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* ''VideoGame/ClockTowerTheFirstFear'' has a slow narrative of the girls being walked to the Barrows Mansion, and then forces you to walk around and talk to the girls repeatedly to get an understanding of the game's controls before letting you leave the foyer and having shit hit the fan. [[SubvertedTrope However]], the game also has [[AntiFrustrationFeatures the best feature ever]] in the form of "Quick Start" which skips the entire narrative and puts you in the foyer, after the entire prologue when the girls have gone missing. ''Very'' helpful in a game that banks on its replay value with MultipleEndings and [[RogueLike some randomly-generated events and layouts]].
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* ''VideoGame/ClockTowerTheFirstFear'' ''VideoGame/ClockTower1995'' has a slow narrative of the girls being walked to the Barrows Mansion, and then forces you to walk around and talk to the girls repeatedly to get an understanding of the game's controls before letting you leave the foyer and having shit hit the fan. [[SubvertedTrope However]], the game also has [[AntiFrustrationFeatures the best feature ever]] in the form of "Quick Start" Start", which skips the entire narrative and puts you in the foyer, after the entire prologue when the girls have gone missing. ''Very'' helpful in a game that banks on its replay value with MultipleEndings and [[RogueLike some randomly-generated events and layouts]].