Follow TV Tropes

Following

History Main / OutLawTown

Go To

OR

Is there an issue? Send a MessageReason:
None


* Blackwater asteroid in ''WesternAnimation/AdventuresOfTheGalaxyRangers''. It was thought to be an UrbanLegend by law enforcement until a delirious Cody Carson (a shady quasi-ally to the Rangers) proved it wasn't by all but kidnapping Doc and Niko and taking them there.

to:

* Blackwater asteroid in ''WesternAnimation/AdventuresOfTheGalaxyRangers''. It was thought to be an UrbanLegend {{Urban Legend|s}} by law enforcement until a delirious Cody Carson (a shady quasi-ally to the Rangers) proved it wasn't by all but kidnapping Doc and Niko and taking them there.



* 'The Floating Market' is a haven for pirates, bandits and thieves in ''WesternAnimation/TheDeep''.

to:

* 'The Floating Market' is a haven for pirates, bandits and thieves in ''WesternAnimation/TheDeep''.''WesternAnimation/TheDeep2015''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Pathfinder}}'' has Freedom Town, pretty much the largest human settlement in the otherwise orc-controlled Hold of Belkzen. It's made up almost entirely of people outrunning the law, and the only reason it hasn't been razed to the ground is because it pays a healthy amount of tribute to the orcish warbands.
Is there an issue? Send a MessageReason:
None


An Outlaw Town differs from a normal city with high levels of corruption in that the Outlaw Town is entirely run by criminals and all of its inhabitants are criminals. Unlike a corrupt city, there will be no honest citizens sick of the corruption, no honest cops battling the system. Any inhabitants who are not on the run themselves will be knowingly providing services and shelter to wanted criminals (which makes them criminals themselves) and any 'law' that exists will be the personal enforcers of the boss of the town. Also Outlaw Towns will often not 'officially' exist on any map; being located in remote locales and their existence known only to the underworld.

to:

An Outlaw Town differs from a normal city with high levels of corruption in that the Outlaw Town is entirely run by criminals and all of its inhabitants are criminals. Unlike a corrupt city, there will be no honest citizens sick of the corruption, no honest cops battling the system. Any inhabitants who are not on the run themselves will be knowingly providing services and shelter to wanted criminals (which makes them criminals themselves) and any 'law' that exists will be the personal enforcers of the boss of the town. Also Outlaw Towns will often not 'officially' exist on any map; being located in remote locales and their existence known only to the underworld.
underworld or those unfortunate enough to be frequent victims.
Is there an issue? Send a MessageReason:
None


Typically the people running the town will demand a portion of the criminal's loot in return for offering safe haven. Paradoxically, these settlements are often not lawless, as the people running the town will crack down hard on behaviour that might attract the attention of outside authorities.

to:

Typically the people running the town will demand a portion of the criminal's loot in return for offering safe haven. Paradoxically, these settlements are often not lawless, as the people running the town will crack down hard on behaviour that might attract the attention of outside authorities.
authorities, violates [[HonorAmongThieves their gang's personal code]], or otherwise displeases or inconveniences [[IOwnThisTown the Boss]].
Is there an issue? Send a MessageReason:
None


* [[http://en.wikipedia.org/wiki/Pirate_utopia Port Royal, Tortuga and Libertatia (assuming it actually existed)]] were "pirate republics" - settlements inhabited almost exclusively by pirates.

to:

* [[http://en.wikipedia.org/wiki/Pirate_utopia Port Royal, Tortuga and Libertatia (assuming it actually existed)]] were "pirate republics" - settlements inhabited almost exclusively by pirates. The former two were legally colonies of Britain and France, respectively, and their governors had the power to commission {{Privateer}}s in wartime. In theory they were only supposed to attack their states' enemies, but in practice, the governors tended to turn a blind eye so long as they got their cut.

Added: 542

Changed: 1490

Is there an issue? Send a MessageReason:
None


* The Den in ''VideoGame/Fallout2'', which is home to the Slaver's Guild that controls the slave trade in New California, and also relies heavily on drug trafficking.
* Paradise Falls in ''VideoGame/Fallout3'' is a town of slavers. Likewise, Evergreen Mills is a town run by raiders.
* ''VideoGame/FalloutNewVegas'' has the NCR Correctional Facility run by the convicts, the Powder Gangers, who took it over, as well as Vault 19 which is inhabited by the original founder of the Powder Gangers and his men. There is also Vault 3, occupied by the drug-crazed Fiends, led by Motor-Runner, who slaughtered the original inhabitants. Nipton was one of these before the Legion [[RapePillageAndBurn pillaged and burned]] it.
* In the ''Nuka-World'' {{DLC}} of ''Videogame/Fallout4'', the area around the entrance of the titular amusement park has been taken over by an alliance of raider gangs, who enslaved the former settlers. They were prepared to take over the rest of the park, but were unable due to a combination of it being infested by various dangerous creatures and machines as well as [[OrcusOnHisThrone their Overboss getting lazy]]. While it's primarily populated by raiders, they are willing to do business with outsiders provided that they have money.

to:

* ''VideoGame/{{Fallout}}'':
**
The Den in ''VideoGame/Fallout2'', which is home to the Slaver's Guild that controls the slave trade in New California, and also relies heavily on drug trafficking.
* ** Paradise Falls in ''VideoGame/Fallout3'' is a town of slavers. Likewise, Evergreen Mills is a town run by raiders.
* ** ''VideoGame/FalloutNewVegas'' has the NCR Correctional Facility run by the convicts, the Powder Gangers, who took it over, as well as Vault 19 which is inhabited by the original founder of the Powder Gangers and his men. There is also Vault 3, occupied by the drug-crazed Fiends, led by Motor-Runner, who slaughtered the original inhabitants. Nipton was one of these before the Legion [[RapePillageAndBurn pillaged and burned]] it.
* ** In the ''Nuka-World'' {{DLC}} of ''Videogame/Fallout4'', the area around the entrance of the titular amusement park has been taken over by an alliance of raider gangs, who enslaved the former settlers. They were prepared to take over the rest of the park, but were unable due to a combination of it being infested by various dangerous creatures and machines as well as [[OrcusOnHisThrone their Overboss getting lazy]]. While it's primarily populated by raiders, they are willing to do business with outsiders provided that they have money.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[https://en.wikipedia.org/wiki/Hole-in-the-Wall Hole-in-the-Wall]] from the days of TheWildWest was more of an outlaw ''village'' than a town, but it otherwise fit the bill at its height, with cabins and a stables to provide for the criminals who used it as a base. Over the years, it hosted a number of famous outlaws, such as Butch Cassidy, the Sundance Kid, and Black Jack Ketchum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[Fanfic/{{Hinterlands}} Urban Wilds]]'': The Roost is a small settlement, practically a town, hanging beneath Canterlot's platform for criminals to perform illegal activities and make illicit trades, slowly built up over the centuries. Although hidden by illusion spells, the Roost's existence is an open secret; Bitterroot speculates that it hasn't been destroyed because keeping it around keeps all the criminals in one place to be easily monitored.
Is there an issue? Send a MessageReason:
None


* In ''LightNovel/HeavyObject'' the Faith Organization city of Lost Angels devolved into this over time. Due to the presence of an Object repair facility, the other supernations infiltrated the city and had their spies pose as rival gangs complete with typical gang behavior such as running guns or drugs. Actual criminals and opportunists came to profit from the conflict while ordinary civilians fled. By the time of the story nearly every person in the city is either a criminal or a member of a supernation's military posing as one.

to:

* In ''LightNovel/HeavyObject'' ''Literature/HeavyObject'', the Faith Organization city of Lost Angels devolved into this over time. Due to the presence of an Object repair facility, the other supernations infiltrated the city and had their spies pose as rival gangs complete with typical gang behavior such as running guns or drugs. Actual criminals and opportunists came to profit from the conflict while ordinary civilians fled. By the time of the story nearly every person in the city is either a criminal or a member of a supernation's military posing as one.
Is there an issue? Send a MessageReason:
Crosswicking new trope


Compare and contrast with TotalitarianGangsterism, in which although the town is run by criminals, the civilians are ''not'' criminals (which can cause conflict).

to:

Compare and contrast with TotalitarianGangsterism, in which although the town is run by criminals, the civilians are ''not'' criminals (which can cause conflict).
conflict). An OutcastRefuge is a non-(explicitly)-criminal version run by peoples escaping from oppression.

Top