History Main / PressurePlate

31st Jan '16 4:21:59 PM Quanyails
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* In ''VideoGame/ResidentEvil5'', the Ndipaya tribe are apparently very fond of these as even their heavily-guarded ancient uins feature these.
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* In ''VideoGame/ResidentEvil5'', the Ndipaya tribe are apparently very fond of these as even their heavily-guarded ancient uins ruins feature these.
30th Aug '15 1:35:39 PM CybranGeneralSturm
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** Some Zelda games take this trope further by including some floor switches that cannot be tripped with Link's weight alone. For example, a couple of floor switches in the "Inside Jabu-Jabu" dungeon in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] require Link to be carrying Princess Ruto while stepping on the switch. In [[VideoGame/LegendOfZeldaMajorasMask Majora's Mask]] some switches can only be tripped by the heavy Goron Link.
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** Some Zelda games take this trope further by including some floor switches that cannot be tripped with Link's weight alone. For example, a couple of floor switches in the "Inside Jabu-Jabu" dungeon in [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] require Link to be carrying Princess Ruto while stepping on the switch. In [[VideoGame/LegendOfZeldaMajorasMask [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]] some switches can only be tripped by the heavy Goron Link.
23rd Aug '15 5:50:57 AM Cryoclaste
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* There is a simple BlockPuzzle in the last level of ''PerfectDark'' which is needed to reach the final boss.
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* There is a simple BlockPuzzle in the last level of ''PerfectDark'' ''VideoGame/PerfectDark'' which is needed to reach the final boss.

* First-generation {{Pokemon}} games and their remakes featured these in Victory Road, in the form of a BlockPuzzle. ** As does the Cipher Key Lair in ''PokemonXD''
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* [[VideoGame/PokemonRedAndBlue First-generation {{Pokemon}} games Pokémon games]] and their remakes featured these in Victory Road, in the form of a BlockPuzzle. ** As does * ''VideoGame/PokemonXD'' has pressure plates that you keep activated by pushing boxes of Poke Food onto them. Now if some of them didn't reset every time you left the Cipher Key Lair in ''PokemonXD''room....

* ''PokemonXD'' has pressure plates that you keep activated by pushing boxes of Poke Food onto them. Now if some of them didn't reset every time you left the room....
4th Jul '15 2:30:28 PM nombretomado
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* ''SoulReaver'' beat the Christ out of this trope as part of its beating-the-Christ-out-of the Block Puzzle.
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* ''SoulReaver'' ''[[VideoGame/LegacyOfKain Soul Reaver]]'' beat the Christ out of this trope as part of its beating-the-Christ-out-of the Block Puzzle.
14th Jun '15 6:26:27 AM rjd1922
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The Companion Cube only appeared in one level in each game.
* ''{{VideoGame/Portal}}'' has many of these, usually involving the CompanionCube.
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* ''{{VideoGame/Portal}}'' has many of these, which usually involving the CompanionCube.require you to put a Weighted Storage Cube on them.
18th Feb '15 8:34:11 AM Meneth
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removed version part from df link
** Pressure plates also react on the weight of water (or even magma, if made of materials ''that'' heat-resistant) or more recently added minecarts, and currently are the only sensor other than levers that can control mechanisms. Thus these are included in all automation assemblies, whether running functions useful in the game (flood safeguards, defences, drowning-safe timed flush swimming rooms, weight-sensitive automated cattle butchery, etc) or assembled in "dwarfputers" as a SelfImposedChallenge. Plates can control floodgates, hatches and bridges used as valves, which [[http://dwarffortresswiki.org/index.php/Fluid_logic opens great possibilities]] for hydraulic automata and other contraptions -- whether [[http://dwarffortresswiki.org/index.php/DF2012:Computing#Creature_logic creature logic]] elements using [[TheAllSeeingAI pathfinding routines]] or mechanic elements activating water pumps or [[http://dwarffortresswiki.org/index.php/DF2012:Minecart_logic minecart-controlling]] components.
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** Pressure plates also react on the weight of water (or even magma, if made of materials ''that'' heat-resistant) or more recently added minecarts, and currently are the only sensor other than levers that can control mechanisms. Thus these are included in all automation assemblies, whether running functions useful in the game (flood safeguards, defences, drowning-safe timed flush swimming rooms, weight-sensitive automated cattle butchery, etc) or assembled in "dwarfputers" as a SelfImposedChallenge. Plates can control floodgates, hatches and bridges used as valves, which [[http://dwarffortresswiki.org/index.php/Fluid_logic opens great possibilities]] for hydraulic automata and other contraptions -- whether [[http://dwarffortresswiki.org/index.php/DF2012:Computing#Creature_logic php/Computing#Creature_logic creature logic]] elements using [[TheAllSeeingAI pathfinding routines]] or mechanic elements activating water pumps or [[http://dwarffortresswiki.org/index.php/DF2012:Minecart_logic php/Minecart_logic minecart-controlling]] components.
29th Nov '14 3:52:10 PM QwertymanO07
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* ''{{Videogame/Mari0}}'', being a crossover with ''{{Videogame/Portal}}'' naturally has these.
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* ''{{Videogame/Mari0}}'', being a crossover with ''{{Videogame/Portal}}'' ''{{Videogame/Portal}}'', naturally has these.
29th Nov '14 3:51:41 PM QwertymanO07
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Added DiffLines:
* ''{{Videogame/Mari0}}'', being a crossover with ''{{Videogame/Portal}}'' naturally has these.
17th Aug '14 11:25:12 AM Prfnoff
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* ''{{VideoGame/La-Mulana}}'' features placing bags of sand on pressure plate pedestals as a primary game mechanic. There are also the tiles which you have to [[BlockPuzzle push blocks]] onto, several of which cause other blocks to appear out of thin air. There are also the old standby "step on it and something happens" type, although they're relatively rare.
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* ''{{VideoGame/La-Mulana}}'' ''VideoGame/LaMulana'' features placing bags of sand on pressure plate pedestals as a primary game mechanic. There are also the tiles which you have to [[BlockPuzzle push blocks]] onto, several of which cause other blocks to appear out of thin air. There are also the old standby "step on it and something happens" type, although they're relatively rare.

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* ''{{VideoGame/La-Mulana}}'' features placing bags In ''[[VideoGame/GanbareGoemon The Legend of sand on the Mystical Ninja]]'', one hallway in Zone IV includes hidden pressure plate pedestals as a primary game mechanic. There are also plates that activate slot machine-like spinners. The result determines what falls from the tiles which you have to [[BlockPuzzle push blocks]] onto, several of which cause other blocks to appear out of thin air. There are also the old standby "step on it and something happens" type, although they're relatively rare. ceiling: prizes or enemies or bombs.
17th Jul '14 10:46:43 AM Quanyails
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* On your way to the Red Queen's domain in ''VideoGame/AmericanMcGeesAlice'', you need to retrieve an insane child(who ran off the pressure plate) back to stand on it to open the gate to the portal.
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* On your way to the Red Queen's domain in ''VideoGame/AmericanMcGeesAlice'', you need to retrieve an insane child(who child (who ran off the pressure plate) back to stand on it to open the gate to the portal.
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