History Main / OneTimeDungeon

5th Jan '17 6:05:33 PM Valiona
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** This happens in quite a few dungeons in ''VideoGame/FinalFantasyV'', such as Karnak Castle, the Lonka Ruins, the Barrier Tower, Exdeath's Castle, Fork Tower and others are destroyed or otherwise disappear.



* ''VideoGame/{{Persona 4}}'' has the Hollow Forest, the bonus dungeon in [[UpdatedRerelease Golden]]. When your party discovers it, you're warned that it's rapidly disappearing, which means that you don't have long if you want to [[spoiler:save Marie]]. Once you get what you came for, the dungeon self-destructs and is no longer available.



* In ''{{Fallout 4}}'', if siding with any faction other than the Insitute, their underground base (as well as the CIT Ruins above it) will be destroyed in the final story mission, and if siding with either the Institute or the Railroad, the Brotherhood of Steel's airship will be destroyed in the penultimate quest.

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* In ''{{Fallout 4}}'', if siding with any faction other than the Insitute, Institute, their underground base (as well as the CIT Ruins above it) will be destroyed in the final story mission, and if siding with either the Institute or the Railroad, the Brotherhood of Steel's airship will be destroyed in the penultimate quest.
4th Jan '17 6:23:31 PM DiabulusPyrus
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* ''VideoGame/SouthParkTheStickOfTruth'' has actually many examples.
** The alien spaceship becomes inaccessible once it crashes at the end of the first night.
** The school can't be explored a third time after the human assault on the second night.
** The interiors of your house's walls becomes blocked with a wooden plank at the end of the second night.
** The abortion clinic doesn't allows the character to advance beyond the reception after the battle with [[spoiler: the giant Nazi zombie fetus]].
** [[spoiler: Clyde's Fortress]], TheVeryDefinitelyFinalDungeon, also disappears after the credits. Same for [[spoiler: Mr. Slave's Ass]].
20th Nov '16 10:14:05 PM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIV''[='=]s Monochrome Forest is only explored once, then becomes unavailable after you leave it. However, the demons that appear there can later be encountered in the Central Breakwater area, but getting there requires a GlobalAirship that can only be obtained on the Neutral path.
29th Oct '16 2:11:39 PM nombretomado
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* Pre-Searing Ascalon in ''GuildWars'' invokes this via DoomedHometown. It's intended as a tutorial area to leave at around level 4 or so, but the area is so pretty and nostalgic that some players choose to stay there forever.

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* Pre-Searing Ascalon in ''GuildWars'' ''VideoGame/GuildWars'' invokes this via DoomedHometown. It's intended as a tutorial area to leave at around level 4 or so, but the area is so pretty and nostalgic that some players choose to stay there forever.
15th Sep '16 1:07:00 PM Thepenguinking2
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* The [[NoobCave tutorial levels]] in ''VideoGame/RatchetAndClank'' games generally can't be revisited after completion. However, in some cases ([[spoiler:Veldin from ''VideoGame/RatchetAndClank2002'' and Aranos from ''VideoGame/RatchetAndClankGoingCommando'']]) an [[RemixedLevel altered version]] of the level appears later on, from which point it can be revisited.

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* The [[NoobCave tutorial levels]] in ''VideoGame/RatchetAndClank'' games generally can't be revisited after completion. However, in some cases ([[spoiler:Veldin from ''VideoGame/RatchetAndClank2002'' and Aranos from ''VideoGame/RatchetAndClankGoingCommando'']]) an [[RemixedLevel altered version]] of the level appears later on, from which point it can be revisited. There's also the decommissioned Blarg ship in Nebula G34 from ''VideoGame/RatchetAndClank2002'' and the Leviathan in Zeldrin Starport from ''VideoGame/RatchetAndClankUpYourArsenal'', both of which explode upon completion.
3rd Sep '16 8:38:18 PM wolftickets1969
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** In ''Point Lookout'', the Calvert Mansion self-destructs at the end of the "Thought Control" quest.
3rd Sep '16 8:33:46 PM wolftickets1969
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* In ''{{Fallout 4}}'', if siding with any faction other than the Insitute, their underground base (as well as the CIT Ruins above it) will be destroyed in the final story mission, and if siding with either the Institute or the Railroad, the Brotherhood of Steel's airship will be destroyed in the penultimate quest.
3rd Sep '16 8:26:51 PM wolftickets1969
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* All of the dungeon areas in ''VideoGame/OriAndTheBlindForest'' are either destroyed or sealed off upon completion.

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* All of In the dungeon areas in vanilla edition of ''VideoGame/OriAndTheBlindForest'' all of the major dungeons, as well as the maze portion of the Misty Woods, are either destroyed or sealed off upon completion.completion, but the Definitive Edition allows you to revisit them, and also removes the much-maligned PointOfNoReturn at the FinalDungeon entrance.
14th May '16 7:46:45 AM DiabulusPyrus
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** ''VideoGame/MarioAndLuigiPaperJam'' has an odd example. When Bowser Castle [[spoiler: takes flight and becomes [[TheVeryDefinitelyFinalDungeon Neo Bowser Castle]], the game treats it as a completely different dungeon, but the structure remains almost the same, with the sky replacing the earlier lava pits.]] So, while you can't revisit Bowser Castle, it could be said that [[spoiler: Neo Bowser Castle makes up for it.]]
11th May '16 1:25:55 AM greatpikminfan
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* The Ruins in ''VideoGame/{{Undertale}}'' is the only major area in the game that cannot be revisited after clearing it. The doorway leading to it will lock, and stay that way for the rest of a regular playthrough. Taking advantage of this, one midboss late into the game can be skipped by buying an item only available either at the Ruins, or right before said boss at a ridiculously high price. [[spoiler:The doors to the Ruins are re-opened after the final boss of the best ending, and the location can be explored again during the ending's epilogue]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OneTimeDungeon