History Main / OnlySmartPeopleMayPass

28th Mar '18 10:18:33 PM nombretomado
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** The ''Brotherhood of Shadow'' game mod has a wicked one. A Czerka employee was trying to seal off the mining tunnels from his crazed co-workers. He set up a system requiring accessing several terminals in succession and answering questions about "basic galactic history" (read: lore from the StarWarsExpandedUniverse) in order to open the doors.

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** The ''Brotherhood of Shadow'' game mod has a wicked one. A Czerka employee was trying to seal off the mining tunnels from his crazed co-workers. He set up a system requiring accessing several terminals in succession and answering questions about "basic galactic history" (read: lore from the StarWarsExpandedUniverse) ''Franchise/StarWarsLegends'') in order to open the doors.
28th Feb '18 6:10:59 PM eroock
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[[quoteright:241:[[Webcomic/WarAndPeas [[http://static.tvtropes.org/pmwiki/pub/images/only_smart_people_5.jpg]]]]

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[[quoteright:241:[[Webcomic/WarAndPeas [[http://static.http://static.tvtropes.org/pmwiki/pub/images/only_smart_people_5.jpg]]]]
28th Feb '18 6:10:25 PM eroock
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[[quoteright:241:[[Webcomic/WarAndPeas [[http://static.tvtropes.org/pmwiki/pub/images/only_smart_people_5.jpg]]]]
13th Feb '18 10:15:31 PM Lemia
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* In Raymond Smullyan's puzzle book ''The Lady or the Tiger?'', a king is inspired by the titular short story about a king who lets his prisoners choose between two doors, one leading to a beautiful lady and marriage and the other leading to a hungry tiger and death, but instead of leaving his prisoners' fate up to pure chance, he decides to reward smart ones by putting signs on the doors with true or false statements that make it possible for them to deduce which door leads to the lady through logic. However, his prisoners all prove to be smarter than he expected so he makes the logic puzzles [[MovingTheGoalposts increasingly more difficult]] until his final puzzle gives the prisoner ''nine'' doors to choose from and is [[UnwinnableByDesign literally unsolvable]] until he gives the prisoner a clue.

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* In Raymond Smullyan's puzzle book ''The Lady or the Tiger?'', a king is inspired by the titular short story about a king who lets his prisoners choose between two doors, one leading to a beautiful lady and marriage and the other leading to a hungry tiger and death, but instead of leaving his prisoners' fate up to pure chance, he decides to reward smart ones intelligence by putting signs on the doors with true or false statements that make it possible for them to deduce which door leads to the lady through logic. However, his prisoners all prove to be smarter than he expected so he makes the logic puzzles [[MovingTheGoalposts increasingly more difficult]] until his final puzzle gives the prisoner ''nine'' doors to choose from and is [[UnwinnableByDesign literally unsolvable]] until he gives the prisoner a clue.
13th Feb '18 10:14:52 PM Lemia
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* In Raymond Smullyan's puzzle book ''The Lady or the Tiger?'', a king is inspired by the titular short story about a king who lets his prisoners choose between two doors, one leading to a beautiful lady and marriage and the other leading to a hungry tiger and death, but instead of leaving his prisoners' fate up to pure chance, he decides to reward smart ones by putting signs on the doors with true or false statements that make it possible for them to deduce which door leads to the lady through logic. However, his prisoners all prove to be smarter than he expected so he makes the logic puzzles [[MovingTheGoalposts increasingly more difficult]] until his final puzzle gives the prisoner ''nine'' doors to choose from and is [[UnwinnableByDesign literally unsolvable]] until he gives the prisoner a clue.
14th Jan '18 7:53:51 PM SpacemanSpoof
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** This technique is falling more and more out of favor with both interviewers and interviewees, however, and is generally being replaced with straightforward written tests. How a candidate evaluates a given problem and writes some code to solve it is a more concrete indicator of that person's potential performance on the job than being able to come up with (or just remember) some clever answer to an abstract thought exercise.
29th Dec '17 12:39:33 PM lakingsif
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* The ''VideoGame/BlackMirror'' series is full of puzzle lock mechanisms and safes with OnlyTheKnowledgableMayPass solutions whose presence in the game world strains credibility. This is Lampshaded in Black Mirror II where at one point the PC sees an "escritoire without a puzzle lock" and muses that it must be an old model.

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* The ''VideoGame/BlackMirror'' ''VideoGame/BlackMirrorVideoGames'' series is full of puzzle lock mechanisms and safes with OnlyTheKnowledgableMayPass solutions whose presence in the game world strains credibility. This is Lampshaded in Black Mirror II where at one point the PC sees an "escritoire without a puzzle lock" and muses that it must be an old model.
30th Oct '17 5:23:16 PM darkemyst
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** In the fourth book Harry stumbles on a sphinx in the labyrinth and has to solve its riddle.

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** In the [[Literature/HarryPotterAndTheGobletOfFire fourth book book]] Harry stumbles on a sphinx in the labyrinth and has to [[RiddleOfTheSphinx solve its riddle.riddle]].
29th Oct '17 2:26:50 PM Steven
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* ''VideoGame/TheJourneymanProject'' has one scene where a murderous robot is launching nuclear missiles and you have to deactivate the silos before said missiles launch. To do so, you have to navigate a holographic globe of the world and find the city and country of origin that the computer tells you about. It's effectively a simple geography check, but woe to any kid back then that didn't know their geography or lacked an actual map of the world to cross reference.
17th Oct '17 5:36:14 PM HeroicJay
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* The ''Zelda'' series, being a platformer, has many of these in every dungeon. Forget fighting monsters, the meat of the dungeons is pushing around blocks in a grand scaled puzzle box to get to the MacGuffin. In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there is a point where Wolf Link, trying to enter the sacred grove that houses the Master Sword, is confronted by two malevolent-seeming statues. The statues explain that if he can get them back onto the spots where they're supposed to be standing, he can enter. Since the one of the statues will mimic his movements and the other will do the opposite, he has to jump around in the correct sequence to get them to shift onto the indicated squares and thus open the door.

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* The ''Zelda'' series, being a platformer, series has many of these in every dungeon. Forget fighting monsters, the meat of the dungeons is pushing around blocks in a grand scaled puzzle box to get to the MacGuffin. In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there is a point where Wolf Link, trying to enter the sacred grove that houses the Master Sword, is confronted by two malevolent-seeming statues. The statues explain that if he can get them back onto the spots where they're supposed to be standing, he can enter. Since the one of the statues will mimic his movements and the other will do the opposite, he has to jump around in the correct sequence to get them to shift onto the indicated squares and thus open the door.
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