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* In ''{{VideoGame/Terranigma}}'', the pause menu to change your equipment and spells is a {{Main/Hammerspace}} library of three rooms, that you can wander around in.
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* ''Franchise/MortalKombat'': Up to the [[VideoGame/MortalKombat9 2011 game]], the Krypt is presented in a traditional menu, where you pick extras you wish to buy/select. In ''[[VideoGame/MortalKombatX X]]'', you now control a character who navigates through various areas of the Krypt, meaning that instead of simply moving the cursor, you have to proactive approach the designated things to see the extras. Also, while the 2011 game has jumpscares that only serve to shock the players, the jumpscares of the playable Krypt can kill you if you don't fight them.
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* ''VideoGame/KasumiNinja'' on the UsefulNotes/AtariJaguar has a variation of this for its single-player mode, where you walk around a round dungeon-like room and go up to statues of the game's characters to select them. First the one you want to play as -- you only have [[{{Ninja}} Habaki]] and [[PaletteSwap Senzo]] to start with, but you unlock more as you beat them -- and then the one you want to fight.

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* ''VideoGame/KasumiNinja'' on the UsefulNotes/AtariJaguar Platform/AtariJaguar has a variation of this for its single-player mode, where you walk around a round dungeon-like room and go up to statues of the game's characters to select them. First the one you want to play as -- you only have [[{{Ninja}} Habaki]] and [[PaletteSwap Senzo]] to start with, but you unlock more as you beat them -- and then the one you want to fight.



* In the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''[[VideoGame/RocketKnightAdventures Sparkster]]'', the [[PasswordSave password menu]] has you play as Sparkster and input the password by hitting the boxes with his sword.

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* In the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] version of ''[[VideoGame/RocketKnightAdventures Sparkster]]'', the [[PasswordSave password menu]] has you play as Sparkster and input the password by hitting the boxes with his sword.



* The first five UsefulNotes/PlayStation installments of the ''VideoGame/NamcoMuseum'' series have their menu screens take the form of a [[MuseumGame literal museum]], played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

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* The first five UsefulNotes/PlayStation Platform/PlayStation installments of the ''VideoGame/NamcoMuseum'' series have their menu screens take the form of a [[MuseumGame literal museum]], played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.
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* ''VideoGame/OdinSphere'' features this as part of its FramingDevice: you get to control a little girl named Alice, who must pick up a character's book to read it. You can also pick up her cat Socrates to review your archives, or just wander around the attic.
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* Happens in ''Concerned Joe'' from Website/ArmorGames, starting with the logos, going through the main menu, and finishing with the ending. There's not much of a NoFourthWall.

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* Happens in ''Concerned Joe'' from Website/ArmorGames, website Armor Games, starting with the logos, going through the main menu, and finishing with the ending. There's not much of a NoFourthWall.
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* A bland ''VideoGame/StreetFighter'' [[ShoddyKnockoffProduct knockoff]] on the NES made by ASDER, called ''Fighting Hero'', also has a [[HubLevel similar feature]] for the country selection. [[HitboxDissonance Only this time, it didn't work]].

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* A bland ''VideoGame/StreetFighter'' ''Franchise/StreetFighter'' [[ShoddyKnockoffProduct knockoff]] on the NES made by ASDER, called ''Fighting Hero'', also has a [[HubLevel similar feature]] for the country selection. [[HitboxDissonance Only this time, it didn't work]].

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-->'''Announcer:''' [[AsianSpeakeeEngrish Entering... the combat zone!]]

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-->'''Announcer:''' [[AsianSpeakeeEngrish Entering... the combat zone!]] zone!
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* ''VideoGame/KasumiNinja'' on the UsefulNotes/AtariJaguar has a variation of this for its single-player mode, where you walk around a round dungeon-like room and go up to statues of the game's characters to select them. First the one you want to play as -- you only have [[{{Ninja}} Habaki]] and [[PaletteSwap Senzo]] to start with, but you unlock more as you beat them -- and then the one you want to fight.
-->'''Announcer:''' [[AsianSpeakeeEngrish Entering... the combat zone!]]
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* The five UsefulNotes/PlayStation installments of the ''[[CompilationRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

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* The first five UsefulNotes/PlayStation installments of the ''[[CompilationRerelease Namco Museum]]'' ''VideoGame/NamcoMuseum'' series have their menu screens take the form of a [[MuseumGame literal museum, museum]], played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.
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* The five UsefulNotes/PlayStation installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

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* The five UsefulNotes/PlayStation installments of the ''[[CompilatioRerelease ''[[CompilationRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the games themselves are played by interacting with replicas of their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.
Is there an issue? Send a MessageReason:
None


* The five UsefulNotes/PlayStation installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and merchandise, as a real museum would, while the game is played by interacting with a replica of its cabinet. The options are accessed by interacting with a receptionist at the front entrance, and other additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

to:

* The five UsefulNotes/PlayStation installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and game-related merchandise, as a real museum would, while the game is games themselves are played by interacting with a replica replicas of its cabinet. The their real-life cabinets. Game options are accessed by interacting with a receptionist at the front entrance, and other additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.
Is there an issue? Send a MessageReason:
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* The five UsefulNotes/PlayStation1 installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and merchandise, as a real museum would, while the game is played by interacting with a replica of its cabinet. The options are accessed by interacting with a receptionist at the front entrance, and other additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

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* The five UsefulNotes/PlayStation1 UsefulNotes/PlayStation installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and merchandise, as a real museum would, while the game is played by interacting with a replica of its cabinet. The options are accessed by interacting with a receptionist at the front entrance, and other additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.
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[[/folder]]
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[[/folder]]

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[[/folder]]* The five UsefulNotes/PlayStation1 installments of the ''[[CompilatioRerelease Namco Museum]]'' series have their menu screens take the form of a literal museum, played in a first-person 3D perspective, where each game has its own exhibition room. The exhibits include development information and merchandise, as a real museum would, while the game is played by interacting with a replica of its cabinet. The options are accessed by interacting with a receptionist at the front entrance, and other additional rooms house miscellaneous content: a library includes magazine scans and concept art while the SoundTest is accessed via a jukebox. The games can also be accessed through a more traditional list-based menu, which subsequent ''Namco Museum'' installments also use.

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Subtrope of InteractiveStartUp.



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]
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* ''VideoGame/TheWolfAndTheWaves'': The main menu takes place on the player character's raft before he reaches the island. You can wander around, throw rocks into the ocean, and even [[EasterEgg hit a lilypad]].
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* The Boxcar in ''VideoGame/TheBlackoutClub'' combines functions of main menu, trophy room and in-game help. Everything else is moved to a more typical settings menu.
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* The ''VideoGame/MegaMan Anniversary Collection'' has a game selection menu where the player controls Mega Man and has him enter doors leading to the various games (though you can't jump or shoot, only walk around and enter the doors.)

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* The ''VideoGame/MegaMan ''[[VideoGame/MegaManClassic Mega Man Anniversary Collection'' Collection]]'' has a game selection menu where the player controls Mega Man and has him enter doors leading to the various games (though you can't jump or shoot, only walk around and enter the doors.)
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* In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', after you select your character on the title screen, the options menu has you play as that character and customize the options by having them pull switches.
* In the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version of ''[[VideoGame/RocketKnightAdventures Sparkster]]'', the [[PasswordSave password menu]] has you play as Sparkster and input the password by hitting the boxes with his sword.
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* Subverted in ''VideoGame/BabaIsYou''. The world maps are set up to look like the game's puzzles, even going so far as to contain rules that can be viewed on the pause screen like with normal levels. However, since the actual objects they describe don't exist, it's all mostly there to look pretty. [[spoiler:Double subverted when you start solving levels by creating "Level is [Object]" rules, which transform the level into objects that can be manipulated by the maps' rules. And then there are the Depths and Meta, which both require you to make levels into objects to progress further within!]]
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* ''VideoGame/KnyttUnderground'' combines this with HubLevel, as the transporter to each Chapter is in a separate room you have to navigate to, along with a fair share of secrets and Easter Eggs.

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