History Main / OurGhoulsareCreepier

18th Jul '17 11:10:08 PM Mousenight
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** The ghoul was later retooled in ''[[VideoGame/Dark Messiah of Might and Magic]]'' as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.

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** The ghoul was later retooled in ''[[VideoGame/Dark Dark Messiah of Might and Magic]]'' Magic as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.
18th Jul '17 6:28:49 PM Mousenight
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** The ghoul was later retooled in ''[[VideoGame/Dark Messiah of Might and Magic]]'' as extremely fast and powerful servants of the necromancer Arantir. These ghouls could climb walls and were near-animalistic in nature.
7th Jul '17 5:00:55 PM nombretomado
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* The ''Literature/AnitaBlake'' series contains some variety of ghoul. TheOtherWiki says they were the result of evil rites being performed in a graveyard, and that they formed animalistic packs.

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* The ''Literature/AnitaBlake'' series contains some variety of ghoul. TheOtherWiki Wiki/TheOtherWiki says they were the result of evil rites being performed in a graveyard, and that they formed animalistic packs.
18th Jun '17 7:33:48 PM bfunc
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* ''The Literature/{{Ringworld}} Engineers'' introduces the Ghouls (so named by Louis Wu), a carrion-eating hominid offshoot who are the Ring's garbage collectors, long-range communicators, information brokers and undertakers. Yes, they eat the dead. No, the other races don't object: that's their job.

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* ''The Literature/{{Ringworld}} Engineers'' introduces the Ghouls (so named by Louis Wu), a carrion-eating hominid offshoot who are the Ring's garbage collectors, long-range communicators, information brokers and undertakers. Yes, they eat the dead. No, the other races don't object: that's their job. The ghouls are arguably more intelligent than most humanoid species and perfectly willing to follow whatever funerary customs the locals wish, as long as those customs don't render the corpse inedible. They're capable of ''rishathra'' (interspecies sex), though they don't get many volunteers; even aside from the squick factor, most humanoids consider ghouls to have ''extremely'' bad breath.
4th May '17 4:38:18 PM GloriousSilverFox
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** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a [[TokenEvilTeammate.]]
* Ghols in the ''VideoGame/{{Myth}}'' games are apelike living creatures who resemble H.P Lovecraft Ghouls. They also take on some of the traditional aspects of [[OurOrcsAreDifferent Orcs]], being tribal mountain dwellers who are the ancient enemies of the [[OurDwarvesAreAllTheSame Dwarves]].

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** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a [[TokenEvilTeammate.]]
TokenEvilTeammate.
* Ghols Ghouls in the ''VideoGame/{{Myth}}'' games are apelike living creatures who resemble H.P Lovecraft Ghouls. They also take on some of the traditional aspects of [[OurOrcsAreDifferent Orcs]], being tribal mountain dwellers who are the ancient enemies of the [[OurDwarvesAreAllTheSame Dwarves]].
4th May '17 4:36:25 PM GloriousSilverFox
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* The ghouls in ''VideoGame/{{Fallout}}'' are humans who have been mutated by the radiation, but are behaviorally still normal humans. They do resemble corpses from their skin drying up and falling off, and are functionally immortal, but tend to be discriminated against. Some of them do go feral, however, and act like standard Hollywood zombies (eating human flesh and the like). There's several variants, like Glowing Ones, which are usually feral and so irradiated they live up to their name, Reavers, freakishly tough Ghouls who throw radioactive gore with fearsome accuracy, and Marked Men, who had their skin flayed off by nuke-induced irradiated sandstorms but can not because of this same radiation and are thus in constant pain.
** Harold, a Ghoul with a plan in his head is in fact [[spoiler:not one]]. He shows up in ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' and has a small cameo in ''VideoGame/Fallout3'' where we see that [[spoiler:the plant has grown into a tree. With him inside.]]
** Raul in ''VideoGame/FalloutNewVegas'' shows that being able to live forever isn't exactly a good thing; his hands and knees have arthritis, his eyes are covered in cataracts, and [[spoiler:loosing his family and replacement]] has taken a toll on him. Whether or not this is all in his head is up for the player to decide on his companion quest.

to:

* The ghouls in ''VideoGame/{{Fallout}}'' are humans who have been mutated by the radiation, but are behaviorally still normal humans. They do resemble corpses from their skin drying up and falling off, and are functionally immortal, but tend to be discriminated against. Some of them do go feral, however, and act like standard Hollywood zombies (eating human flesh and the like). There's several variants, like Glowing Ones, which are usually feral and so irradiated they live up to their name, Reavers, freakishly tough Ghouls who throw radioactive gore with fearsome accuracy, and Marked Men, who had their skin flayed off by nuke-induced irradiated sandstorms but can not recover because of this same radiation and are thus in constant pain.
** Harold, a Ghoul with a plan plant in his head is in fact [[spoiler:not one]]. He shows up in ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' and has a small cameo in ''VideoGame/Fallout3'' where we see that [[spoiler:the plant has grown into a tree. With him inside.]]
** Raul in ''VideoGame/FalloutNewVegas'' shows that being able to live forever isn't exactly a good thing; his hands and knees have arthritis, his eyes are covered in cataracts, and [[spoiler:loosing [[spoiler:losing his family and replacement]] has taken a toll on him. Whether or not this is all in his head is up for the player to decide on his companion quest.



** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a TokenEvilTeammate.

to:

** Of course, based on the classic definitions of the word, Forsaken characters qualify as ghouls, being undead that can eat corpses to heal. Unlike the ghouls of the series, the forsaken are free-willed, intelligent and can even be civilized, if resentful towards living beings. Making alliance with them means having a TokenEvilTeammate. [[TokenEvilTeammate.]]
31st Mar '17 8:06:59 AM Jasin_Moridin
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** ''TabletopGame/WarhammerAgeOfSigmar'' manages to make the already creepy ghouls of its predecessor [[UpToEleven even creepier]]. They're not just degenerate humans now, they're also all extraordinarily insane, with a [[SharedMassHallucination shared]], [[InfectiousInsanity contagious]] delusion that they are all part of a glorious kingdom of benevolent kings, chivalrous knights, and stalwart men-at-arms fighting terrifying monsters, instead of gibbering club-wielding cannibals slaughtering and devouring monsters, enemy warriors, and civilians alike.
19th Feb '17 10:01:41 PM KingNilbog
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** It's worth noting that the black-aligned zombies of Innistrad are frequently refered to as ghouls in order to differentiate them from their more [[MadScientist mad science]] themed blue counterparts.
19th Jan '17 4:36:03 AM Morgenthaler
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* [[CthulhuMythos Lovecraftian Ghouls]] -- Ghouls as a living and non-human species, often with distinctive canine muzzle and ears, and with a pale or greenish cast. Other types of ghouls as their own living race do occasionally appear in other media.

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* [[CthulhuMythos [[Franchise/CthulhuMythos Lovecraftian Ghouls]] -- Ghouls as a living and non-human species, often with distinctive canine muzzle and ears, and with a pale or greenish cast. Other types of ghouls as their own living race do occasionally appear in other media.
5th Dec '16 12:35:56 PM Dravencour
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** Hancock from ''VideoGame/Fallout4'' became a ghoul through use of an experimental drug he found while on one of his "wild tears" following his departure from Diamond City after his brother, [[MayorPain Mayor McDonough]], took over and had all the ghouls of the city thrown out. He became the mayor of the town of Goodneighbor after staging a coup against its previous ruler, a nasty piece of work named Vic.
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