History Main / PlanetVille

30th Dec '15 2:30:14 PM GoblinCipher
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Wrong trope; "city the size of a planet" is City Planet. Planetville is "planet the size of a city."
* The main setting for ''WesternAnimation/LoonaticsUnleashed'' is Acmetropolis, a city that's literally the size of a planet.
27th Dec '15 2:18:45 AM Tamfang
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name Vance counterexamples
** Completely averted though with those worlds Vance wrote complete novels or even series about. These are diverse and rich in detail. Except Pao, the Planetville nature of which caused the crisis that gets the plot started.
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** Completely averted though averted, though, with those several worlds Vance wrote complete novels or even series about.that are the settings of entire novels: Tschai, Durdane, Big Planet. These are diverse and rich in detail. Except Pao, the whose Planetville nature of which caused the crisis that gets the plot started.
13th Oct '15 7:03:31 AM cdrood
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* ''Film/StarTrekInsurrection'': The Federation engages in a shady deal with some aliens to secretly relocate a total planetary population of 600 because the planet emits radiation that heals people. The people on the planet had abandoned most technology. At no point was the possibility of simply setting up a few hundred miles away ever mentioned.
15th Aug '15 10:52:56 AM Memetic
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* In the ''StarWarsTheCloneWars'' Movie, Mace Windu says Obi Wan Kenobi captured an entire planet by himself. He probably meant "General Kenobi and the clone fleet under his command", but still that seems like a small amount to take a planet. Either that, or an over reliance on those Droid Command ships (or something similar) like in ''ThePhantomMenace'' means that a conquered friendly planet could be liberated by a commando unit.
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* In the ''StarWarsTheCloneWars'' ''WesternAnimation/StarWarsTheCloneWars'' Movie, Mace Windu says Obi Wan Kenobi captured an entire planet by himself. He probably meant "General Kenobi and the clone fleet under his command", but still that seems like a small amount to take a planet. Either that, or an over reliance on those Droid Command ships (or something similar) like in ''ThePhantomMenace'' means that a conquered friendly planet could be liberated by a commando unit.
15th Aug '15 10:50:33 AM Memetic
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* ''KnightsOfTheOldRepublic'' features this. In order to find the Star Maps, all the group need to learn is what planet it's on. They're even within walking distance of the starport (Manaan excepted, maybe). The sequel averts this however, you land on Telos, which is a planet recovering from war. The main first part you land on is forest and tropical, and then you fly to the polar ice caps. ** ''StarWarsTheOldRepublic'' is similar: a planet is roughly equivalent to a zone in ''WorldOfWarcraft'', and the ''largest'' "worlds" are fleets or space stations rather than planets. * Justified in ''VideoGame/{{Halo}}''. The Covenant have battles in space above the planet, and usually seem to land on one city/country, ignoring the rest of the planet. However, the only reason the ground assault exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they fly back into space and glass the entire planet, assuming they won the space battle. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, a character specifically noted that Truth could've landed his forces anywhere, but specifically chose the ruins of New Mombasa, Africa.
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* ''KnightsOfTheOldRepublic'' ''VideoGame/KnightsOfTheOldRepublic'' features this. In order to find the Star Maps, all the group need to learn is what planet it's on. They're even within walking distance of the starport (Manaan excepted, maybe). The sequel averts this however, you land on Telos, which is a planet recovering from war. The main first part you land on is forest and tropical, and then you fly to the polar ice caps. ** ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' is similar: a planet is roughly equivalent to a zone in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', and the ''largest'' "worlds" are fleets or space stations rather than planets. * Justified in ''VideoGame/{{Halo}}''.''Franchise/{{Halo}}''. The Covenant have battles in space above the planet, and usually seem to land on one city/country, ignoring the rest of the planet. However, the only reason the ground assault exists is to recover [[{{Precursors}} Forerunner]] artifacts, which are only on whatever part of the planet they land on. Once finished, they fly back into space and glass the entire planet, assuming they won the space battle. Which they almost always do, given how much more advanced they are compared to humanity. In the third installment, a character specifically noted that Truth could've landed his forces anywhere, but specifically chose the ruins of New Mombasa, Africa.

* ''{{Freelancer}}'' is a major offender: every single planet is a Planetville. Without exception. Pittsburgh, for example, appears to be an entire planet with just one little mining site. And on top of that, planets usually offer the same services as a "tiny little" battleship. This is rather justified due to TheLawOfConservationOfDetail, though, because ''Freelancer'' has hundreds of planets and space stations within its own world.
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* ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' is a major offender: every single planet is a Planetville. Without exception. Pittsburgh, for example, appears to be an entire planet with just one little mining site. And on top of that, planets usually offer the same services as a "tiny little" battleship. This is rather justified due to TheLawOfConservationOfDetail, though, because ''Freelancer'' has hundreds of planets and space stations within its own world.

* ''PhantasyStar'' is an especially [[TVTropesDrinkingGame egregious]] example, with each planet having an average of 2-3 cities. CasualInterstellarTravel means that a quest to talk to the governor of one SingleBiomePlanet will involve buying a cake from the only bakery in the star system, located at the bottom of a dungeon on another planet. Alis even has the Fly spell, designed to take you back to the last church you visited, which works without regard to whether or not it is on the same planet you are currently visiting.
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* ''PhantasyStar'' ''VideoGame/PhantasyStar'' is an especially [[TVTropesDrinkingGame egregious]] example, with each planet having an average of 2-3 cities. CasualInterstellarTravel means that a quest to talk to the governor of one SingleBiomePlanet will involve buying a cake from the only bakery in the star system, located at the bottom of a dungeon on another planet. Alis even has the Fly spell, designed to take you back to the last church you visited, which works without regard to whether or not it is on the same planet you are currently visiting.
15th Aug '15 10:42:09 AM Memetic
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* Averted and played straight in ''{{Traveller}}''. Planets can have many different cultures, biomes, even governments, but most players are interstellar traders who tend to stay on a given planet less than a week and the Third Imperium rarely builds more than one Starport (as opposed to spaceports built and patrolled by local governments, who tend to have tighter laws than the Imperium and thus aren't too attractive to Free Traders) on a planet. Plus many worlds have no biome and less than a million colonists.
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* Averted and played straight in ''{{Traveller}}''.''TabletopGame/{{Traveller}}''. Planets can have many different cultures, biomes, even governments, but most players are interstellar traders who tend to stay on a given planet less than a week and the Third Imperium rarely builds more than one Starport (as opposed to spaceports built and patrolled by local governments, who tend to have tighter laws than the Imperium and thus aren't too attractive to Free Traders) on a planet. Plus many worlds have no biome and less than a million colonists.
15th Aug '15 10:20:48 AM Memetic
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* In ElizabethMoon's ''VattasWar'' books, while a single star system frequently has a system-wide government, various lower levels of government seem to exist. Also, [[PlanetOfHats one-Hat planets]] tend to have been originally colonized by racists or religious extremists.
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* In ElizabethMoon's ''VattasWar'' Creator/ElizabethMoon's ''Literature/VattasWar'' books, while a single star system frequently has a system-wide government, various lower levels of government seem to exist. Also, [[PlanetOfHats one-Hat planets]] tend to have been originally colonized by racists or religious extremists.
14th Aug '15 11:59:14 PM Saber15
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* Justified with Yellowstone in the ''Literature/RevelationSpaceSeries''. The planet is described as being somewhere between Mars and Titan; i.e. a DeathWorld, bar its capitol, Chasm City, which is a [[DomedHometown massive domed city]] covering a volcanic vent that spews out breathable air. Outside of a few scientific and industrial towns, the rest of the planet is unpopulated; if something is on Yellowstone, it's in Chasm City. Yellowstone's Glitter Belt - a ring of hundreds of orbiting space stations featured primarily in ''Literature/ThePrefect'' - however, has extremely diverse cultures, ranging from voluntary dictatorships to BrainInAJar virtual realities. Sky's Edge was colonized by multiple GenerationShips that broke out into war shortly after landing, and has at least three warring nations with unique cultures descended from their generation ship's source culture/population.
28th Jul '15 12:12:42 PM YT45
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** At least a few planets/moons are shown to have multiple cities, towns, and jurisdictions. When the crew visits Ariel (a Core World), we only see the big city, but its beautiful mountains and wilderness are discussed. Being a thriving Core World, it's very advanced, with cutting-edge 26th-Century culture and technology. The recently-terraformed Rim Colonies, on the other hand, are dirt-poor, sparsely populated, and scrape by with whatever little the pioneer colonists could bring with them, relying on horses for transportation.
21st Jul '15 8:55:38 PM HeraldAlberich
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forgot a space
** In ''Literature/{{Shatterpoint}}'', Mace Windu's homeworld is a planet-sized {{Bulungi}}, but this is because only one landmass is both habitable ([[DeathWorld to an extent]])and of significant size, not much larger than the average African nation. The rest of the planet is submerged under a thick atmosphere of toxic volcanic gases.
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** In ''Literature/{{Shatterpoint}}'', Mace Windu's homeworld is a planet-sized {{Bulungi}}, but this is because only one landmass is both habitable ([[DeathWorld to an extent]])and extent]]) and of significant size, not much larger than the average African nation. The rest of the planet is submerged under a thick atmosphere of toxic volcanic gases.
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