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* There is a playable goblin in the game ''VideoGame/{{Enclave}}''. That alone [[{{Squee}} made it worth playing]].
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** ''TabletopGame/GURPSBanestorm'' features goblins as short, green humanoids, immigrants from the mostly arid desert world of Gabrook. They are intelligent, civilized and naturally curious, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins; while a few live among goblins as servants, most remain hunter-gatherers living in small bands in the wilderness.

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** ''TabletopGame/GURPSBanestorm'' ''TabletopGame/{{Banestorm}}'' features goblins as short, green humanoids, immigrants from the mostly arid desert world of Gabrook. They are intelligent, civilized and naturally curious, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins; while a few live among goblins as servants, most remain hunter-gatherers living in small bands in the wilderness.
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* ''TabletopGame/Symbaroum'': Goblins' origins remain a mystery to most men, save that they emerge from the enormous forest of Dazovar, and feel compelled to return there at around the age of 30 to die lonely deaths in the wilderness. Those that don't take to banditry or treasure-hunting sometimes find work as day laborers, but tend to repulse others with their inherently juvenile and rambunctious behavior. [[spoiler:They are also the larval forms of trolls, and a goblin who fulfills their "death drive" uninterrupted begins to pupate in the woods; those that survive the process either become warlike, horned trolls or -- for reasons unknown -- large, malformed blank slates known as ogres.]]

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* ''TabletopGame/Symbaroum'': ''{{TabletopGame/Symbaroum}}'': Goblins' origins remain a mystery to most men, save that they emerge from the enormous forest of Dazovar, and feel compelled to return there at around the age of 30 to die lonely deaths in the wilderness. Those that don't take to banditry or treasure-hunting sometimes find work as day laborers, but tend to repulse others with their inherently juvenile and rambunctious behavior. [[spoiler:They are also the larval forms of trolls, and a goblin who fulfills their "death drive" uninterrupted begins to pupate in the woods; those that survive the process either become warlike, horned trolls or -- for reasons unknown -- large, malformed blank slates known as ogres.]]

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* ''TabletopGame/TheSmallFolk'': Goblins are one clique among the titular Small Folk They aren't especially evil, but they ''are'' aggressive and angry, with an attitude, and often wear baseball caps (back to front).

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* ''TabletopGame/TheSmallFolk'': Goblins are one clique among the titular Small Folk Folk. They aren't especially evil, but they ''are'' aggressive and angry, with an attitude, and often wear baseball caps (back to front).


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* ''TabletopGame/Symbaroum'': Goblins' origins remain a mystery to most men, save that they emerge from the enormous forest of Dazovar, and feel compelled to return there at around the age of 30 to die lonely deaths in the wilderness. Those that don't take to banditry or treasure-hunting sometimes find work as day laborers, but tend to repulse others with their inherently juvenile and rambunctious behavior. [[spoiler:They are also the larval forms of trolls, and a goblin who fulfills their "death drive" uninterrupted begins to pupate in the woods; those that survive the process either become warlike, horned trolls or -- for reasons unknown -- large, malformed blank slates known as ogres.]]

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* ''VideoGame/DwarfFortress'' goblins are vicious brutes that attempt to snatch babies, besiege fortresses, and generally cause mayhem and consternation to an ill-prepared fortress. They are ''ostensibly'' the evil race in ''VideoGame/DwarfFortress'', although dwarves [[VideogameCrueltyPotential under the player's control]] are often [[EvilerThanThou even worse]]. Notable for their EqualOpportunityEvil; stolen babies are raised as goblins, with no prejudice against them, and it's not unheard of for "goblin" civilizations to have only a handful of "true" goblins alongside a majority of culturally-goblin snatched babies and their descendants. As admirers of power and supernatural ability, they are most often found ruled by demons in all but very young worlds.

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* ''VideoGame/DwarfFortress'' goblins are vicious brutes that attempt to snatch babies, besiege fortresses, and generally cause mayhem and consternation to an ill-prepared fortress. They are ''ostensibly'' the evil race in ''VideoGame/DwarfFortress'', although dwarves [[VideogameCrueltyPotential under the player's control]] are often [[EvilerThanThou even worse]]. They're notably biologically immortal and have no need for water or food, which means only disease and violence can kill them. Notable for their EqualOpportunityEvil; stolen babies are raised as goblins, with no prejudice against them, and it's not unheard of for "goblin" civilizations to have only a handful of "true" goblins alongside a majority of culturally-goblin snatched babies and their descendants. As admirers of power and supernatural ability, they are most often found ruled by demons in all but very young worlds. In fact it's heavily implied that goblins are a sort of 'lesser demon' race, since worlds generated without demons will also lack Goblins...on the surface, and instead replace demons in the Underworld.
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* The dokkaebi frm Myth/KoreanMythology is considered to be goblin-like. They are sometimes known as "Korean goblins" and "dokkaebi" is often translated as "goblin" in English.

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* The dokkaebi frm Myth/KoreanMythology is considered to be goblin-like.Myth/KoreanMythology. They are sometimes known as "Korean goblins" and "dokkaebi" is often translated as "goblin" in English.

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