History Main / PointlessDoomsdayDevice

20th Nov '16 8:35:07 AM Morgenthaler
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* One of these [[LostTechnology left behind]] by the [[AndManGrewProud Blackmoor civilization]], then found and [[IdiotBall tinkered with]] by some ignorant elves, is the reason why one region of the {{Mystara}} game-setting is known as [[{{Mordor}} the Broken Lands]].

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* One of these [[LostTechnology left behind]] by the [[AndManGrewProud Blackmoor civilization]], then found and [[IdiotBall tinkered with]] by some ignorant elves, is the reason why one region of the {{Mystara}} TabletopGame/{{Mystara}} game-setting is known as [[{{Mordor}} the Broken Lands]].
1st Nov '16 8:19:20 PM TwilightCrow
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** This is somewhat [[JustifiedTrope justified]] by material talking about the First Age, but in the worst possible way. The Solars made a lot of those literally ''[[FortheEvulz just to see]] [[MadScientist if they could.]]'' The other possible reason is that they were preparing to [[CivilWar fight one another]], which is, if anything, worse. Of course, the [[TragicHero Great]] [[CursedWithAwesome Curse]] explains a lot of this while still making it this trope in spades.
29th Aug '16 8:02:09 PM thatother1dude
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* The Russians' [[DoomsdayDevice Doomsday Machine]] from ''Film/DrStrangelove'' actually had a very good point to it: to prevent nuclear holocaust by threatening to destroy the entire world in the event of a nuclear exchange -- the ultimate form of [[MutuallyAssuredDestruction mutually assured destruction]]. [[BlackComedy Unfortunately, the Russians hadn't gotten around to telling anybody about it just yet. They were saving the announcement for a special occasion, because, as the ambassador puts it, "The Premier loves surprises".]] As the eponymous [[MadScientist doctor]] points out, a deterrent isn't very deterring if nobody knows about it, which turns it into this trope.

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* The Russians' [[DoomsdayDevice Doomsday Machine]] from ''Film/DrStrangelove'' actually had a very good point to it: to prevent nuclear holocaust [[SwordOfDamocles by threatening to destroy the entire world world]] in the event of a nuclear exchange -- the ultimate form of [[MutuallyAssuredDestruction mutually assured destruction]]. [[BlackComedy Unfortunately, the Russians hadn't gotten around to telling anybody about it just yet. They were saving the announcement for a special occasion, because, as the ambassador puts it, "The Premier loves surprises".]] As the eponymous [[MadScientist doctor]] points out, a deterrent isn't very deterring if nobody knows about it, which turns it into this trope.
29th Aug '16 6:34:26 PM thatother1dude
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** Check out the community pages (The forums and the wiki) for plenty more examples. Most notably, the wiki offers a suggestion that players build a 'doomsday clock'; a mechanism that will, [[DeadMansSwitch if a certain pressure plate is not triggered for X amount of time or some other condition is not met]], destroy the fortress and render it permanently uninhabitable.

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** Check out the community pages (The forums and the wiki) for plenty more examples. Most notably, the wiki offers a suggestion that players build a 'doomsday clock'; a mechanism that will, [[DeadMansSwitch [[DeadManSwitch if a certain pressure plate is not triggered for X amount of time or some other condition is not met]], destroy the fortress and render it permanently uninhabitable.
29th Aug '16 6:34:12 PM thatother1dude
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** Check out the community pages (The forums and the wiki) for plenty more examples. Most notably, the wiki offers a suggestion that players build a 'doomsday clock'; a mechanism that will, if a certain pressure plate is not triggered for X amount of time or some other condition is not met, destroy the fortress and render it permanently uninhabitable.

to:

** Check out the community pages (The forums and the wiki) for plenty more examples. Most notably, the wiki offers a suggestion that players build a 'doomsday clock'; a mechanism that will, [[DeadMansSwitch if a certain pressure plate is not triggered for X amount of time or some other condition is not met, met]], destroy the fortress and render it permanently uninhabitable.
28th Aug '16 6:54:47 PM Dvandemon
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** Slightly more justified as most of those were created by [[AlwaysChaoticEvil demons]] whose entire cultures seems to have an OmnicidalManiac bend. The only documentation are esoteric instructions on how to use them
23rd May '16 6:14:31 PM SkyHavenPath13
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* Many First Age superweapons in the ''TabletopGame/{{Exalted}}'' setting fall in that category. After all, we are speaking of a GoldenAge where the war against evil was supposedly ''won'', so why the hell did the Exalted continue to manufacture and stockpile world-threatening weapons in such extents? Sure, the defeated enemies (Yozis, Neverborns and Rashka) are still around and that totally justifies some things. The Realm Defense Grid, for example, is a rather well designed superwapon, which has world-shattering capabilities but can also be used for more small-scale and limited warfare, and comes with serious security systems and safety mechanisms. But honestly, what good can come from things like [[FantasticNuke Thousand-Forged Dragons]], [[NeutronBomb Soulbreaker Orbs]], or mass destruction Solar circle spells such as Rain of Doom? They are clearly more suited to devastating Creation and killing a massive number of people than to waging an efficient war against demons, undead or fairies.

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* Many First Age superweapons in the ''TabletopGame/{{Exalted}}'' setting fall in that category. After all, we are speaking of a GoldenAge where the war against evil was supposedly ''won'', so why the hell did the Exalted continue to manufacture and stockpile world-threatening weapons in such extents? Sure, the defeated enemies (Yozis, Neverborns and Rashka) are still around and that totally justifies some things. The Realm Defense Grid, for example, is a rather well designed superwapon, superweapon, which has world-shattering capabilities but can also be used for more small-scale and limited warfare, and comes with serious security systems and safety mechanisms. But honestly, what good can come from things like [[FantasticNuke Thousand-Forged Dragons]], [[NeutronBomb Soulbreaker Orbs]], or mass destruction Solar circle spells such as Rain of Doom? They are clearly more suited to devastating Creation and killing a massive number of people than to waging an efficient war against demons, undead or fairies.
19th May '16 2:49:10 AM jormis29
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* Many First Age superweapons in the ''TabletopGames/{{Exalted}}'' setting fall in that category. After all, we are speaking of a GoldenAge where the war against evil was supposedly ''won'', so why the hell did the Exalted continue to manufacture and stockpile world-threatening weapons in such extents? Sure, the defeated enemies (Yozis, Neverborns and Rashka) are still around and that totally justifies some things. The Realm Defense Grid, for example, is a rather well designed superwapon, which has world-shattering capabilities but can also be used for more small-scale and limited warfare, and comes with serious security systems and safety mechanisms. But honestly, what good can come from things like [[FantasticNuke Thousand-Forged Dragons]], [[NeutronBomb Soulbreaker Orbs]], or mass destruction Solar circle spells such as Rain of Doom? They are clearly more suited to devastating Creation and killing a massive number of people than to waging an efficient war against demons, undead or fairies.

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* Many First Age superweapons in the ''TabletopGames/{{Exalted}}'' ''TabletopGame/{{Exalted}}'' setting fall in that category. After all, we are speaking of a GoldenAge where the war against evil was supposedly ''won'', so why the hell did the Exalted continue to manufacture and stockpile world-threatening weapons in such extents? Sure, the defeated enemies (Yozis, Neverborns and Rashka) are still around and that totally justifies some things. The Realm Defense Grid, for example, is a rather well designed superwapon, which has world-shattering capabilities but can also be used for more small-scale and limited warfare, and comes with serious security systems and safety mechanisms. But honestly, what good can come from things like [[FantasticNuke Thousand-Forged Dragons]], [[NeutronBomb Soulbreaker Orbs]], or mass destruction Solar circle spells such as Rain of Doom? They are clearly more suited to devastating Creation and killing a massive number of people than to waging an efficient war against demons, undead or fairies.
16th May '16 3:48:14 PM LadyJaneGrey
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* Building something like this was the reason the Great Gazoo was banished on ''WesternAnimation/TheFlintstones''; he invented what he described as a button that would destroy the entire universe with one push. He swears he never actually intended to use it. ("I wanted to be the first on my block to have one!" he insists.)



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16th Nov '15 8:08:40 AM LadyJaneGrey
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* In ''Anime/YuGiOhGX'', there are the Sacred Beasts, [[OlympusMons three incredibly powerful cards]] that, if summoned, [[EnemyToAllLivingThings can potentially drain the life forces from duel spirits]] on a global scale. In the storyline of the anime, they are sealed in a vault underneath Duel Academy that can only be opened with seven keys that only function if they are ''won'' from their owners. The thing is, although they resemble {{Evil Counterpart}}s of the Egyptian God Cards, no true origin of them was ever specified in the series. [[FanficFuel (Fanfic writers have offered a few ideas, however.)]]
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