History Main / NonStandardSkillLearning

29th Sep '15 3:15:28 PM Jacob175
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* The ''KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.
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* The ''KingdomHearts'' ''Franchise/KingdomHearts'' series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.

*** Technically speaking, you can also use all of Zell's moves right from the start, but you not only need to know the exact input to use them, but also what preceeding moves you need to use for some of the finishers to be available, some of which also having the exact same requirements. In other words, unless you memorize a single specific path of moves to each finisher, you're better off just finding and reading the magazines for convinience's sake.
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*** Technically speaking, you can also use all of Zell's moves right from the start, but you not only need to know the exact input to use them, but also what preceeding preceding moves you need to use for some of the finishers to be available, some of which also having the exact same requirements. In other words, unless you memorize a single specific path of moves to each finisher, you're better off just finding and reading the magazines for convinience's convenience's sake.

*** Most other high-end spells that you can normally learn by spending JP can also be learned the same way, but due to the difficulty in actually finding enemies able to cast them and the need to use the same class that naturally learns the said spell, few people find about it on their own. That, plus since the chance to learn the spell this way is the same as getting it from the crystal the enemy might turn into after dying and doing it that way doesn't require you to be the same class as the enemy, it's much more convinient to just kill them and attempt to get the skill from their crystal: the only real advantage of learning the spell by getting hit by it is the ability to possibly teach it to multiple characters, but chances are you won't have multiple mages of the right class available when you manage to find an enemy that can cast a spell that none of them have learned yet.
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*** Most other high-end spells that you can normally learn by spending JP can also be learned the same way, but due to the difficulty in actually finding enemies able to cast them and the need to use the same class that naturally learns the said spell, few people find about it on their own. That, plus since the chance to learn the spell this way is the same as getting it from the crystal the enemy might turn into after dying and doing it that way doesn't require you to be the same class as the enemy, it's much more convinient convenient to just kill them and attempt to get the skill from their crystal: the only real advantage of learning the spell by getting hit by it is the ability to possibly teach it to multiple characters, but chances are you won't have multiple mages of the right class available when you manage to find an enemy that can cast a spell that none of them have learned yet.

*** Most other high-end spells that you * While ''VideoGame/{{Lunarosse}}'' goes with the PowersAsPrograms route, the four main characters can normally learn new moves via plot events or by spending JP can also be learned the same way, but due to the difficulty in actually finding enemies able to cast them and the need to use the same class that naturally learns the said spell, few people find about it on building their own. That, plus since the chance to learn the spell this way RelationshipValues. * Kyuu in ''VideoGame/RakenzarnTales'' is the same as getting it from the crystal the enemy might turn into after dying and doing it that way doesn't require you to be the same class as the enemy, it's much more convinient to just kill them and attempt to get the skill from their crystal: the only real advantage of party member who doesn't learn moves by leveling up, so all his attacks have to be gained this way. The methods include training with others, gaining the knowledge from an information source, equipped a certain weapon or learning the spell by getting hit by it is the ability to possibly teach it to multiple characters, but chances are you won't have multiple mages from one of the right class available when you manage to find an enemy that can cast a spell that none of them have learned yet.his dates.

* In ''Franchise/{{Disgaea}}'', starting from the second game there is always one party member whose ultimate skill is obtained through story instead of leveling up.
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* In ''Franchise/{{Disgaea}}'', starting from the second game there is always one party member whose ultimate skill is obtained through the story instead of leveling up.
26th Aug '15 12:33:54 PM TrevMUN
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* In addition to spending job level points on skills, ''VideoGame/TreeOfSavior'' has a second system which provides additional benefits. Each class has a Master associated with it, who can (for a sum of [[GlobalCurrency Silver]]) teach Attributes, which are either passive abilities that augment skills and stats, or toggleable abilities that significantly modify how those skills work. Most Attributes require time in addition to money to learn, but characters will continue to study them even while the player is logged out, similar to ''VideoGame/EVEOnline''.
21st Jun '15 9:39:48 PM nombretomado
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* ''KingdomOfLoathing'' has a number of skills that can only be acquired from consumable quest rewards, and a few from special encounters.
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* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' has a number of skills that can only be acquired from consumable quest rewards, and a few from special encounters.
28th May '15 3:59:38 AM Nirual
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*** ''VideoGame/FinalFantasyXIII-2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.
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*** ''VideoGame/FinalFantasyXIII-2'' ''VideoGame/FinalFantasyXIII2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.
28th May '15 3:57:00 AM Nirual
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*** ''VideoGame/FinalFantasyXIII-2'' mostly uses the same system, but there is a notable new mechanic for the monster pets that serve as the third party member called Infusion, which consumes one monster to pass some of its passive and active skills to another one who might not normally be able to learn them.
26th Jan '15 2:53:57 PM LordInsane
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* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.
3rd Jan '15 1:27:28 AM Koveras
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* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
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* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, example would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party.
3rd Jan '15 1:27:10 AM Koveras
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* Most {{Skill Score}}s in ''VideoGame/DivinityOriginalSin'' can be learned by investing skill points into them at character creation or at any point in the game. The hidden Tenebrium skill, however, which allows a character to safely handle Tenebrium items and raw ore, can only be unlocked by completing a specific side quest in Silverglen or stealing a unique skill book in Sacred Heart. Another, downplayed example, would be the [[spoiler:Death Knight Bane]] active power, which is nonstandard in that its skill book does not disappear upon being used, like all other powers, but can be read by everyone in the party. * While most skill scores in ''VideoGame/{{Wasteland 2}}'' can be learned by anyone from the start, two are conspicuously grey out: the South-Western Folklore and the Combat Shooting. The former is a ''Website/{{Kickstarter}}'' backer-exlusive reward, unlocked by giving a secret password to a specific character, while the latter can only be learned from a unique hidden book.
7th Oct '14 9:57:49 AM OmegaMetroid
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Ran out of time checking the FF wiki to make sure my info was accurate, so better safe than sorry.
*** Mostly downplayed in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', which require you to equip an item that teaches a skill before you're able to learn it by good ol' LevelGrinding. Played straight by the Thief class skill [[ImpossibleThief Steal: Ability]] in ''Advance'', which allows you to [[ExactlyWhatItSaysOnTheTin steal the knowledge of how to use a skill directly from an enemy's brain]][[note]]Steal: Ability can only steal skills that the thief would be capable of learning from equipment (based on their species, not on their current class; a hume can steal an Illusionist ability, for example, even if they're currently a soldier), and can't steal Reaction or Support abilities.[[/note]]. ''Advance'' [[BreadEggsBreadedEggs thieves can also steal equipment that teaches new skills from enemies, for you to equip and grind]]. Thieves were {{nerf}}ed in ''A2'', losing the ability to steal abilities and equipment; they can, however, steal
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*** Mostly downplayed in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', which require you to equip an item that teaches a skill before you're able to learn it by good ol' LevelGrinding. Played straight by the Thief class skill [[ImpossibleThief Steal: Ability]] in ''Advance'', which allows you to [[ExactlyWhatItSaysOnTheTin steal the knowledge of how to use a skill directly from an enemy's brain]][[note]]Steal: Ability can only steal skills that the thief would be capable of learning from equipment (based on their species, not on their current class; a hume can steal an Illusionist ability, for example, even if they're currently a soldier), and can't steal Reaction or Support abilities.[[/note]]. ''Advance'' [[BreadEggsBreadedEggs thieves can also steal equipment that teaches new skills from enemies, for you to equip and grind]]. Thieves were {{nerf}}ed in ''A2'', losing the ability to steal abilities and equipment; equipment. Blue Mages also show up in ''Advance'' and ''A2'', and learn skills [[PowerCopying the usual way]]; [[GuideDangIt some enemies are only in certain missions, though]], and missing them there will leave their teachable skills LostForever. [[LethalJokeCharacter Morphers]] can also use monster souls to transform into monsters, gaining the monster's stats and abilities; to do so, a Hunter has to capture at least one monster of the species to get a soul for the Morpher to equip; the aforementioned GuideDangIt monsters are morphable, too, so you need to capture them as well as let the BM be hit by them. ** ''VideoGame/BravelyDefault'' also has Blue Mages, called Vampires. [[AntiFrustrationFeatures The bestiary clearly indicates which monster skills they can, however, steal can learn]]. ...[[GuideDangIt Except for ones from DLC monsters that don't show up in the bestiary]].
7th Oct '14 9:45:52 AM OmegaMetroid
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*** Mostly downplayed in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', which require you to equip an item that teaches a skill before you're able to learn it by good ol' LevelGrinding. Played straight by the Thief class skill [[ImpossibleThief Steal: Ability]] in ''Advance'', which allows you to [[ExactlyWhatItSaysOnTheTin steal the knowledge of how to use a skill directly from an enemy's brain]][[note]]Steal: Ability can only steal skills that the thief would be capable of learning from equipment (based on their species, not on their current class; a hume can steal an Illusionist ability, for example, even if they're currently a soldier), and can't steal Reaction or Support abilities.[[/note]]. ''Advance'' [[BreadEggsBreadedEggs thieves can also steal equipment that teaches new skills from enemies, for you to equip and grind]]. Thieves were {{nerf}}ed in ''A2'', losing the ability to steal abilities and equipment; they can, however, steal
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