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* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[IndianaJones paralyzing fear of snakes]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]].
Originally, the only game that used the PointBuy system to generate characters was the superhero {{RPG}} ''Champions: The Super Roleplaying Game''; the other games all used random dice rolls. Today, the concept has become the most popular method of character generation.
<<|TabletopGames|>>
Originally, the only game that used the PointBuy system to generate characters was the superhero {{RPG}} ''Champions: The Super Roleplaying Game''; the other games all used random dice rolls. Today, the concept has become the most popular method of character generation.
<<|TabletopGames|>>
to:
* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[IndianaJones [[Franchise/IndianaJones paralyzing fear of snakes]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]].
Originally, the only game that used the PointBuy system to generate characters was the superhero {{RPG}} ''Champions: The Super Roleplaying Game''; the other games all used random dice rolls. Today, the concept has become the most popular method of charactergeneration.
<<|TabletopGames|>>generation.
Originally, the only game that used the PointBuy system to generate characters was the superhero {{RPG}} ''Champions: The Super Roleplaying Game''; the other games all used random dice rolls. Today, the concept has become the most popular method of character
<<|TabletopGames|>>