History Main / NobodyCanDie

6th Oct '16 9:25:41 PM erforce
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** In ''Pirates of the Caribbean Online'', you get sent to a CardboardPrison with a [[TheGuardsMustBeCrazy sleeping guard]]. Even if your ship sinks. While fighting a deadly ghost ship.

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** In ''Pirates of the Caribbean Online'', ''VideoGame/PiratesOfTheCaribbeanOnline'', you get sent to a CardboardPrison with a [[TheGuardsMustBeCrazy sleeping guard]]. Even if your ship sinks. While fighting a deadly ghost ship.
28th Sep '16 1:28:21 PM Jake18
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* The original {{Bowdlerise}}d English dub of ''Anime/DragonBallZ'' was pretty ludicrous about this trope; characters never died, they were only [[NeverSayDie sent to "another dimension"]] (and those were just the ones that weren't revived with [[ResetButton the Dragon Balls]]). The single biggest example has to be Nappa vaporizing an entire metropolitan city, with Vegeta remarking immediately afterwards that because it's Sunday most of those buildings were empty. Ignoring the FridgeLogic involved[[note]]How would a space alien know what Sunday is, let alone that most Earthlings don't work on that day?[[/note]], '''immediately beforehand''' we have scenes of the people in the city reacting in terror to the two evil aliens who just showed up. Which means the city was evacuated completely in, oh, less than a second. Of course, its not canon in the slightest. This is, of course, ruthlessly parodied in ''WebVideo/DragonBallZAbridged''.
-->'''Reporter''': Oh my God! They blew up the cargo robot... And the cargo was ''people!''
19th Aug '16 12:10:19 PM NativeJovian
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Sometimes, nobody can die, even when it seems like they should. Unlike NeverSayDie, they're allowed to use the ''words'' "kill" and "die", but for whatever reason no one ever actually ''does'' any killing or dying. It is neither AmusingInjuries the situations faced by the characters are presented as realistically dangerous and the threat of injury or death is definitely present. Nor is it simply PlotArmor when Nobody Can Die, even the lowliest mook is seemingly immortal. It simply seems to be a law of physics that no situation can result in the death of a person gunshots leave people [[AlmostLethalWeapons injured but alive]], explosions cause lots of property damage but never seem to happen with people in the blast radius, etc. Note that, since ''talking'' about death is allowed, there may be references to characters that have died in the past, but onscreen deaths are still verboten.

to:

Sometimes, nobody can die, even when it seems like they should. Unlike NeverSayDie, they're allowed to use the ''words'' "kill" and "die", but for whatever reason no one ever actually ''does'' any killing or dying. It is neither It's not AmusingInjuries the situations faced by the characters are presented as realistically dangerous and the threat of injury or death is definitely present. Nor is it simply PlotArmor when Nobody Can Die, even the lowliest mook is seemingly immortal. It simply seems to be a law of physics that no situation can result in the death of a person gunshots leave people [[AlmostLethalWeapons injured but alive]], explosions cause lots of property damage but never seem to happen with people in the blast radius, etc. Note that, since ''talking'' about death is allowed, there may be references to characters that have died in the past, but onscreen deaths are still verboten.
13th Jul '16 4:53:04 PM DoctorTItanX
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Sometimes, nobody can die, even when it seems like they should. Unlike NeverSayDie, they're allowed to use the ''words'' "kill" and "die", but for whatever reason no one ever actually ''does'' any killing or dying. AmusingInjuries don't count the situations faced by the characters are presented as realistically dangerous and the threat of injury or death is definitely present. Nor is it simply PlotArmor when Nobody Can Die, even the lowliest mook is seemingly immortal. It simply seems to be a law of physics that no situation can result in the death of a person gunshots leave people [[AlmostLethalWeapons injured but alive]], explosions cause lots of property damage but never seem to happen with people in the blast radius, etc. Note that, since ''talking'' about death is allowed, there may be references to characters that have died in the past, but onscreen deaths are still verboten.

to:

Sometimes, nobody can die, even when it seems like they should. Unlike NeverSayDie, they're allowed to use the ''words'' "kill" and "die", but for whatever reason no one ever actually ''does'' any killing or dying. It is neither AmusingInjuries don't count the situations faced by the characters are presented as realistically dangerous and the threat of injury or death is definitely present. Nor is it simply PlotArmor when Nobody Can Die, even the lowliest mook is seemingly immortal. It simply seems to be a law of physics that no situation can result in the death of a person gunshots leave people [[AlmostLethalWeapons injured but alive]], explosions cause lots of property damage but never seem to happen with people in the blast radius, etc. Note that, since ''talking'' about death is allowed, there may be references to characters that have died in the past, but onscreen deaths are still verboten.
9th Jun '16 9:25:21 AM Shadowgazer
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* ''Comicbook/{{Asterix}}''. Death is always a threat and characters try to kill each other not infrequently, but {{Mooks}} just get AmusingInjuries (by the thousands), more seriously injured or sick characters get better or get saved, and only one character in the entire run does anything close to dying (the Optio in ''Obelix All At Sea'' is HoistByHisOwnPetard after giving himself a PhlebotinumOverdose that turns him to stone).

to:

* ''Comicbook/{{Asterix}}''. Death is always a threat and characters try to kill each other not infrequently, but {{Mooks}} just get AmusingInjuries (by the thousands), more seriously injured or sick characters get better or get saved, and only one character in the entire run does anything close to dying (the Optio in ''Obelix All At Sea'' is HoistByHisOwnPetard after giving himself a PhlebotinumOverdose that turns him to stone). ONSCREEN that is. There are a few possible, unconfirmed casualties that happen offscreen.
9th Jun '16 8:32:25 AM Shadowgazer
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* The original {{Bowdlerise}}d English dub of ''Anime/DragonBallZ'' was pretty ludicrous about this trope; characters never died, they were only [[NeverSayDie sent to "another dimension"]] (and those were just the ones that weren't revived with [[ResetButton the Dragon Balls]]). The single biggest example has to be Nappa vaporizing an entire metropolitan city, with Vegeta remarking immediately afterwards that because it's Sunday most of those buildings were empty. Ignoring the FridgeLogic involved[[note]]How would a space alien know what Sunday is, let alone that most Earthlings don't work on that day?[[/note]], '''immediately beforehand''' we have scenes of the people in the city reacting in terror to the two evil aliens who just showed up. Which means the city was evacuated completely in, oh, less than a second. This is, of course, ruthlessly parodied in ''WebVideo/DragonBallZAbridged''.

to:

* The original {{Bowdlerise}}d English dub of ''Anime/DragonBallZ'' was pretty ludicrous about this trope; characters never died, they were only [[NeverSayDie sent to "another dimension"]] (and those were just the ones that weren't revived with [[ResetButton the Dragon Balls]]). The single biggest example has to be Nappa vaporizing an entire metropolitan city, with Vegeta remarking immediately afterwards that because it's Sunday most of those buildings were empty. Ignoring the FridgeLogic involved[[note]]How would a space alien know what Sunday is, let alone that most Earthlings don't work on that day?[[/note]], '''immediately beforehand''' we have scenes of the people in the city reacting in terror to the two evil aliens who just showed up. Which means the city was evacuated completely in, oh, less than a second. Of course, its not canon in the slightest. This is, of course, ruthlessly parodied in ''WebVideo/DragonBallZAbridged''.
16th May '16 1:08:11 AM Unicorndance
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Nobody Can Die is a compromise between AnyoneCanDie, which can be upsetting to younger audiences, and NeverSayDie, which can seem childish even to children. It is occasionally ''imposed'' upon writers by ExecutiveMeddling; in these cases, expect them to try GettingCrapPastTheRadar.

to:

Nobody Can Die is a compromise between AnyoneCanDie, which can be upsetting to younger or more sensitive audiences, and NeverSayDie, which can seem childish even to children. It is occasionally ''imposed'' upon writers by ExecutiveMeddling; in these cases, expect them to try GettingCrapPastTheRadar.
23rd Mar '16 10:42:03 PM Sammettik
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* The ''VideoGame/{{Mario}}'' series in general. Every defeated foe is a NonLethalKO unless it's the FinalBoss of an RPG (and even then that's not a certainty).

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* The ''VideoGame/{{Mario}}'' ''Franchise/SuperMarioBros'' series in general. Every defeated foe is a NonLethalKO unless it's the FinalBoss of an RPG (and even then that's not a certainty). This is a series where characters having "Extra Lives" is ''canon'', after all.
23rd Mar '16 10:37:23 PM Sammettik
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Added DiffLines:

* The ''VideoGame/{{Mario}}'' series in general. Every defeated foe is a NonLethalKO unless it's the FinalBoss of an RPG (and even then that's not a certainty).
26th Feb '16 4:55:52 PM NativeJovian
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* Before the TimeSkip in Main/OnePiece, this seemed an unofficial rule, as the only deaths occurred in flashbacks. Then came the Marinetime War, leading to [[spoiler:Ace and Whitebeard's deaths]], and the series took a much darker turn from there, upon which this Trope no longer applied.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NobodyCanDie