel for their cross-continental traveling caravans.
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** ''Series/StarTrekDeepSpaceNine'' introduces the Karemma, merchants who are members of the Dominion. A couple of episodes showed Quark and some Karemma doing trade deals. Unlike Ferengi, they believe in being completely honest in their deals. Oddly, this gets exaggerated to using fixed prices based on manufacturing costs; in other words, they are traders with no concept of market forces or basic economics.
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** ''Series/StarTrekDeepSpaceNine'' introduces the Karemma, merchants who are members of the Dominion. A couple of episodes showed Quark and some Karemma doing trade deals. Unlike Ferengi, they believe in being completely honest in their deals. Oddly, this gets exaggerated to using fixed prices based on manufacturing costs; in other words, they are traders with no concept of market forces or basic economics. Somewhat understandable since the operate under the Dominion, where all aspects of life, including economics, are tightly monitored and controlled.
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** The Imperials also count, as the Septim Empire is known both for its armies and its mercantile pursuits.
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** The Imperials are famous for this, setting up mercantilism and trade ties between the provinces of their various empires as a means to peacefully hold them together. The Nibenese, a sub-race of Imperials native to the Niben River Valley in eastern and southern Cyrodiil, were also count, as famous for this in-lore with their merchant-nobility, but this died out by the end of the Septim Empire is known both for its armies and its mercantile pursuits.Empire.
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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]] includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We Can rule you wholesale"''.
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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem]] includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We Can rule you wholesale"''.Rule You Wholesale"''.
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** Ankh-Morporkian humans. Their national anthem includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We shall rule you wholesale"''.
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** Ankh-Morporkian humans. Their [[https://www.youtube.com/watch?v=EAqCbOJc6RU national anthem anthem]] includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We shall Can rule you wholesale"''.
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*** In a fairly rare occurrence, the Ferengi got a social message in there as well. At one point, Quark mentions that the Ferengi never had mass atrocities or significant wars in their past because of their focus on commerce (Rule of Acquisition Number 35: Peace is good for business). In another instance, Quark points out that human's fascination with "doing it themselves" and "not taking shortcuts" means that they take longer to do things they could just buy, which prevents them from spending time on other important things.
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*** In a fairly rare occurrence, the Ferengi got a social message in there as well. At one point, Quark mentions that the Ferengi never had mass atrocities or significant wars in their past because of their focus on commerce (Rule of Acquisition Number 35: Peace is good for business). In another instance, Quark points out that human's fascination with "doing it themselves" and "not taking shortcuts" means that they take longer to do things they could just buy, buy , which prevents them from spending time on other important things.things.
**** For instance, the Ferengi never developed warp technology. They bought it from the Breen.
**** For instance, the Ferengi never developed warp technology. They bought it from the Breen.
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* The Sea Folk, or Atha'an Miere, from ''TheWheelOfTime''. Though they love their ships (obviously) and are more than competent in a fight, their culture is heavily based around trading and bargaining. They even bargain with ''TheChosenOne'' when he shows up--and the fact that they know full well who he is and what he's destined to do just makes them want to drive a harder one! In fact, the prophecy that they will make a bargain with TheChosenOne is an important part of their religion.
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* The Sea Folk, or Atha'an Miere, from ''TheWheelOfTime''.''Literature/TheWheelOfTime''. Though they love their ships (obviously) and are more than competent in a fight, their culture is heavily based around trading and bargaining. They even bargain with ''TheChosenOne'' when he shows up--and the fact that they know full well who he is and what he's destined to do just makes them want to drive a harder one! In fact, the prophecy that they will make a bargain with TheChosenOne is an important part of their religion.
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* This is one of the archetypes alien races can take on in ''{{Spore}}''. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
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* This is one of the archetypes alien races can take on in ''{{Spore}}''.''VideoGame/{{Spore}}''. Trader civilizations are actually some of the easiest folks to get along with, especially if you're in the market for some powerups.
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* The Duchy of Remillia from ''OpenBlue'', which is modeled on the Dutch colonial empire.
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* The Duchy of Remillia from ''OpenBlue'', ''Roleplay/OpenBlue'', which is modeled on the Dutch colonial empire.
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* ''Franchise/TheElderScrolls'' has the Khajiit, a race of CatFolk who're known as skilled traders. [[TheStoner Among]] [[StickyFingers other]] [[BarbarianTribe things.]]
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* ''Franchise/TheElderScrolls'' has the ''Franchise/TheElderScrolls'':
** The Khajiit, a race of CatFolk who're known as skilled traders. [[TheStoner Among]] [[StickyFingers other]] [[BarbarianTribe things.]]]] They draw heavily from the Roma as a FantasyCounterpartCulture.
** The Khajiit, a race of CatFolk who're known as skilled traders. [[TheStoner Among]] [[StickyFingers other]] [[BarbarianTribe things.
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features the Dunmeri Great House Hlaalu in this role. Their focus is on [[MegaCorp mercantilism and trade]], along with all of the [[CorruptCorporateExecutive corporate espionage]] and [[ChronicBackstabbingDisorder backstabbing]] that usually entails. Their trade ties to the Septim Empire have made them the strongest and richest Great House during the time of the game, with the King of Morrowind and Duke of Vvardenfell both belonging to House Hlaalu.
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*** Of course, Rule of Acquisition Number 34: War is Good for Business does allow Ferengi to sell the methods of the above mentioned means to such atrocities, as long as they do not partake in them.
*** On the subject of the Rules of Acquisition, which is quoted like the Bible in Ferengi society, expanded universe lore points out that the first rule written was actually labeled Rule of Acquisition Number 65. Which drove up sales as Ferengi payed to learn about the other 64 rules preceding it.
*** On the subject of the Rules of Acquisition, which is quoted like the Bible in Ferengi society, expanded universe lore points out that the first rule written was actually labeled Rule of Acquisition Number 65. Which drove up sales as Ferengi payed to learn about the other 64 rules preceding it.
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This trope may overlap with IntrepidMerchant. One difference is that a MerchantCity can be just a place where {{Intrepid Merchant}}s from elsewhere visit whereas a Proud Merchant Race has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a Proud Merchant Race is a ProudWarriorRace as well, or at least a race whose martial prowess is dangerously underestimated.
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This trope may overlap with IntrepidMerchant. One difference is that a MerchantCity can be just a place where {{Intrepid Merchant}}s from elsewhere visit whereas a Proud Merchant Race has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a Proud Merchant Race is a ProudWarriorRace as well, or at least a race whose martial prowess is dangerously underestimated.
underestimated. The logical conclusion of such a combination is WarForFunAndProfit.
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*** They also sometimes make shoddy merchandise. When the ''Defiant'' is hit by a Dominion torpedo, it ends up getting stuck in the hull instead of exploding. When the Karemma trader points out that his people make and sell these weapons to the Dominion, Quark notes that they lack proper quality control.
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*** They also sometimes make shoddy merchandise. When the ''Defiant'' is hit by a Dominion torpedo, it ends up getting stuck in the hull instead of exploding. When the Karemma trader points out that his people make and sell these weapons to the Dominion, Quark notes that they lack proper quality control. The trader jokes that he should offer a refund on the defective weapon.
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** The LLC from ''VideoGame/{{Battleborn}}'' are the aristocratic merchant class of the galaxy at the end of the universe. They are the money and manufacturing arm of… well, everything that is left. They are makers, and bankers, and entertainers, and traders, and sellers, and inventors, and war profiteers. Their ingenuity is only surpassed by their desire to turn a profit.
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* The Literature/{{Foundation}} develops into and as this over the course of ''Foundation'' and ''Foundation and Empire''. After the area closest to Terminus is brought under a firm religious hegemony, the Foundation begins to use trade fuelled by its technological superiority (almost everyone else has lost atomic power, and even the ones that didn't haven't developed atomic and miniaturisation technology further) as a way to spread the [[PathOfInspiration created religion]] to get more worlds under their influence. The trading eventually gains a life of its own, and after one particular trader manages to leverage his economic influence into becoming the first Merchant Prince of the Foundation the Foundation focuses solely on economic hegemony, gradually expanding its influence towards the borders of the old Empire. After Bel Riose' war the Foundation proper eventually falls into a dictatorship, but associated colonies self-identifying as Traders keep up the old mercantile traditions, with civil war looming until the Mule comes in and smashes both.
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*** This begins to change by the final season, culminating with Quark's younger brother Rom (a brilliant engineer; highly moral but with no sense of business) being appointed as the new ruler of Ferenginar.
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*** This begins to change by the final season, culminating with Quark's younger brother Rom (a brilliant engineer; highly moral but with no sense of business) being appointed as the new ruler of Ferenginar.
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** In ''{{GURPS}} Aliens'' the Traders are, as the name implies, obsessed with trading. Otherwise, they're a typical race of [[AlienGeometries four-dimensional beings who appear as ever-shifting three-dimensional shapes to most other beings]].
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** In ''{{GURPS}} ''GURPS Aliens'' the Traders are, as the name implies, obsessed with trading. Otherwise, they're a typical race of [[AlienGeometries four-dimensional beings who appear as ever-shifting three-dimensional shapes to most other beings]].
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* Qarth in ''ASongOfIceAndFire'' is a bustling port city brimming with wealth. Three guilds of merchant princes are always competing with each other and the nominal rulers of the city for power.
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* Qarth in ''ASongOfIceAndFire'' '''Literature/ASongOfIceAndFire'' is a bustling port city brimming with wealth. Three guilds of merchant princes are always competing with each other and the nominal rulers of the city for power.
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* The Rain Wild Traders in the ''Literature/RealmOfTheElderlings'' series. Barely anyone knows they even exist, yet it is they who are the source of most of Bingtown's wealth, as the Bingtown Traders have to buy their exotic goods to be able to sell them elsewhere. They are also the ones who build and sell the liveships, and only trader families in possession of a liveship can even navigate the Rain Wild River and reach the coveted merchandise. The Rain Wild Traders are a sort of homebound {{Intrepid Merchant}}s, exploring and plundering the AdvancedAncientAcropolis buried beneath their own city of Trehaug. They are also not quite human anymore due the their constant proximity to the buried Elderling city.
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* Via ImageBoard MemeticMutation, we have [[http://1d4chan.org/wiki/Hassan Crazy Hassan the used camel salesman.]] No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you ''will'' end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen.
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* Via ImageBoard Website/FourChan MemeticMutation, we have [[http://1d4chan.org/wiki/Hassan Crazy Hassan the used camel salesman.]] No matter who you are, how many mounts you have, what environment you're in or planet you're on, by God you ''will'' end up buying a camel or fifty, and it will be the best damn camel(s) you've ever seen.
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* C. J. Cherryth's ''[[ChanurNovels Chanur Saga]]'' has the Hani and their rivals, the Kif, with the [[SpacePeople Spacer]] culture of humans being brought into the mix as the series progresses. The Hani are probably the most straightforward example here because their culture is fairly isolationist and not really looking to expand beyond their home system, making their traders the only ones who have a ''reason'' to leave their homeworld, while the Kif's main hat is more a general vicious opportunism (trade, theft, bullying, piracy… whatever works to one's advantage) and the Mahendo'sat primarily just seem to poke their noses anywhere they feel like.
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* C. J. Cherryth's ''[[ChanurNovels Creator/CJCherryh's ''[[Literature/ChanurNovels Chanur Saga]]'' has the Hani and their rivals, the Kif, with the [[SpacePeople Spacer]] culture of humans being brought into the mix as the series progresses. The Hani are probably the most straightforward example here because their culture is fairly isolationist and not really looking to expand beyond their home system, making their traders the only ones who have a ''reason'' to leave their homeworld, while the Kif's main hat is more a general vicious opportunism (trade, theft, bullying, piracy… whatever works to one's advantage) and the Mahendo'sat primarily just seem to poke their noses anywhere they feel like.
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A Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s. They may have a system of morality based in commerce and have {{Folk Hero}}es that made tremendous profit or opened new avenues of trade. They might raise their children to dominate commodity markets consider "merchant" as the highest of all professions.
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A Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s. They may have a system of morality based in commerce and have {{Folk Hero}}es that made tremendous profit or opened new avenues of trade. They might raise their children to dominate commodity markets and consider "merchant" as the highest of all professions.
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Adding meat to the description
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A Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s. Has overlap with SpaceJews, but often in a positive manner with implications of having a tradition of enterprise and exploration. However, on the flip side, aspects of the CorruptCorporateExecutive who will do ''anything'' for [[ScrewTheRulesIHaveMoney a quick buck]] may be in place since it's deemed less [[UnfortunateImplications politically incorrect]] to depict aliens or fantastic creatures in this fashion than real humans, and there may be an HonestJohnsDealership or two in the ranks of them.
They almost certainly have MerchantCity, perhaps ruled over by {{Merchant Prince}}s.
May overlap with IntrepidMerchant. One difference is that a MerchantCity can be just a place where {{Intrepid Merchant}}s from elsewhere visit whereas a Proud Merchant Race has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a Proud Merchant Race is a Proud Warrior Race as well, or at least a race whose martial prowess is dangerously underestimated.
They almost certainly have MerchantCity, perhaps ruled over by {{Merchant Prince}}s.
May overlap with IntrepidMerchant. One difference is that a MerchantCity can be just a place where {{Intrepid Merchant}}s from elsewhere visit whereas a Proud Merchant Race has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a Proud Merchant Race is a Proud Warrior Race as well, or at least a race whose martial prowess is dangerously underestimated.
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A Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s.
This trope has overlap with SpaceJews, but it is often in a positive manner with implications of having a tradition of enterprise and exploration.
Expect there to be any number of
They almost certainly have a MerchantCity, perhaps ruled over by {{Merchant Prince}}s.
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* The Dutch, very much in ''Film/MichielDeRuyter''. Same goes for their English foes, which is the main reason they clash on sea. This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences.
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* ''Film/MichielDeRuyter'': The Dutch, very much in ''Film/MichielDeRuyter''. Same Dutch and the same goes for their English foes, which is the main reason they clash on sea. This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences.
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*** In a fairly rare occurrence, the Ferengi got a social message in there as well. At one point, Quark mentions that the Ferengi never had mass atrocities or significant wars in their past because of their focus on commerce. In another instance, Quark points out that human's fascination with "doing it themselves" and "not taking shortcuts" means that they take longer to do things they could just buy, which prevents them from spending time on other important things.
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*** In a fairly rare occurrence, the Ferengi got a social message in there as well. At one point, Quark mentions that the Ferengi never had mass atrocities or significant wars in their past because of their focus on commerce.commerce (Rule of Acquisition Number 35: Peace is good for business). In another instance, Quark points out that human's fascination with "doing it themselves" and "not taking shortcuts" means that they take longer to do things they could just buy, which prevents them from spending time on other important things.
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unnecessary.
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A ProudWarriorRace is a culture whose [[PlanetOfHats hat]] is war. Conversely, a Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s. Has overlap with SpaceJews, but often in a positive manner with implications of having a tradition of enterprise and exploration. However, on the flip side, aspects of the CorruptCorporateExecutive who will do ''anything'' for [[ScrewTheRulesIHaveMoney a quick buck]] may be in place since it's deemed less [[UnfortunateImplications politically incorrect]] to depict aliens or fantastic creatures in this fashion than real humans, and there may be an HonestJohnsDealership or two in the ranks of them.
to:
A ProudWarriorRace is a culture whose [[PlanetOfHats hat]] is war. Conversely, a Proud Merchant Race is one whose [[PlanetOfHats hat]] is being {{Intrepid Merchant}}s. Has overlap with SpaceJews, but often in a positive manner with implications of having a tradition of enterprise and exploration. However, on the flip side, aspects of the CorruptCorporateExecutive who will do ''anything'' for [[ScrewTheRulesIHaveMoney a quick buck]] may be in place since it's deemed less [[UnfortunateImplications politically incorrect]] to depict aliens or fantastic creatures in this fashion than real humans, and there may be an HonestJohnsDealership or two in the ranks of them.
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* The Dutch, very much in ''Film/MichielDeRuyter''. Same goes for their English foes, which is the main reason they clash on sea.
** This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences.
** This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences.
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* The Dutch, very much in ''Film/MichielDeRuyter''. Same goes for their English foes, which is the main reason they clash on sea.
**sea. This in contrast to the reason the French try to invade, which had more to do with French desire for hegemony on land and was fueled by religious differences.
**
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* Rhodes in ''OverTheWineDarkSea''.
* Icelanders in Literature/TheIcelandicSagas
* Icelanders in Literature/TheIcelandicSagas
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*
%%* Icelanders in Literature/TheIcelandicSagas
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** The specialty of the Dominion of Korx in the second game where species other than humans are playable. They consider selling your own mother into slavery a "right of passage."
** After the destruction of the Korx. The Iridium Corporation replaced the Korx who had dropped all pretense of a corporate entite and became a criminal cartel. Needless to say the Iridium Corp is more benign if overly enterprising folks and very much akin to Venice in patronage and trade.
** After the destruction of the Korx. The Iridium Corporation replaced the Korx who had dropped all pretense of a corporate entite and became a criminal cartel. Needless to say the Iridium Corp is more benign if overly enterprising folks and very much akin to Venice in patronage and trade.
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** The specialty of the Dominion of Korx in the second game where species other than humans are playable. They consider selling your own mother into slavery a "right "rite of passage."
** After the destruction of theKorx. The Korx society, the Iridium Corporation replaced replace the Korx who had dropped as the dominant economic power. The remaining Korx drop all pretense of a corporate entite entity and became a criminal cartel. Needless to say the Iridium Corp is more benign if overly enterprising folks and very much akin to Venice in patronage and trade. It's said that altruism is seen as unusual by the Iridium but it's not looked down upon, and their current High Arbiter is known for his generosity.
** After the destruction of the
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* The Drowolath from ''{{Drowtales}}'', considering that feeding the nobility, who are, of course, snobbish jerks about it, requires many {{Intrepid Merchant}}s to venture to the Overworld, a land where knights in dishonorable armor roam, where danger in the form of ravenous beasts (wolves and the like) abounds, and where it actually freakin' rains, which for those who have spent their entire lives underground can be quite a shock. The Ill'hardro and Nal'sarkoth clans in particularly have made most of their money through trading.
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* The Drowolath from ''{{Drowtales}}'', ''Webcomic/{{Drowtales}}'', considering that feeding the nobility, who are, of course, snobbish jerks about it, requires many {{Intrepid Merchant}}s to venture to the Overworld, a land where knights in dishonorable armor roam, where danger in the form of ravenous beasts (wolves and the like) abounds, and where it actually freakin' rains, which for those who have spent their entire lives underground can be quite a shock. The Ill'hardro and Nal'sarkoth clans in particularly have made most of their money through trading.
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* The planet Komarr in the ''Literature/VorkosiganSaga'', whose inhabitants seem to either be shrewd businesspeople or scholars. There are some AmbiguouslyJewish aspects of the planet and its inhabitants (i.e. the character Duv Galeni), but Italian/Greek names of people, there's also an implication of Venice or the "Greek Tycoon" type. Jackson's Whole is more of an evil version, a PrivatelyOwnedSociety with no laws at all.
** According to in-universe history, Komarr itself is a [[MerchantCity Merchant Planet]], originally colonized because of its crossroads in space character. When they'd accumulated enough capital, they expanded into sending their own trading fleets out. Now that they're part of the Barrayaran Imperium, their fleets go out with armed escorts. Which have been needed, too.
** According to in-universe history, Komarr itself is a [[MerchantCity Merchant Planet]], originally colonized because of its crossroads in space character. When they'd accumulated enough capital, they expanded into sending their own trading fleets out. Now that they're part of the Barrayaran Imperium, their fleets go out with armed escorts. Which have been needed, too.
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* ''Literature/VorkosiganSaga'':
** The planetKomarr in the ''Literature/VorkosiganSaga'', Komarr, whose inhabitants seem to either be shrewd businesspeople or scholars. There are some AmbiguouslyJewish aspects of the planet and its inhabitants (i.e. the character Duv Galeni), but Italian/Greek names of people, there's also an implication of Venice or the "Greek Tycoon" type. Jackson's Whole is more of an evil version, a PrivatelyOwnedSociety with no laws at all.
**According to in-universe history, Komarr itself is a [[MerchantCity Merchant Planet]], originally colonized because of its crossroads in space character. When they'd accumulated enough capital, they expanded into sending their own trading fleets out. Now that they're part of the Barrayaran Imperium, their fleets go out with armed escorts. Which have been needed, too.too.
** Jackson's Whole is more of an evil version, a PrivatelyOwnedSociety with no laws at all.
** The planet
**
** Jackson's Whole is more of an evil version, a PrivatelyOwnedSociety with no laws at all.
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* The Orca in ''{{Dragaera}}'' are sailors, which makes them the most prominent traders and businessmen of the Dragaeran Empire. Contrary to the usual trope, Orca are also known for their ferocity. Those who are not sailing or managing a trading empire often get work as cheap muscle.
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* The Orca in ''{{Dragaera}}'' ''Literature/{{Dragaera}}'' are sailors, which makes them the most prominent traders and businessmen of the Dragaeran Empire. Contrary to the usual trope, Orca are also known for their ferocity. Those who are not sailing or managing a trading empire often get work as cheap muscle.