History Main / OnlyAFleshWound

24th Aug '16 12:19:36 PM case
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* Due to all the PlotArmor and reckless gun usage in ''LiveActionTV/TrailerParkBoys'', this happens quite a lot:
** Ricky is shot in the leg by Mr. Lahey at one point and he has to wait for medical attention while the cops, Mr. Lahey, Randy and Julian all argue.
** Ricky seems to be written for this trope. He's been shot multiple times, once with a homemade ARROW by Lahey, and at one point he was dead for 6 minutes.
---> '''Ricky:''' So the fuck what if you were shot? I was DEAD you dummies. You should call a DUMBULANCE.
** Ricky also survived being inside an exploding trailer once, even if he himself admitted that it was only because the full bathtub inside made him "fire retarded".
** In the ''Countdown to Liquor Day'' movie, Randy is shot through the belly, but it's "only a fat wound".
** Subverted late in Season 10 when [[spoiler:Ricky is shot and ends up in the hospital showing minimal signs of life. Double subverted when he makes a full recovery after inhaling pot smoke.]]
24th Aug '16 11:52:26 AM Lullabee
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** Played straight with Carrot in the same scene, who [[TakingTheBullet jumped in front of a bullet]] for him, got shot in the shoulder, and is barely slowed down at all. Maybe different rules apply to [[TheHero Carrot]].
21st Aug '16 12:52:17 PM nombretomado
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* EddieMurphy deconstructs this trope in a bit from his club days captured on his eponymous debut album. He tells the audience about having seen a friend get shot, and contrasts how it happens in the movies with all the standard clichés, ("I'll be OK ... go on without me") including the name of this trope with how it happened in real life: his friend screaming endlessly and yelling "Motherfucker, I've been shot!"

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* EddieMurphy Creator/EddieMurphy deconstructs this trope in a bit from his club days captured on his eponymous debut album. He tells the audience about having seen a friend get shot, and contrasts how it happens in the movies with all the standard clichés, ("I'll be OK ... go on without me") including the name of this trope with how it happened in real life: his friend screaming endlessly and yelling "Motherfucker, I've been shot!"
10th Aug '16 8:19:41 PM Kadorhal
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* ''[[{{VideoGame/XCOM}} X-COM]]'':

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* ''[[{{VideoGame/XCOM}} X-COM]]'':''VideoGame/XCom'':



** The best armor you get in the [[VideoGame/XCOMUFODefense original game]] is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, a pistol shot can still kill you (it does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot has a chance to damage the armor, reducing it's effectiveness, it is still possible to get killed by a human pistol). The best way to survive is not to get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In the third game, ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - singular hits are very dangerous again and you are often caught in autofire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy and recharging ammo and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.

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** The best armor you get in the [[VideoGame/XCOMUFODefense original game]] is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, no, a pistol shot can still kill you (it you. The armor does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot shot, regardless of weapon, has a chance to damage the armor, reducing it's armor and reduce its effectiveness, it is still possible to get killed by a human pistol). pistol. The best way to survive is not to ''not'' get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In the third game, ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - singular hits are very dangerous again again, and you are often caught in autofire.auto-fire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy and accuracy, recharging ammo ammo, and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.



* ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/040208c Vaporizing Nate is just a flesh wound]]
** [[http://www.bobandgeorge.com/archives/040304c This, however, is serious]]
* ''Webcomic/{{Concerned}}''. {{Lampshade|Hanging}}d in that Gordon Frohman survived a ''ton'' of abuse and injury because [[spoiler: he was inadvertently using a cheat code that prevented his health from going below one.]]

to:

* ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/040208c Vaporizing Nate is just a flesh wound]]
wound.]]
** [[http://www.bobandgeorge.com/archives/040304c This, This]], however, is serious]]
serious.
* ''Webcomic/{{Concerned}}''. {{Lampshade|Hanging}}d in that Gordon Frohman survived a ''ton'' of abuse and injury - up to and including zombification via a headcrab - because [[spoiler: he [[spoiler:he was inadvertently using a cheat code that prevented his health from going below one.]]
9th Aug '16 10:03:37 AM Ripburger
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* ''VideoGame/XCom'':

to:

* ''VideoGame/XCom'':''[[{{VideoGame/XCOM}} X-COM]]'':



** The best armor you get in the original game is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, a pistol shot can still kill you (it does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot has a chance to damage the armor, reducing it's effectiveness, it is still possible to get killed by a human pistol). The best way to survive is not to get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In the third game, ''Apocalypse'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - singular hits are very dangerous again and you are often caught in autofire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy and recharging ammo and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.

to:

** The best armor you get in the [[VideoGame/XCOMUFODefense original game game]] is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, a pistol shot can still kill you (it does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot has a chance to damage the armor, reducing it's effectiveness, it is still possible to get killed by a human pistol). The best way to survive is not to get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In the third game, ''Apocalypse'', ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - singular hits are very dangerous again and you are often caught in autofire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy and recharging ammo and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.
8th Aug '16 5:11:08 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' justifies the trope: Flood Combat Forms as zombies are people whose bodies have been infected by the Flood parasite, to which pain has no meaning. It's possible to shoot off the appendages of Flood, but they'll just either attack you with their remaining limbs, grow tentacles, or starting from ''VideoGame/{{Halo 2}}'', have their infection form abandon the body to find a new host (to prevent the player from creating harmless "Flood Buddies" as in the [[VideoGame/HalocombatEvolved original game]]).

to:

* ''Franchise/{{Halo}}'' justifies the trope: Flood Combat Forms as zombies are people whose bodies have been infected by the Flood parasite, to which pain has no meaning. It's possible to shoot off the appendages of Flood, but they'll just either attack you with their remaining limbs, grow tentacles, or starting from ''VideoGame/{{Halo 2}}'', have their infection form abandon the body to find a new host (to prevent the player from creating harmless "Flood Buddies" as in the [[VideoGame/HalocombatEvolved [[VideoGame/HaloCombatEvolved original game]]).
8th Aug '16 5:10:58 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' series justifies the trope: Flood zombies are people whose bodies have been infected by the Flood parasite, to which pain has no meaning. It's possible to shoot off the appendages of Flood, but they'll just either attack you with their remaining limbs, grow tentacles, or starting from ''VideoGame/{{Halo 2}}'', have their infection form abandon the body to find a new host (to prevent creation of harmless "Flood Buddies" as in the original game).

to:

* ''Franchise/{{Halo}}'' series justifies the trope: Flood Combat Forms as zombies are people whose bodies have been infected by the Flood parasite, to which pain has no meaning. It's possible to shoot off the appendages of Flood, but they'll just either attack you with their remaining limbs, grow tentacles, or starting from ''VideoGame/{{Halo 2}}'', have their infection form abandon the body to find a new host (to prevent creation of the player from creating harmless "Flood Buddies" as in the [[VideoGame/HalocombatEvolved original game).game]]).
7th Aug '16 5:41:09 AM Joylock
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** In general, the characters attempt to disable armed suspects by shooting them in the arm or leg quite often (often, the armed person is mentally ill, an emotionally non-criminal attempting to get revenge on a serial killer that killed a love one, or otherwise acting out of mistake rather than malice). However, all shootings are necessary and the show seems to actively avoid showing whether or not the person that got shot actually survived, so the writers may be aware of this trope.

to:

** In general, the characters attempt to disable armed suspects by shooting them in the arm or leg quite often (often, the armed person is mentally ill, an emotionally emotional non-criminal attempting to get revenge on a serial killer that killed a love one, or otherwise acting out of mistake rather than malice). However, all shootings are necessary and the show seems to actively avoid showing whether or not the person that got shot actually survived, so the writers may be aware of this trope.
5th Aug '16 3:19:41 AM MadSpy
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* ''Webcomic/Girl Genius'' has a rather... ''extreme'' example.

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* ''Webcomic/Girl Genius'' ''Webcomic/GirlGenius'' has a rather... ''extreme'' example.
5th Aug '16 2:52:30 AM MadSpy
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* Subverted in the short-lived ''Series/10-8'': Deputy Amonte intentionally shoots a suspect in the leg and is ''immediately'' chewed out by his experienced partner Barnes - deadly force is in play once guns are drawn, and aiming anywhere other than center-mass with intent to kill is dangerously irresponsible.

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* Subverted in the short-lived ''Series/10-8'': series ''10-8'': Deputy Amonte intentionally shoots a suspect in the leg and is ''immediately'' chewed out by his experienced partner Barnes - deadly force is in play once guns are drawn, and aiming anywhere other than center-mass with intent to kill is dangerously irresponsible.
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