History Main / ProlongedPrologue

25th Aug '16 7:15:33 AM F1Krazy
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* By the time the anime adaptation of ''LightNovel/ReZero'' gets to the point where Subaru resolves to [[TitleDrop start his life]] [[TrappedInAnotherWorld in another world]] [[TitleDrop from zero]], 18 of the 25 episodes (and only about a week in real-time) have passed. Of course, the series' gimmick (Subaru being sent back in time whenever he dies) means that a ''lot'' has actually happened during those 18 episodes, with Subaru repeatedly failing to save Emilia and co and suffering multiple {{Heroic BSoD}}s.



* ''FanFic/ShinjiAndWarhammer40k'' is an excellent example, in that it is both archetypal ''and'' well-recieved by the audience. The prologue alone is many thousands of words just of how HeroProtagonist Shinji's childhood has been changed by his exposure to the tabletop game ''TabletopGame/{{Warhammer 40000}}''; the fic is novella-length before Shinji even arrives at NERV, and full of thrills and emotion. Then the work turns out to be a DoorStopper with SerialEscalation.

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* ''FanFic/ShinjiAndWarhammer40k'' is an excellent example, in that it is both archetypal ''and'' well-recieved well-received by the audience. The prologue alone is many thousands of words just of how HeroProtagonist Shinji's childhood has been changed by his exposure to the tabletop game ''TabletopGame/{{Warhammer 40000}}''; the fic is novella-length before Shinji even arrives at NERV, and full of thrills and emotion. Then the work turns out to be a DoorStopper with SerialEscalation.
16th Aug '16 10:20:38 AM KeithM
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** ''VideoGame/MassEffect3'' starts with a really long, unskippable cutscene of Shepard and Anderson attending an Alliance military meeting, then escaping the Reapers invading Earth. Then you're given control of your character, and you play a short tutorial level, with lots of autodialogue, lengthy cutscenes and minimal dialogue choices. Things get better on Mars, but the game will render the [[CoolStarship Normandy]] as a cutscene only location. After this you're taken to the Citadel, but much like the Normandy there are large parts of it that are locked off in order to railroad you along the story. It isn't until after you leave the Citadel, a good hour and a half into the game[[note]]or more on harder difficulties![[/note]] that the game truly opens up and you can do what you want.

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** ''VideoGame/MassEffect3'' starts with a really long, unskippable cutscene of Shepard and Anderson attending an Alliance military meeting, then escaping the Reapers invading Earth. Then you're given control of your character, and you play a short tutorial level, with lots of autodialogue, lengthy cutscenes and minimal dialogue choices. Things get better on Mars, but the game will render the [[CoolStarship Normandy]] ''[[CoolStarship Normandy]]'' as a cutscene only location. After this you're taken to the Citadel, but much like the Normandy ''Normandy'' there are large parts of it that are locked off in order to railroad you along the story. It isn't until after you leave the Citadel, a good hour and a half into the game[[note]]or more on harder difficulties![[/note]] that the game truly opens up and you can do what you want.
16th Aug '16 10:17:08 AM KeithM
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* ''VideoGame/MassEffect3'' starts with a really long, unskippable cutscene of Shepard and Anderson attending an Alliance military meeting, then escaping the Reapers invading Earth. Then you're given control of your character, and you play a short tutorial level, with lots of autodialogue, lengthy cutscenes and minimal dialogue choices. Things get better on Mars, but the game will render the [[CoolStarship Normandy]] as a cutscene only location. After this you're taken to the Citadel, but much like the Normandy there are large parts of it that are locked off in order to railroad you along the story. It isn't until after you leave the Citadel, a good hour and a half into the game[[note]]or more on harder difficulties![[/note]] that the game truly opens up and you can do what you want.

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* Occurs in all three parts of the MassEffect trilogy.
** ''VideoGame/MassEffect'' begins with a fairly long introduction on the ''Normandy'', then the Eden Prime mission, then you have to go to the Citadel attending a Council meeting and having discussions with Anderson and Udina, running around doing a bunch of required missions (and a fair number of optional side missions). It's only after you meet Tali and attend the second Council meeting that Shepard becomes a Spectre, is given command of the ''Normandy'', and is finally free to go out into the galaxy and do things.
** In ''VideoGame/MassEffect2'', there's the extended prologue where the ''Normandy'' is destroyed and Shepard killed, then fighting to escape the Project Lazarus station, then meeting the Illusive Man and agreeing to work with Cerberus, then the Freedom's Progress mission. It's only after Freedom's Progress that Shepard is given the SR-2 version of the ''Normandy'' and finally, like the first game, has freedom to go out into the galaxy.
**
''VideoGame/MassEffect3'' starts with a really long, unskippable cutscene of Shepard and Anderson attending an Alliance military meeting, then escaping the Reapers invading Earth. Then you're given control of your character, and you play a short tutorial level, with lots of autodialogue, lengthy cutscenes and minimal dialogue choices. Things get better on Mars, but the game will render the [[CoolStarship Normandy]] as a cutscene only location. After this you're taken to the Citadel, but much like the Normandy there are large parts of it that are locked off in order to railroad you along the story. It isn't until after you leave the Citadel, a good hour and a half into the game[[note]]or more on harder difficulties![[/note]] that the game truly opens up and you can do what you want.
11th Aug '16 7:04:25 PM EdwardGil
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*** They have beaten their own record with ''VideoGame/KingdomHeartsX''. After '''400''' stages (about 3 months if you started at opening day), you get the opening title and the plot starts.
9th Jul '16 11:32:39 AM nombretomado
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* The first ''{{Franchise/BIONICLE}}'' book, ''Tale of the Toa'' dedicates six chapters to describing how each of the Toa discover themselves, their surroundings, meet their people and each other, until they finally all come together and kick off the plot.

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* The first ''{{Franchise/BIONICLE}}'' ''{{Toys/BIONICLE}}'' book, ''Tale of the Toa'' dedicates six chapters to describing how each of the Toa discover themselves, their surroundings, meet their people and each other, until they finally all come together and kick off the plot.
28th Jun '16 11:18:32 AM Jacob175
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* You do have some room to wander and explore Densel Town during Chapters 0 and 2 of ''VideoGame/RakenzarnTales'', but it takes until Chapter 3 to get into the meat of the game and be able to do things like recruit party members, freely explore and take side quests. If you speed read and known what to do, the prologue and Chapter 1 aren't too bad, but the near ForcedLevelGrinding in Chapter 2 can hamper your speed.
12th Jun '16 12:20:52 PM wootzits
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* ''Anime/WorldMasterpieceTheater'' is famous for shows with glacial pacing that includes several-episodes-long prologues.
** ''3000 Leagues in Search of Mother'' is about a boy, Marco, who goes to South America to find his mother. The first 15 episodes are spent looking at Marco's daily life and waiting for letters from mother before he finally decides to go find her himself.
** ''Anime/PorphyNoNagaiTabi'' is about two siblings torn apart by an earthquake and its aftermath. Said earthquake only happens at the end of episode 12. The previous episodes establish the siblings' simple but happy life with their parents.
2nd Jun '16 2:48:42 PM TheOneWhoTropes
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* ''[[VideoGame/LufiaAndTheFortressOfDoom Lufia]]'', the prologue was so amazing, it became a [[LufiaII prequel]]!

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* ''[[VideoGame/LufiaAndTheFortressOfDoom Lufia]]'', the prologue was so amazing, it became a [[LufiaII [[VideoGame/LufiaIIRiseOfTheSinistrals prequel]]!
28th May '16 7:47:38 PM nombretomado
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Made worse for PlayStation 3 players at least: a glitch sometimes prevents a player character from collecting the Menacing trophy (10 successful uses of the Intimidate skill), requiring trophy-seekers to start from scratch. As opportunities to Intimidate are rare, this necessitates repeating about 3 or 4 ''hours'' of gameplay just to collect one trophy.

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Made worse for PlayStation 3 UsefulNotes/PlayStation3 players at least: a glitch sometimes prevents a player character from collecting the Menacing trophy (10 successful uses of the Intimidate skill), requiring trophy-seekers to start from scratch. As opportunities to Intimidate are rare, this necessitates repeating about 3 or 4 ''hours'' of gameplay just to collect one trophy.
27th May '16 4:39:54 AM erforce
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* The credits for ''TheDeparted'' don't appear until nearly 20 minutes after the start of the movie, by which time you've already seen a flashback scene, a TrainingMontage, and the first plot twist.

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* The credits for ''TheDeparted'' ''Film/TheDeparted'' don't appear until nearly 20 minutes after the start of the movie, by which time you've already seen a flashback scene, a TrainingMontage, and the first plot twist.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ProlongedPrologue