History Main / NotTheFallThatKillsYou

12th Mar '17 12:11:54 PM Pinokio
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* In ''Shigong Jhun-gi Rayforce'', a girl is caught in mid-air after jumping off of a building, falling several stories. The hero catches her in mid-air by traveling towards her, and changes speed and direction to gently land safely together on the ground. Catching her suddenly does not effect her at all, possibly {{HandWave}}d by the jumping and dragon powers he absorbed having some protective effect.
8th Mar '17 9:44:16 AM nombretomado
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* Averted in ''[[MatthewReilly Area 7]]'', when Scarecrow does the 'Sydney Harbour Bridge' (two Maghooks connecting in midair) with Gant, thus stopping his fall. IIRC, it's described as 'one hell of a jolt' and it hurts him a lot.

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* Averted in ''[[MatthewReilly ''[[Creator/MatthewReilly Area 7]]'', when Scarecrow does the 'Sydney Harbour Bridge' (two Maghooks connecting in midair) with Gant, thus stopping his fall. IIRC, it's described as 'one hell of a jolt' and it hurts him a lot.
18th Feb '17 3:05:01 PM gb00393
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* ''Series/GameOfThrones'': Jaime tried to use this on Bran in "Winter is Coming". It didn't work.
20th Jan '17 6:40:19 AM DarkHunter
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* In ''{{WebAnimation/RWBY}}'', the characters almost never get hurt, even when falling from immense heights. Season 2's opening credits has them falling from ''suborbital heights'', accelerating their falls, and then performing [[ThreePointLanding superhero landings]] with no ill effects at all.
** As early as the fifth episode, we see them all slowing down in various ways after being launched into a wooded area, and but for RuleOfCool, not one would survive. Ruby uses her scythe as a BladeBrake against a tree limb, which should have ripped her arms out of their sockets; Ren circles a tree trunk using his bladed [=SMGs=], and Yang uses her shotgun gauntlets to keep herself accelerated before bouncing off of two trees and rolling to a stop.

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* In ''{{WebAnimation/RWBY}}'', the characters almost never get hurt, even when falling from immense heights. Season 2's opening credits has them falling from ''suborbital heights'', accelerating their falls, and then performing [[ThreePointLanding superhero landings]] with no ill effects at all.
**
all. As early as the fifth episode, we see them all slowing down in various ways after being launched into a wooded area, and but for RuleOfCool, not one would survive. Ruby uses her scythe as a BladeBrake against a tree limb, which should have ripped her arms out of their sockets; Ren circles a tree trunk using his bladed [=SMGs=], and Yang uses her shotgun gauntlets to keep herself accelerated before bouncing off of two trees and rolling to a stop. Probably justified by Aura and the strengthening effects it has on the human body.
12th Jan '17 4:05:07 PM TheSinful
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* Averted in ''[[https://www.fanfiction.net/s/11574569/22/Dodging-Prison-and-Stealing-Witches-Revenge-is-Best-Served-Raw Dodging Prison and Stealing Witches]]'' when John Potter falls off his broom. He's hit by almost 200 spells to slow or stop his fall and the sudden deceleration breaks almost every bone in his body, though this was fully intentional on the part of his twin Harry and Harry's friends.
8th Jan '17 3:03:54 PM nombretomado
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*** UltimateMarvel ComicBook/{{Quicksilver}} did something similar, killing a lesser speedster by grabbing hold of her and accelerating so fast that her body was completely shredded.

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*** UltimateMarvel ComicBook/UltimateMarvel ComicBook/{{Quicksilver}} did something similar, killing a lesser speedster by grabbing hold of her and accelerating so fast that her body was completely shredded.
3rd Jan '17 12:25:01 PM Codefreak5
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* ''VideoGame/{{Portal}}'' lacks fall damage, but {{lampshade|Hanging}}s it by putting spring mechanisms on Chell's heels that absorb the force of impact. The game's own developer commentary discusses this -- Chell was given leg springs because playtesters complained about her surviving "falls that would kill [[VideoGame/HalfLife Gordon Freeman]]."

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* ''VideoGame/{{Portal}}'' lacks fall damage, but {{lampshade|Hanging}}s justifies it by putting spring mechanisms on Chell's heels that absorb the force of impact. The game's own developer commentary discusses this -- Chell was given leg springs because playtesters complained about her surviving "falls that would kill [[VideoGame/HalfLife Gordon Freeman]]."
1st Jan '17 12:20:35 PM NoahBudXYZ
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*** EideticMemory
13th Dec '16 1:19:30 AM carouselambra
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** Its predecessor, ''VideoGame/SaintsRow2'' also had realistic fall/physics damage -- until you completed the BASE jumping minigame, after which you could leap off a skyscraper with no ill effect.
18th Nov '16 10:36:28 PM Spangooner
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* Played with oddly in ''VideoGame/DarkSouls''. It IS the fall that kills you. Fall damage is calculated based on time in the air and is applied when you hit the ground; if you get yourself in an animation loop of infinitely falling, [[https://www.youtube.com/watch?v=eLFDVOs0kcw you'll still die eventually.]] Even items that completely negate fall damage don't apply to some specific drops.
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