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* ''VideoGame/DragonBallLegends'' has Legends Limited characters, in which using their Special Move or Ultimate Arts as the finishing blow will trigger their Legendary Finish animation, usually based on an iconic moment in the ''Dragon Ball'' anime. Most of the time, they're short and direct with their references, such as Namek Saga Super Saiyan Goku or Androids #17 & #18. But then, you have characters like Bardock and Full Power Frieza, in which the developers were dead set on making a ShotForShotRemake of their iconic beatdowns, regardless on how long they last. They can't be skipped, so most opponents in online matches will simply forfeit and hand you the win rather than let the animation play out in full, and the userbase has unanimously agree that people who trigger Legendary Finishes in Co-Ops and Raid events are people that just likes to waste everyone's time.

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* ''VideoGame/DragonBallLegends'' has Legends Limited characters, in which using their Special Move or Ultimate Arts as the finishing blow will trigger their Legendary Finish animation, usually based on an iconic moment in the ''Dragon Ball'' anime. Most of the time, they're short and direct with their references, such as Namek Saga Super Saiyan Goku or Androids #17 & #18. But then, you have characters like Bardock and Full Power Frieza, in which the developers were dead set on making a ShotForShotRemake of their iconic beatdowns, regardless on how long they last. They can't be skipped, so most opponents in online matches will simply forfeit and hand you the win rather than let the animation play out in full, and the userbase has unanimously agree that people who trigger Legendary Finishes in Co-Ops and Raid events are people that just likes to waste everyone's time.basically {{Griefer}}s.
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* Dragon Slave from ''LightNovel/{{Slayers}}'' is one of the strongest offensive spells in the series, which is balanced out by the caster needing to recite an extremely long incantation before it can be cast.

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* Dragon Slave from ''LightNovel/{{Slayers}}'' ''Literature/{{Slayers}}'' is one of the strongest offensive spells in the series, which is balanced out by the caster needing to recite an extremely long incantation before it can be cast.
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* X-Ray Attacks in ''VideoGame/MortalKombat9'' and ''[[VideoGame/MortalKombatX X]]'' were violent cinematic combo attacks which cost 3 bars of meter but dealt high damage and had armor on start up. However, they weren't especially long and weren't very common at higher levels of play due to meter being better suited for enhanced specials and breakers. ''[[VideoGame/MortalKombat11 11]]'' reworked them into [[DesperationAttack Fatal Blows]], which traded the meter cost for only being available at low health and only being allowed to land once in a match. They became a much straighter example due to being useful at all levels of play either as a panic button for weaker players or adding a massive chunk of damage to combos for more experienced players.

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* X-Ray Attacks in ''VideoGame/MortalKombat9'' and ''[[VideoGame/MortalKombatX X]]'' were violent cinematic combo attacks which cost 3 bars of meter but dealt high damage and had armor on start up. However, they weren't especially long and weren't very common at higher levels of play due to meter being better suited for enhanced specials and breakers. ''[[VideoGame/MortalKombat11 11]]'' reworked reworks them into [[DesperationAttack Fatal Blows]], which traded trades the meter cost for only being available at low health and only being allowed to land once in a match. They became a much straighter example due to being become useful at all levels of play either as a panic button for weaker players or adding a massive chunk of damage to combos for more experienced players.

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