History Main / OverworldNotToScale

14th Jan '17 7:20:50 PM nombretomado
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* The ''{{Lufia}}'' series uses this too.

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* The ''{{Lufia}}'' ''VideoGame/{{Lufia}}'' series uses this too.
4th Dec '16 4:39:23 PM Luc
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* ''VideoGame/UltimaI'' or ''VideoGame/{{Akalabeth}}'' (depending on how you figure things; Akalabeth was pretty abstract in how it handled the world map) is probably the TropeMaker here, unless somebody can come up with something that predates 1982 or 1980, respectively.



* ''Franchise/DragonQuest'' is the TropeMaker, using some variation of it in almost every game to the series. Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.

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* ''Franchise/DragonQuest'' is the TropeMaker, Japanese TropeCodifier, using some variation of it in almost every game to the series. Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.


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17th Oct '16 2:02:19 PM MyFinalEdits
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* ''DragonQuest'' is the TropeMaker, using some variation of it in almost every game to the series.
** Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.
* The ''Franchise/FinalFantasy'' series has used one in most of its games, the first nine in particular. The aversions come from ''VideoGame/FinalFantasyX'' (and its sequel) which don't have one - your GlobalAirship travels by PointAndClickMap. ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXII'' don't have any either.
** ''VideoGame/FinalFantasyXII'' is actually an extremely direct aversion of the trope. The game does have distinct world map areas, almost completely bereft of friendly [=NPCs=] and littered with monsters to keep you entertained. However, these are entirely to scale. One quickly comes to appreciate the numerous fast-travel options provided when the sidequesting begins in earnest.
* Games like ''{{Breath of Fire}}'' and ''VideoGame/ChronoTrigger'' have the world map loop at the edges, giving the impression that what you see is the ''entire world'' (and [[WorldShapes shaped like a donut]].)

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* ''DragonQuest'' ''Franchise/DragonQuest'' is the TropeMaker, using some variation of it in almost every game to the series.
**
series. Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.
* The ''Franchise/FinalFantasy'' series has used one in most of its games, the first nine in particular. The aversions come from ''VideoGame/FinalFantasyX'' (and its sequel) which don't have one - your GlobalAirship travels by PointAndClickMap. ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXII'' don't have any either.
** ''VideoGame/FinalFantasyXII'' is actually an extremely direct aversion of the trope.
either. The latter game does have distinct world map areas, almost completely bereft of friendly [=NPCs=] and littered with monsters to keep you entertained. However, these are entirely to scale. One quickly comes to appreciate the numerous fast-travel options provided when the sidequesting begins in earnest.
* Games like ''{{Breath of Fire}}'' and ''VideoGame/ChronoTrigger'' have has the world map loop at the edges, giving the impression that what you see is the ''entire world'' (and [[WorldShapes shaped like a donut]].)donut]]).
17th Oct '16 12:52:39 PM DarkastKiller
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** ''VideoGame/FinalFantasyXII'' is actually an extremely direct [[InvertedTrope inversion]] of the trope. The game does have distinct world map areas, almost completely bereft of friendly [=NPCs=] and littered with monsters to keep you entertained. However, these are entirely to scale. One quickly comes to appreciate the numerous fast-travel options provided when the sidequesting begins in earnest.

to:

** ''VideoGame/FinalFantasyXII'' is actually an extremely direct [[InvertedTrope inversion]] aversion of the trope. The game does have distinct world map areas, almost completely bereft of friendly [=NPCs=] and littered with monsters to keep you entertained. However, these are entirely to scale. One quickly comes to appreciate the numerous fast-travel options provided when the sidequesting begins in earnest.
20th Feb '16 2:06:12 PM Kidsy128
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* Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.

to:

* ** Averted with ''Dragon Quest VIII'', whose world map is drawn to roughly the same scale as the areas inside it. You can still explore pretty much anything you can access on foot, and you do have a WarpWhistle (the "Zoom" spell) at your disposal from early in the game.
26th Sep '15 2:07:18 AM SumGai
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** Naturally fangame versions of ''VideoGame/ZeldaIITheAdventureOfLink'' [[https://www.youtube.com/watch?v=9sXjqhf83dQ retain this.]]
5th Jul '15 12:54:12 PM StarSword
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* In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', you control a planet-sized Normandy SR-2 as you go around the galaxy doing stuff.

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* In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', ''Franchise/MassEffect'', you control a planet-sized Normandy SR-2 ''[[CoolStarship Normandy]]'' as you go around the galaxy doing stuff.
* In ''VideoGame/StarTrekOnline'', in sector space ships are huge compared to stars and planets, planets are huge compared to their stars, and ''everything'' is huge compared to space itself (the stars ought to be pinpricks compared to each other at the distances given, and nothing else even ought to be visible). {{Justified}}: Sector space is implied to be a depiction of an actual map in your ship's stellar cartography or astrometrics lab, rather than what someone on your ship would actually see out the window as you travel. This was made a bit less severe with the revamping of sector space in Season 10.
7th May '15 6:04:35 PM delta1
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* In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', you control a planet-sized Normandy SR-2 as you go around the galaxy doing stuff.
16th Dec '14 3:13:16 PM nombretomado
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Largely an {{RPG}} trope, [[TropeCodifier made famous by]] Eastern-style RPG's like ''DragonQuest'' and ''FinalFantasy'' where (especially in the days of tile-and-sprite based 2D graphics) the party character(s) were always rendered the same onscreen size, regardless of the overworld map's actual scale.

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Largely an {{RPG}} trope, [[TropeCodifier made famous by]] Eastern-style RPG's like ''DragonQuest'' and ''FinalFantasy'' ''Franchise/FinalFantasy'' where (especially in the days of tile-and-sprite based 2D graphics) the party character(s) were always rendered the same onscreen size, regardless of the overworld map's actual scale.



* ''VideoGame/{{Quest 64}}'' has what could be considered a world map, but it's built to the same scale as the rest of the game instead of being shrunken down (as in, say, ''FinalFantasyVII''). Played straight in the Game Boy port ''Quest RPG'', though.

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* ''VideoGame/{{Quest 64}}'' has what could be considered a world map, but it's built to the same scale as the rest of the game instead of being shrunken down (as in, say, ''FinalFantasyVII'').''VideoGame/FinalFantasyVII''). Played straight in the Game Boy port ''Quest RPG'', though.
28th Nov '14 5:29:52 PM Prfnoff
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* In ''VideoGame/{{Terranigma}}'', WalkingTheEarth (''the'' Earth) is made easy by the small-scale overworld, with ChokepointGeography being the only obstacle to travel.
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