History Main / ProlongedPrologue

24th Jun '17 7:20:11 PM ImpudentInfidel
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* In ''VideoGame/StarWarsTheOldRepublic'' finishing Prologue gets you though the 15 levels (out of vanilla 50) and two full planets of the game.

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* In ''VideoGame/StarWarsTheOldRepublic'' finishing Prologue gets you though the 15 levels (out of vanilla 50) and two full planets of the game. The class stories about evenly divided between the planets being separate prologues (with the first having a self-contained plot arc) or stages of the same one.
22nd Jun '17 7:21:35 PM rjd1922
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* ''WesternAnimation/BatmanTheKillingJoke'' begins with a 30-minute prologue before showing the events of [[ComicBook/TheKillingJoke the comic]], both to make the film feature-length and give Batgirl a role beyond [[StuffedIntoTheFridge getting crippled to motivate Batman]]. It's considered far weaker than the main portion.
11th Jun '17 12:51:07 PM Isaac_Heller
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** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was apparently intent on averting this, though there was difficulty concerning a scene where Link saves Zelda, as this was important to show their relationship. So they cut out ''many'' scenes.

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** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was apparently intent on averting this, though there was difficulty concerning a scene where Link Zelda saves Zelda, Link, as this was important to show their relationship. So they cut out ''many'' scenes.
27th May '17 12:16:37 PM nombretomado
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* ''Film/TheDeerHunter'' has an extremely long first act showing the main characters' lives in small-town, working-class America before they get to [[TheVietnamWar the actual war]].

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* ''Film/TheDeerHunter'' has an extremely long first act showing the main characters' lives in small-town, working-class America before they get to [[TheVietnamWar [[UsefulNotes/TheVietnamWar the actual war]].
20th Apr '17 10:05:20 AM FF32
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->'''Gabe:''' In the same amount of time it's taken me to get bored of ''VideoGame/{{Final Fantasy|XIII}}'', I experienced ''Uncharted 2''[='=]s entire narrative arc. [...]\\

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->'''Gabe:''' In the same amount of time it's taken me to get bored of ''VideoGame/{{Final Fantasy|XIII}}'', I experienced ''Uncharted 2''[='=]s ''[[VideoGame/{{Uncharted}} Uncharted 2]]''[='=]s entire narrative arc. [...]\\



* ''VideoGame/PersonaQ''. They game doesn't become a Crossover between the above two games until after completing the first dungeon. (If this doesn't sound like much, this is an ''VideoGame/EtrianOdyssey'' inspired game, so the dungeons are ''huge''.)

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* ''VideoGame/PersonaQ''.''VideoGame/PersonaQShadowOfTheLabyrinth''. They game doesn't become a Crossover between the above two games until after completing the first dungeon. (If this doesn't sound like much, this is an ''VideoGame/EtrianOdyssey'' inspired game, so the dungeons are ''huge''.)
17th Apr '17 9:03:51 PM LadyNorbert
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* Similar to [[VideoGame/DragonAgeInquisition the game which inspired it]], ''[[Fanfic/TwiceUponAnAge All This Sh*t is Twice as Weird]]'' subscribes to this trope. Not only is there a lengthy prologue explaining [[HowWeGotHere the world state]], but the Inquisition doesn't even get to Skyhold until chapter 15.
10th Apr '17 8:40:35 AM josh6243
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* Unlike most other SRW titles, where the player faction forms early on in the story, Earth Fleet Tenku doesn't form officially until Scenario 40 in ''VideoGame/SuperRobotWarsV'' (the entire game is ''52 scenarios long''), so the "prologue" arguably takes up nearly '''eighty percent''' of the entire story.
6th Apr '17 8:20:24 AM MyFinalEdits
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* [[Creator/SquareEnix The Company Formerly Known as Squaresoft]], developing mostly story-heavy role-playing games, has a knack for this:

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* [[Creator/SquareEnix The Company Formerly Known as Squaresoft]], Creator/SquareEnix, developing mostly story-heavy role-playing games, has a knack for this:



*** They have beaten their own record with ''VideoGame/KingdomHeartsX''. After '''400''' stages (about 3 months if you started at opening day), you get the opening title and the plot starts.

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*** They have beaten their own record with ** ''VideoGame/KingdomHeartsX''. After '''400''' stages (about 3 months if you started at opening day), you get the opening title and the plot starts.



** ''VideoGame/FinalFantasyXIII'' is basically the same as ''VII'', but so, so much more. Instead of growing your characters during the absurdly slow paced opening city level, as you do in VII, you are [[SecondHourSuperpower restricted to only physical attacks and area effect stuff]] for the first few hours. It all plays like an extended cutscene until you finally get to the crystal lake, where you finally unlock the roles and the Paradigm Shift (and even then, some of your characters have to unlock their 3rd role through story progression). Most of the early hours maintain the use of InMediasRes. However, out of 13 chapters, it's not until the beginning of chapter 11 that you will be able to choose your leader, customize your party as you see fit (the remaining roles being finally unlocked for everyone during this chapter), and finally be able to explore areas which aren't just long corridors. Because of this, a lot of people considers the first eleven chapters as part of an extended prologue.
*** Which is probably why this one includes a [[AllThereInTheManual reference guide]] on the main menu. First time players interested in understanding what the characters were just talking about can check it and find quick summaries of not only the plot (scene by scene), but relevant background information on locales, individuals, and organizations.

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** ''VideoGame/FinalFantasyXIII'' is basically the same as ''VII'', but so, so much more. Instead of growing your characters during the absurdly slow paced opening city level, as you do in VII, you are [[SecondHourSuperpower restricted to only physical attacks and area effect stuff]] for the first few hours. It all plays like an extended cutscene until you finally get to the crystal lake, where you finally unlock the roles and the Paradigm Shift (and even then, some of your characters have to unlock their 3rd role through story progression). Most of the early hours maintain the use of InMediasRes. However, out of 13 chapters, it's not until the beginning of chapter 11 that you will be able to choose your leader, customize your party as you see fit (the remaining roles being finally unlocked for everyone during this chapter), and finally be able to explore areas which aren't just long corridors. Because of this, a lot of people considers the first eleven chapters as part of an extended prologue.
*** Which is probably why this one includes a [[AllThereInTheManual reference guide]] on the main menu.
prologue. First time players interested in understanding what the characters were just talking about can check it a [[AllThereInTheManual reference guide]] on the main menu and find quick summaries of not only the plot (scene by scene), but relevant background information on locales, individuals, and organizations.



** Lothering might count as a ''third'' prologue, as you're railroaded there after Ostagar, although there's nothing stopping you heading straight to the world map and getting started on your quest proper. There is quite a bit to do there though, and it's not a good idea to put it off too long. [[spoiler:After completing one Treaty Quest, the Darkspawn reach the village, and literally wipe it off the map.]]
5th Apr '17 9:31:54 PM DoritoPenguin
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** The 3D remake of ''VideoGame/FinalFantasyIII'' has a significantly longer prologue than the original game. In the Famicom version, the prologue concluded at the end of the first cave, when the four orphans defeated the Land Turtle and discovered the Wind Crystal. In the remake, only one of them is present for this section of the game. The prologue is extended to introduce the newly fleshed out heroes one at a time, and they don't get the Crystal's powers until they're all together and defeat the second boss, Djinn.
19th Mar '17 10:53:43 PM wolftickets1969
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* Clan of Xymox's ''Matters of Mind, Body, and Soul'' has a 7-minute intro track, which serves as an EpicInstrumentalOpener to the first proper song.

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* Clan of Xymox's Music/ClanOfXymox's ''Matters of Mind, Body, and Soul'' has a 7-minute symphonic intro track, which serves as an EpicInstrumentalOpener to the first proper song.


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* The first track of Music/DeathCabForCutie's ''Narrow Stairs'', "I Will Possess Your Heart", has [[EpicInstrumentalOpener a 5-minute instrumental buildup]].
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