History Main / NotTheFallThatKillsYou

8th Aug '16 4:25:58 PM UmbrellasWereAwesome
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* In the ''Franchise/{{Halo}}'' novel ''First Strike'', a collection of Spartans make a similar freefall from an approaching shuttle in low orbit and nearly all suffer severe injury or death. However, these Spartans are wearing "Mark V" armor(the armor MC has in Halo 1) rather than the "Mark VI" that the MC wears in Halo 2 and 3. This is all justified in ''The Fall of Reach'' where the [=SPARTAN-IIs=] were all modified to have steel coated bones, super strength, and other modifications. They also tested the armor on normal humans. The armor moved too fast for them, and liquefied what tried to move. Then they convulsed in pain and were turned to 100% liquid. Master Chief and the other [=SPARTANs=] can only use it due to extensive modification, which is amplified by the suit.
** In the ''VideoGame/{{Halo 3}}'' beta if you turned up the movement speed as high as it could go, players could die by simply running into each other fast enough.
** ''VideoGame/HaloReach'' has your character thrown off a doomed Covenant Corvette, and you survive, despite the (relatively) old armor you have access to. How do they explain this? If you look closely enough at the thing on your back, you can see the words "REENTRY PACK" stamped on the side of it. It's [[InformedAbility (apparently)]] able to lock the Spartan's armor like what Master Chief did in Halo 2/3 and/or augment the energy shield to better withstand the re-entry. On the other hand, Noble Six is seen limping afterward and apparently injured his/her shoulder, so there were still injuries.
** In most gameplay situations, you automatically die in midair after falling about 30 feet.

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* In the ''Franchise/{{Halo}}'' novel ''First Strike'', a collection of Spartans make a similar freefall from an approaching shuttle ''Franchise/{{Halo}}'': Inverted in low orbit and nearly all suffer severe injury or death. However, these Spartans are wearing "Mark V" armor(the armor MC has in Halo 1) rather than the "Mark VI" that the MC wears in Halo 2 and 3. This is all justified in ''The Fall of Reach'' most gameplay situations, where the [=SPARTAN-IIs=] were all modified to have steel coated bones, super strength, and other modifications. They you automatically die in midair after falling about 30 feet. This was also tested the armor on normal humans. The armor moved too fast for them, and liquefied what tried to move. Then they convulsed hilariously averted in pain and were turned to 100% liquid. Master Chief and the other [=SPARTANs=] can only use it due to extensive modification, which is amplified by the suit.
** In
the ''VideoGame/{{Halo 3}}'' beta beta; if you turned up the movement speed as high as it could go, players could die by simply running into each other fast enough.
** ''VideoGame/HaloReach'' has your character thrown off a doomed Covenant Corvette, and you survive, despite the (relatively) old armor you have access to. How do they explain this? If you look closely enough at the thing on your back, you can see the words "REENTRY PACK" stamped on the side of it. It's [[InformedAbility (apparently)]] able to lock the Spartan's armor like what Master Chief did in Halo 2/3 and/or augment the energy shield to better withstand the re-entry. On the other hand, Noble Six is seen limping afterward and apparently injured his/her shoulder, so there were still injuries.
** In most gameplay situations, you automatically die in midair after falling about 30 feet.
enough.
2nd Aug '16 4:00:51 PM SinDustries
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** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. [[spoiler: Of course, [[Series/GameOfThrones what is dead may never die.]]]]

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** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. [[spoiler: Of course, [[Series/GameOfThrones what is dead may never die.]]]] die]], regardless of how many cliffs you fall from.]]
2nd Aug '16 3:59:24 PM SinDustries
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** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. Which was more excusable in her case, since [[TheUndead she's not actually alive to begin with]].

to:

** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. Which was more excusable in her case, since [[TheUndead she's not actually alive to begin with]].[[spoiler: Of course, [[Series/GameOfThrones what is dead may never die.]]]]
2nd Aug '16 3:55:59 PM SinDustries
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** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. Which was more excusable in her case, since [[{{TheUndead she's not actually alive to begin with]].

to:

** Almost every character has fallen off a cliff at least once, but by far the most egregious example is [[{{Miko}} Kikyo]]. Early on in the series this was her primary means of exit; she would fall off a cliff, be presumed dead, then show up two episodes later and fall off another cliff, causing no end of drama with Inuyasha. Which was more excusable in her case, since [[{{TheUndead [[TheUndead she's not actually alive to begin with]].
1st Aug '16 1:17:47 PM Willbyr
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* In the premiere episode of ''Series/{{Preacher}}'', Cassidy (a vampire) was forced to jump out of an airplane at 30,000 feet (the pilots realized what he was and the plane was flying towards the sunrise). The trope is both played straight (when we see him in the crater later, basically half his body had gone SPLAT) and subverted (being a vampire, he was still alive; all he needed was a meal in the form of a nearby cow to recover).

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* In the premiere episode of ''Series/{{Preacher}}'', ''Series/{{Preacher2016}}'', Cassidy (a vampire) was forced to jump out of an airplane at 30,000 feet (the pilots realized what he was and the plane was flying towards the sunrise). The trope is both played straight (when we see him in the crater later, basically half his body had gone SPLAT) and subverted (being a vampire, he was still alive; all he needed was a meal in the form of a nearby cow to recover).
31st Jul '16 5:29:14 AM WhosAsking
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** Another skydiver, [[http://www.cnn.com/2016/07/31/us/skydiver-no-parachute-successful-landing-trnd/index.html Like Aikins]], recently went out of his way to subvert this trope, falling 25,000 feet ''without a parachute'' and surviving it unscathed. But in an extreme case of DontTryThisAtHome, Aikins (a veteran skydiver) planned the whole stunt with {{Crazy Prepared}}ness and pulled it off with the supreme skill only someone of his caliber could achieve. Also, the double net that was his endpoint was specially designed to carefully decelerate him from 120mph to 0 at just the right rate so that his body could take it (and to do it, he had to turn around at the last second and land back-first).
25th Jul '16 7:57:07 PM kome360
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* ''VideoGame/{{Dishonored}}'': One of your powers, Blink, allows you to teleport within a short distance of anything you have line-of-sight to... but sends you to the end point with your initial velocity; therefore, if you manage to teleport to a higher ledge or balcony while falling at a fatal velocity (a velocity at which hitting the ground will kill you), Netwon's first law applies that since your position was changed without major change to your current velocity, you are now falling at fatal velocity onto a ledge/balcony. Then you die.
24th Jul '16 6:13:40 PM nombretomado
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* Averted in the latter two of the ''{{Creatures}}'' trilogy, in which you can injure Norns by picking them up and throwing them against walls. However, provided a fall is enough to injure the Norn at all, it injures them just as badly no matter how far they fall. (Although this is partially TruthInTelevision.)

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* Averted in the latter two of the ''{{Creatures}}'' ''VideoGame/{{Creatures}}'' trilogy, in which you can injure Norns by picking them up and throwing them against walls. However, provided a fall is enough to injure the Norn at all, it injures them just as badly no matter how far they fall. (Although this is partially TruthInTelevision.)
23rd Jul '16 10:39:26 AM lavendermintrose
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* Averted in ''Anime/{{K}}'' - [[spoiler: As seen in the [[SpoilerOpening opening]], Shiro falls from the airship through the roof of the school gym, but survives with barely any injury. In episode 11, it's revealed that he is immortal.]]
7th Jul '16 3:37:29 PM jjnonken
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* Played mostly straight in ''{{VideoGame/Overwatch}}''. There is no fall damage, but it follows the usual convention that falling (or being pushed) off the map causes instant death. However, there are also special areas within some maps that have the same insta-kill effect, such as the well in the center of the control point of one [[http://overwatch.gamepedia.com/Ilios Ilios]] map. These can be used tactically, as certain weapons have the ability to push or pull you into these deathtraps deliberately. (Do ''not'' stand across the well from an enemy [[http://overwatch.gamepedia.com/Roadhog Roadhog]].)
** Quick reflexes, the right hero, and a bit of luck may save you even then: if charged, a rocket boost or grappling hook may be able to pull you out in time.
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