History Main / PressurePlate

5th Apr '17 3:12:15 PM Steven
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has some switches that requires an object to hold it down and larger switches needs heavier and larger objects to stay active.
26th Feb '17 2:52:36 PM iwantedtoaddsomething
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[[quoteright:300:[[VideoGame/Portal2 http://static.tvtropes.org/pmwiki/pub/images/cubes_portal_2_8.jpg]]]]

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[[quoteright:300:[[VideoGame/Portal2 [[quoteright:300:[[VideoGame/Portal1 http://static.tvtropes.org/pmwiki/pub/images/cubes_portal_2_8.jpg]]]]
10th Sep '16 8:13:41 AM anza_sb
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%% Image added per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1473428003084106800
%% Please do not replace or remove without starting a new thread.
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[[quoteright:300:[[VideoGame/Portal2 http://static.tvtropes.org/pmwiki/pub/images/cubes_portal_2_8.jpg]]]]
15th Jul '16 7:05:03 AM anza_sb
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* Pressure plates are featured in the first two games of ''VideoGame/ThisIsTheOnlyLevel'', which is pressed to unlock the gate to the next stage [[spoiler:(sometimes)]].
31st Jan '16 4:21:59 PM Quanyails
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* In ''VideoGame/ResidentEvil5'', the Ndipaya tribe are apparently very fond of these as even their heavily-guarded ancient uins feature these.

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* In ''VideoGame/ResidentEvil5'', the Ndipaya tribe are apparently very fond of these as even their heavily-guarded ancient uins ruins feature these.
30th Aug '15 1:35:39 PM CybranGeneralSturm
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** Some Zelda games take this trope further by including some floor switches that cannot be tripped with Link's weight alone. For example, a couple of floor switches in the "Inside Jabu-Jabu" dungeon in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] require Link to be carrying Princess Ruto while stepping on the switch. In [[VideoGame/LegendOfZeldaMajorasMask Majora's Mask]] some switches can only be tripped by the heavy Goron Link.

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** Some Zelda games take this trope further by including some floor switches that cannot be tripped with Link's weight alone. For example, a couple of floor switches in the "Inside Jabu-Jabu" dungeon in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] require Link to be carrying Princess Ruto while stepping on the switch. In [[VideoGame/LegendOfZeldaMajorasMask [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] some switches can only be tripped by the heavy Goron Link.
23rd Aug '15 5:50:57 AM Cryoclaste
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* There is a simple BlockPuzzle in the last level of ''PerfectDark'' which is needed to reach the final boss.

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* There is a simple BlockPuzzle in the last level of ''PerfectDark'' ''VideoGame/PerfectDark'' which is needed to reach the final boss.



* First-generation {{Pokemon}} games and their remakes featured these in Victory Road, in the form of a BlockPuzzle.
** As does the Cipher Key Lair in ''PokemonXD''

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* [[VideoGame/PokemonRedAndBlue First-generation {{Pokemon}} games Pokémon games]] and their remakes featured these in Victory Road, in the form of a BlockPuzzle.
** As does * ''VideoGame/PokemonXD'' has pressure plates that you keep activated by pushing boxes of Poke Food onto them. Now if some of them didn't reset every time you left the Cipher Key Lair in ''PokemonXD''room....



* ''PokemonXD'' has pressure plates that you keep activated by pushing boxes of Poke Food onto them. Now if some of them didn't reset every time you left the room....
4th Jul '15 2:30:28 PM nombretomado
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* ''SoulReaver'' beat the Christ out of this trope as part of its beating-the-Christ-out-of the Block Puzzle.

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* ''SoulReaver'' ''[[VideoGame/LegacyOfKain Soul Reaver]]'' beat the Christ out of this trope as part of its beating-the-Christ-out-of the Block Puzzle.
14th Jun '15 6:26:27 AM rjd1922
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* ''{{VideoGame/Portal}}'' has many of these, usually involving the CompanionCube.

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* ''{{VideoGame/Portal}}'' has many of these, which usually involving the CompanionCube.require you to put a Weighted Storage Cube on them.
18th Feb '15 8:34:11 AM Meneth
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** Pressure plates also react on the weight of water (or even magma, if made of materials ''that'' heat-resistant) or more recently added minecarts, and currently are the only sensor other than levers that can control mechanisms. Thus these are included in all automation assemblies, whether running functions useful in the game (flood safeguards, defences, drowning-safe timed flush swimming rooms, weight-sensitive automated cattle butchery, etc) or assembled in "dwarfputers" as a SelfImposedChallenge. Plates can control floodgates, hatches and bridges used as valves, which [[http://dwarffortresswiki.org/index.php/Fluid_logic opens great possibilities]] for hydraulic automata and other contraptions -- whether [[http://dwarffortresswiki.org/index.php/DF2012:Computing#Creature_logic creature logic]] elements using [[TheAllSeeingAI pathfinding routines]] or mechanic elements activating water pumps or [[http://dwarffortresswiki.org/index.php/DF2012:Minecart_logic minecart-controlling]] components.

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** Pressure plates also react on the weight of water (or even magma, if made of materials ''that'' heat-resistant) or more recently added minecarts, and currently are the only sensor other than levers that can control mechanisms. Thus these are included in all automation assemblies, whether running functions useful in the game (flood safeguards, defences, drowning-safe timed flush swimming rooms, weight-sensitive automated cattle butchery, etc) or assembled in "dwarfputers" as a SelfImposedChallenge. Plates can control floodgates, hatches and bridges used as valves, which [[http://dwarffortresswiki.org/index.php/Fluid_logic opens great possibilities]] for hydraulic automata and other contraptions -- whether [[http://dwarffortresswiki.org/index.php/DF2012:Computing#Creature_logic php/Computing#Creature_logic creature logic]] elements using [[TheAllSeeingAI pathfinding routines]] or mechanic elements activating water pumps or [[http://dwarffortresswiki.org/index.php/DF2012:Minecart_logic php/Minecart_logic minecart-controlling]] components.
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