History Main / PinBall

16th Apr '16 7:53:49 PM BlueGuy
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-->-- '''Music/TheWho''', [[Music/{{Tommy}} "Pinball Wizard"]]

to:

-->-- -- '''Music/TheWho''', [[Music/{{Tommy}} "Pinball Wizard"]]
16th Apr '16 7:52:47 PM BlueGuy
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->''Light me up and knock me down\\
Iím free game whenever you're around\\
So lock me in, we're Special bound\\
'cuz youíre my silverball.''
-->-- '''Music/BarenakedLadies''', "Silverball"

to:

->''Light me up ->''Ever since I was a young boy, I played the silver ball\\
From Soho down to Brighton, I must've played 'em all\\
But I ain't seen nothin' like this in any amusement hall\\
That deaf, dumb,
and knock me down\\
Iím free game whenever you're around\\
So lock me in, we're Special bound\\
'cuz youíre my silverball.''
blind kid sure plays a mean pinball.''\\
-->-- '''Music/BarenakedLadies''', "Silverball"
'''Music/TheWho''', [[Music/{{Tommy}} "Pinball Wizard"]]
5th Feb '16 6:15:18 PM nombretomado
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'''Pinball''' is a type of ArcadeGame where players score points by manipulating one or more steel balls on a playfield inside a glass-covered cabinet. Points are scored by striking certain targets and completing various objectives, and a player's turn ends when the ball drains off the bottom of the playfield. Skilled players can extend their playtime by keeping the ball in play as long as possible and earning extra balls; bumping, nudging, and slapping the table to affect the ball's behavior are legitimate gameplay techniques, but excessive force will invoke a TILT and cause the player to lose the current ball. Free games, called "Specials", can be earned either by very skilled playing or by random award at the end of a game.

to:

'''Pinball''' is a type of ArcadeGame UsefulNotes/ArcadeGame where players score points by manipulating one or more steel balls on a playfield inside a glass-covered cabinet. Points are scored by striking certain targets and completing various objectives, and a player's turn ends when the ball drains off the bottom of the playfield. Skilled players can extend their playtime by keeping the ball in play as long as possible and earning extra balls; bumping, nudging, and slapping the table to affect the ball's behavior are legitimate gameplay techniques, but excessive force will invoke a TILT and cause the player to lose the current ball. Free games, called "Specials", can be earned either by very skilled playing or by random award at the end of a game.



Though the game is believed to be based on ground billiards games, the original [[UrExample pre-pinball game]] is generally accepted to be ''bagatelle''; invented in France in the 17th century, it was an indoor game where players would shoot balls with a stick from one end into score holes. ArcadeGame vendors in the 19th and 20th centuries added pins, spring launchers, scoring troughs, and flashing lights to these "marble games".

to:

Though the game is believed to be based on ground billiards games, the original [[UrExample pre-pinball game]] is generally accepted to be ''bagatelle''; invented in France in the 17th century, it was an indoor game where players would shoot balls with a stick from one end into score holes. ArcadeGame UsefulNotes/ArcadeGame vendors in the 19th and 20th centuries added pins, spring launchers, scoring troughs, and flashing lights to these "marble games".
8th May '15 12:38:01 PM rjung
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->''Ever since I was a young boy, I've played the silver ball\\
From Soho down to Brighton, I must have played them all\\
But I ain't seen nothing like him in any amusement hall\\
That deaf, dumb and blind kid sure plays a mean pinball''
-->-- '''Music/TheWho''', "Pinball Wizard", from the RockOpera ''Music/{{Tommy}}''

to:

->''Ever since I was a young boy, I've played the silver ball\\
From Soho down to Brighton, I must have played them all\\
But I ain't seen nothing like him in any amusement hall\\
That deaf, dumb
->''Light me up and blind kid sure plays a mean pinball''
knock me down\\
Iím free game whenever you're around\\
So lock me in, we're Special bound\\
'cuz youíre my silverball.''
-->-- '''Music/TheWho''', "Pinball Wizard", from the RockOpera ''Music/{{Tommy}}''
'''Music/BarenakedLadies''', "Silverball"
5th May '15 5:47:54 PM rjung
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Pinball entered the computer age with the introduction of solid-state (SS) controllers, with the first games being ''Spirit of í76'' ([=MicroGames=]) and ''Hot Tip'' (Creator/WilliamsElectronics). The earliest SS machines played very similar to their electro-mechanical brethren, but later games added more complex scoring rules, modes, and objectives. To fend off competition from VideoGames, pinball gameplay trended toward giving players more for their money, with longer ball times and more crowd-pleasing features such as ramps, multiball, and progressive jackpots. As play times tended to be longer, games would give only three balls per play.

to:

Pinball entered the computer age with the introduction of solid-state (SS) controllers, with the first games being ''Spirit of í76'' ([=MicroGames=]) and ''Hot Tip'' (Creator/WilliamsElectronics). The earliest SS machines played very similar to their electro-mechanical brethren, but later games added more complex scoring rules, modes, and objectives.objectives, along with electronic sound effects, music, voices, and choreographed playfield light shows. To fend off competition from VideoGames, pinball gameplay trended toward giving players more for their money, with longer ball times and more crowd-pleasing features such as ramps, multiball, and progressive jackpots. As play times tended to be longer, games would give only three balls per play.



Major pinball companies include:

to:

Major pinball companies past and present include:
24th Feb '15 7:23:29 PM RisefromYourGrave
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->''Ever since I was a young boy, I've played the silver ball''\\
''From Soho down to Brighton, I must have played them all''\\
''But I ain't seen nothing like him in any amusement hall''\\
''That deaf, dumb and blind kid sure plays a mean pinball''
-->-- '''Music/TheWho''', ''Pinball Wizard'', from the RockOpera ''Music/{{Tommy}}''

Pinball is a type of ArcadeGame where players score points by manipulating one or more steel balls on a playfield inside a glass-covered cabinet. Points are scored by striking certain targets and completing various objectives, and a player's turn ends when the ball drains off the bottom of the playfield. Skilled players can extend their playtime by keeping the ball in play as long as possible and earning extra balls; bumping, nudging, and slapping the table to affect the ball's behavior are legitimate gameplay techniques, but excessive force will invoke a TILT and cause the player to lose the current ball. Free games, called "Specials", can be earned either by very skilled playing or by random award at the end of a game.

Thousands of pinball tables have been created in the lifetime of the genre. Most tables have a theme, often with a [[LicensedPinballTables license of some kind]]. Although their popularity in arcades have been diminished by the rise of VideoGames, pinball continues to live on, whether it's via [[PinballSpinoff Pinball Spinoffs]] of popular video games, digital emulation of PhysicalPinballTables, or original tables made for both commercial establishments and private collectors. Even today, fans continue to collect tables as a hobby, and a vintage table in excellent condition can cost tens of thousands of dollars. Truly devoted players have created their own games, either by retheming an existing pin or by building original tables from scratch.

to:

->''Ever since I was a young boy, I've played the silver ball''\\
''From
ball\\
From
Soho down to Brighton, I must have played them all''\\
''But
all\\
But
I ain't seen nothing like him in any amusement hall''\\
''That
hall\\
That
deaf, dumb and blind kid sure plays a mean pinball''
-->-- '''Music/TheWho''', ''Pinball Wizard'', "Pinball Wizard", from the RockOpera ''Music/{{Tommy}}''

Pinball '''Pinball''' is a type of ArcadeGame where players score points by manipulating one or more steel balls on a playfield inside a glass-covered cabinet. Points are scored by striking certain targets and completing various objectives, and a player's turn ends when the ball drains off the bottom of the playfield. Skilled players can extend their playtime by keeping the ball in play as long as possible and earning extra balls; bumping, nudging, and slapping the table to affect the ball's behavior are legitimate gameplay techniques, but excessive force will invoke a TILT and cause the player to lose the current ball. Free games, called "Specials", can be earned either by very skilled playing or by random award at the end of a game.

Thousands of pinball tables have been created in the lifetime of the genre. Most tables have a theme, often with a [[LicensedPinballTables license of some kind]]. Although their popularity in arcades have been diminished by the rise of VideoGames, pinball continues to live on, whether it's via [[PinballSpinoff Pinball Spinoffs]] {{Pinball Spinoff}}s of popular video games, digital emulation of PhysicalPinballTables, or original tables made for both commercial establishments and private collectors. Even today, fans continue to collect tables as a hobby, and a vintage table in excellent condition can cost tens of thousands of dollars. Truly devoted players have created their own games, either by retheming an existing pin or by building original tables from scratch.



![-The Electro-Mechanical Era (1930-1975)-]

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![-The !!The Electro-Mechanical Era (1930-1975)-](1930-1975)



![-The Solid State Era (1976-1990)-]

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![-The !!The Solid State Era (1976-1990)-](1976-1990)



![-The Dot Matrix Era (1991-present)-]

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![-The !!The Dot Matrix Era (1991-present)-](1991-present)
22nd Feb '15 12:19:54 PM rjung
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Thousands of pinball tables have been created in the lifetime of the genre. Most tables have a theme, often with a [[LicensedPinballTables license of some kind]]. Although their popularity in arcades have been diminished by the rise of VideoGames, pinball continues to live on, whether it's via [[PinballSpinoff Pinball Spinoffs]] of popular video games, digital emulation of PhysicalPinballTables, or original tables made for both commercial establishments and private collectors. Even today, fans continue to collect tables as a hobby, and a vintage table in excellent condition can cost tens of thousands of dollars. Truly devoted players have created their own games, either by retheming an existing pin or by building original tables from scratch.

[[foldercontrol]]

[[folder:History]]




Thousands of pinball tables have been created in the lifetime of the genre. Most tables have a theme, often with a [[LicensedPinballTables license of some kind]]. Although their popularity in arcades have been diminished by the rise of VideoGames, pinball continues to live on, whether it's via [[PinballSpinoff Pinball Spinoffs]] of popular video games, digital emulation of PhysicalPinballTables, or original tables made for both commercial establishments and private collectors. Even today, fans continue to collect tables as a hobby, and a vintage table in excellent condition can cost tens of thousands of dollars. Truly devoted players have created their own games, either by retheming an existing pin or by building original tables from scratch.

[[foldercontrol]]

[[folder:Pinball Eras]]

to:

\nThousands of pinball tables have been created in the lifetime of the genre. Most tables have a theme, often with a [[LicensedPinballTables license of some kind]]. Although their popularity in arcades have been diminished by the rise of VideoGames, pinball continues to live on, whether it's via [[PinballSpinoff Pinball Spinoffs]] of popular video games, digital emulation of PhysicalPinballTables, or original tables made for both commercial establishments and private collectors. Even today, fans continue to collect tables as a hobby, and a vintage table in excellent condition can cost tens of thousands of dollars. Truly devoted players have created their own games, either by retheming an existing pin or by building original tables from scratch.\n\n[[foldercontrol]]\n\n[[folder:Pinball Eras]][[/folder]]

[[folder:Eras]]
8th Jan '15 5:46:01 PM rjung
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Although pinball got started with simple "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, nearly all EM games required that every point, light, and rule change to be controlled by a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.

to:

Although pinball got started with simple purely mechanical "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, nearly all EM games required that every point, light, and rule change to be controlled by a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.
8th Dec '14 3:02:54 PM rjung
Is there an issue? Send a Message


Although pinball got started with simple "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, nearly all electro-mechanical games require that every point, light, and rule change relied on a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.

to:

Although pinball got started with simple "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, nearly all electro-mechanical EM games require required that every point, light, and rule change relied on to be controlled by a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.
29th Nov '14 8:43:51 PM rjung
Is there an issue? Send a Message


Although pinball got started with simple "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, every point, light, and rule change relied on a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.

to:

Although pinball got started with simple "pin games" like ''Pinball/BaffleBall'', the earliest age of pinball is considered to be the Electro-Mechanical (EM) Era. Starting with ''Pinball/{{Contact}}'', these were games driven by electrical mechanisms. Since there were no computer processors running these games, nearly all electro-mechanical games require that every point, light, and rule change relied on a complex array of relays and switches all working in perfect order. Sound effects consisted of chimes of varying tones, accompanied by the clacking of solenoids. Play style on these machines is fast and frantic, with short ball times and a lot of emphasis on careful aim and good nudging skills; many EM machines give a default five balls per play to compensate for the quick speed.



Pinball entered the computer age with the introduction of solid-state (SS) controllers, with the first games being ''Spirit of í76'' ([=MicroGames=]) and ''Hot Tip'' (Creator/WilliamsElectronics). The earliest SS machines played very similar to their electro-mechanical brethren, but later games added more complex scoring rules, modes, and objectives. To fend off competition from VideoGames, pinball gameplay trended toward giving players more for their money, with longer ball times and more crowd-pleasing features such as ramps, multiball, and progressive jackpots. As play times tended to be longer, games would only give three balls per play to compensate.

to:

Pinball entered the computer age with the introduction of solid-state (SS) controllers, with the first games being ''Spirit of í76'' ([=MicroGames=]) and ''Hot Tip'' (Creator/WilliamsElectronics). The earliest SS machines played very similar to their electro-mechanical brethren, but later games added more complex scoring rules, modes, and objectives. To fend off competition from VideoGames, pinball gameplay trended toward giving players more for their money, with longer ball times and more crowd-pleasing features such as ramps, multiball, and progressive jackpots. As play times tended to be longer, games would give only give three balls per play to compensate.
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