History Main / Overdrive

16th May '17 9:19:37 AM nombretomado
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* Done with a horse at the end of ''TrueGrit''. Rooster Cogburn rides a horse so hard and fast that it eventually dies just short of his destination.

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* Done with a horse at the end of ''TrueGrit''.''Film/TrueGrit''. Rooster Cogburn rides a horse so hard and fast that it eventually dies just short of his destination.
11th May '17 4:23:41 PM marcoasalazarm
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* ''Film/{{Spaceballs}}'' has "Lubricous Speed", an even-faster-than-regular-Faster-Than-Light speed mode for Spaceball One that is used to try to catch up with the heroes. The problem is that it's so fast that it ''overshoots'' the heroes and anything not tied or nailed down inside of the ship is violently thrown around with the immense G-forces of the acceleration and instant stop.
11th May '17 3:40:01 PM DukeofFinland
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* During the final race in ''Manga/InitialD'', Takumi is forced to over-rev his [=AE86=] to keep up against his opponent. [[spoiler: This ultimately causes engine failure and spins the car out of control on the last stretch of the race. He just barely wins by depressing the culch and reversing the car with its own momentum.]]
** Notably the series points out some of the real life the limitations of this trope. [=AE86=] ''doesen't go faster when it's over-reving'', rather Takumi uses this to gain more flexibility when he's changing between gears.
30th Apr '17 3:49:44 PM Ferot_Dreadnaught
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* Deconstruction in the Literature/SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.

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* Deconstruction in the Literature/SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and they start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.
18th Sep '16 11:57:58 AM eroock
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[[quoteright:350:[[Film/SpeedRacer http://static.tvtropes.org/pmwiki/pub/images/overdrive.jpg]]]]
[[caption-width-right:350:Yes, that's the one for Overdrive!]]
11th May '16 7:55:09 PM GreatWyrmGold
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** Considering it was built from scrap parts, it [[WhatAPieceOfJunk wasn't exactly the most stable podracer around]], although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. And considering he didn't even ''finish'' the race [[NoodleIncident the last time he tried]], he had good reason not to push it. This explanation is somewhat confirmed in ''VideoGame/StarWarsEpisodeIRacer'', where it's used as a gameplay mechanic (see Video Games).
** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the Force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.
11th Dec '15 9:09:10 AM sturmovik
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** US Navy slang for the above action is "All ahead Bendix." The ship's speed is controlled by a device which was often made by the Bendix company and their logo was just beyond the maximum setting, so it appeared that "Bendix" was an option for higher speed.


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*Direct Current electric motors have a natural "balancing speed" where the applied voltage equals the counter-Voltage produced by the rotor itself turning in a magnetic field. A mode of operation known as "shunt" activates additional diverter resistances in parallel with the field winding, reducing the strength of the counter-Voltage and allowing the motor to turn even faster.
21st Nov '15 3:42:46 AM eroock
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->"The pod race in the film suffers from a common trope, in which characters needing to go somewhere really fast head off in their vehicle. At some point they realise they're not going to make it in time, so they open the throttle all the way and go even faster. The question of course being why weren't they going as fast as they possibly could already?"

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->"The ->''"The pod race in the film suffers from a common trope, in which characters needing to go somewhere really fast head off in their vehicle. At some point they realise they're not going to make it in time, so they open the throttle all the way and go even faster. The question of course being why weren't they going as fast as they possibly could already?"already?"''
21st Nov '15 2:32:34 AM Arivne
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** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.

to:

** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the force]] Force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.
15th Nov '15 10:21:58 AM nombretomado
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* ''RomancingSaGa: Minstrel Song'' has Hasten Time and Overdrive, the ultimate [[MakingASplash Hydrology]] spells. Casting one of these babies lets the user instantly end the enemy's turn and either give themselves and all their allies a free turn to act -- or act ''five times in a row'' themselves, without any fear of interruption. However, the spell's big drawback is that it's a ''major'' drain on your MP, especially in Overdrive... is it worth having your caster attack five times uninterrupted when it will then take them several turns to recover?

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* ''RomancingSaGa: ''VideoGame/RomancingSaGa: Minstrel Song'' has Hasten Time and Overdrive, the ultimate [[MakingASplash Hydrology]] spells. Casting one of these babies lets the user instantly end the enemy's turn and either give themselves and all their allies a free turn to act -- or act ''five times in a row'' themselves, without any fear of interruption. However, the spell's big drawback is that it's a ''major'' drain on your MP, especially in Overdrive... is it worth having your caster attack five times uninterrupted when it will then take them several turns to recover?
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