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* ''VideoGame/{{Grounded}}'' has a hunger and thirst mechanic. The latter is best replenished from dewdrops, drops of juice or soda, or water coolers found in labs. You can drink "nasty water" from puddles or the pond, but this makes you sick. There's also smoothies you can make, but they only grant buffs.
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* Downplayed in ''VideoGame/TheSapling''. While certain animals do need water to either breathe and or lay their eggs, the game does not keep track of thirst in any way. Plants on the other hand do need to be placed in environments with the appropriate level of groundwater in order to survive.
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* ''{{VideoGame/Valheim}}'': Justified in that the player character is already dead and technically doesn't even need to eat either (eating increases total health, stamina and regeneration, going hungry makes them a OneHitPointWonder). Drinks (mead) are a high-level deal that provide buffs instead.
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* ''VideoGame/DragonQuestBuilders2'' has the ability to create [[GameGourmet a wide variety of both food and drinks]], but they both fill the same hunger meter. You could theoretically go through the entire game without consuming a single beverage (in fact, you don't even have the ability to make them until the second chapter). [[VideoGame/DragonQuestBuilders The first game]] didn't even have the ability to make drinks, though that can be excused by the fact that [[spoiler:the main character is a RevenantZombie.]]

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* ''VideoGame/DragonQuestBuilders2'' has the ability to create [[GameGourmet a wide variety of both food and drinks]], drinks, but they both fill the same hunger meter. You could theoretically go through the entire game without consuming a single beverage (in fact, you don't even have the ability to make them until the second chapter). [[VideoGame/DragonQuestBuilders The first game]] didn't even have the ability to make drinks, though that can be excused by the fact that [[spoiler:the main character is a RevenantZombie.]]

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