History Main / OnlyAFleshWound

24th Apr '17 9:33:49 PM Geoduck
Is there an issue? Send a Message

Added DiffLines:

** [[AllThereInTheManual It hasn't been explicitly stated in-comic]], but [[spoiler: Klaus was evidently stitched together from the remains of three brothers who were killed in a lab accident. So.. ''he's not lying''.]]
24th Apr '17 12:35:53 PM rjd1922
Is there an issue? Send a Message


** Semi-averted around the end of the fourth case in the first game, it's revealed that [[spoiler:Manfred Von Karma]] was shot in the shoulder some time ago, and was still able to [[spoiler:shoot Gregory Edgeworth. However, he had to take a few months time of vacation to let the wound heal over the bullet since he didn't undergo surgery in order to not become implicated in the murder.]]
** A more literal example can be seen with Franziska Von Karma in 2-4. During the case she's [[spoiler: shot in the shoulder. After several hours in the hospital she seems completely fine, and is even swinging around her signature whip as if nothing had ever happened.]]

to:

** Semi-averted around the end of the fourth case in the first game, it's revealed that [[spoiler:Manfred Von von Karma]] was shot in the shoulder some time ago, and was still able to [[spoiler:shoot Gregory Edgeworth. However, he had to take a few months time of vacation to let the wound heal over the bullet since he didn't undergo surgery in order to not become implicated in the murder.]]
** A more literal example can be seen with Franziska Von von Karma in 2-4. During the case she's [[spoiler: shot in the shoulder. After several hours in the hospital she seems completely fine, and is even swinging around her signature whip as if nothing had ever happened.]]



** At the end of the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', [[spoiler: after [[TheSpook the Phantom]] is caught, he's shot by a sniper rifle before he can reveal his identity to the court, yet the sniper hit him in a "non-vital area" and the Phantom was rushed to the hospital quick enough to survive.]]
* ''VideoGame/{{Postal}}'' 2 zig-zags this trope. For civilians and weaker enemies, being set on fire, having their limbs hacked off, tazed for several seconds, stabbed with a knife, and more will either kill them on the spot or leave them bleeding to death while they run away in terror/crawl on the ground. Stronger enemies, however, can take a fair amount of punishment before these effects kick in, and the player is immune to all of it. Bullet weapons don't have any special effects beyond extra damage from a headshot (and [[YourHeadAsplode destruction of the head]] in the case of a close-enough shotgun blast), and any character will stay in perfect condition no matter where or how much they get shot, until their health reaches zero and they promptly ragdoll to the floor.

to:

** At the end of the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', [[spoiler: after [[TheSpook the Phantom]] phantom]] is caught, he's shot by a sniper rifle before he can reveal his identity to the court, yet the sniper hit him in a "non-vital area" and the Phantom phantom was rushed to the hospital quick enough to survive.]]
* ''VideoGame/{{Postal}}'' 2 ''VideoGame/{{Postal}} 2'' zig-zags this trope. For civilians and weaker enemies, being set on fire, having their limbs hacked off, tazed for several seconds, stabbed with a knife, and more will either kill them on the spot or leave them bleeding to death while they run away in terror/crawl on the ground. Stronger enemies, however, can take a fair amount of punishment before these effects kick in, and the player is immune to all of it. Bullet weapons don't have any special effects beyond extra damage from a headshot (and [[YourHeadAsplode destruction of the head]] in the case of a close-enough shotgun blast), and any character will stay in perfect condition no matter where or how much they get shot, until their health reaches zero and they promptly ragdoll to the floor.
10th Apr '17 10:29:08 AM hullflyer
Is there an issue? Send a Message

Added DiffLines:

* {{Spenser}} averts this left and right when it comes to bullet wounds. Pretty much anyone who is shot is either dead or going to need a hospital immediately, even for wounds that would, by this trope, be thought relatively minor. The only time it's played at all straight is in ''Pastime'', where he takes a bullet to the calf, and walks around on it for almost a day, but it's a small caliber that was fired from a long distance away, and may have passed through something that slowed it down, not to mention he is on the run in a heavily wooded area during this time. As it is, the wound becomes infected and he passes out from the fever just after he reaches a highway, where he is taken to a hospital that he needs to stay in for several days for both the wound ''and'' the infection.
19th Feb '17 11:47:58 AM gb00393
Is there an issue? Send a Message


* ''Series/GameOfThrones'': Arya gets shanked several times in the abdomen, yet only needs some bandaging by an amateur healer and apparently a few days of bed rest to be fit enough to perform feats of acrobatics, though her wounds reopen in the process.

to:

* ''Series/GameOfThrones'': ''Series/GameOfThrones'':
**
Arya gets shanked several times in the abdomen, yet only needs some bandaging by an amateur healer and apparently a few days of bed rest to be fit enough to perform feats of acrobatics, though her wounds reopen in the process.process.
** The series generally averts the trope:
*** When Ned gets speared in the leg in "The Wolf and the Lion," he's unconcious for a long period between episodes and weak for several episodes after, requiring a cane to get around.
*** When Khal Drogo allows himself to be cut by an uppity tribesman, Daenerys and Mirri Maz Duur agree the wound must be washed and sewn. Unfortunately, it festers anyway—possibly due to Mirri's sabotage—and by the next episode he's dying of blood poisoning.
*** Tyrion loses consciousness after being wounded in the face during "Blackwater."
** PlayedStraight when Jon Snow recovers from ''three'' serious arrow wounds between "Mhysa" and "Two Swords" before wildlings who shot him can even make their next move. In "Watchers on the Wall," Jon also survives having his head smashed on an anvil hard enough to kill anyone not MadeOfIron.
8th Feb '17 1:16:35 PM gb00393
Is there an issue? Send a Message

Added DiffLines:

* ''Series/GameOfThrones'': Arya gets shanked several times in the abdomen, yet only needs some bandaging by an amateur healer and apparently a few days of bed rest to be fit enough to perform feats of acrobatics, though her wounds reopen in the process.
3rd Feb '17 4:08:44 PM Cindy67917
Is there an issue? Send a Message

Added DiffLines:

* ''Anime/PsychoPass'' has Shinya Kogami suffer from this.
3rd Feb '17 1:07:41 PM MoonByte
Is there an issue? Send a Message

Added DiffLines:

* Played with in ''VideoGames/ResidentEvil7Biohazard'': Mooks survive almost every wound unless their head explodes (or they got a massive amount of damage otherwise) to the point of some of them crawling to the player without arms and legs, attacking with just their teeth.
** The bosses play this entirely straight and unless hit repeatedly in their weakpoints, they won't even really react to the damage they receive. Jack getting a chainsaw into his face or [[spoiler: Mia]] an axe into the neck are prime examples here. [[spoiler: Justified, they are infected with a fungus that restores any physical harm in incredible speed to the point where Jack can restore losing his head and Lucas regrow a cut-off arm.]]
** Ethan himself at one point during the beginning [[spoiler: loses his arm thanks to a chainsaw]]. Not only does he manage to continue fighting and ''reloading his gun'' despite that, but he later [[spoiler: gets his arm simply stapled back on]]. This is supposed to show early that [[spoiler: Ethan is infected with the mold as well and thus got healing powers]]. His general health also regenerates slowly over time.
1st Feb '17 2:19:20 PM SwampAdder
Is there an issue? Send a Message


* In the ''Literature/SherlockHolmes'' stories, Dr. Watson's injury in Afghanistan is depicted accurately, as a contrast. He is slightly crippled for life, and is very weakened immediately afterward; the "bullet" he was hit with was probably a mixture of nails and other scrap metal, even a "minor" injury from which could easily result in an amputated limb or death from infection... His creator was actually a doctor, which likely helped. The fact that the wound randomly moves from his shoulder to his leg ''doesn't'' help though -- continuity wasn't Creator/ArthurConanDoyle's strong suit, unless it’s interpreted as Watson getting shot "twice".
** It happens in "The Three Garridebs"

to:

* In Basically averted in the ''Literature/SherlockHolmes'' stories, Dr. stories. Conan Doyle may not have been able to remember whether Watson's war wound was to his shoulder or his leg, but either way it's portrayed as a serious injury in Afghanistan is depicted accurately, as a contrast. He is which took some time to recover from and left him slightly crippled for life, and is very weakened immediately afterward; the "bullet" he was hit with was probably a mixture of nails and other scrap metal, even a "minor" injury from which could easily result in an amputated limb or death from infection... His creator was actually a doctor, which likely helped. The fact that the wound randomly moves from his shoulder to his leg ''doesn't'' help though -- continuity wasn't Creator/ArthurConanDoyle's strong suit, unless it’s interpreted as Watson getting shot "twice".
life.
** It happens in In "The Three Garridebs"Garridebs" Watson is shot in the thigh and is fine afterward; but the characters' reactions indicate clearly that this could have been a very serious injury and that Watson is extremely lucky that the bullet only nicked him.
24th Jan '17 3:08:01 AM VVK
Is there an issue? Send a Message


* [[InvokedTrope Forcibly played straight]] in ''Webcomic/TheAdventuresOfDrMcNinja''. Doc is shot multiple times, passes out, and nearly dies of blood loss. He avoids death by convincing the Grim Reaper that none of his wounds are fatal and missed all his vital organs (and then immediately drags himself back to the clinic for stitches and a quick blood transfusion). When Death mentions his arteries, the good Doctor responds by ripping off his head and batting it away with his body.

to:

* [[InvokedTrope Forcibly played straight]] in ''Webcomic/TheAdventuresOfDrMcNinja''. Doc is shot multiple times, passes out, and nearly nearly(?) dies of blood loss. He avoids death refuses to die by convincing arguing with the Grim Reaper GrimReaper that none of his wounds are fatal and missed all his vital organs (and then immediately drags himself back to the clinic for stitches and a quick blood transfusion). When Death mentions his arteries, the good Doctor responds by ripping off his head and batting it away with his body.
22nd Jan '17 8:19:10 PM Ebrbfureh
Is there an issue? Send a Message


Insofar as this trope has any truth to it at all, it comes from the fact that the largest muscle pads on the human body -- about the only type of tissue which can take a wound of impressive visual nastiness that isn't necessarily incapacitating or life-threatening -- are in the thighs and the outside (''not'' the center) of the shoulder. The ''[[ShotInTheAss gluteus maximi]]'' also suffice, but that particular target zone is often felt to [[{{AmusingInjuries}} lack dramatic gravitas]]. This is despite it being a relatively common wound among retired soldiers - because of its size, and because getting hit there is (''comparatively'') less lethal. Hitting someone on the other side of their body, in the groin, on the other hand, pretty much guarantees they will bleed out very quickly.

to:

Insofar as this trope has any truth to it at all, it comes from the fact that the largest muscle pads on the human body -- about the only type of tissue which can take a wound of impressive visual nastiness that isn't necessarily incapacitating or life-threatening -- are in the thighs and the outside (''not'' the center) of the shoulder. The ''[[ShotInTheAss gluteus maximi]]'' also suffice, but that particular target zone is often felt to [[{{AmusingInjuries}} lack dramatic gravitas]]. This is despite it being a relatively common wound among retired soldiers - -- because of its size, and because getting hit there is (''comparatively'') less lethal. Hitting someone on the other side of their body, in the groin, on the other hand, pretty much guarantees they will bleed out very quickly.



* Averted in ''Anime/GunXSword'' - [[spoiler:Michael takes a bullet to the arm, and despite pulling his sleeve tighter to stop the blood flow, collapses from blood loss, possibly dying in Fasalina's arms.]]

to:

* Averted in ''Anime/GunXSword'' - -- [[spoiler:Michael takes a bullet to the arm, and despite pulling his sleeve tighter to stop the blood flow, collapses from blood loss, possibly dying in Fasalina's arms.]]



** Played straight later on when [[spoiler: Tsukuyomi]] cuts [[spoiler: Fate]]'s arm off. He's completely unfazed, although his subordinates freak out when they see him. Justified in that he is a [[spoiler: doll]]. Also, he pats the head of one of his servants - with his cut-off arm hold in his other hand. {{Lampshade}}d in that his servants wonder if he is attempting physical humour.

to:

** Played straight later on when [[spoiler: Tsukuyomi]] cuts [[spoiler: Fate]]'s arm off. He's completely unfazed, although his subordinates freak out when they see him. Justified in that he is a [[spoiler: doll]]. Also, he pats the head of one of his servants - -- with his cut-off arm hold in his other hand. {{Lampshade}}d in that his servants wonder if he is attempting physical humour.



** Zoro is the ''king'' of this trope - in the Arlong arc, WordOfGod is that he lost 5 liters of blood. The human body can hold up to six liters of blood at the very most. Let's assume Zoro has six liters at the very most. Zoro is stated to have lost nearly 90% of blood in the arc. ''That's more than twice'' the amount of loss to be considered fatal. Yet, a few stitches later, he's up and partying with the gang.

to:

** Zoro is the ''king'' of this trope - -- in the Arlong arc, WordOfGod is that he lost 5 liters of blood. The human body can hold up to six liters of blood at the very most. Let's assume Zoro has six liters at the very most. Zoro is stated to have lost nearly 90% of blood in the arc. ''That's more than twice'' the amount of loss to be considered fatal. Yet, a few stitches later, he's up and partying with the gang.



* Used in fights in ''Manga/SoulEater'' on characters lacking the advantage of the black blood. Black Star in every encounter with Mifune, Stein with Medusa (at one point I'm pretty sure she ''drills a hole in him'' or at least stabs him badly). Avoided somewhat when Mosquito cuts Kid's arm off. He's noticeably shocked (about the [[CompletelyMissingThePoint lack of symmetry]]), bleeding a lot, and unable to stop Mosquito injuring him further until Brew kicks in. When it does, marginally reasonable responses no longer apply - Rule of Cool and CMOA do.

to:

* Used in fights in ''Manga/SoulEater'' on characters lacking the advantage of the black blood. Black Star in every encounter with Mifune, Stein with Medusa (at one point I'm pretty sure she ''drills a hole in him'' or at least stabs him badly). Avoided somewhat when Mosquito cuts Kid's arm off. He's noticeably shocked (about the [[CompletelyMissingThePoint lack of symmetry]]), bleeding a lot, and unable to stop Mosquito injuring him further until Brew kicks in. When it does, marginally reasonable responses no longer apply - -- Rule of Cool and CMOA do.



* ''ComicBook/YTheLastMan'': Yorick Brown ''tried'' to do this when confronted with an armed young Militia-woman in Arizona; they face each other, guns drawn, and they both fire. She manages to completely miss him and he only wings her in the leg. At first he cannot stop laughing - he is just so happy that neither of them is dead - until she begins to scream and bleed. He tries to patch the wound, but she is dead from blood loss before he can even get it covered (he hit an artery). He does not take it well: her death added to his already considerable emotional issues.

to:

* ''ComicBook/YTheLastMan'': Yorick Brown ''tried'' to do this when confronted with an armed young Militia-woman in Arizona; they face each other, guns drawn, and they both fire. She manages to completely miss him and he only wings her in the leg. At first he cannot stop laughing - -- he is just so happy that neither of them is dead - -- until she begins to scream and bleed. He tries to patch the wound, but she is dead from blood loss before he can even get it covered (he hit an artery). He does not take it well: her death added to his already considerable emotional issues.



* ''Fanfic/WarriorsOfTheWorldSoldiersOfFortune'' averts this trope when Valkron gets a blade in his left shoulder. His left arm is rendered completely useless for the remainder of the time, he can't fight, he's bleeding profusely and the only thing stopping him from falling unconscious from shock is adrenaline - and even that was only for a while, since he eventually passes out.

to:

* ''Fanfic/WarriorsOfTheWorldSoldiersOfFortune'' averts this trope when Valkron gets a blade in his left shoulder. His left arm is rendered completely useless for the remainder of the time, he can't fight, he's bleeding profusely and the only thing stopping him from falling unconscious from shock is adrenaline - -- and even that was only for a while, since he eventually passes out.



* Averted in the classic ''[[FilmNoir noir]]'' flick ''Film/DoubleIndemnity'', which opens as the lead character has just been shot in the shoulder/upper arm area. While he doesn't pass out for an implied hour or so at least - long enough to narrate the rest of the film in flashback, anyway - he ''is'' shown staggering, bleeding and otherwise in steadily increasing distress from then on, even while seated. When he jumps up and tries to escape at the end of the movie (despite being told "You'll never make it!") he collapses almost immediately.

to:

* Averted in the classic ''[[FilmNoir noir]]'' flick ''Film/DoubleIndemnity'', which opens as the lead character has just been shot in the shoulder/upper arm area. While he doesn't pass out for an implied hour or so at least - -- long enough to narrate the rest of the film in flashback, anyway - -- he ''is'' shown staggering, bleeding and otherwise in steadily increasing distress from then on, even while seated. When he jumps up and tries to escape at the end of the movie (despite being told "You'll never make it!") he collapses almost immediately.



* Subverted in the short-lived series ''10-8'': Deputy Amonte intentionally shoots a suspect in the leg and is ''immediately'' chewed out by his experienced partner Barnes - deadly force is in play once guns are drawn, and aiming anywhere other than center-mass with intent to kill is dangerously irresponsible.

to:

* Subverted in the short-lived series ''10-8'': Deputy Amonte intentionally shoots a suspect in the leg and is ''immediately'' chewed out by his experienced partner Barnes - -- deadly force is in play once guns are drawn, and aiming anywhere other than center-mass with intent to kill is dangerously irresponsible.



* This trope is referenced in the 2001 ''Series/TheBill'' (which has never suffered this trope, the one time where a wound is referred to as "a flesh wound" - in the 2005 LiveEpisode - the PC still has to go to hospital) episode "Gun Crazy". A character, who has just been shot in the leg by an AK-47 is being taken to hospital. DCI Meadows says to DS [=McAllister=], "He says it's only a flesh wound. There's someone who's been watching too many dodgy videos." (Maybe he'd been watching ''Film/MontyPythonAndTheHolyGrail''.)

to:

* This trope is referenced in the 2001 ''Series/TheBill'' (which has never suffered this trope, the one time where a wound is referred to as "a flesh wound" - -- in the 2005 LiveEpisode - -- the PC still has to go to hospital) episode "Gun Crazy". A character, who has just been shot in the leg by an AK-47 is being taken to hospital. DCI Meadows says to DS [=McAllister=], "He says it's only a flesh wound. There's someone who's been watching too many dodgy videos." (Maybe he'd been watching ''Film/MontyPythonAndTheHolyGrail''.)



** Averted when Nog is shot in the leg by a Jem'Hadar phaser, and ends up losing everything below the knee - (although the fact that he manages to survive long enough for a medevac following the amputation might also be simultaneously playing the trope straight...)

to:

** Averted when Nog is shot in the leg by a Jem'Hadar phaser, and ends up losing everything below the knee - -- (although the fact that he manages to survive long enough for a medevac following the amputation might also be simultaneously playing the trope straight...)



** Downplayed in the episode "Spirits" - at the start of the episode, O'Neill takes a metal arrow (size of a crossbow bolt) through the bicep. He falls down immediately, and is in significant pain for the rest of the scene (he has to be helped to sit upright, leaning on someone, and while he can talk, he is visibly woozy); a subsequent scene shows him lying in a bed in the infirmary, and he has to skip the mission that SG-1 was going to go on. (Later in the episode, however - either later the same day, or as little as a day later - he is up and walking around, with his arm in a sling, and he is able to participate in the action without much visible discomfort.
** Averted in the episode "Desperate Measures" - O'Neill is shot with a pistol twice from behind [[spoiler:by Simmons]]; he falls down immediately, and seems to lose consciousness, [[spoiler:allowing the bad guys to get away]]. By the time Carter finds him, he seems to be just coming around. He was wearing a bullet-proof vest (which he was shown putting on earlier in the episode), which stopped the shot to his torso, but the second shot went through his upper right arm. A later scene shows him in a bed in the infirmary.

to:

** Downplayed in the episode "Spirits" - -- at the start of the episode, O'Neill takes a metal arrow (size of a crossbow bolt) through the bicep. He falls down immediately, and is in significant pain for the rest of the scene (he has to be helped to sit upright, leaning on someone, and while he can talk, he is visibly woozy); a subsequent scene shows him lying in a bed in the infirmary, and he has to skip the mission that SG-1 was going to go on. (Later in the episode, however - -- either later the same day, or as little as a day later - -- he is up and walking around, with his arm in a sling, and he is able to participate in the action without much visible discomfort.
** Averted in the episode "Desperate Measures" - -- O'Neill is shot with a pistol twice from behind [[spoiler:by Simmons]]; he falls down immediately, and seems to lose consciousness, [[spoiler:allowing the bad guys to get away]]. By the time Carter finds him, he seems to be just coming around. He was wearing a bullet-proof vest (which he was shown putting on earlier in the episode), which stopped the shot to his torso, but the second shot went through his upper right arm. A later scene shows him in a bed in the infirmary.



** Done yet again in "Lockdown" - Jack shoots Daniel [[spoiler:(who, unknown to all, is possessed by Anubis)]] in the shoulder to stop him from escaping through the Stargate, and he passes out almost immediately from the pain. In the next scene, he's still unconscious, and the doctor is reassuring the rest of SG-1 that "he's a lost a lot of blood, but his life is no longer in immediate danger," implying not only that the shoulder wound would have been fatal without treatment, but that there remains a possibility that complications can still do him in.

to:

** Done yet again in "Lockdown" - -- Jack shoots Daniel [[spoiler:(who, unknown to all, is possessed by Anubis)]] in the shoulder to stop him from escaping through the Stargate, and he passes out almost immediately from the pain. In the next scene, he's still unconscious, and the doctor is reassuring the rest of SG-1 that "he's a lost a lot of blood, but his life is no longer in immediate danger," implying not only that the shoulder wound would have been fatal without treatment, but that there remains a possibility that complications can still do him in.



* Generally averted on ''Series/TheWire''. Just in Season 1 - Prez pistol whips a teenager in the projects, who we later learn lost his eye as a result. While robbing the Barksdale crew, Omar Little shoots Sterling in the knee. Sterling limps and uses a cane for subsequent episodes. Omar later shoots Wee-Bey in the leg, who also is seen limping and using a cane for several episodes.

to:

* Generally averted on ''Series/TheWire''. Just in Season 1 - -- Prez pistol whips a teenager in the projects, who we later learn lost his eye as a result. While robbing the Barksdale crew, Omar Little shoots Sterling in the knee. Sterling limps and uses a cane for subsequent episodes. Omar later shoots Wee-Bey in the leg, who also is seen limping and using a cane for several episodes.



* Averted in ''Series/TheWestWing'' - when President Bartlet is shot, although his wound is relatively minor he's still immediately rushed to hospital and undergoes immediate surgery to determine the extent of the injury. The doctors even note how miraculous it seems that the bullet didn't strike any major organs or do any damage, and he still has to spend several days in hospital and longer to recuperate. Josh Lyman's injuries are more severe - he takes a bullet in the stomach - but a similar principle is present; it's touch and go whether he'll even survive the night, it takes hours of surgery to save his life, and the next episode deals with his gradual, months-long recovery.

to:

* Averted in ''Series/TheWestWing'' - -- when President Bartlet is shot, although his wound is relatively minor he's still immediately rushed to hospital and undergoes immediate surgery to determine the extent of the injury. The doctors even note how miraculous it seems that the bullet didn't strike any major organs or do any damage, and he still has to spend several days in hospital and longer to recuperate. Josh Lyman's injuries are more severe - -- he takes a bullet in the stomach - -- but a similar principle is present; it's touch and go whether he'll even survive the night, it takes hours of surgery to save his life, and the next episode deals with his gradual, months-long recovery.



* ''VideoGame/AssassinsCreed'' invokes this trope when dealing with the main targets. After Altaïr delivers mortal damage to his targets, he then stabs them in the throat - ''whereupon every single target goes into a MotiveRant''. Granted, they do die within a couple of minutes, but exactly how can you give a (not even remotely rasping) speech immediately after being stabbed in the throat? The only ''possible'' answer is justified by the implication that the Animus is reconstructing memories based on what actually happened, with the player's actions only affecting how they're reached. All the speeches take place in a blue background, and if you press a button when the screen glitches, you see the men walking around as though nothing happened. So it's very possible that the men simply hadn't been stabbed yet when Altaïr actually spoke with them. [[VoodooShark But that would mean Altair and his target are pontificating to each other while everyone else, guards and all, is just standing there watching, and only intervene when Altair actually makes the kill.]]

to:

* ''VideoGame/AssassinsCreed'' invokes this trope when dealing with the main targets. After Altaïr delivers mortal damage to his targets, he then stabs them in the throat - -- ''whereupon every single target goes into a MotiveRant''. Granted, they do die within a couple of minutes, but exactly how can you give a (not even remotely rasping) speech immediately after being stabbed in the throat? The only ''possible'' answer is justified by the implication that the Animus is reconstructing memories based on what actually happened, with the player's actions only affecting how they're reached. All the speeches take place in a blue background, and if you press a button when the screen glitches, you see the men walking around as though nothing happened. So it's very possible that the men simply hadn't been stabbed yet when Altaïr actually spoke with them. [[VoodooShark But that would mean Altair and his target are pontificating to each other while everyone else, guards and all, is just standing there watching, and only intervene when Altair actually makes the kill.]]



** ''VideoGame/CallOfDutyBlackOps2'' has two sections where you have a choice of shooting someone in the head and killing them, or shooting them in a leg or other "non-fatal" area and merely wounding them. Both cases are rather ridiculous given you are using a very large gun for the job - either [[{{BFG}} a .50-caliber sniper rifle]] for [[spoiler:Mason]], or [[HandCannon a shotshell-firing revolver]] for [[spoiler:Briggs]]. In the latter case, however, you do have the option to simply ''not'' shoot him, which has the same net result as a non-fatal shot.

to:

** ''VideoGame/CallOfDutyBlackOps2'' has two sections where you have a choice of shooting someone in the head and killing them, or shooting them in a leg or other "non-fatal" area and merely wounding them. Both cases are rather ridiculous given you are using a very large gun for the job - -- either [[{{BFG}} a .50-caliber sniper rifle]] for [[spoiler:Mason]], or [[HandCannon a shotshell-firing revolver]] for [[spoiler:Briggs]]. In the latter case, however, you do have the option to simply ''not'' shoot him, which has the same net result as a non-fatal shot.



* ''VideoGame/DarkestOfDays'' got particularly silly with this. One major game mechanic is avoiding killing "blue-aura" soldiers, who are noted as individuals who survived the battle you're in and went on to do something significant or had descendants who did. Most of them, of course, are on the ''other'' side and have no compunctions about shooting you. You're given walnut-like grenades that home in on these sorts and then stun them, but those are limited. Shooting them in the leg or whatnot is also acceptable, but dangerous. One thing that consistently incapacitates a blue-aura soldier without killing them, however, is smacking them upside the head with a melee attack. The thing that makes this silly is that the game makes no distinctions for weapons that handle melee any differently - you can ''stab a man in the face'' with the bayonet on a Mosin-Nagant, and everything will be just fine and dandy as far as the game's concerned.

to:

* ''VideoGame/DarkestOfDays'' got particularly silly with this. One major game mechanic is avoiding killing "blue-aura" soldiers, who are noted as individuals who survived the battle you're in and went on to do something significant or had descendants who did. Most of them, of course, are on the ''other'' side and have no compunctions about shooting you. You're given walnut-like grenades that home in on these sorts and then stun them, but those are limited. Shooting them in the leg or whatnot is also acceptable, but dangerous. One thing that consistently incapacitates a blue-aura soldier without killing them, however, is smacking them upside the head with a melee attack. The thing that makes this silly is that the game makes no distinctions for weapons that handle melee any differently - -- you can ''stab a man in the face'' with the bayonet on a Mosin-Nagant, and everything will be just fine and dandy as far as the game's concerned.



* Averted in the ''VideoGame/JaggedAlliance'' games, where you can bleed to death from any unbandaged wound, become considerably less effective after even a minor injury due to stamina (and therefore action point) loss, and can be crippled by permanent stat decrease that remains even after the wound has healed. Healing also requires time and close medical attention - or a couple of weeks of bed rest.
* In ''Franchise/MassEffect'', shots to the legs will slow down organic enemies and make them stagger. That's the extent of it, though; there's no persistent bleeding, and they don't even fall to the ground. Partially justified with the built-in medical systems in everybody's armor. Also, it can be seen as an AcceptableBreakFromReality in a game where enemies have health bars rather than simply dying when shot - if the ''killing'' shot is to the leg, enemies will collapse clutching their leg, dying seconds later.

to:

* Averted in the ''VideoGame/JaggedAlliance'' games, where you can bleed to death from any unbandaged wound, become considerably less effective after even a minor injury due to stamina (and therefore action point) loss, and can be crippled by permanent stat decrease that remains even after the wound has healed. Healing also requires time and close medical attention - -- or a couple of weeks of bed rest.
* In ''Franchise/MassEffect'', shots to the legs will slow down organic enemies and make them stagger. That's the extent of it, though; there's no persistent bleeding, and they don't even fall to the ground. Partially justified with the built-in medical systems in everybody's armor. Also, it can be seen as an AcceptableBreakFromReality in a game where enemies have health bars rather than simply dying when shot - -- if the ''killing'' shot is to the leg, enemies will collapse clutching their leg, dying seconds later.



** Also averted in Garrus's and Zaeed's loyalty missions - if you don't pick the Paragon interrupt [[spoiler: to stop Garrus shooting Harkin, Garrus will shoot him in the leg. Harkin]] is visibly in pain and unable to move faster than crawling. In Zaeed's loyalty mission, [[spoiler: taking the Renegade option results in Zaeed catching Vido, who is already limping from light injuries from an explosion]]. Again, a leg shot results in the target going down and staying down. In this instance, the shot man even points out that he will die from his wounds in a few moments. [[spoiler: He dies, but in a rather nastier way. Zaeed burns him to death in a pool of spent fuel]]

to:

** Also averted in Garrus's and Zaeed's loyalty missions - -- if you don't pick the Paragon interrupt [[spoiler: to stop Garrus shooting Harkin, Garrus will shoot him in the leg. Harkin]] is visibly in pain and unable to move faster than crawling. In Zaeed's loyalty mission, [[spoiler: taking the Renegade option results in Zaeed catching Vido, who is already limping from light injuries from an explosion]]. Again, a leg shot results in the target going down and staying down. In this instance, the shot man even points out that he will die from his wounds in a few moments. [[spoiler: He dies, but in a rather nastier way. Zaeed burns him to death in a pool of spent fuel]]



* In ''VideoGame/Uncharted2AmongThieves'', Chloe has a bullet from an AK graze her shoulder while rescuing Drake and Sully. She almost completely ignores it, and it barely bleeds. Contrasting this, however, is the shot Drake takes to the gut at one point, which bleeds heavily and, while technically not preventing him from doing any of his impressive LeParkour, ends up incapacitating him for some time once he's away from danger. In fact, part of the series' explanation for RegeneratingHealth relies on averting this trope. Drake isn't ''literally'' healing from bullet wounds in a matter of seconds simply by not taking more of them for a while, so much as he's actually [[ImperialStormtrooperMarksmanshipAcademy dodging bullets]] through [[BornLucky sheer luck]] - as more and more of them come at him, his luck gradually runs out, until eventually one actually hits him and [[InstantDeathBullet he drops on the spot]].

to:

* In ''VideoGame/Uncharted2AmongThieves'', Chloe has a bullet from an AK graze her shoulder while rescuing Drake and Sully. She almost completely ignores it, and it barely bleeds. Contrasting this, however, is the shot Drake takes to the gut at one point, which bleeds heavily and, while technically not preventing him from doing any of his impressive LeParkour, ends up incapacitating him for some time once he's away from danger. In fact, part of the series' explanation for RegeneratingHealth relies on averting this trope. Drake isn't ''literally'' healing from bullet wounds in a matter of seconds simply by not taking more of them for a while, so much as he's actually [[ImperialStormtrooperMarksmanshipAcademy dodging bullets]] through [[BornLucky sheer luck]] - -- as more and more of them come at him, his luck gradually runs out, until eventually one actually hits him and [[InstantDeathBullet he drops on the spot]].



** The best armor you get in the [[VideoGame/XCOMUFODefense original game]] is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, no, a pistol shot can still kill you. The armor does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot, regardless of weapon, has a chance to damage the armor and reduce its effectiveness, it is still possible to get killed by a human pistol. The best way to survive is to ''not'' get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - singular hits are very dangerous again, and you are often caught in auto-fire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy, recharging ammo, and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.

to:

** The best armor you get in the [[VideoGame/XCOMUFODefense original game]] is a huge powered flying superthick shell impervious to all damage... wait, what did I say? Yeah, no, a pistol shot can still kill you. The armor does make you essentially immune to early human weaponry, but even the weakest alien weapon can kill the by-that-time superhuman soldiers in two shots. And since every shot, regardless of weapon, has a chance to damage the armor and reduce its effectiveness, it is still possible to get killed by a human pistol. The best way to survive is to ''not'' get shot. The best way not to get shot is to shoot (and kill) first. Even with extreme caution, you are likely to get gruesome casualties on the early missions. Once you get armor (the default one is a kevlar vest, which gives you near nil chance of survival if shot), it gets very slightly better - -- mostly, singular wounds will not be fatal. It still means a few weeks in infirmary though. And you can bleed out if you don't finish the fight soon enough or have medkits.
** In ''[[VideoGame/XCOMApocalypse Apocalypse]]'', you start with armor on the level of the power armor from the first game. It means your soldiers rarely die if you're cautious enough. If you don't even have this basic armor, good luck - -- singular hits are very dangerous again, and you are often caught in auto-fire. So you're comfy in your suit of armor, only giving in to heavy fire or heavy weaponry (rocket launchers and mines tend to mess up your day). Then, the aliens bring devastator cannons - -- a gun on the level of a human rifle. It just goes right through the armor, often incapacitating or killing with a single hit, possessing deadly accuracy, recharging ammo, and autofire. On the other hand, your soldiers heal very quickly (using nanotechnology healing machines) - -- the worst non-killing injuries just mean a few days of healing. However, since the time scope of the game changed quite a bit since the original game, having realistic (without the nanomachines) healing times would mean you'd have to hire a replacement for the soldier anyway, since there are going to be hundreds of incidents in the time of his healing. Actually, even with this rate of healing you often send wounded soldiers to battle. And when it's base defense time, you sometimes have blood soaked soldiers trying to hold the base, easy to kill with single shots and having their stamina, accuracy etc. severely impaired by their wounds. ''X-COM'' is serious about wounds.



* The 2009 ''VideoGame/{{Wolfenstein|2009}}'' has an interesting aversion for normal enemies, who will realistically limp and bleed out from non-fatal wounds to their limbs. What makes it interesting is that it's nearly impossible to actually ''see'' this mechanic in action without modding the game to buff enemy health - even on the highest difficulty, every gun available to you kills every regular soldier in two shots maximum.

to:

* The 2009 ''VideoGame/{{Wolfenstein|2009}}'' has an interesting aversion for normal enemies, who will realistically limp and bleed out from non-fatal wounds to their limbs. What makes it interesting is that it's nearly impossible to actually ''see'' this mechanic in action without modding the game to buff enemy health - -- even on the highest difficulty, every gun available to you kills every regular soldier in two shots maximum.



* ''Webcomic/{{Concerned}}''. {{Lampshade|Hanging}}d near the ending when it was revealed that Gordon Frohman survived a ''ton'' of abuse and injury - up to and including zombification via a headcrab - because [[spoiler:he was inadvertently using a cheat code that prevented his health from going below one.]]

to:

* ''Webcomic/{{Concerned}}''. {{Lampshade|Hanging}}d near the ending when it was revealed that Gordon Frohman survived a ''ton'' of abuse and injury - -- up to and including zombification via a headcrab - -- because [[spoiler:he was inadvertently using a cheat code that prevented his health from going below one.]]



** Also, one episode has Fry get infected with worms that increase his intelligence, among many other benefits - the first of which, much faster healing, is demonstrated when he comes into Zoidberg's office with a lead pipe shoved through his stomach:

to:

** Also, one episode has Fry get infected with worms that increase his intelligence, among many other benefits - -- the first of which, much faster healing, is demonstrated when he comes into Zoidberg's office with a lead pipe shoved through his stomach:



* Averted in a ''Series/TimAndEricAwesomeShowGreatJob'' parody infomercial for the "Tairy Greene Machine". At the start of it, Eric says his hands have been cut badly and has gauze applied. It somehow doesn't help, and the amount of gauze on his hands [[RunningGag increases as the sketch continues]] - by the end, he ends up bleeding to death despite having boxing glove-sized mounds of gauze over his hands.

to:

* Averted in a ''Series/TimAndEricAwesomeShowGreatJob'' parody infomercial for the "Tairy Greene Machine". At the start of it, Eric says his hands have been cut badly and has gauze applied. It somehow doesn't help, and the amount of gauze on his hands [[RunningGag increases as the sketch continues]] - -- by the end, he ends up bleeding to death despite having boxing glove-sized mounds of gauze over his hands.



* Many warrior cultures have existed throughout the ages, with numbers of tough men from Spartans to Samurai gracing this trope. However, honourable mention must be made for the Viking Berserker, a class of warrior repeatedly mentioned in historical accounts of friends and foes alike for never feeling pain and continuing to fight despite incurring mortal wounds. They were also extremely dangerous with such strong bloodlust that they could turn on their own men in battle, leading to eventual outlawing across the Norse world. Explanations from modern experts have ranged from them getting too drunk to reason or feel pain to adrenaline [[note]] http://www.youtube.com/watch?v=4f88E12ldyY [[/note]] to using psychoactive mushrooms to a bizarre form of functional and conscious epilepsy. Whatever the cause, the effect was clear - they treated everything as just a flesh wound.
* Military history is full of accounts of men who died from apparently minor injuries, but there's also not a few who actually seem to embody the straight version of this trope. [[http://en.wikipedia.org/wiki/Lachhiman_Gurung Lachhiman Gurung]] reputedly killed 31 Japanese soldiers left handed. Why left handed? Because his right arm (and one eye) had just been completely destroyed by a grenade that went off in his hand. He didn't let that stop him. [[http://en.wikipedia.org/wiki/Yogendra_Singh_Yadav Yogendra Singh Yadav]] killed seven Pakistani insurgents in close quarters and hand-to-hand combat after taking three bullets in the groin and shoulder along with heavy fire from ''rocket launchers'' during the Kargil War. According to Website/{{Cracked}}, he is one of [[http://www.cracked.com/article_17019_5-real-life-soldiers-who-make-rambo-look-like-pussy.html "5 Real-life soldiers who make Rambo look like a pussy"]]

to:

* Many warrior cultures have existed throughout the ages, with numbers of tough men from Spartans to Samurai gracing this trope. However, honourable mention must be made for the Viking Berserker, a class of warrior repeatedly mentioned in historical accounts of friends and foes alike for never feeling pain and continuing to fight despite incurring mortal wounds. They were also extremely dangerous with such strong bloodlust that they could turn on their own men in battle, leading to eventual outlawing across the Norse world. Explanations from modern experts have ranged from them getting too drunk to reason or feel pain to adrenaline [[note]] http://www.youtube.com/watch?v=4f88E12ldyY [[/note]] to using psychoactive mushrooms to a bizarre form of functional and conscious epilepsy. Whatever the cause, the effect was clear - -- they treated everything as just a flesh wound.
* Military history is full of accounts of men who died from apparently minor injuries, but there's also not a few who actually seem to embody the straight version of this trope. [[http://en.wikipedia.org/wiki/Lachhiman_Gurung Lachhiman Gurung]] reputedly killed 31 Japanese soldiers left handed. Why left handed? Because his right arm (and one eye) had just been completely destroyed by a grenade that went off in his hand. He didn't let that stop him. [[http://en.wikipedia.org/wiki/Yogendra_Singh_Yadav Yogendra Singh Yadav]] killed seven Pakistani insurgents in close quarters and hand-to-hand combat after taking three bullets in the groin and shoulder along with heavy fire from ''rocket launchers'' during the Kargil War. According to Website/{{Cracked}}, he is one of [[http://www.cracked.com/article_17019_5-real-life-soldiers-who-make-rambo-look-like-pussy.html "5 Real-life soldiers who make Rambo look like a pussy"]]pussy".]]



* Another Civil War hero, Joshua Lawrence Chamberlain was shot on several occasions and was told he would die. [[ReportsOfMyDeathWereGreatlyExaggerated His obituary was printed in the local paper, he received posthumous military promotions...and he lived.]] The bullet wounds had lasting effects - the worst of his wounds, a bullet that traversed his pelvis from hip to hip, severely damaged his urinary system and caused him lifelong pain that ''eventually'' killed him... just shy of 50 years later, at 86 years old - but it's generally accepted that [[MadeOfIron you could not shoot this man and kill him.]]

to:

* Another Civil War hero, Joshua Lawrence Chamberlain was shot on several occasions and was told he would die. [[ReportsOfMyDeathWereGreatlyExaggerated His obituary was printed in the local paper, he received posthumous military promotions...and he lived.]] The bullet wounds had lasting effects - -- the worst of his wounds, a bullet that traversed his pelvis from hip to hip, severely damaged his urinary system and caused him lifelong pain that ''eventually'' killed him... just shy of 50 years later, at 86 years old - -- but it's generally accepted that [[MadeOfIron you could not shoot this man and kill him.]]



* Interestingly, the guards at the Berlin Wall were ordered to shoot at the target's legs if possible (after giving a verbal warning and firing a warning shot). Civilian gun laws of Communist countries (and of [[TurnOfTheMillennium modern 2000s]] Eastern Europe) say it explicitly, if firing the gun in self-defense or police action, the ''legs of the target have to be shot if possible''. It has something to do with the need to interrogate the guy afterwards by very Communistic methods. In modern Eastern Europe, the laws regarding self defense are a bit different. Shooting someone in the legs (even if they end up dying) makes it much easier to claim reasonable self defense in court later on. Police tend to go for the legs, when possible, because of humanistic concerns - better to 'possibly' kill someone than to definitely kill someone. Important in countries where there is no death penalty. Besides, a knee-shot from a sniper rifle will incapacitate everyone.

to:

* Interestingly, the guards at the Berlin Wall were ordered to shoot at the target's legs if possible (after giving a verbal warning and firing a warning shot). Civilian gun laws of Communist countries (and of [[TurnOfTheMillennium modern 2000s]] Eastern Europe) say it explicitly, if firing the gun in self-defense or police action, the ''legs of the target have to be shot if possible''. It has something to do with the need to interrogate the guy afterwards by very Communistic methods. In modern Eastern Europe, the laws regarding self defense are a bit different. Shooting someone in the legs (even if they end up dying) makes it much easier to claim reasonable self defense in court later on. Police tend to go for the legs, when possible, because of humanistic concerns - -- better to 'possibly' kill someone than to definitely kill someone. Important in countries where there is no death penalty. Besides, a knee-shot from a sniper rifle will incapacitate everyone.
This list shows the last 10 events of 276. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OnlyAFleshWound