History Main / PortalToThePast

25th May '17 11:29:59 AM purplequeen15
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* A feature in one of the boss fights in the Dread Palace operation in ''VideoGame/StarWarsTheOldRepublic''. Players must enter both portals to the past and future to ensure that the boss is defeated in the present.
9th May '17 8:28:13 PM CurledUpWithDakka
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** ''The Smurfs'' has a portal that opens within a waterfall in the Smurf forest that transports whoever enters it through time and space...in the movie's case, into modern-day [[BigApplesauce New York City]].

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** ''The Smurfs'' has a portal that opens within a waterfall in the Smurf forest that transports whoever enters it through time and space... in the movie's case, into modern-day [[BigApplesauce New York City]].



* The {{Cool Gate}}s of the 'Literature/MorgaineCycle'' can do this as a side effect of their PortalNetwork function. Unfortunately, anyone who uses them to create a TimeParadox triggers a civilization destroying TimeCrash, which is why Morgaine is on her quest to destroy all the gates.

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* The {{Cool Gate}}s of the 'Literature/MorgaineCycle'' ''Literature/MorgaineCycle'' can do this as a side effect of their PortalNetwork function. Unfortunately, anyone who uses them to create a TimeParadox triggers a civilization destroying TimeCrash, which is why Morgaine is on her quest to destroy all the gates.
27th Mar '17 7:31:13 PM Amahn
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[[folder:Tabletop RPGs]]

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[[folder:Tabletop RPGs]][=RPGs=]]]
27th Mar '17 7:27:10 PM Amahn
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* There are a few user-made maps in ''VideoGame/{{Portal2}}'' that use Hammer's world portal function like this. Most of them are just proof of concept levels, though.

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* There are a few user-made maps in ''VideoGame/{{Portal2}}'' ''VideoGame/{{Portal 2}}'' that use Hammer's world portal function like this. Most of them are just proof of concept levels, though.
27th Mar '17 7:25:32 PM Amahn
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* One of the main mechanics of ''[[Franchise/{{Onimusha}} Onimusha 3: Demon Siege]]'' is Time Dungeons. Locations where the 2 main characters explore simultaneously with 1 in the modern day and the other in the Feudal Japan era. The game's ExpositionFairy is able to use mirrors contained in those dungeons to traverse the 2 time zones, bringing essential information and tools with her. Though it does not seem that time continues to flow in her absence while in those dungeons. Outside of those dungeons however time does indeed flow allowing the character she is not with to move through the world and arrive at the same location.

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* One of the main mechanics of ''[[Franchise/{{Onimusha}} Onimusha 3: Demon Siege]]'' is Time Dungeons. Locations where the 2 main characters explore simultaneously with 1 in the modern day and the other in the Feudal Japan era. The game's ExpositionFairy is able to use mirrors contained in those dungeons to traverse the 2 time zones, bringing essential information and tools with her. Though it does not seem that time continues to flow in her absence absence, at least while in those dungeons. Outside of those dungeons however time does indeed flow allowing the character she is not with to move through the world and arrive at the same location.
27th Mar '17 7:24:26 PM Amahn
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Added DiffLines:

* One of the main mechanics of ''[[Franchise/{{Onimusha}} Onimusha 3: Demon Siege]]'' is Time Dungeons. Locations where the 2 main characters explore simultaneously with 1 in the modern day and the other in the Feudal Japan era. The game's ExpositionFairy is able to use mirrors contained in those dungeons to traverse the 2 time zones, bringing essential information and tools with her. Though it does not seem that time continues to flow in her absence while in those dungeons. Outside of those dungeons however time does indeed flow allowing the character she is not with to move through the world and arrive at the same location.
27th Mar '17 6:54:45 PM Amahn
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* Creator/MichaelCrichton's ''Literature/{{Timeline}}'' has a wormhole that was accidentally discovered during a teleportation experiment. The wormholes leads to the past, specifically, to France in 1357. The events in the present and the past are synced, although it's also implied that YouAlreadyChangedThePast (i.e. no changes in the timeline are possible). When the quantum mirror is damaged by a grenade, the lead technician fears the connection may be lost for good, as they have no idea how the link works.

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* Creator/MichaelCrichton's ''Literature/{{Timeline}}'' has a wormhole that was accidentally discovered during a teleportation experiment. The wormholes leads to the past, specifically, to France in 1357.1357[[note]]Actually it's not the past - the novel makes a big point that it's not time travel, TheMovie on the other hand straight up calls it time travel. It's in fact a parallel universe who's time exists concurrent with ours, but is desynced so that its present is our 1357. Further, due to the quantum nature of universes, events in 1 are duplicated in all others. Hence a pair of glasses left in a universe where it's 1357 must also exist in the same place in a universe where it's 2001.[[/note]]. The events in the present and the past are synced, although it's also implied that YouAlreadyChangedThePast (i.e. no changes in the timeline are possible). When the quantum mirror is damaged by a grenade, the lead technician fears the connection may be lost for good, as they have no idea how the link works.
13th Mar '17 4:13:03 PM AthenaBlue
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* ''Series/DoctorWho'': In [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl in the Fireplace"]], the Doctor, Rose and Mickey come across a 51[[superscript:st]] century spaceship full of portals to the 18[[superscript:th]] century, including the titular fireplace. There's an element of NarniaTime as well, because the portals tended to jump ahead inconsistently.

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* ''Series/DoctorWho'': ''Series/DoctorWho'':
**
In [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl in the Fireplace"]], the Doctor, Rose and Mickey come across a 51[[superscript:st]] century spaceship full of portals to the 18[[superscript:th]] century, including the titular fireplace. There's an element of NarniaTime as well, because the portals tended to jump ahead inconsistently.inconsistently.
** [[Recap/DoctorWho2011CSTheDoctorTheWidowAndTheWardrobe "The Doctor, the Widow and the Wardrobe"]]: As part of his Christmas present for the Arwells, the Doctor hides a time portal to a 54[[superscript:th]] century forest inside a large wrapped box. It ends up getting used earlier than planned.
13th Mar '17 4:10:25 PM AthenaBlue
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* ''Series/DoctorWho'': In [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl in the Fireplace"]], the Doctor, Rose and Mickey come across a 51[[superscript:st]] century spaceship full of portals to the 18[[superscript:th]] century, including the titular fireplace. There's an element of NarniaTime as well, because the portals tended to jump ahead inconsistently.
* The comedy ''Series/GoodnightSweetheart'' had the main character walking down an old cobbled street that would take him - and only him - back in time, where he fell in love with a World War II barmaid and committed time-travelling bigamy. Turns out it was due to the "harmonics" of time, and other characters could time travel but none of the main characters.
* ''Series/KamenRiderKiva'': a door within Castle Dran can send someone into the past, but many of the details are left vague. What's shown is that the door sends one back 22 years, and they remain there until they achieve the goal they sought to accomplish in the first place. In other words, time travel as the plot requires.
%%* The whole ''Series/MirrorMirror'' New Zealand TV series was built upon this trope.
* Hordes of these show up in ''Series/{{Primeval}}'' where they make up the shows premise. They're called Time Anomalies by the cast.



* The whole ''Series/MirrorMirror'' New Zealand TV series was built upon this trope.
* The comedy GoodnightSweetheart had the main character walking down an old cobbled street that would take him - and only him - back in time, where he fell in love with a World War II barmaid and committed time-travelling bigamy. Turns out it was due to the "harmonics" of time and other characters could time travel but none of the main characters.
* The ''Series/DoctorWho'' story "The Girl In The Fireplace" had a malfunctioning portal that which allowed time to [[YearInsideHourOutside seemingly run faster]] on one side and not the other. There were other portals that were more consistent, however.
* Hordes of these show up in ''Series/{{Primeval}}'' where they make up the shows premise. They're called Time Anomalies by the cast.

to:

* The whole ''Series/MirrorMirror'' New Zealand TV series was built upon this trope.
* The comedy GoodnightSweetheart had the main character walking down an old cobbled street that would take him - and only him - back in time, where he fell in love with a World War II barmaid and committed time-travelling bigamy. Turns out it was due to the "harmonics" of time and other characters could time travel but none of the main characters.
* The ''Series/DoctorWho'' story "The Girl In The Fireplace" had a malfunctioning portal that which allowed time to [[YearInsideHourOutside seemingly run faster]] on
''Series/RedDwarf'' episode "Stasis Leak" revolves around one side and not the other. There were other portals that were more consistent, however.
* Hordes
of these show up in ''Series/{{Primeval}}'' where they make up the shows premise. They're called Time Anomalies by the cast.these. Lister wants to use it to save Kochanski; Rimmer wants to use it to save himself.



* ''Series/KamenRiderKiva'': a door within Castle Dran can send someone into the past, but many of the details are left vague. What's shown is that the door sends one back 22 years, and they remain there until they achieve the goal they sought to accomplish in the first place. In other words, time travel as the plot requires.
* The ''Series/RedDwarf'' episode "Stasis Leak" revolves around one of these. Lister wants to use it to save Kochanski; Rimmer wants to use it to save himself.
6th Jan '17 9:31:58 AM Morgenthaler
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* The ''{{Nightside}}'' books have Timeslips, leading to both the past and possible futures, depending which one you stumble into.

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* The ''{{Nightside}}'' ''Literature/{{Nightside}}'' books have Timeslips, leading to both the past and possible futures, depending which one you stumble into.



* First, Second, and Third Earth (past, present and future) in the ''{{Pendragon}}'' series are linked by the PortalNetwork, and employ SanDimasTime.

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* First, Second, and Third Earth (past, present and future) in the ''{{Pendragon}}'' ''Literature/{{Pendragon}}'' series are linked by the PortalNetwork, and employ SanDimasTime.
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