History Main / Poltergeist

21st May '16 9:07:17 AM erforce
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* In ''Film/{{Ghostbusters}}'' naturally their first cases are basically catching ghosts that act in a typical poltergeist manner

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* In ''Film/{{Ghostbusters}}'' ''Film/{{Ghostbusters 1984}}'', naturally their the team's first cases are basically catching ghosts that act in a typical poltergeist mannermanner.
20th May '16 4:44:49 AM Ragitsu
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* ''TabletopGame/((GURPS))'''s Horror supplement features a Poltergeist template that can be applied to the Haunt meta-trait.

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* ''TabletopGame/((GURPS))'''s ''TabletopGame/{{GURPS}}'''s Horror supplement features a Poltergeist template that can be applied to the Haunt meta-trait.
20th May '16 4:40:13 AM Ragitsu
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* ''TabletopGame/GURPS'''s Horror supplement features a Poltergeist template that can be applied to the Haunt meta-trait.

to:

* ''TabletopGame/GURPS'''s ''TabletopGame/((GURPS))'''s Horror supplement features a Poltergeist template that can be applied to the Haunt meta-trait.
20th May '16 4:37:50 AM Ragitsu
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* ''TabletopGame/GURPS'' features a Poltergeist template that can be applied to the Haunt meta-trait.

to:

* ''TabletopGame/GURPS'' ''TabletopGame/GURPS'''s Horror supplement features a Poltergeist template that can be applied to the Haunt meta-trait.
20th May '16 4:36:48 AM Ragitsu
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* ''TabletopGame/GURPS'' features a Poltergeist template that can be applied to the Haunt meta-trait.
5th May '16 7:12:52 AM Morgenthaler
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/poltergeist.png]]
8th Jan '16 7:36:33 PM nombretomado
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* In the first ''{{Splatterhouse}}'' game, a poltergeist boss attempts to drop a chandelier on your head.

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* In the first ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' game, a poltergeist boss attempts to drop a chandelier on your head.
6th Nov '15 7:48:44 PM nombretomado
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* Most of the ghost and spirits hunted in ''TheRealGhostbusters'' are the typical poltergeist.

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* Most of the ghost and spirits hunted in ''TheRealGhostbusters'' ''WesternAnimation/TheRealGhostbusters'' are the typical poltergeist.
25th Aug '15 8:50:04 AM Prfnoff
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* In one episode of ''TheWaltons'', a poltergeist invades the family home, [[BizarroEpisode for no damn reason whatsoever]].

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* In one episode of ''TheWaltons'', ''Series/TheWaltons'', a poltergeist invades the family home, [[BizarroEpisode for no damn reason whatsoever]].



* ''TabletopGame/WraithTheOblivion'' gives us poltergeist powers in the form of the Outrage Arcanos, which allows a wraith to affect physical objects, often through brute force, and the Pandemonium Arcanos, which produces creepy reality-warping effects ranging from cold spots to blood on the walls to altered perception of time. The semi-sequel, ''{{Orpheus}}'', gives us the Poltergeist, a Shade (or class of ghost/projector) with a talent for throwing about objects with telekinetic force and boosting the physical capacities of their ectoplasmic bodies.

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* ''TabletopGame/WraithTheOblivion'' gives us poltergeist powers in the form of the Outrage Arcanos, which allows a wraith to affect physical objects, often through brute force, and the Pandemonium Arcanos, which produces creepy reality-warping effects ranging from cold spots to blood on the walls to altered perception of time. The semi-sequel, ''{{Orpheus}}'', ''TabletopGame/{{Orpheus}}'', gives us the Poltergeist, a Shade (or class of ghost/projector) with a talent for throwing about objects with telekinetic force and boosting the physical capacities of their ectoplasmic bodies.
22nd Jul '15 4:58:44 PM nombretomado
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* In MegamanBattleNetwork, you can get a chip called "Poltergeist" that replicates a poltergeist's common traits by picking every item on the battlefield and flinging them at enemies. It's very deadly if you have enough items on field at once.

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* In MegamanBattleNetwork, ''VideoGame/MegamanBattleNetwork'', you can get a chip called "Poltergeist" that replicates a poltergeist's common traits by picking every item on the battlefield and flinging them at enemies. It's very deadly if you have enough items on field at once.
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