History Main / NonStandardSkillLearning

23rd Feb '16 1:54:44 AM Koveras
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[[folder:WesternRPG]]

to:

[[folder:WesternRPG]] [[folder:RPG -- Western]]



* In ''VideoGame/DragonAgeOrigins'', each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 100 Disposition]] and gave increasing bonuses to their primary character stats. If their Disposition to the Warden dropped, however, the perks were revoked. Wynne additionally had an active power [[spoiler:Vessel of the Spirit]], which was unlocked by certain story events.
* In ''VideoGame/DragonAgeII'', reaching either end of the [[RelationshipValues Friendship/Rivalry scale]] of a party member made it [[UndyingLoyalty lock there permanently]] and unlocked that character's unique permanent bonus.
* In ''VideoGame/KnightsOfTheOldRepublic II'', you normally learn skills by investing skill/feat points into them. However, you can only learn advanced lightsaber combat forms by receiving instruction from or fighting the Jedi Masters you find throughout the game.

to:

* In ''VideoGame/DragonAgeOrigins'', each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 100 Disposition]] and gave give increasing bonuses to their primary character stats. If their Disposition to the Warden dropped, drops, however, the perks were are revoked. Wynne additionally had has an active power [[spoiler:Vessel of the Spirit]], which was is unlocked by certain story events.
* In ''VideoGame/DragonAgeII'', reaching either end of the [[RelationshipValues Friendship/Rivalry scale]] of a party member made makes it [[UndyingLoyalty lock there permanently]] and unlocked unlocks that character's unique permanent bonus.
* In ''VideoGame/KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you normally learn skills by investing skill/feat points into them. However, you can only learn advanced lightsaber combat forms by receiving instruction from or fighting the Jedi Masters you find throughout the game.
23rd Feb '16 1:53:46 AM Koveras
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[[folder:Action RPG]]
* The ''Franchise/KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.
* In addition to spending job level points on skills, ''VideoGame/TreeOfSavior'' has a second system which provides additional benefits. Each class has a Master associated with it, who can (for a sum of [[GlobalCurrency Silver]]) teach Attributes, which are either passive abilities that augment skills and stats, or toggleable abilities that significantly modify how those skills work. Most Attributes require time in addition to money to learn, but characters will continue to study them even while the player is logged out, similar to ''VideoGame/EVEOnline''.

to:

[[folder:Action RPG]]
[[folder:First-Person Shooter]]
* The ''Franchise/KingdomHearts'' series spreads learning abilities across various methods (level up, progress In ''VideoGame/CliveBarkersUndying'', all spells are acquired by taking a magic scroll, except for the plot, defeat a boss, or complete some other challenge), but Lightning spell. For that comes across as not having one "standard" method one, you must take a lightning rod and put it in a orifice on a roof. A lightning will strike the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.
* In addition to spending job level points on skills, ''VideoGame/TreeOfSavior'' has a second system
rod and you will receive the electricity, which provides additional benefits. Each class has a Master associated with it, who can (for a sum of [[GlobalCurrency Silver]]) teach Attributes, which are either passive abilities that augment skills and stats, or toggleable abilities that significantly modify how those skills work. Most Attributes require time in addition to money to learn, but characters will continue to study them even while give you the player is logged out, similar to ''VideoGame/EVEOnline''.spell.



[[folder:Eastern RPG]]

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[[folder:Eastern RPG]] [[folder:LARP]]
* The ''LARP/OtakonLARP'' characters can only learn new skills, and can only earn one rank in that skill.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/AncientDomainsOfMystery'' is unique in regards to this trope. You only improve your existing skills by levelling up and the usual way to learn new ones is from [=NPCs=] and wishes. However, mindcrafters and elementalists learn new Mindcrafting powers and new spells, respectively, upon level up.
[[/folder]]

[[folder:RPG -- Eastern]]



* The ''Franchise/KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.



[[folder:First-Person Shooter]]
* In ''VideoGame/CliveBarkersUndying'', all spells are acquired by taking a magic scroll, except for the Lightning spell. For that one, you must take a lightning rod and put it in a orifice on a roof. A lightning will strike the rod and you will receive the electricity, which will give you the spell.

to:

[[folder:First-Person Shooter]]
[[folder:RPG -- MMO]]
* In ''VideoGame/CliveBarkersUndying'', all spells are acquired by taking a magic scroll, except for the Lightning spell. For that one, you must take a lightning rod and put it in a orifice addition to spending job level points on skills, ''VideoGame/TreeOfSavior'' has a roof. A lightning will strike the rod and you will receive the electricity, second system which provides additional benefits. Each class has a Master associated with it, who can (for a sum of [[GlobalCurrency Silver]]) teach Attributes, which are either passive abilities that augment skills and stats, or toggleable abilities that significantly modify how those skills work. Most Attributes require time in addition to money to learn, but characters will give you continue to study them even while the spell.player is logged out, similar to ''VideoGame/EVEOnline''.



[[folder:LARP]]
* The ''LARP/OtakonLARP'' characters can only learn new skills, and can only earn one rank in that skill.

to:

[[folder:LARP]]
[[folder:WesternRPG]]
* The ''LARP/OtakonLARP'' characters Squad members' [[EveryoneHasASpecialMove unique Loyalty Powers]] in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' can be learned by Shepard, too, but only after completing their personal missions (and only one at a time). In the second game, the Loyalty Power would only be unlocked for the Squad Member themselves after completing said personal mission.
* In ''VideoGame/DragonAgeOrigins'', each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 100 Disposition]] and gave increasing bonuses to their primary character stats. If their Disposition to the Warden dropped, however, the perks were revoked. Wynne additionally had an active power [[spoiler:Vessel of the Spirit]], which was unlocked by certain story events.
* In ''VideoGame/DragonAgeII'', reaching either end of the [[RelationshipValues Friendship/Rivalry scale]] of a party member made it [[UndyingLoyalty lock there permanently]] and unlocked that character's unique permanent bonus.
* In ''VideoGame/KnightsOfTheOldRepublic II'', you normally learn skills by investing skill/feat points into them. However, you
can only learn new skills, advanced lightsaber combat forms by receiving instruction from or fighting the Jedi Masters you find throughout the game.
* Creator/{{Obsidian|Entertainment}} did something similar to the ''VideoGame/DragonAgeOrigins'' example two years earlier in ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', where increasing your RelationshipValues with party members unlocked bonus feats (mainly skill
and ability boosts applied to both you and the party member). Meanwhile the ''Storm of Zehir'' expansion has a list of Teamwork Feats which require two steps to unlock: meet requirements outlined in the game manual, then accept and complete a corresponding sidequest from the Adventurers' Guild at Crossroad Keep. All three games also give history feats for completing story requirements, and in ''[=SoZ=]'' some of them grant bonuses.
* ''VideoGame/KingdomOfLoathing'' has a number of skills that
can only earn one rank be acquired from consumable quest rewards, and a few from special encounters.
** Undersea skills are learned from following an old sea monkey who [[UnwantedRescue doesn't want to be rescued]] until he does something [[BadAssGrandpa badass]].
** The skills for [[BareFistedMonk The Way of the Surprising Fist]] path are [[WaxOnWaxOff learned entirely from special encounters]].
* In ''VideoGame/TheWitcher'', some perks/upgrades can only be learned by crafting and consuming unique mutagenic potions, e.g. Golem's Pith potion unlocks the Moonrise ability. Also, the [[FunctionalMagic Signs]] have to be unlocked at specific Circles of Elements before you can invest more skill points into them.
* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard
in that skill. its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
* While most skill scores in ''VideoGame/{{Wasteland 2}}'' can be learned by anyone from the start, two are conspicuously grey out: the South-Western Folklore and the Combat Shooting. The former is a ''Website/{{Kickstarter}}'' backer-exlusive reward, unlocked by giving a secret password to a specific character, while the latter can only be learned from a unique hidden book.
* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.



[[folder:Roguelike]]
* ''VideoGame/AncientDomainsOfMystery'' is unique in regards to this trope. You only improve your existing skills by levelling up and the usual way to learn new ones is from [=NPCs=] and wishes. However, mindcrafters and elementalists learn new Mindcrafting powers and new spells, respectively, upon level up.
[[/folder]]




[[folder:WesternRPG]]
* Squad members' [[EveryoneHasASpecialMove unique Loyalty Powers]] in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' can be learned by Shepard, too, but only after completing their personal missions (and only one at a time). In the second game, the Loyalty Power would only be unlocked for the Squad Member themselves after completing said personal mission.
* In ''VideoGame/DragonAgeOrigins'', each party member has a hidden perk tree of "Inspired" abilities, which are automatically unlocked at [[RelationshipValues 25, 50, 75, and 100 Disposition]] and gave increasing bonuses to their primary character stats. If their Disposition to the Warden dropped, however, the perks were revoked. Wynne additionally had an active power [[spoiler:Vessel of the Spirit]], which was unlocked by certain story events.
* In ''VideoGame/DragonAgeII'', reaching either end of the [[RelationshipValues Friendship/Rivalry scale]] of a party member made it [[UndyingLoyalty lock there permanently]] and unlocked that character's unique permanent bonus.
* In ''VideoGame/KnightsOfTheOldRepublic II'', you normally learn skills by investing skill/feat points into them. However, you can only learn advanced lightsaber combat forms by receiving instruction from or fighting the Jedi Masters you find throughout the game.
* Creator/{{Obsidian|Entertainment}} did something similar to the ''VideoGame/DragonAgeOrigins'' example two years earlier in ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', where increasing your RelationshipValues with party members unlocked bonus feats (mainly skill and ability boosts applied to both you and the party member). Meanwhile the ''Storm of Zehir'' expansion has a list of Teamwork Feats which require two steps to unlock: meet requirements outlined in the game manual, then accept and complete a corresponding sidequest from the Adventurers' Guild at Crossroad Keep. All three games also give history feats for completing story requirements, and in ''[=SoZ=]'' some of them grant bonuses.
* ''VideoGame/KingdomOfLoathing'' has a number of skills that can only be acquired from consumable quest rewards, and a few from special encounters.
** Undersea skills are learned from following an old sea monkey who [[UnwantedRescue doesn't want to be rescued]] until he does something [[BadAssGrandpa badass]].
** The skills for [[BareFistedMonk The Way of the Surprising Fist]] path are [[WaxOnWaxOff learned entirely from special encounters]].
* In ''VideoGame/TheWitcher'', some perks/upgrades can only be learned by crafting and consuming unique mutagenic potions, e.g. Golem's Pith potion unlocks the Moonrise ability. Also, the [[FunctionalMagic Signs]] have to be unlocked at specific Circles of Elements before you can invest more skill points into them.
* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
* While most skill scores in ''VideoGame/{{Wasteland 2}}'' can be learned by anyone from the start, two are conspicuously grey out: the South-Western Folklore and the Combat Shooting. The former is a ''Website/{{Kickstarter}}'' backer-exlusive reward, unlocked by giving a secret password to a specific character, while the latter can only be learned from a unique hidden book.
* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.
[[/folder]]
29th Sep '15 3:15:28 PM Jacob175
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* The ''KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.

to:

* The ''KingdomHearts'' ''Franchise/KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.



*** Technically speaking, you can also use all of Zell's moves right from the start, but you not only need to know the exact input to use them, but also what preceeding moves you need to use for some of the finishers to be available, some of which also having the exact same requirements. In other words, unless you memorize a single specific path of moves to each finisher, you're better off just finding and reading the magazines for convinience's sake.

to:

*** Technically speaking, you can also use all of Zell's moves right from the start, but you not only need to know the exact input to use them, but also what preceeding preceding moves you need to use for some of the finishers to be available, some of which also having the exact same requirements. In other words, unless you memorize a single specific path of moves to each finisher, you're better off just finding and reading the magazines for convinience's convenience's sake.



*** Most other high-end spells that you can normally learn by spending JP can also be learned the same way, but due to the difficulty in actually finding enemies able to cast them and the need to use the same class that naturally learns the said spell, few people find about it on their own. That, plus since the chance to learn the spell this way is the same as getting it from the crystal the enemy might turn into after dying and doing it that way doesn't require you to be the same class as the enemy, it's much more convinient to just kill them and attempt to get the skill from their crystal: the only real advantage of learning the spell by getting hit by it is the ability to possibly teach it to multiple characters, but chances are you won't have multiple mages of the right class available when you manage to find an enemy that can cast a spell that none of them have learned yet.

to:

*** Most other high-end spells that you can normally learn by spending JP can also be learned the same way, but due to the difficulty in actually finding enemies able to cast them and the need to use the same class that naturally learns the said spell, few people find about it on their own. That, plus since the chance to learn the spell this way is the same as getting it from the crystal the enemy might turn into after dying and doing it that way doesn't require you to be the same class as the enemy, it's much more convinient convenient to just kill them and attempt to get the skill from their crystal: the only real advantage of learning the spell by getting hit by it is the ability to possibly teach it to multiple characters, but chances are you won't have multiple mages of the right class available when you manage to find an enemy that can cast a spell that none of them have learned yet.



* While ''VideoGame/{{Lunarosse}}'' goes with the PowersAsPrograms route, the four main characters can learn new moves via plot events or by building their RelationshipValues.
* Kyuu in ''VideoGame/RakenzarnTales'' is the only party member who doesn't learn moves by leveling up, so all his attacks have to be gained this way. The methods include training with others, gaining the knowledge from an information source, equipped a certain weapon or learning it from one of his dates.



* In ''Franchise/{{Disgaea}}'', starting from the second game there is always one party member whose ultimate skill is obtained through story instead of leveling up.

to:

* In ''Franchise/{{Disgaea}}'', starting from the second game there is always one party member whose ultimate skill is obtained through the story instead of leveling up.
26th Aug '15 12:33:54 PM TrevMUN
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Added DiffLines:

* In addition to spending job level points on skills, ''VideoGame/TreeOfSavior'' has a second system which provides additional benefits. Each class has a Master associated with it, who can (for a sum of [[GlobalCurrency Silver]]) teach Attributes, which are either passive abilities that augment skills and stats, or toggleable abilities that significantly modify how those skills work. Most Attributes require time in addition to money to learn, but characters will continue to study them even while the player is logged out, similar to ''VideoGame/EVEOnline''.
21st Jun '15 9:39:48 PM nombretomado
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* ''KingdomOfLoathing'' has a number of skills that can only be acquired from consumable quest rewards, and a few from special encounters.

to:

* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has a number of skills that can only be acquired from consumable quest rewards, and a few from special encounters.
28th May '15 3:59:38 AM Nirual
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*** ''VideoGame/FinalFantasyXIII-2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.

to:

*** ''VideoGame/FinalFantasyXIII-2'' ''VideoGame/FinalFantasyXIII2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.
28th May '15 3:57:00 AM Nirual
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Added DiffLines:

*** ''VideoGame/FinalFantasyXIII-2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.
26th Jan '15 2:53:57 PM LordInsane
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Added DiffLines:

* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.
3rd Jan '15 1:27:28 AM Koveras
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* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.

to:

* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, example would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
3rd Jan '15 1:27:10 AM Koveras
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Added DiffLines:

* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
* While most skill scores in ''VideoGame/{{Wasteland 2}}'' can be learned by anyone from the start, two are conspicuously grey out: the South-Western Folklore and the Combat Shooting. The former is a ''Website/{{Kickstarter}}'' backer-exlusive reward, unlocked by giving a secret password to a specific character, while the latter can only be learned from a unique hidden book.
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