History Main / OneTimeDungeon

9th Apr '17 4:10:47 AM Silverblade2
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Divine Beasts that unlike the shrines can't be visited after clearing them.
27th Mar '17 7:49:49 AM Gosicrystal
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** ''VideoGame/ZeldaIITheAdventureOfLink'' provides an example with the Palaces that become Mountain squares on the overworld map after you beat them, but only after you both defeat the boss ''and'' collect the required item. The only things that can truly be LostForever are some ExperiencePoint bonuses.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has the fourth dungeon, the Ghost Ship. It has a DevelopersForesight moment: if you leave without taking its Heart Container, the only item in the dungeon relevant to OneHundredPercentCompletion, it is sent to you via mail to avert it being LostForever.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' provides an example with the Palaces that become Mountain squares on the overworld map after you beat them, but only after you both defeat the boss ''and'' collect the required item. The only things that can truly be LostForever [[PermanentlyMissableContent lost]] are some ExperiencePoint bonuses.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has the fourth dungeon, the Ghost Ship. It has a DevelopersForesight moment: if you leave without taking its Heart Container, the only item in the dungeon relevant to OneHundredPercentCompletion, it is sent to you via mail to avert it being LostForever.{{avert|edTrope}} PermanentlyMissableContent.



* ''VideoGame/{{Kingdom Hearts}}'' has Oogie's Manor in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. [[spoiler: After defeating Oogie Boogie, he [[OneWingedAngel merges with his manor]] for another fight.]] Thus the manor is destroyed afterwards, as well as all its treasure--including a Red Trinity Mark that, if missed, [[LostForever can't be recorded in the journal]]. The UpdatedRerelease moved that Trinity Mark to fix the issue.

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* ''VideoGame/{{Kingdom Hearts}}'' has Oogie's Manor in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. [[spoiler: After [[spoiler:After defeating Oogie Boogie, he [[OneWingedAngel merges with his manor]] for another fight.]] Thus the manor is destroyed afterwards, as well as all its treasure--including a Red Trinity Mark that, if missed, [[LostForever [[PermanentlyMissableContent can't be recorded in the journal]]. The UpdatedRerelease moved that Trinity Mark to fix the issue.



* In both ''VideoGame/MOTHER1'' and ''VideoGame/EarthBound'', [[WackyLand Magicant]] vanishes. In the first game, Magicant can be revisited prior to completing a particular subquest; in the latter, it's a true One Time Dungeon with a few special items that can be LostForever.

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* In both ''VideoGame/MOTHER1'' and ''VideoGame/EarthBound'', [[WackyLand Magicant]] vanishes. In the first game, Magicant can be revisited prior to completing a particular subquest; in the latter, it's a true One Time Dungeon with a few special items that can be LostForever.are {{permanently missable|Content}}.



* The S.S. Anne in ''VideoGame/PokemonRedAndBlue''. After you heal the captain and he gives you the Cut [=HM=], the ship sails away, never to return. This leads to a few items there, including [=TM=]s, being LostForever if you didn't get them.
* In ''VideoGame/PokemonRubyAndSapphire'', the Team Magma/Team Aqua Hideout would be made inaccessible after beating Tate & Liza, which unfortunately made the '''Master Ball''' LostForever if you didn't get it before then. Thankfully, this doesn't happen in ''Emerald'' or the remakes.

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* The S.S. Anne in ''VideoGame/PokemonRedAndBlue''. After you heal the captain and he gives you the Cut [=HM=], the ship sails away, never to return. This leads to a few items there, including [=TM=]s, being LostForever [[PermanentlyMissableContent no longer obtainable]] if you didn't get them.
* In ''VideoGame/PokemonRubyAndSapphire'', the Team Magma/Team Aqua Hideout would be made becomes inaccessible after beating Tate & Liza, which unfortunately made makes the '''Master Ball''' LostForever [[PermanentlyMissableContent unobtainable]] if you didn't don't get it before then. Thankfully, this doesn't happen in ''Emerald'' or the remakes.



* In ''VideoGame/MapleStory'' once you leave Maple Island, you can't go back. That ship inexplicably only goes in one direction. The game blends this with GuideDangIt and LostForever, because there is a special quest reward that will boost your HP recovery while resting that you can only get by sticking around.

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* In ''VideoGame/MapleStory'' once you leave Maple Island, you can't go back. That ship inexplicably only goes in one direction. The game blends this with GuideDangIt and LostForever, PermanentlyMissableContent, because there is a special quest reward that will boost your HP recovery while resting that you can only get by sticking around.



* ''VideoGame/CityOfHeroes'' is generally very good when it comes to backtracking, as you can replay most story arcs and badge missions at will via the Flashback System. However, Praetorian Characters get hit by this trope ''hard''. The first three Praetorian zones can be revisited at any time, but the story arcs can ''never'' be replayed once you outlevel them. The Praetorian Alignment Badges and Temporary powers are LostForever if you don't have them when you leave. This is due to an issue with the game's KarmaMeter.[[note]]Resistance and Loyalist characters are their own alignments, and certain contacts are only accessible if you have the corresponding alignment. As you can change your alignment multiple times throughout the storyline, being able to replay the arcs as a Hero or Villain would screw things up.[[/note]] Praetoria used to be a much more extreme example of a One Time Dungeon. When the zones were first released, leaving Praetoria at level 20 meant leaving it ''permanently''. There was no way back! Things have gotten much more relaxed now.

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* ''VideoGame/CityOfHeroes'' is generally very good when it comes to backtracking, as you can replay most story arcs and badge missions at will via the Flashback System. However, Praetorian Characters get hit by this trope ''hard''. The first three Praetorian zones can be revisited at any time, but the story arcs can ''never'' be replayed once you outlevel them. The Praetorian Alignment Badges and Temporary powers are LostForever [[PermanentlyMissableContent lost]] if you don't have them when you leave. This is due to an issue with the game's KarmaMeter.[[note]]Resistance and Loyalist characters are their own alignments, and certain contacts are only accessible if you have the corresponding alignment. As you can change your alignment multiple times throughout the storyline, being able to replay the arcs as a Hero or Villain would screw things up.[[/note]] Praetoria used to be a much more extreme example of a One Time Dungeon. When the zones were first released, leaving Praetoria at level 20 meant leaving it ''permanently''. There was no way back! Things have gotten much more relaxed now.



* ''VideoGame/JakAndDaxter''
** In ''VideoGame/JakIIRenegade'' the final level can't be returned to [[PlayableEpilogue after finishing the game]]. This causes 7 Precursor Orbs (the game's hidden collectables) to become LostForever.

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* ''VideoGame/JakAndDaxter''
''VideoGame/JakAndDaxter'':
** In ''VideoGame/JakIIRenegade'' ''VideoGame/JakIIRenegade'', the final level can't be returned to [[PlayableEpilogue after finishing the game]]. This causes 7 Precursor Orbs (the game's hidden collectables) to become LostForever.[[PermanentlyMissableContent unobtainable]].
6th Mar '17 2:15:09 PM DavidCowie
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The items inside the dungeon are frequently LostForever and there are often times that you can only fill up your MonsterCompendium by grinding there.

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The items inside the dungeon are frequently LostForever PermanentlyMissableContent and there are often times that you can only fill up your MonsterCompendium by grinding there.
28th Jan '17 7:36:05 AM Getta
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* ''Videogame/CrashBandicoot2CortexStrikesBack'': If you sit through the intro with Crash and Coco without skipping it, you can play an "intro stage" where Crash runs into the jungle to take something Coco needs; you'll find some breakable crates and Wumpa Fruits, but no important collectables, so this is entirely optional.
* ''Videogame/MegaManZero 4'': you'll be unable to re-access the intro stage (takes place on moving trucks and then moves onto an enemy airship) and the "forced stage after defeating 4 main bosses" (takes place around Area Zero, in which you fight [[TheDragon Craft]] for the first time). The latter also has an enemy (Moloid) exclusive to that stage; the machine parts that they drop will contribute towards 100% completion, not to mention being the ingredient for some good enhancement upgrades, so you better make sure you get 2-3 parts of them before you finish the stage.
* ''Videogame/MegaManZx Advent'' has the intro stages for both characters, Grey[[note]]takes place in a part of an abandoned lab; late game stage will have you visit another part, as the bridge that connects the two parts are broken in the intro's boss fight[[/note]] and Ashe[[note]]takes place on an airship that crashes down in the end[[/note]]. Interestingly, in the world map for both characters, you can see where their intro stages were placed, but you get no option to go there.
5th Jan '17 6:05:33 PM Valiona
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** This happens in quite a few dungeons in ''VideoGame/FinalFantasyV'', such as Karnak Castle, the Lonka Ruins, the Barrier Tower, Exdeath's Castle, Fork Tower and others are destroyed or otherwise disappear.



* ''VideoGame/{{Persona 4}}'' has the Hollow Forest, the bonus dungeon in [[UpdatedRerelease Golden]]. When your party discovers it, you're warned that it's rapidly disappearing, which means that you don't have long if you want to [[spoiler:save Marie]]. Once you get what you came for, the dungeon self-destructs and is no longer available.



* In ''{{Fallout 4}}'', if siding with any faction other than the Insitute, their underground base (as well as the CIT Ruins above it) will be destroyed in the final story mission, and if siding with either the Institute or the Railroad, the Brotherhood of Steel's airship will be destroyed in the penultimate quest.

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* In ''{{Fallout 4}}'', if siding with any faction other than the Insitute, Institute, their underground base (as well as the CIT Ruins above it) will be destroyed in the final story mission, and if siding with either the Institute or the Railroad, the Brotherhood of Steel's airship will be destroyed in the penultimate quest.
4th Jan '17 6:23:31 PM DiabulusPyrus
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* ''VideoGame/SouthParkTheStickOfTruth'' has actually many examples.
** The alien spaceship becomes inaccessible once it crashes at the end of the first night.
** The school can't be explored a third time after the human assault on the second night.
** The interiors of your house's walls becomes blocked with a wooden plank at the end of the second night.
** The abortion clinic doesn't allows the character to advance beyond the reception after the battle with [[spoiler: the giant Nazi zombie fetus]].
** [[spoiler: Clyde's Fortress]], TheVeryDefinitelyFinalDungeon, also disappears after the credits. Same for [[spoiler: Mr. Slave's Ass]].
20th Nov '16 10:14:05 PM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIV''[='=]s Monochrome Forest is only explored once, then becomes unavailable after you leave it. However, the demons that appear there can later be encountered in the Central Breakwater area, but getting there requires a GlobalAirship that can only be obtained on the Neutral path.
29th Oct '16 2:11:39 PM nombretomado
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* Pre-Searing Ascalon in ''GuildWars'' invokes this via DoomedHometown. It's intended as a tutorial area to leave at around level 4 or so, but the area is so pretty and nostalgic that some players choose to stay there forever.

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* Pre-Searing Ascalon in ''GuildWars'' ''VideoGame/GuildWars'' invokes this via DoomedHometown. It's intended as a tutorial area to leave at around level 4 or so, but the area is so pretty and nostalgic that some players choose to stay there forever.
15th Sep '16 1:07:00 PM Thepenguinking2
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* The [[NoobCave tutorial levels]] in ''VideoGame/RatchetAndClank'' games generally can't be revisited after completion. However, in some cases ([[spoiler:Veldin from ''VideoGame/RatchetAndClank2002'' and Aranos from ''VideoGame/RatchetAndClankGoingCommando'']]) an [[RemixedLevel altered version]] of the level appears later on, from which point it can be revisited.

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* The [[NoobCave tutorial levels]] in ''VideoGame/RatchetAndClank'' games generally can't be revisited after completion. However, in some cases ([[spoiler:Veldin from ''VideoGame/RatchetAndClank2002'' and Aranos from ''VideoGame/RatchetAndClankGoingCommando'']]) an [[RemixedLevel altered version]] of the level appears later on, from which point it can be revisited. There's also the decommissioned Blarg ship in Nebula G34 from ''VideoGame/RatchetAndClank2002'' and the Leviathan in Zeldrin Starport from ''VideoGame/RatchetAndClankUpYourArsenal'', both of which explode upon completion.
3rd Sep '16 8:38:18 PM wolftickets1969
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** In ''Point Lookout'', the Calvert Mansion self-destructs at the end of the "Thought Control" quest.
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