History Main / OverlylongFightingAnimation

20th Aug '17 5:09:54 PM infernape612
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-->--'''[[VideoGame/FinalFantasyVII Cloud]]''' in ''Webcomic/EightBitTheater''

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-->--'''[[VideoGame/FinalFantasyVII Cloud]]''' in Cloud]]''', ''Webcomic/EightBitTheater''
23rd Apr '17 5:23:06 PM nombretomado
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* The ''[[Franchise/TalesSeries Tales]]'' series. Can you say Hi-Ougi / Mystic Arte? Around ''VideoGame/TalesOfDestiny2'', when the concept became cemented, these killer moves went from being merely a very strong attack ([[VideoGame/TalesOfPhantasia Meikuu Zanshouken]] and [[VideoGame/TalesOfEternia Aurora Sword]]) to involving time freezing, [[SuperMovePortraitAttack character portraits]], light shows, and excessively large areas and long combos.

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* The ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales]]'' series. Can you say Hi-Ougi / Mystic Arte? Around ''VideoGame/TalesOfDestiny2'', when the concept became cemented, these killer moves went from being merely a very strong attack ([[VideoGame/TalesOfPhantasia Meikuu Zanshouken]] and [[VideoGame/TalesOfEternia Aurora Sword]]) to involving time freezing, [[SuperMovePortraitAttack character portraits]], light shows, and excessively large areas and long combos.
22nd Apr '17 4:45:34 PM nombretomado
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* ''SuikodenII'' had Chaco, who's attack animation was about three times as long as everyone elses. Using him could waste hours in the long run.
** Along with Sid, who used the same animation. However, given the way battle works in ''SuikodenII'', it's entirely possible for their attacks to take just long enough for the round to end...as long as everyone ''else'' is also just attacking.

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* ''SuikodenII'' ''VideoGame/SuikodenII'' had Chaco, who's attack animation was about three times as long as everyone elses. Using him could waste hours in the long run.
** Along with Sid, who used the same animation. However, given the way battle works in ''SuikodenII'', ''VideoGame/SuikodenII'', it's entirely possible for their attacks to take just long enough for the round to end...as long as everyone ''else'' is also just attacking.
24th Jan '17 11:33:38 PM Totema
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*** In ''VideoGame/FinalFantasyXIV Heavensward'', Knights of the Round is used ''against'' you by King Thordan, and it's an equally lengthy sequence of him summoning knights to attack you - though this time, you can dodge some of the attacks and fight back.
26th Aug '16 1:02:19 PM dotchan
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** ''VideoGame/FinalFantasyTactics'': While spell animations aren't nearly as over-the-top as other games, more powerful spells still have flashier effects; in particular, [[ColonyDrop Meteor]] and all Summons (Zodiack/Zodiark being the most powerful and therefore taking the longest) can cause massive slowdown due to the number of particle effects on screen.
15th Aug '16 8:52:17 PM UmbrellasWereAwesome
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* Assassinations in ''VideoGame/HaloReach'' just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.

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* Assassinations in ''VideoGame/HaloReach'' ''Franchise/{{Halo}}'' (first introduced in ''VideoGame/HaloReach'') just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.
1st Aug '16 2:26:23 AM EnaiSiaion
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** The game may trigger the kill-cam when you cast a point blank AoE spell with a magnitude higher than the health of all enemies in range. This works fine in the vanilla game. Mods may add spells that don't deal damage but still have a magnitude, proudly presenting you with the least appropriately named "kill"-cam in history. (Meanwhile, said enemies are beating you to a pulp)

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** The master spells in each school have a 4 second two handed cast animation that immobilises the caster. Standing still in a defenseless state in front of the enemies for 4 seconds (or until someone power attacks you and knocks you out of the animation) is a very bad idea. The vast majority of these spells are completely useless.
** The game may trigger the kill-cam when you cast a point blank AoE explosion spell with a magnitude higher than the health of all enemies in range. This works fine in the vanilla game. Mods may add spells that don't deal damage but still have a magnitude, proudly presenting you with the least appropriately named "kill"-cam in history. (Meanwhile, said enemies are beating you to a pulp)
20th Jun '16 9:17:13 PM RayneCyro
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* A sizable number of Ultimate Jutsu in ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' have fairly lengthy animations, but the various Team Ultimates really take the cake. The worst offender has to be the DLC Team Ultimate for the members of the Akatsuki, featuring all ten members (including Orochimaru and not Tobi) taking turns beating the opponent senseless. The entire thing clocks in at a solid 30 seconds, in a game where the default time limit on a fight is only 99- meaning it's literally possible for an entire third of a battle to be devoted to a single attack.
27th May '16 3:52:00 PM nombretomado
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*** The PS4 rerelease of the game has a fast-forward feature that allows players to breeze through the excessive animations.

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*** The PS4 [=PS4=] rerelease of the game has a fast-forward feature that allows players to breeze through the excessive animations.
25th May '16 9:24:59 AM Willbyr
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* ''NininGaShinobuden'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[TalkingIsAFreeAction explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: [[spoiler: the ogre getting stuffed in a pair of underwear filled with mustard.]]

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* ''NininGaShinobuden'' ''Manga/NininGaShinobuden'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[TalkingIsAFreeAction explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: [[spoiler: the ogre getting stuffed in a pair of underwear filled with mustard.]]
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