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* Played with in Creator/{{Capcom}}'s ''Pinball/{{Breakshot}}''; the jackpots in Ball-O-Rama and Breakshot Frenzy are constantly rising unless no switches close for seven seconds, in which case they will freeze until a switch closure is detected.

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* Played with in Creator/{{Capcom}}'s ''Pinball/{{Breakshot}}''; ''Pinball/{{Breakshot|1996}}''; the jackpots in Ball-O-Rama and Breakshot Frenzy are constantly rising unless no switches close for seven seconds, in which case they will freeze until a switch closure is detected.
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* ''Series/TicTacDough'': The pot in itself in each game was progressive, because each correct answer added to it in different ways (normal outside questions put $200 in, while center-box questions added $300). There were special methods of adding money as well-- the Secret Category (always a red box, and always a random subject) doubled the pot when that question was correctly answered, and the Grand Question did what it said (added $1000 to the pot). Two of the largest pots came with people named Thom and Tom-- $36,800 by Thom McKee over Pete Cooper, and Tom O'Connor for $38,100 over a challenger named Peter.

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* ''Series/TicTacDough'': The pot in itself in each game was progressive, because each correct answer added to it in different ways (normal outside questions put $200 in, while center-box questions added $300). There were special methods of adding money as well-- the Secret Category (always a red box, and always a random subject) doubled the pot when that question was correctly answered, and the Grand Question did what it said (added $1000 to the pot). Two of the largest pots came with people named Thom and Tom-- $36,800 by Thom McKee [=McKee=] over Pete Cooper, and Tom O'Connor for $38,100 over a challenger named Peter.
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* ''Series/TicTacDough'': The pot in itself in each game was progressive, because each correct answer added to it in different ways (normal outside questions put $200 in, while center-box questions added $300). There were special methods of adding money as well-- the Secret Category (always a red box, and always a random subject) doubled the pot when that question was correctly answered, and the Grand Question did what it said (added $1000 to the pot). Two of the largest pots came with people named Thom and Tom-- $36,800 by Thom McKee over Pete Cooper, and Tom O'Connor for $38,100 over a challenger named Peter.
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* ''Series/{{Eggheads}}'': The jackpot starts at £1,000. If the challengers lose, the jackpot increases by £1,000. If they win, it reverts to £1,000 for the next episode.

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* ''Series/{{Eggheads}}'': The jackpot starts at £1,000. If the challengers lose, the jackpot £1,000 and increases by £1,000. If they win, such amount every time it reverts to £1,000 for the next episode.isn't won.
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* ''Classic Concentration'': The base bonus round time was 35 seconds; every time the car wasn't won, five seconds were added to this until the car was won (the highest the timer got was 75 seconds).

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* ''Classic Concentration'': The base bonus round time was 35 seconds; every time the car wasn't won, five seconds were added to this until the car was won (the highest the timer got was 75 seconds).[[note]]Towards the end of the run, this changed so that a player would always have the basic 35 seconds on their first attempt, and would only get more time if they personally made it back - with a five-win limit, that meant 55 seconds max. Also, during certain theme weeks, like College Week or Kids Week, contestants were one-and-done, so they got a flat 50 seconds.[[/note]]
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** Wrestling/SgtSlaughter and his "Cobra Clutch Challenge," which began in 1981 with a cash payout (initially an unstated amount, but later said to have increased to $5,000 and then later to $10,000). [[note]]One of the first wrestlers to attempt to collect was, incidentally, a young Wrestling/JimDuggan, at the time a Wrestling/{{Jobber}} and years before he became a main-event star challenging Slaughter for the WWF World Heavyweight Championship.[[/note]] This was a set-up for a feud with Pat Patterson, then a color commentator on the WWF's syndicated programs. When the jackpot was at $10,000, Patterson attempted the challenge and was about to break out of the cobra clutch (to claim the money) when Slaughter released the hold, initiated a brutal attack and sparked one of the top feuds of the early 1980s.

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** Wrestling/SgtSlaughter and his "Cobra Clutch Challenge," which began in 1981 with a cash payout (initially an unstated amount, but later said to have increased to $5,000 and then later to $10,000). [[note]]One of the first wrestlers to attempt to collect was, incidentally, a young Wrestling/JimDuggan, at the time a Wrestling/{{Jobber}} and years before he became a main-event star challenging Slaughter for the WWF World Heavyweight Championship.[[/note]] This was a set-up for a feud with Pat Patterson, then a color commentator on the WWF's syndicated programs. When the jackpot was at $10,000, Patterson attempted the challenge and was about to break out of the cobra clutch (to claim the money) when Slaughter released the hold, initiated a brutal attack and sparked one of the top feuds of the early 1980s.

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* ''Series/SchlagDenRaab'': The jackpot starts at €500,000 and the first person (be it the contestant or Stefan) to reach a total of 61 points or more will either win the jackpot and revert it to €500,000 for the next episode (if the contestant wins) or roll it over by another €500,000 (if Stefan wins). The biggest jackpot won by far was €3,500,000, and there have been some occasions in which a contestant won the starting value.



* ''Series/SchlagDenRaab'': The jackpot starts at €500,000 and the first person (be it the contestant or Stefan) to reach a total of 61 points or more will either win the jackpot and revert it to €500,000 for the next episode (if the contestant wins) or roll it over by another €500,000 (if Stefan wins). The biggest jackpot won by far was €3,500,000, and there have been some occasions in which a contestant won the starting value.



** From 2002 to 2004 (the "9 Keys" era), one "bad" key was eliminated for each star captured (by agreeing/disagreeing correctly about a fact concerning that particular star) in the first half of the bonus game. In the first season with this format, one additional "bad" key was eliminated for each subsequent attempt (1 for the second attempt, 2 for the third attempt, 3 for the fourth attempt, 4 for the fifth {and final} attempt) at the same prize (Car, $25K, Trip Around the World, $50K).

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** From 2002 to 2004 (the "9 Keys" era), one "bad" key was eliminated for each star captured (by agreeing/disagreeing correctly about a fact concerning that particular star) in the first half of the bonus game. In the first season with this format, one additional "bad" key was eliminated for each subsequent attempt (1 for the second attempt, 2 for the third attempt, 3 for the fourth attempt, 4 for the fifth {and final} -- and final -- attempt) at the same prize (Car, $25K, Trip Around the World, $50K).
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** In 2008 series of Wheel of Fortune in Australia, Million Dollar Wheel of Fortune added another $200,000 space to the bonus wheel until someone claimed the prize.

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** In the 2008 series of in Australia (titled ''Million-Dollar Wheel of Fortune in Australia, Million Dollar Wheel of Fortune added Fortune''), another $200,000 space would be added to the bonus wheel every show until someone claimed the prize.
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* ''The Last Word'': The "60-Second Challenge" endgame offered a jackpot that started with a single prize (typically worth between $3,000-$5,000) and had another one added to it for each unsuccessful attempt, at one point reaching $46,500 before it was won.
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[[AC:{{Anime}}]]
* ''Anime/SwordArtOnline'' has such a game featured during the Gun Gale arc. Kirito needs money as a newcomer and so attempts a running-gauntlet 'shooter' game, which no one has been able to get past because the gunner gets quick-draw fast two-thirds of the way. However, because Kirito's reflexes are top-notch - and he predicts the "prediction lines" as well - he manages to win, to everyone's shock.
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** In 2008 series of Wheel of Fortune in Australia, Million Dollar Wheel of Fortune added another $200,000 space to the bonus wheel until someone claimed the prize.
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* ''Eggheads'': The jackpot starts at £1,000. If the challengers lose, the jackpot increases by £1,000. If they win, it reverts to £1,000 for the next episode.

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* ''Eggheads'': ''Series/{{Eggheads}}'': The jackpot starts at £1,000. If the challengers lose, the jackpot increases by £1,000. If they win, it reverts to £1,000 for the next episode.
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* ''Series/SplitSecond'': On the Kennedy version (1972-75), winning a car also won a jackpot that started at $1,000 and increased by $500 (originally $200) every day it wasn't won.

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* ''Series/SplitSecond'': ''Series/SplitSecond1972'': On the Kennedy version (1972-75), winning a car also won a jackpot that started at $1,000 and increased by $500 (originally $200) every day it wasn't won.
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* [[SpellingBonus Spelling T-U-R-T-L-E-S]] in ''Pinball/TeenageMutantNinjaTurtles'', which starts the Turtle Millions round.

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* [[SpellingBonus Spelling T-U-R-T-L-E-S]] in ''Pinball/TeenageMutantNinjaTurtles'', ''Pinball/TeenageMutantNinjaTurtlesDataEast'', which starts the Turtle Millions round.
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** Bergeron: started an accruing "Secret Square Stash" during Season 2, usually with a trip or gift card, and added a prize each day until claimed. The highest Secret Square was valued at around $50,700. Strangely it was removed in the final season.

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** Bergeron: started an accruing "Secret Square Stash" during Season 2, usually with a trip or gift card, and added a prize each day until claimed. The highest Secret Square was valued at around $50,700. Strangely Due to budget cuts, it was removed in the final season.
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** ''Super'' also had a Ca$hword which started at $1,000 and went up by that amount until it was won (the highest it reached was $12,000).
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* ''Series/{{Duel}}'': In the UK version, the jackpot started at £100,000 and increased by £1,000 for every poker chip that was placed on a wrong answer until someone won four duels in a row. This rule did not apply to the bonus round. On the American version, a similar rule was used for its first season, although the jackpot started at $20,000 and increased by $5,000 for every chip that was placed on a wrong answer until the winner of the tournament was crowned. The final value of the jackpot was $1,720,000.
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* ''Series/CaesarsChallenge'': The "Lucky Slot", used in the main game; solving the puzzle immediately upon placing a letter into that slot added a jackpot to your score. This started at $500 each day, increasing by that amount for every word in which it wasn't won.
* ''Series/ChainReaction'': The Canadian version (1986-91) awarded $3,000 for winning the bonus round plus $1,000 for every day it wasn't won; this was dropped to $2000 in 1988 and the switch to solo players.

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* ''Series/CaesarsChallenge'': The "Lucky Slot", used in the main game; solving the puzzle immediately upon placing a letter into that slot added a jackpot an "Instant Jackpot" to your score. This started at $500 each day, increasing by that amount for every word in which it wasn't won.
* ''Series/ChainReaction'': The Canadian USA Network/Canadian version (1986-91) awarded $3,000 for winning the bonus round plus $1,000 for every day it wasn't won; this was dropped to $2000 $2,000 in 1988 and the switch to solo players.



** NBC daytime: the jackpot (of merchandise prizes) started at $1,000 (later $2,000 by 1970, and $3,500 to $4,500 by the late 1970s) and rose by somewhere between $1,000 and $2,000 (during the early years) to somewhere between $3,000 and $5,000 (in the late 1970s) for each day that it wasn't won. It wasn't uncommon for Secret Squares to reach $20,000, and at least one such jackpot reached $35,000 before being won.
** Bergeron: started an accruing "Secret Square Stash" during Season 2, usually with a trip or gift card, and added a prize each day until claimed. The highest Secret Square was valued at around $50,700.

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** NBC daytime: the jackpot (of merchandise prizes) started at $1,000 (later $2,000 by 1970, and $3,500 to $4,500 by the late 1970s) and rose by somewhere between $1,000 and $2,000 (during the early years) to somewhere between $3,000 and $5,000 (in the late 1970s) for each day that it wasn't won. It wasn't uncommon for Secret Squares to reach $20,000, and at least one such jackpot reached $35,000 before being won.
won. At one point, if a five-time champion retired, they would be awarded any unwon Secret Square prizes in addition to the normal prizes.
** Bergeron: started an accruing "Secret Square Stash" during Season 2, usually with a trip or gift card, and added a prize each day until claimed. The highest Secret Square was valued at around $50,700. Strangely it was removed in the final season.



* ''Series/SaleOfTheCentury'': The cash jackpot in the "shopping" endgame, and later the "Instant Cash" segment, both of which increased by $1,000 per day. On the Australian version, the Cash Jackpot increased by $2,000 per day.

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* ''Series/SaleOfTheCentury'': The cash jackpot in the "shopping" endgame, and later the "Instant Cash" segment, both of which increased by $1,000 per day. On the Australian version, the Cash Jackpot increased by $2,000 per day.night.



* ''Series/TruthOrConsequences'': The "Mrs. Hush" contest, a March of Dimes fundraiser during the show's radio days, was possibly the trope originator. Basically, for every week a mysterious actress went unidentified (the clues for which were at first vague but later became more and more narrow), more prizes were added until someone guessed the correct answer. Go to Trivia.TruthOrConsequences for the further lowdown.

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* ''Series/TruthOrConsequences'': The "Mrs. Hush" contest, a March of Dimes fundraiser during the show's radio days, was possibly the trope originator. Basically, for every week a mysterious actress went unidentified (the clues for which were at first vague but later became more and more narrow), more prizes were added until someone guessed the correct answer. Go to Trivia.[[Trivia.TruthOrConsequences this page]] for the further lowdown.



* ''Pinball/{{Monopoly}}'' has the value of Free Parking, which starts at 100,000 points, grows by 5,000 each time the target is hit in normal gameplay, is carried over from game to game, and is only obtainable when you start Free Parking Multiball (which is fairly rare- only either via Chance card, or by landing on Free Parking after a Roll & Collect).

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* ''Pinball/{{Monopoly}}'' has the value of Free Parking, Parking Jackpot, which starts at 100,000 points, grows by 5,000 (or sometimes more in certain game modes) each time the target is hit in normal gameplay, is carried over from game to game, and is only obtainable when you start Free Parking Multiball (which is fairly rare- only either via Chance card, or by landing on Free Parking after a Roll & Collect).
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[[AC:VideoGames]]
* In ''VideoGame/SonicTheHedgehogSpinball'', clearing the {{Bonus Stage}}s at the end of each level adds points to a jackpot that can be cashed in once you defeat Dr. Robotnik on the final level for a huge end-of-game score.
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-->-- '''Geoff Edwards''', ''[[TreasureHuntUS Treasure Hunt]]''

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-->-- '''Geoff Edwards''', ''[[TreasureHuntUS ''[[Series/TreasureHuntUS Treasure Hunt]]''
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* ''Series/ChainReaction'': The Canadian version (1986-91) awarded $2,000 for winning the bonus round plus $1,000 for every day it wasn't won.

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* ''Series/ChainReaction'': The Canadian version (1986-91) awarded $2,000 $3,000 for winning the bonus round plus $1,000 for every day it wasn't won.won; this was dropped to $2000 in 1988 and the switch to solo players.
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* ''Series/WhoWantsToBeAMillionaire'': Having suffered a long drought of no million-dollar winners, the ABC version eventually started adding $10,000 to the grand prize every time it wasn't won, including the 71 days between the last million-dollar winner and the date the jackpot was first offered.

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* ''Series/WhoWantsToBeAMillionaire'': Having suffered a long drought of no million-dollar winners, the ABC version eventually started adding $10,000 to the grand prize every time it wasn't won, including the 71 days between the last million-dollar winner and the date the jackpot was first offered. It went up to $2,180,000 before it was finally won.
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* ''Series/AllStarBlitz'': The jackpot for the [[BonusRound Blitz Bonanza]] started at $10,000, and increased by $2,500 every time it wasn't won or until reaching $25,000; this was later modified to increase by $2,000 and cap at $20,000.

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* ''Series/AllStarBlitz'': The jackpot for the [[BonusRound Blitz Bonanza]] started at $10,000, and increased by $2,500 $5,000 every time it wasn't won or until reaching $25,000; this was later modified to increase by $2,000 $2,500 and cap at $20,000.
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* ''Pinball/PartyZone'' has the Big Bang jackpot.

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* ''Pinball/PartyZone'' ''Pinball/ThePartyZone'' has the Big Bang jackpot.
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* ''Pinball/PartyZone'' has the Big Bang jackpot.
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* [[SpellingBonus Spelling ELVIRA]] in ''Pinball/ElviraAndThePartyMonsters'' lights a three-million point shot; the letters carry over across players and games.

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* [[SpellingBonus Spelling ELVIRA]] in ''Pinball/ElviraAndThePartyMonsters'' lights a three-million point shot; the letters carry over across players and games. It also has a more standard progressive jackpot that is gotten by shooting both ramps during multiball.
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* ''Series/DealOrNoDeal'' didn't have a progressive jackpot in the normal sense. However, during the "Million Dollar Mission," an additional million dollar case was added (replacing the highest valued non-million case) every time someone didn't win the million dollars, increasing the odds that the next player's case would contain one million dollars. Once someone got the million, the cases would be reset.
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* ''Series/AllStarBlitz'': The BonusRound jackpot, the "Blitz Bonanza", started at $10,000, and increased by $2,500 every time it wasn't won.

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* ''Series/AllStarBlitz'': The BonusRound jackpot, jackpot for the "Blitz Bonanza", [[BonusRound Blitz Bonanza]] started at $10,000, and increased by $2,500 every time it wasn't won.won or until reaching $25,000; this was later modified to increase by $2,000 and cap at $20,000.
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* ''Wordplay'': Winning the Double Definition BonusRound was worth $5,000 plus $2,500 for every day it wasn't won.

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* ''Wordplay'': ''Series/{{Wordplay}}'': Winning the Double Definition BonusRound was worth $5,000 plus $2,500 for every day it wasn't won.

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