History Main / OnlySmartPeopleMayPass

3rd Feb '17 11:24:25 AM MarsJenkar
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* ''VideoGame/FinalFantasyVI'' had a very interesting minigame built into the plot, wherein the team has to sit down for dinner with [[BigBad Emperor Ghestal]] and make small-talk. Several questions are asked of the player, for toasts and such, most of which offer three possible answers: sucking-up, magnanimous, and vindictive. He also answers questions about some plot-points, and then quizzes on which one was asked first. The game goes on through the dinner no matter what; since it's not possible to "lose", it's not exactly a critical puzzle, but "winning" nets the player lots of nice rewards. The puzzle is figuring out the right answers - each has a score attached to it, with the rewards based on the total earned. The answer isn't entirely obvious from the context, but the Emperor is trying really hard to apologize, so [[spoiler: you want to take the magnanimous answers, because you don't to degrade his apology, and you don't want to be rude at a dinner party.]]

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* ''VideoGame/FinalFantasyVI'' had a very interesting minigame built into the plot, wherein the team has to sit down for dinner with [[BigBad Emperor Ghestal]] and make small-talk. Several questions are asked of the player, for toasts and such, most of which offer three possible answers: sucking-up, magnanimous, and vindictive. He also answers questions about some plot-points, and then quizzes on which one was asked first. The game goes on through the dinner no matter what; since it's not possible to "lose", it's not exactly a critical puzzle, but "winning" nets the player lots of nice rewards. The puzzle is figuring out the right answers - each has a score attached to it, with the rewards based on the total earned. The answer isn't entirely obvious from the context, but the Emperor is trying really hard to apologize, so [[spoiler: you want to take the magnanimous answers, because you don't to degrade his apology, and you don't want to be rude at a dinner party. As the other Returners are present, you also don't want to offend ''them'', which is why the middle-of-the-road answers are best.]]



** The trivia questions both the ancient Rakatans and Darth Revan used to cover the tracks to their secret base. There's also a ShmuckBait sidequest that is solved by winning a riddle contest with a prisoner stuck in a mind trap.

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** The trivia questions both the ancient Rakatans and Darth Revan used to cover the tracks to their secret base. There's also a ShmuckBait SchmuckBait sidequest that is solved by winning a riddle contest with a prisoner stuck in a mind trap.



* The ''Zelda'' series, being a platformer, has many of these in every dungeon. Forget fighting monsters, the meat of the dungeons is pushing around blocks in a grand scaled puzzle box to get to the {{macguffin}}. In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there is a point where Wolf Link, trying to enter the sacred grove that houses the Master Sword, is confronted by two malevolent-seeming statues. The statues explain that if he can get them back onto the spots where they're supposed to be standing, he can enter. Since the one of the statues will mimic his movements and the other will do the opposite, he has to jump around in the correct sequence to get them to shift onto the indicated squares and thus open the door.

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* The ''Zelda'' series, being a platformer, has many of these in every dungeon. Forget fighting monsters, the meat of the dungeons is pushing around blocks in a grand scaled puzzle box to get to the {{macguffin}}.MacGuffin. In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there is a point where Wolf Link, trying to enter the sacred grove that houses the Master Sword, is confronted by two malevolent-seeming statues. The statues explain that if he can get them back onto the spots where they're supposed to be standing, he can enter. Since the one of the statues will mimic his movements and the other will do the opposite, he has to jump around in the correct sequence to get them to shift onto the indicated squares and thus open the door.



* In ''VideoGame/{{Exile}} II,'' to address the Vahnatai Council you must complete two out of three tests: the Test of Strength (a series of combats), the Test of Speed ({{outrun|TheFireball}}ning a wall of [[{{Hellfire}} quickfire]]), and the Test of Mind (word games, math puzzles, riddles, and a maze). You might suspect that most players would skip the latter. In the remake, ''VideoGame/{{Avernum}} 2'', the Test of Mind was replaced with the Test of Patience (a BlockPuzzle).

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* In ''VideoGame/{{Exile}} II,'' to address the Vahnatai Council you must complete two out of as many as three tests: tests[[note]]Depending on which puzzles you solved in the previous chapter, you could be required to do all three, or none at all[[/note]]: the Test of Strength (a series of combats), the Test of Speed ({{outrun|TheFireball}}ning a wall of [[{{Hellfire}} quickfire]]), and the Test of Mind (word games, math puzzles, riddles, and a maze). You might suspect that most players would skip the latter.latter if they had a choice, but there's also nothing stopping the player from going after all three even if they're not required. In the remake, ''VideoGame/{{Avernum}} 2'', the Test of Mind was replaced with the Test of Patience (a BlockPuzzle).



* ''VideoGame/{{Darklands}}'': The dwarf logic puzzles . (With one exception, which due to writer error is a GuideDangIt.)

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* ''VideoGame/{{Darklands}}'': The dwarf logic puzzles .puzzles. (With one exception, which due to writer error is a GuideDangIt.)
3rd Jan '17 3:09:43 PM CerotechOmega
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** Also in ''VideoGame/PokemonSunAndMoon'', you have to play an audio quiz with Sophocles as part of his trial, due to the power required to run everything else being used up by his equipment to summon the Totem Pokemon. Failure to answer the question correctly results in [[HarmlessElectrocution Sophocles getting fried]]; answering correctly gets you a battle, with the Totem Vikavolt being number four.
9th Dec '16 3:57:13 PM Jacob175
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* ''VideoGame/FatalFrame''has several doors were locked with numerical combination locks. This wouldn't be so bad (the combinations are hidden in various notebooks and diaries hidden around the mansion), except that the lock itself has the numbers written in kanji and in an archaic arrangement (counterclockwise with "zero" in the top position). Only a minor example for Japanese players, but for Western players this is GuideDangIt territory (at the very least, much harder than the developers intended the puzzle to be). Fortunately, the Xbox remake addressed this by changing the lock to feature numerals rather than kanji.

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* ''VideoGame/FatalFrame''has ''VideoGame/FatalFrame'' has several doors were locked with numerical combination locks. This wouldn't be so bad (the combinations are hidden in various notebooks and diaries hidden around the mansion), except that the lock itself has the numbers written in kanji and in an archaic arrangement (counterclockwise with "zero" in the top position). Only a minor example for Japanese players, but for Western players this is GuideDangIt territory (at the very least, much harder than the developers intended the puzzle to be). Fortunately, the Xbox remake addressed this by changing the lock to feature numerals rather than kanji.



* ''VideoGame/RakenzarnTales'' is fond of doors that only open when you EnterSolutionHere, usually by answering a nearby riddle or unscrambling a clue from another area. Plot-required ones are a little easier such as in Chapter 3 where you have to figure out what a place called the '''Water''' Sanctuary considers the most important thing, with the sidequest ones being a wee bit more difficult.



* ''Webcomic/{{Goblins}}'': These kinds of puzzles are mandatory in any dungeon crawl . Sometimes there is a straight but not always obvious solution, other times the heroes need to TakeAThirdOption.

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* ''Webcomic/{{Goblins}}'': These kinds of puzzles are mandatory in any dungeon crawl .crawl. Sometimes there is a straight but not always obvious solution, other times the heroes need to TakeAThirdOption.
22nd Oct '16 6:01:23 PM kormanau
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* Exploited in ''Literature/DiamondDogs'' by Creator/AlastairReynolds. The novella concerns the discovery of a sealed alien tower that can only be ascended by answering successively more difficult math problems in various chambers. The characters in the story are eventually forced to augment their own intelligence with [[NeuralImplanting neural implanting]] just to proceed. More sinisterly, the doorways between each chamber get smaller each time, forcing the characters to also [[BodyHorror modify their bodies to fit]]. The exploitation comes when narrator realizes that the Tower probably doesn't have ''anything'' at the top. It exists solely to goad gullible intelligent species into exploring it. When they get to the top, the tower "harvests" them like a Venus Fly Trap.

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* Exploited in ''Literature/DiamondDogs'' by Creator/AlastairReynolds. The novella concerns the discovery of a sealed alien tower that can only be ascended by answering successively more difficult math problems in various chambers. The characters in the story are eventually forced to augment their own intelligence with [[NeuralImplanting neural implanting]] just to proceed. More sinisterly, the doorways between each chamber get smaller each time, forcing the characters to also [[BodyHorror modify their bodies to fit]]. [[spoiler: The exploitation comes when narrator realizes that the Tower probably doesn't have ''anything'' at the top. It exists solely to goad gullible intelligent species into exploring it. When they get to the top, the tower "harvests" them like a Venus Fly Trap. ]]
8th Oct '16 12:29:19 AM jormis29
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* At one point in ''Anime/{{Yu-Go-Oh 5Ds}}'', our heroes have to hack into the police files. After breaking standard security and encryption, the final security measure is figuring out the winning move in a game of ''Duel Monsters''.

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* At one point in ''Anime/{{Yu-Go-Oh 5Ds}}'', ''Anime/YuGoOh5Ds'', our heroes have to hack into the police files. After breaking standard security and encryption, the final security measure is figuring out the winning move in a game of ''Duel Monsters''.
7th Oct '16 11:02:11 AM VampireBuddha
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* At one point in ''Anime/{{Yu-Go-Oh 5Ds}}'', our heroes have to hack into the police files. After breaking standard security and encryption, the final security measure is figuring out the winning move in a game of ''Duel Monsters''.


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* ''Literature/{{Final Fantasy}}'' was much the same as ''Lone Wolf'', for precisely the same reasons.
20th Sep '16 8:31:33 PM nombretomado
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* In ''VideoGame/{{Exile}} II,'' to address the Vahnatai Council you must complete two out of three tests: the Test of Strength (a series of combats), the Test of Speed ({{outrun|TheFireball}}ning a wall of [[{{Hellfire}} quickfire]]), and the Test of Mind (word games, math puzzles, riddles, and a maze). You might suspect that most players would skip the latter. In the remake, ''{{Avernum}} 2'', the Test of Mind was replaced with the Test of Patience (a BlockPuzzle).

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* In ''VideoGame/{{Exile}} II,'' to address the Vahnatai Council you must complete two out of three tests: the Test of Strength (a series of combats), the Test of Speed ({{outrun|TheFireball}}ning a wall of [[{{Hellfire}} quickfire]]), and the Test of Mind (word games, math puzzles, riddles, and a maze). You might suspect that most players would skip the latter. In the remake, ''{{Avernum}} ''VideoGame/{{Avernum}} 2'', the Test of Mind was replaced with the Test of Patience (a BlockPuzzle).
24th Aug '16 5:49:24 PM Malady
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* ''VideoGame/OracleOfAskigaga'': At one point of the game, you have to correctly pick out the true assassin within a small group of people in order to proceed.
6th Aug '16 7:20:51 AM JackG
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* In Season 2 of the BBC RadioDrama ''Earthsearch'', the protagonists finally succeed in finding Earth, but it's a wasteland with what remains of humanity occupying a village next to a tower holding a repository of all human knowledge. The single door is designed so it can only be opened after humanity has regained a certain level of scientific development. [[spoiler:The door contains a radioactive isotope that heats the door slightly so it jams in the frame, requiring refrigeration technology to reverse the effect.]]

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* In Season 2 of the BBC RadioDrama ''Earthsearch'', the protagonists finally succeed in finding Earth, but only it's a wasteland with what remains of humanity occupying a village next to a tower holding a repository of all human knowledge. The single door is designed so it can only be opened after humanity has regained a certain level of scientific development. [[spoiler:The door contains a radioactive isotope that heats the door slightly so it jams in the frame, requiring refrigeration technology to reverse the effect.]]
6th Aug '16 7:20:34 AM JackG
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* In Season 2 of the BBC RadioDrama ''Earthsearch'', the protagonists finally succeed in finding Earth, but it's a wasteland populated only by a single village next to a tower containing a repository of all human knowledge. The single door is designed so only a population that has developed a certain level of scientific knowledge can open it. [[spoiler:The door contains a radioactive isotope that heats the door slightly so it jams in the frame, requiring refrigeration technology to reverse the effect.]]

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* In Season 2 of the BBC RadioDrama ''Earthsearch'', the protagonists finally succeed in finding Earth, but it's a wasteland populated only by with what remains of humanity occupying a single village next to a tower containing holding a repository of all human knowledge. The single door is designed so it can only a population that be opened after humanity has developed regained a certain level of scientific knowledge can open it.development. [[spoiler:The door contains a radioactive isotope that heats the door slightly so it jams in the frame, requiring refrigeration technology to reverse the effect.]]
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